# VALORANT 13.04 — VALORANT Patch Notes 13.04 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2026-08-18 - Version: 13.04 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-04 - Permalink: https://whatsnew.fyi/product/valorant/releases/13.04 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Abyss is now in the Competitive and Deathmatch queues - **removed** — Breeze is removed from the Competitive and Deathmatch queues - **fixed** — Fixed an issue where Cypher's Spycam minimap icon was rotated incorrectly - **fixed** — Fixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view - **fixed** — Fixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected - **fixed** — Fixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect - **fixed** — Fixed a bug where the animation on all transforming melee weapons like Kuronami 2.0 and Nocturnum would not transform during their inspect TLDR; Goodbye Breeze and hello Abyss! There’s a new map rotation in our Competitive and Deathmatch queues, and we fixed some issues with Agent bugs and transforming melees like Kuronami 2.0 and Nocturnum. Happy Patch Day, it’s Emily again! Act 5 is here, and with it a few fixes to keep your ranked grind consistent. Have y’all checked out the new skinline? You should really spam that flex… While we’re starting Act 5 with some minor bug fixes and adjustments, keep an eye out for news coming in September. I sense a new Dev Update on the horizon, and some other game updates we are stoked to reveal! That’s all for now, GLHF! ALL PLATFORMSMAP UPDATES - Map Pool Updates - ABYSS is IN the COMPETITIVE and DEATHMATCH queues. - BREEZE is OUT of the COMPETITIVE and DEATHMATCH queues. BUG FIXES - Agent - Fixed an issue where Cypher's Spycam minimap icon was rotated incorrectly. - Fixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view. - Fixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected. - Stability - Fixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect. PC ONLYPREMIER UPDATES Welcome to Stage V26A5! Matches start on August 18. - This Stage will run for five weeks of matches instead of the usual seven. - Teams with a Premier Score of at least 450 qualify for Playoffs on September 20. - In Contender and Invite, qualification is still based on your placement - check out the standings page for more info. For Contender and Invite Division teams: - Playoffs will be played across two days! The first round of Playoffs will be on September 19. Teams that advance from the first round return on September 20 for the finals. BUG FIXES - Cosmetics - Fixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect.