VALORANT 13.05

13.05WindowsPlayStationXbox

VALORANT Patch Notes 13.05

Added 2
  • Pick'Ems have returned for Champions Shanghai starting September 10 with Group Stage predictions for points and rewards
  • Option to select default bot count of 10, 5, or 1 in Range Practice Mode with a default of 5 bots
Changed 2
  • Sound sprays now have adjusted sound attenuation so sounds are only audible when nearby to ensure effective team communication
  • Agent Gear system will be revamped in Patch 13.06 so each piece of gear will be tied directly to how much you play the associated Agent
Fixed 15
  • Agent Ultimate voiceover no longer continues playing from an enemy's perspective after the Agent casting the Ultimate is killed
  • Combat Report no longer incorrectly displays Enemies Blinded for certain abilities that don't apply Blind
  • Smokes no longer block flashes after dissipating
  • Smoke dissipation timing improved for Astra, Brimstone, Clove, Miks, and Omen to prevent blocking flashes and line-of-sight-dependent abilities while dissipating
  • Chamber no longer causes performance drops the first time equipped, aimed, or fired Headhunter during a round
  • Cypher's Trapwire debuff no longer persists indefinitely on a new target if the initial target is killed just before triggering
Security 1
  • Penalties introduced for detected usage of stream sniping and instalock tools with temporary game bans escalating to permanent with repeated usage

From VALORANT

TLDR; Pick’ Ems for Champs, penalties for stream sniping and instalock tools, and future changes to the Agent Gear system so make sure to grind it out and get all the items now! Heyo, it’s Ash and we’ve got a small-ish patch for you with mostly bug fixes. We’re prepping for a pretty beefy next patch in 13.06 so more to come! Let’s get it. ALL PLATFORMSCOSMETICS UPDATES

  • Sound Sprays
  • Based on your feedback, we've adjusted the sound attenuation for all sound sprays so you'll only be able to hear the sounds if you're nearby to ensure teams can communicate effectively. This will be a standard for all future audio sprays. ESPORTS FEATURES
  • Pick’Ems have returned for Champions Shanghai! Starting on September 10, you will have access to the Group Stage in-client and on the web. Predict the advancing teams for points, earning extra points for correctly guessing the exact placement. You’ll also earn rewards just for participating. Get your picks in before Groups kickoff on September 24th! PLAYER BEHAVIOR UPDATES
  • We've started rolling out penalties if we detect usage of stream sniping and instalock tools. Players found using these tools will be subject to temporary game bans that will escalate to permanent with repeated usage. PROGRESSION UPDATES
  • Agent Gear
  • Heads up, gamers! With the release of Patch 13.06 on September 22, we'll be revamping the Agent Gear system and the way you unlock items on that progression track. You will still keep the gear you've already earned, and you'll continue to use Kingdom Credits to unlock future gear. But after Patch 13.06, each piece of gear will be tied directly to how much you play the associated Agent. So if you're currently grinding for Agent Gear on any Agents you don't usually play, now's your chance to lock in and get those unlocks. BUG FIXES
  • Agent
  • General
  • Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
  • Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that don't apply Blind.
  • Fixed an issue where smokes would block flashes after dissipating.
  • We’ve better timed the dissipation for the smokes on Astra, Brimstone, Clove, Miks, and Omen to fix an issue where their smokes could continue blocking flashes and other line-of-sight-dependent abilities while the smoke was dissipating.
  • Chamber
  • Fixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
  • Cypher
  • Fixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
  • Fixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
  • Deadlock
  • Fixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
  • Fade
  • Fixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
  • KAY/O
  • Fixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.
  • Omen
  • Fixed an issue where Omen’s Dark Cover could obscure a player’s vision after the smoke has dissipated.
  • Sage
  • Fixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.
  • Waylay
  • Fixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
  • Fixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
  • Fixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible. PC ONLYGENERAL UPDATES
  • Default Bot Count in Range Practice Mode
  • An option for 10, 5, or 1 bot to spawn has been added in the Range practice mode.
  • The default number of bots spawned is now 5.
  • You can adjust this number in the Range settings.
  • Fixed an issue where the close button was not functional after purchasing VALORANT Points.
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