# VALORANT 2.0 — VALORANT Patch Notes 2.0 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2021-01-12 - Version: 2.0 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-0/ - Permalink: https://whatsnew.fyi/product/valorant/releases/2.0 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Yoru joins the agent roster - **changed** — Brimstone Stim Beacon now quick casts without equip time - **changed** — Brimstone Molotov cost reduced from $300 to $200 - **changed** — Brimstone Sky Smokes cast range increased from 4200 to 5000 - **changed** — Brimstone Sky Smokes duration increased from 14.25 to 19.25 seconds - **changed** — Brimstone no longer makes a sound that enemies can hear when confirming smoke locations - **changed** — Omen Paranoia cost increased from $200 to $400 - **changed** — Omen Dark Cover projectile speed decreased from 4000 to 2800 - **changed** — Classic alt fire jumping error increased from 0.4 to 1.0 - **changed** — Classic alt fire right-click input queue increased from 0.065 to 0.225 seconds - **changed** — Classic alt fire now has increased error when firing consecutively and added recovery curve - **added** — Competitive regional leaderboards introduced - **changed** — Rank system updated with rank progress bar, numerical progress display, and adjusted distribution to ease climbing from lower ranks - **changed** — Immortal and Radiant ranks are now capped at a premade size of two - **added** — New ranked rewards for Episode 1 with Gun Buddies based on highest Act Rank achieved - **removed** — Remove the Add Friend button from the in-game player list - **fixed** — Fixed an issue where Omen could sometimes teleport past the buy phase barriers - **fixed** — Fixed an issue where Omen could plant the Spike while elevated on a Sage wall - **fixed** — Fixed an issue where opposing team players could be seen on the minimap after leaving line of sight - **fixed** — Fixed desktop resolution not being restored after alt-tabbing from fullscreen at lower-than-native resolution Just because you’ve seen some of it, doesn’t mean you know all of it. The start of Episode 2 adds Yoru to the roster as well as small but important tweaks to two of our Controllers, Brimstone and Omen (Viper is on the way). Competitive is aiming for the quality of life award with substantial updates that we’ve summarized here, [but laid out in detail in a dedicated article separately](https://playvalorant.com/en-us/news/game-updates/valorant-episode-2-act-i-competitive-changes/). This includes regional leaderboards, more granular rank progress info, ranked rewards, and a ton more. Read about that and more below. AGENT UPDATES Yoru YORU JOINS THE VALORANT ROSTER - [See his bio and abilities on our Agents page!](https://playvalorant.com/en-us/agents/yoru/) Controllers - This patch we have a small update that should clarify and differentiate the strengths of our Controllers. Omen and Brimstone have been in competition since beta and usually only one of them is considered viable. By giving each more clear strengths, we hope to make both Agents strong in different situations. Viper is on our radar as well, we believe she is underperforming and are looking at ways to help her out in the future. Brimstone Happy New Year Brimstone players! We know you’ve been hoping for some buffs this holiday season and we have them just in time. Brimstone is all about the big site execute moment. In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it. Too often Brimstone would pull out Stim Beacon only to see his allies disappearing around a corner, or correctly recognize a fight was coming, pull out stim to get buffed up for it, and get blown up before he could get his gun back up. We think this is a much smoother, more explosive version of Brimstone that we hope you enjoy. Stim Beacon - Will now quick cast (no equip time) Molotov - Cost reduced: $300 >>> $200 Sky Smokes - Cast range increased: 4200 >>> 5000 - Smoke duration increased:14.25 >>> 19.25 Sound - Brimstone no longer makes a sound that enemies can hear when confirming the location of his smokes Omen Omen’s role as a Controller is to bring consistent pressure. We needed to introduce some tradeoffs in exchange for the consistent pressure his recharging smokes provide. The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn’t actively covering. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost. On the whole, this brings Omen’s full utility price up to a level that's more comparable with other Agents as well as making it more important to get value out of Paranoia when you cast it, so that big $400 chunk of cash isn’t wasted. Paranoia - Cost increased: $200 >>> $400 Dark Cover - Projectile speed decreased: 4000 >>> 2800 Viper No updates just yet, but we’re taking this opportunity to say we’ve got our eye on her. We still believe she is underperforming as a whole and we’re looking at changes for her in the new year. WEAPON UPDATES Classic (Alt. Fire) - Jumping error increased: .4 >>> 1.0 - Increased input queue on right-click: 0.065 >>> .225 - Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0 - Right-click now has a recovery curve starting at .1s - The Classic is proving to be a master-of-none choice in pistol rounds, with the exception of jump right-clicks and spamming right-clicks. The spread changes aim to pull the effective range of the jump bursts and the firing error/recovery aim to _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-0/]_