# VALORANT 2.01 — VALORANT Patch Notes 2.01 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2021-01-20 - Version: 2.01 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-01/ - Permalink: https://whatsnew.fyi/product/valorant/releases/2.01 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Jett's Cloudburst smoke duration decreased from 7 to 4.5 seconds - **changed** — Split map B Main doorway width increased to improve attacker navigation and reduce defender stalling - **added** — Trash pile added to B Site corner to prevent defenders from hiding in deep positions - **changed** — Split map Spike plant zone boundary increased to allow new plant locations for attackers - **added** — New material stack for cover in B Site to isolate angles and break up vertical peek angles - **changed** — Split map defender spawn corner depth reduced to allow safer pushing into defender spawn - **removed** — Cubby near defender spawn on Split removed to allow safer pushing through the area - **changed** — Split map Vent Room entrance width increased - **added** — Sloped wall added in Split Vent Room to remove 50/50 check and protect from wall penetration - **changed** — Split map Ramen/Scuttle Crab area simplified to open up the space - **changed** — Split map Sewer cubby depth reduced to allow safer pushing through the space - **changed** — Split map A Tower doorway width increased and defender safety reduced to increase value of controlling A Ramps - **changed** — Split map sloped wall angle near back corner adjusted to allow earlier clearing from attackers - **changed** — Split map wall depth near Screens adjusted to allow safer movement without utility - **added** — Ability to hide custom game results from Match History - **changed** — Add Friend button now exists for teammates only and removed for enemy players - **changed** — Queue restrictions for AFK-ing adjusted to include forgiveness for a certain number of rounds while penalizing repeated or extended occurrences - **fixed** — Fixed rank promotion and demotion indicators overlapping player rank on Career page - **fixed** — Fixed incorrect rank details display on End of Game screen showing Radiant icon or error message - **fixed** — Fixed Reyna's Leer not displaying correctly on minimap Didn’t think we’d patch again so soon? Consider this the Split overhaul patch, and part 2 of the continued Controller role balance. We also added two oft-requested features: the ability to hide custom matches from your Match History, and an adjustment of queue restrictions, which hope to forgive the unintentional AFK, while still punishing the habitual AFKer. AGENT UPDATES Jett Smoke duration decreased 7 >>> 4.5 In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well. In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking. MAP UPDATES Split This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths. Increased the width of the B Main doorway - This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle. On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook - This creates a new angle into B Main when standing on the new object. Increased Spike plant zone boundary - This allows a new Spike plant location for attackers to defend from within B Main. New material stack for cover in B Site that allows you to isolate angles more effectively - This also breaks up a vertical 50/50 angle when peeking into the site from B Main. Reduced depth of this corner to allow pushing into defender spawn with more safety Removed this cubby near defender spawn to allow pushing through this area more safely Increased the width of the Vent Room entrance Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid - The new sloped wall also protects you from wall penetration coming from Mid. Simplified the Ramen/Scuttle Crab area - This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility. Reduce depth of cubby in Sewer to allow pushing through this space more safely Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower - This change should increase the value of controlling A Ramps. Adjusted angle of sloped wall - This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site. Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility COMPETITIVE UPDATES - Added ability to hide custom game results from Match History - Many of you, especially pros, have asked for the ability to not show custom game Match History results, so that they can practice without other players scouting their strategies. We wanted to ship this feature ahead of Challengers so you can practice without this concern. SOCIAL UPDATES - The Add Friend button now exists for teammates only, and the option of adding enemy playe _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-01/]_