# VALORANT 2.03 — VALORANT Patch Notes 2.03 - Product: VALORANT (https://whatsnew.fyi/product/valorant) - Vendor: Riot Games - Date: 2021-02-17 - Version: 2.03 - Original notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-03/ - Permalink: https://whatsnew.fyi/product/valorant/releases/2.03 - Labels: Platforms: Windows, PlayStation, Xbox What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Maximum Devour and Dismiss charges reduced from 4 to 2 - **changed** — Cost of Devour and Dismiss charges increased from 100 to 200 - **changed** — Reyna now gains Soul Orbs from enemies she has damaged in the last 3 seconds, even if she does not land the killing shot - **changed** — Gatecrash now displays the range at which the tether can be seen by enemies on the minimap - **changed** — Gatecrash audio range that enemies can hear is now displayed on the minimap - **changed** — Yoru's minimap is now visible while in Dimensional Drift - **changed** — Enemies within Yoru's vision range while in Dimensional Drift are now revealed to ally minimaps - **fixed** — Dimensional Drift can no longer body block enemies - **changed** — Incendiary's lingering fire zone audio is now easier to hear when other actions and sounds occur nearby - **changed** — Hot Hands lingering fire zone audio is now easier to hear when other actions and sounds occur nearby - **changed** — Marshal movement speed when zoomed increased to 90% of unzoomed movement speed - **changed** — Marshal price decreased from 1100 to 1000 - **changed** — Marshal zoom magnification increased from 2.5x to 3.5x - **changed** — Stinger price increased from 1000 to 1100 - **changed** — Stinger full auto fire rate reduced from 18 to 16 - **changed** — Stinger full auto fire now reaches max spread at bullet 4 instead of bullet 6 - **changed** — Stinger full auto vertical recoil adjusted to climb more aggressively past the 3rd bullet - **changed** — Stinger burst fire vertical recoil adjusted to be more aggressive after the first burst - **changed** — Stinger burst fire recovery time improved from 0.45 to 0.4 - **changed** — Frenzy price increased from 400 to 500 - **added** — Escalation game mode is now available, a quick 5v5 mode where teams race through progressively less lethal loadouts This is the patch where we humble the Stinger by adding a degree of mastery to the weapon, rather than leave it potent in one too many areas. The Marshal and Frenzy also get respective price adjustments. [As forecasted in our State of the Agents](https://playvalorant.com/en-us/news/dev/state-of-the-agents-feb-2021/), Yoru gets his first set of balance changes with the hopes of getting him closer to his intended impact and performance. Reyna’s Devour and Dismiss was running wild round-over-round, so those charges have been reduced. Don’t worry Reyna-maniacs, she’ll now get Soul Orbs from anyone she’s recently damaged, even if she didn’t land the kill shot. Don’t forget the newest game mode, Escalation, goes live. You can read more about how it all works in our story. AGENT UPDATES REYNA Reyna gets a dual nerf and buff in hopes of reigning in some of her “pubstomp” potential, while still keeping her viable in balanced and coordinated play. The charge reduction should limit how much impact she can have round over round when she’s heavily out-gunning her opponents—but allow enough room for the 1v5 dream when Empress(X) is active. The price increase of Devour and Dismiss in tandem with the Frenzy price increase (see below) should also push some tougher economic decisions during pistol round. Now, she’ll no longer be able to buy a charge or Leer(C), her Soul Orb abilities, and upgrade her pistol. On the flip side, Reyna getting Soul Orbs from recently damaged enemies should help her reliability when playing around teammates, and reduce the animosity when an ally lands the final blow and Reyna goes empty handed. - Maximum Devour(Q) and Dismiss(E) charges reduced 4 >>> 2 - Slain enemies that Reyna has damaged in the last 3 seconds now drop Soul Orbs, even if Reyna does not land the killing shot - Cost of Devour and Dismiss charges increased 100 >>> 200 YORU While we investigate future changes to Yoru that target his power and ability to achieve his core promise, we wanted to make a few changes that we felt would improve his use today. Gatecrash wasn’t providing much information about when enemies could see or hear his teleport fragment, so we added a few pieces to make that easier. As far as the ultimate, we’ve noticed a burden on Yoru having to communicate threats between his allies and his destination and wanted to make it easier for him and his team to understand the state of the round when they set up the ultimate pincer. Gatecrash(E) - Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap - The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap Dimensional Drift(X) - While in Dimensional Drift, Yoru’s minimap is now visible - Enemies within Yoru’s vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well - Dimensional Drift can no longer body block enemies BRIMSTONE Incendiary(Q) - The audio of the Incendiary’s lingering fire zone will be easier to hear when other actions and sounds occur nearby. PHOENIX Hot Hands(E) - The audio of the Hot Hands lingering fire zone will be easier to hear when other actions and sounds occur nearby. WEAPON UPDATES MARSHAL We wanted to sharpen the Marshal’s strength as a sniper with a movement speed buff when zoomed. The intent is to carve out a strong, agile, hit-and-run identity for the weapon. There’s a price buff too, because the weapon is not as versatile as others in its range. - Movement speed when zoomed is now at 90% of unzoomed movement speed (previously, zoomed movement speed was 76% of unzoomed) - Price decrease 1100 >>> 1000 - Zoom magnification increased 2.5x >>> 3.5x STINGER (full auto fire) The Stinger’s been strong for some time and while we like that it is threatening at any stage of the game, it’s proved to be too potent in too many areas. We’re taking a swing at raw DPS with the fire rate reduction (full auto only) and made spread and/or recoil adjustmen _[Truncated at 4000 characters — full notes: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-03/]_