# Vampire Survivors changelog > Mow down thousands of night creatures and survive until dawn! - Vendor: poncle - Category: Games - Official site: https://store.steampowered.com/app/1794680 - Tracked by: What's New (https://whatsnew.fyi/product/vampire-survivors) - Harvested from: Steam (app 1794680) - Entries below: 21 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Vampire Survivors: Legacy of the Bloodmoon is coming this summer! - Date: 2026-06-06 - Original notes: https://store.steampowered.com/news/app/1794680/view/693137145499484494 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-693137145499484494 - **added** — Multiple save slots - **added** — Character setup panel for skins and egg selection - **added** — Content filters in Character Selection and Unlocks menu - **added** — New stage The Lycaeum - **added** — 2 new characters - **added** — 2 or 10 new weapons - **added** — 3 new Darkanas - **added** — 1 new music track - **added** — 3 new relics, including 1 secret relic - **added** — Option to unbanish a weapon when picking it up from the stage - **changed** — Random LevelUp can now be toggled during a run if already unlocked on the Stage menu - **changed** — Reduced loading times - **changed** — Buffed weapons including Magi-Stone and Mille Bolle Blu - **fixed** — Stability improvements for late game and low-end platforms - **fixed** — Rendering fixes for weapons including birds, Prismatic Missile, and Runetracer - **added** — Vampire Survivors subtitled First Survivaton - **added** — Legacy of the Bloodmoon expansion pack with 12 new characters, 16+ new weapons and evolutions, 8 music tracks, 1 new adventure, and 1 new large stage - **added** — Legacy of the Moonspell receives 7 new unlocks - **changed** — Legacy of the Moonspell price reduced to approximately 0.99 USD - **changed** — Nintendo Switch 2 version with better performance and mouse support - **added** — poncle Japan studio opening by end of 2026 headed by Sawaki Takeyasu Hi everyone! As anticipated several months ago, we’ve been working on several core systems of VS to be able to keep making more content, increase stability, and improve performance. It’s been a while so we have quite a few things to cover today: - a new expansion for VS - a new update - a new poncle team in Japan - the very sensible reason why Vampire Survivors has a sub-title now 🤷‍♂️ ##### Vampire Survivors Update 1.15 (The Wet One) is out now on Steam! You can find all details about 1.15 below, now here’s a stupid summer trailer about it: ##### Major QOL improvements - Multiple Save Slots (about time!) - Character Setup panel for skins, egg selection, etc… - Content filters in Character Selection and Unlocks menu - Stability improvements for late game and low-end platforms - Reduced loading times (more noticeable on other platforms than PC) ##### New content - 1 New Stage: The Lycaeum - 2 New Characters - either 2 or 10 new weapons 🤷‍♂️ - 3 New Darkanas - 1 New Music Track - 3 new Relics, of which 1 Secret rather than Unlockable ##### Other tweaks and features - "Random LevelUp" can now be toggled during a run if it is already unlocked on the Stage menu - Added option to Unbanish a weapon when picking it up from the stage - Buffed a few weapons like Magi-Stone and Mille Bolle Blu - Rendering fixes for a few weapons, including birds, Prismatic Missile, Runetracer… Patch 1.15 will be released on all other platforms a bit later, by the end of the month, due to platform-specific optimizations and differences in save slots management. On the bright side, we will also be releasing a Nintendo Switch 2 version, with better performance and mouse support! ##### Vampire Survivors: Legacy of the Bloodmoon is coming Summer 2026 https://store.steampowered.com/app/4781330/Vampire_Survivors_Legacy_of_the_Bloodmoon/ Vampire Survivors: Legacy of the Bloodmoon is our “accidental” next expansion and the evil twin to Legacy of the Moonspell. The original plan was just to make a little content update to Legacy of the Moonspell. Since it’s the first and smallest VS expansion, it felt right to try to balance its value a little. Needless to say, ideas started to flow and everything spiraled into a much bigger project. I’m not sure I’ll ever learn at this stage. In the end, Legacy of the Moonspell will be getting its content buff (7 new unlocks) and Legacy of the Bloodmoon will live a life of its own. This expansion pack follows Clan Bloodmoon as they retrace the pilgrimage of Saint Baal’Thasar, in search of a paradise lit by (you guessed it) a bright red moon. There is also an ancient manor that may or may not hide the secret of immortality. Legacy of the Bloodmoon will contain: - 12 new ~~villains~~ friendly characters - 16+ new weapons and evolutions, including a FireBall - 8 savage new music tracks - 1 new adventure - 1 new very large stage - Interesting bits and bobs I won’t spoil at this time But there’s more. Legacy of the Bloodmoon will cost approximately 1 money (0.99 USD), and Legacy of the Moonspell will receive a price cut and also be priced 1 money :) You can find all details about Legacy of the Bloodmoon below, now here’s a villainous trailer about it: ##### Vampire Survivors - First Survivaton Among the many projects we’re working on (approximately 15 _projects_, not 15 games, please don’t panic) there is also a lineup of Survivaton games. It’s definitely a meaningful word that means “survive a ton” and nothing else. These are games like Vampire Survivors, **developed internally at poncle**, tied to IPs that might need unique game mechanics, a different graphic style, or are so expansive that ultimately deserve their own standalone game (compared to making a DLC for VS). I’d love to make examples, but I’d have to spoil way too much. Being developed internally, we’ll be able to guarantee affordability and worthwhile titles. Since a good 90% of global VS players aren’t reac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/693137145499484494]_ ### Update 1.15 - list of fixes - Date: 2026-06-06 - Original notes: https://store.steampowered.com/news/app/1794680/view/693137145499484509 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-693137145499484509 - **fixed** — Memory usage optimization for low-end devices - **fixed** — Improved audio system to stop music cutting out - **changed** — Reverted previous change so that Heart of Fire always deals retaliation damage - **fixed** — Improved startup speed when having many DLCs - **fixed** — Major optimization to enemy spawning - **fixed** — General memory and performance optimizations - **changed** — Increased disk size of the game to enable future DLC sharing in multiplayer - **changed** — Restored original Lightning Ring projectile behavior - **changed** — Restored original rendering of bird weapons, Prismatic Missile, Runetracer, and a few other weapons - **fixed** — Arch Angle not being able to crit by default - **fixed** — Spells for Gracia's Mirror + Seventh Trumpet that could leave the unlocks incompletable - **fixed** — Astarte's follower limit, now capped at 10 as intended (previously 4) - **fixed** — Sonia not unlocking - **fixed** — Dies Irae not firing correctly with Sapphire Mist - **fixed** — Moonspell achievements being duplicated in the unlocks screen - **fixed** — Neo Galuga stage lagging when alien centipede spawns - **fixed** — Darkasso XIII not unlocked after reaching +999% luck with Chula-Reh - **fixed** — Death boss fight issues in online multiplayer - **fixed** — Chests not spawning where bosses are killed in Westwoods For the list of new content, please see here: https://store.steampowered.com/news/app/1794680/view/693137145499484494 ` - Memory usage optimization for low-end devices - Improved audio system to stop music cutting out - Reverted previous change so that Heart of Fire always deals retaliation damage - Improved startup speed when having many DLCs - Major optimization to enemy spawning - General memory and performance optimizations - Done some ground work to be able to share DLC in multiplayer in future patches (increased disk size of the game) - Restored original Lightning Ring projectile behavior - Restored original rendering of bird weapons, Prismatic Missile, Runetracer, and a few other - Minor Bestiary updates - Fixed Arch Angle not being able to crit by default - Fixed spells for Gracia's Mirror + Seventh Trumpet that could leave the unlocks incompletable - Fixed Astarte's follower limit, now capped at 10 as intended (previously 4) - Fixed Sonia not unlocking - Fixed Dies Irae not firing correctly with Sapphire Mist - Fixed Moonspell achievements being duplicated in the unlocks screen - Fixed Neo Galuga stage lagging when alien centipede spawns - Fixed Darkasso XIII is not unlocked after reaching +999% luck with Chula-Reh - Fixed death boss fight issues in online multiplayer - Fixed Sammy unlock text in Adventures - Fixed chests may not spawn where bosses are killed in Westwoods - Fixed the “Fully Evolve the Super Missile” and “Get the twin dragon to level 6” unlocks not unlocking properly in the menu - Fixed Diva No.5 achievements not unlocking in online multiplayer - Fixed secrets for OTC Megalo characters show up before getting the Pile of Secrets - Fixed typo in unlock code for Charlotte & Jonathan - Fixed host exiting adventure mode after choosing an adventure to play when playing online - Fixed Share Passives Not Functioning Properly - Fixed Diva No.5 - Virginia Skin Won't Unlock - Fixed uppercut a Red Reaper secret doesn't function in online - Fixed 'Skip' button is not present in Portrait mode when using followers with level-up functionality - Fixed Arcana select only shows weapon highlights for P1 weapons for all players, doesn't show highlights for any additional characters - Fixed Party Mode issues with certain bot characters - Fixed first player character spawns out of map bounds on Party Mode in Astral Stairs - Fixed options button not working in online stage selection - Fixed Chula Reh's unlucky effect lasting longer than intended - Fixed DLC weapon sprites not appearing overhead for random level ups and limit breaks - Fixed merchant sprite in Emergancy Meeting - Suspect Security - Fixed Stanley achievement text - Fixed an issue where clients could get stuck in the online character select UI if the host backed out while the client was on the unlock screen - Fixed the Collection, Power Up, and Unlocks buttons on the online Adventure character select screen not opening their respective menus - Fixed an issue where adventures where not working in online - Fixed Song of Mana, Vento Sacro, and Victory Sword not being fully affected by Divine Bloodline arcana - Fixed base game music unlocks - Fixed Jimbo character vertical alignment - Fixed Fever text in suvarot info ui - Fixed broken material on Crimson Shroud - Fixed Master Librarian unlock conditions - Fixed some enemies ignoring FIRE damage type when diying (eg. Room 1665) - Fixed submit button input being blocked on character select screen - Fixed Suvarot card desciptions - Fixed description text for foscari adventure unlocks - Fixed invisible Flood weapon for Ferryman and Atlantis Shrine Wizard - Fixed Juste's passive ability not applying to Summon Spirit Tornado and Anura spells - Fixed character filter toggles on the character select screen and unlock groups on the unlocks screen not showing in release order - Fixed local coop character selection showing incosistent unlock states for characters - Fixed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/693137145499484509]_ ### 1.14.105 - hotfixes - Date: 2025-10-31 - Original notes: https://store.steampowered.com/news/app/1794680/view/771930569635267389 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-771930569635267389 ##### 1.14.105 - hotfixes We really appreciate everyone being so patient with the team while we work on 1.14 updates, thank you from everyone here at poncle If you have any bugs to report, please send them to support@poncle.co.uk or in our Steam Disussions bugs forum - Fixed game crashes - Fixed bad animation/collision handling on OtC giantbat - Stopped DLC info title font getting too large - Checked all the characters for the achievement unlock conditions - Checking arcana count to make sure arcana selection screen doesn't open at the start of the game if there are no available arcana to choose (e.g if you're playing as Chaos without darkana or arcana 0 unlocked) - Made DLC disks visible on unlock - Stopped enemies trying to target deactivated followers (outer sabourter crash on console) - Fixed Darkasso related null ref - Fixed crash from Negative Space evolving twice - Fixed survarots card background in pause menu - Fix for overly reduced weapon slot count in local co-op - Fixed missing reference to DLC selector popup - Fix to stop text overflowing for online dlc title - Optimisation for Magistone weapons - Fixed Dance of Gold to use the correct loop. - Fixed incorrect strings in Foscari adventure - Fix max area cap for Inferno weapons - Fix for TP_FAKE_TRIO unlock check - Fixed in EN, other Tr and Ja updates - Fix description for subcard + update I2L asset - Removed rogue evo weapon from Pale Diamond Incursion's description - Secret check for unlocking TP_ASTARTE - Bestiary updates and fixes - Ante Chamber Bestiary switched on - Translation updates to correct Claimh solais and JiangShi - OtC sprite updates - Updating OtC Annette, correct sprite and portrait - Removed golden finger from the list of pickups GreedyForPickups AI characters want to chase after, as they can't pick them up - Fixed recently played players list - Saboteur only levels up their weapon if it's enabled and they're not dead, fixes Saboteur starting to fire coins when it shouldn't during Dracula and Death cutscenes ### 1.13.112 - hotfixes - Date: 2025-05-28 - Original notes: https://store.steampowered.com/news/app/1794680/view/529847413482980728 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-529847413482980728 ##### 1.13.112 - hotfixes - Fixed Sanguine star flickering with low amount of enemies - Fixed Splasher weapon hitbox - Fixed error selecting Beginning arcana with Mr S - Fixed collecting a vacuum as Genevieve dies on first stage of Foscari Adventure causes them to stop gaining XP - Added DLC loading translations, general Loc improvements - Fixed Falcon Fire firing rapidly if it started firing while no enemies were in range of primary fire - Fixed error selecting Beginning Arcana with Shanoa - Fixed missing Nathan description - Blocking speed toggle button when Alt is being pressed so people don't speed up when they Alt+Tab - Translation fixes - Fixed third evolution Emerald DLC weapons not effected by Arcana X - Beginning - Fixed Adventure Foscari : Arcana XX not working (level : tides of the foscari) - Set up navigation between OK button and button to help link on accounts error pop-up - Fixed Hyperion Bazooka Chinese loc issue - Fixed inconsistent name for Report! in French - Fixed uncapitalized Tiny Bridge in Portuguese (BR) and Turkish - Fixed when unlocking Tech during gameplay, its name does not fit the screen in portrait orientation - Fixed closing the pause menu with hidden pickup icons resets the setting to 'Show Pickups' - Fixed Megalo Dracula not receiving stats on levelup - Fixed clovers and frozen souls never being picked up by main character followers if sent to them or vacuumed by them - Fixed John Morris selection screen sprites - Fixed chests with dual characters at some points only awards chests to the secondary character - Fixed Emerald Diorama secrets icons - Fixed missing text on unlocks menu - Added attack animations to all versions of Jonathan - Fixed Maruto can get Eskiziburr again after evolving it - Fixed Gekkabijin translation issues - Added EME weapons to Super Candybox Turbo II - Fixed enemy speed scaling on Ice Age Adventure - Fixed Imakoo gains bonus recovery instead of bonus might when triggering showstopper ##### A big thank you to our Release, QA and Community teams If you appreciate all the updates we're making for Vampire Survivors and would like to somewhat "pay" for the free updates, please just consider sending a thank you note specifically to our Release, QA and marketing teams. We usually just want to deliver fun stuff to you and don't want to bother you with technical stuff or the bumps in the road we hit to get there, but I feel like there is this invisible but fundamental part of making a game that deserves to be mentioned and praised more often. We're still a very small team, a lot of us still at our first experience with this level of success and game distribution. But while we have great support from the account managers and support staff from the different platforms, we have to deal with the same systems and release pipelines that are usually meant for much bigger publishers. When making any release, even for a small hotfix patch like this one, our release team actually has to test the game across 15 different platforms, prepare a grand total of 78 Release packages (every DLC counts as a separate package), deal with different policies on every platform and ever-changing requirements about game engines and platforms SDKs. And so, while everyone at poncle is doing outstanding work, I wanted to take the opportunity to put the spotlight on Izzi, Guru, Hazel, Kerri and Lucy for their continued hard work behind the scenes. Without Izzi, Guru and Hazel ensuring our updates are to a high standard and roll out smoothly, and Kerri and Lucy making sure our community feels listened to and have the latest info, we wouldn't have been able to keep Vampire Survivors alive for so long. ### Patch 1.11: The Darkasso - Date: 2024-08-16 - Original notes: https://store.steampowered.com/news/app/1794680/view/4361257526921495473 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-4361257526921495473 After the cryptic nonsense from yesterday, it's time for some proper patch notes! It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately. Hope it worked to keep the contents a bit of a surprise ːdireyesː ##### New Content: - 9 new EXTRA achievements - 1 new challenge stage - 1 new relic - 2 new special character skins - 5 new Arcanas - 🦇🦇🦇 Just like the original 22 Arcanas, the new ones introduced in this patch are to be considered experimental and subject to change. Please post your feedback and comments on the effects of the new 5 cards so that we can keep improving them over time and also influence the design of the future ones. ##### There isn't a real "quick walkthrough" this time, most of the unlocks require very specific conditions: - Go to the "Secrets" menu and type "forbiddenbox" in the text field to unlock the new stage. - Reach the bottom of the new stage to unlock the new relic. - Go to the "Unlocks" menu to see unlock instructions for the new arcanas. - Complete the available base game Adventures to unlock character skins. ##### Full spoilers: **New Arcana cards** There are currently 5 unlockable Darkanas in the game. You can access Darkanas by pressing the new button on the usual Randomazzo screen. The only difference between Arcanas and Darkanas is their theme, functionally they are exactly the same. Due to the increased amount of arcana cards, once you have 23 or more cards, every draft will come with a free Reroll and will allow you to pick between 6 cards instead of 4. **New special skins** This is a new game mechanic that allow characters to have special skins that alter them not only visually, but also in terms of stats and weapons. There are currently 2 special skins and they are both rewards for completing the current 2 base game Adventures once. If you have already completed the 2 base game Adventures, just open the Adventure menu to receive the unlocks. These two unlocks requries quite a bit of effort, so if that's not your thing please remember that the Secrets-Cast Spell menu (and some googling) are there to help you ;) New special skin for Imelda Belpaese: Unblinded Imelda She starts with a level 5 Empty Tome and gets the following bonuses: +40% projectile Speed, +40% MoveSpeed, -10% Cooldown. Complete "World of Light and Dark" Adventure once to unlock. New special skin for Poe Ratcho: Retired Poe Ratcho He starts with a level 5 Pummarola and gets the following bonuses: +30 MaxHealth, 5hp/s Recovery. Complete "A Garlic Paradise" Adventure once to unlock. New stage: Room 1665 Unlocked by casting the spells "forbiddenbox" in the Secrets menu. A serious challenge stage that strips you of the power of most relics. Enemies grow stronger as you do. You need to defeat around 100 enemies to clear a room and proceed to the next one. Standard light sources are rare, but they are also rewarded after clearing every room. Relic: Darkasso Allows to activate Darkanas. It comes with Darkana VI - Moonlight Bolero. Unlocked by reaching the bottom of Room 1665. Darkana: VI - Moonlight Bolero Unlocked by default when obtaining the Darkasso. It spawns an additional stage boss every minute. These bosses might carry special treasure chests, including Arcana Treasure chests that will let you get extra arcanas even if you have reached the standard limit. There are also Black Treasure chests, that have a chance to hold a new passive weapon that you aren't already carrying. Darkana: I - Sapphire Mist Unlocked by finishing a run when Space Dude has a cooldown bonus of -85%. Every time **any** equipped weapon fires, it has a Luck-based chance to activate again. This affects is augmented on certain weapons, that will activate 2-3 times instead of just once. Darkana: X - Hail From The Future Unlocked by triggering a Weird Souls Purifier with Santa Ladonna. Every time you level up, a Luck-and-Level-based amount of pickups appears on the stage. The pos _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/4361257526921495473]_ ### Patch 1.11: Bug fixes and improvements - Date: 2024-08-15 - Original notes: https://store.steampowered.com/news/app/1794680/view/4199120329651435254 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-4199120329651435254 ##### Bug fixes and improvements: - Bug fixes and improvements. Bug fixes and improvements. ##### Bug fixes and improvements: - Bug fixes and improvements. - Bug fixes and improvements. - Bug fixes and improvements. - Bug fixes and improvements. - Bug fixes and improvements. ##### Bug fixes and improvements: **Bug fixes and improvements.** ████████████████_____░░░░________▒▓▓█████████████████████████████░______________________█████████████ ██████████▓░_░░░░░░░░░░░░░░___░▒▓░░_______█▓_______________█_______░░░__________░░░░░░░░░░____███████ ███████▒░█▓▒░░░░░░░░░░░░░___░________________▓_______░___▒___________________________________░░_░████ █████_░░░░░░▓██▓▒▒░▒▒▓████░___░░_░░░__________░░_░__________________________▒░___________░██░___▓_▓██ ███_░░░░░▒░░▒▒▓▓▓▓▓▓▓▓▓▒░░░░░__░█▓░░░░_____▓______________░░_________░___░░___░▒███▓░░▒▓█▒░░░▒▓_____█ ██_░▓░░░░░▒__▒░▒░▒▓▓▓▓▓▓▓▓▓░░░____█▓░░░░░██_█░░___________░________░_____░░░▒▓░__░____░_____▓░░▓__░_█ ██░░░_░░░░_▒▓___▒_░___░▓█▓▓░░░▓▒▒░_░▓░____░░░░░_________________________░_░░░░___█____▒░__░░▓█░_█___░ ██░░░_░░██░__▒░_░___▒███░_█▒░▒▓▒▒▓░_░▓_░_________░_______________░______░_░░_░███▒____░░▒___███░░___█ ████░__███░__▒▒▒▒▒░__█████_▒░░▓░▒▓█░_█▒_▒_________░___________▒_____░___░_▒_█████_▒▓█▓▓░▒__░████░░░██ ████_░████__▒▓██▓▓▓█_██████▓_▒░░▒▓▓█_█▒▓▓▓███░__________░░▓█░____░______░_██████__█▓▓▓▓▓▓▒_██████████ ███████████__▓▓▓▓▓▓▓░_██████_░░░░▓█_▒▒▓▒███▒░░░___░░░░____░░███▓▓░░_░░░___██████_█▓▓▓▓▓█░__██████████ ████████████_▒█▓▓▓▓▓▓__████__█░░░█_░█▒▒▓░____▓█▒░░__░░░░▒▒____▒▓▒▒▓░_▒░░____███_█▓▓▓▓▓▓░_▒███████████ █████████████_▒█▓▓▓▓█__███▓▓▓░_░█▒░█▓░▒▓▓▒▒▓▓░__█▓____█__▓██▓▒▒▓▒_▓▓__█▓░_░__██_▓▓▓▓▓_░__████████████ █████████████▓_▓█▓▓▓▓▒███_█░█░░▒__█▓▓█▓▓▓▓▓▓▓▓▓__▓█__█__▓▓▓▓▓▓▓▓█▓▓▓░_█▓█_░░_█▒_▓███__░_█████████████ ██████████████_▓▓▓▓▓▓█__█░█░█░_█_░█▓▓▓▓▓▓▓▓▓▓▓▓____░____▓▓▓▓▓▓▓▓▓█▓▓░_██▒______█░____▓_░█████████████ ██████████████▒_▓█▓▓▓█▒__██_▒░_█_░█▓▓▓▓▓▓▓▓▓▓▓█_█_█▓█░___▓▓████▓░░░▒░_██___░___█____░░_██████████████ ███████████████_▒██▓▓▓░_█▓█▒_░_____██▒▓▓▓████__░░_▓██▒____░░_____░█___█____▓▓________▒_██████████████ ███████████████_▒▒▓░_░_▓▓██▓_▓█░____░____░░░░_░░_▒███▓_________________░░█_█▓▓_______░_██████████████ ███████████████_░▓▓▒_▒█▓▓▓█▒████____▒▒▒▒░░░__░░__░█░▒▒░_________░______████░███▓▒░__▒▒_██████████████ ███████████████░____█▓▓▓▓█_████_██░_▓▓░_░▓▒__░▓___░__░░______░___░█__██_██████▓▓█▓▒▒___██████████████ ████████████████___▓▓▓▓▓█_██████___█▒_▓▓▓▒▓█░░▓▓░_░░░__░▒__▒▓▒▓▓▓░__░_▓██████_█▓▓▓▒█___██████████████ ████████████████▒___█▒▓▒_████████__▓██████▓▓__█▓▓█▓▒▒▒▒▒░░_█▒█▓▓▓▒░▒__████████_░▓█___▓███████████████ ██████████████████░__▒▓█████████____░░░░░__▓▓_▓▓▓▒░░░░░░___█__░▓░▓__▒_██████████▓__██████████████████ ███████████████████████████████_▒██___█▒▒▓____▒░░░__________▒░▒▓█__░██▒_█████████████████████████████ ██████████████████████████████▒░░_▒▒_█____▒__▓█░░________░░________█▓▓███████████████████████████████ ████████████████████████████████████▒_▒________▓▒░░░░░░░░_______█_███████████████████████████████████ ██████████████████████████████████████▒█__█___█░_______█▒░░____█░████████████████████████████████████ ██████████████████████████████████████_██__██████████████░░█_▒█▒_████████████████████████████████████ ████████████████████████████████████▒▒▒▒▓▓▓_██████████████▒_▓░▒▒▒▓▒██████████████████████████████████ ████████████████████████████████████▒█▒▒█▓▓▒██████████████▓░_░█░▓▒▓██████████████████████████████████ ██████████████████████████████████████_░▒█▓▓▓_███████████_▓▓▓█▓▒_████████████████████████████████████ █████████████████████████████████████▒█▓▓▓▓_█__█▓█▓▓▓██▓▒_▒__█▒░▓▓███████████████████████████████████ ███████████████████████████████████████▒▓▒█_____▓█▓▒▓▓█_____░░_▒█████████████████████████████████████ ████████████████████████████████████████_▒█____█▒▒░__▒_░▓___░░_██████████████████████████████████████ █████████████████████████████████████████▒██░_█▒▒▓▓▒▒▓▓▒█__█░░███████████████████████████████████████ ██████████████████████████████████████████_▒▓█▓▓▒▒▒▒▒▒▒▒▒▓▓░_████████████████████ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/4199120329651435254]_ ### v1.10.105 - hotfixes - Date: 2024-05-15 - Original notes: https://store.steampowered.com/news/app/1794680/view/4183358999812825984 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-4183358999812825984 **Operation Guns** ** - Increased frequency of Weapon Power-Up appearing as a level up option - Improvement for Hectic Highway pickups not always looping - Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors - Fixed a bug with the Firearm weapon not firing for long periods of time - Fix to Proton Beams infinite split causing screen flashes and crashes** - Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards) - Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown - Increased damage of Wave Cannon's charged projectiles - "Zephyr" track fixed with the proper music - Tweaked treasure chests in Neo Galuga - Fixed Lance's bonuses glitchy display - Fix for Ariana's hidden Cooldown bonus not working properly - Fix to hide floating Morphed Mortaccio head when entering a boss battle **Main Game** ** - Fixed shared evolutions when using "Shared Passives" option in co-op** - Fix for arcana re-roll button displaying even if there were not enough arcanas left - Fixed Laborratory doors being incorrectly ventable - Fixed stage completion scroll bar navigation bug - Fixed word wrapping in stage selection - Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed - Fix for missing translations showing in some treasure chests ### Patch 1.10: Laborratory - Date: 2024-04-29 - Original notes: https://store.steampowered.com/news/app/1794680/view/4104540932629694732 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-4104540932629694732 ##### New Content: - 7 new EXTRA achievements - 1 new challenge stage - 1 new bonus stage - 1 new character - 1 new weapon with its evolution - 1 new passive weapon - 1 new power-up, Seal III Since the early days of VS, people have been asking important questions like "Why is it called Santa Water?" and this patch is finally here to answer that; but what other dark mysteries will surface while looking for answers in the **Laborratory**? ##### Quick walkthrough to unlock all the new content: - Pick up a total of 33 Rosaries to unlock the Laborratory stage. If you've been playing for long you'll most likely already have enough; if so, enter and exit a run to get the unlock. - Use the levers in the larger rooms of the stage until you get the Santa Javelin and Arma Dio. - Evolve the Santa Javelin with a maxed out Clover - Use the levers at the bottom of the new stage to defeat a lot of enemies and unlock a bonus stage - Survive 20 minutes to unlock Santa Ladonna. - Seal/Banish 40 items in a run to unlock the Seal III power-up. ##### Full spoilers: New stage: Laborratory A challenge stage where everything is trying to kill you, including the narrow corridors. There are special levers you can pull to trigger mostly positive effects (depending on Luck) that could also spawn weapons and passives, depending on which room they're from. New weapon: Santa Javelin & Seraphic Cry Though starting weapon as it aims for random enemies, can critically hit and it turns the Duration stat into additional Amount for itself. Compatible with special arcanas (Gemini, Twilight Requiem, Tragic Princess). Requires a maxed out Clover to be evolved. The evolution uses Luck to deal additional damage. Picking up Rosaries while it is equipped turns them into a quadruple screen clearing explosion that turns enemies into XP gems. New passive: Arma Dio Allows you to choose any base-game passive. It actually counts as a weapon, so can also be chosen from a Candybox. New character: Santa Ladonna Starts with a temporary cooldown bonus and automatically triggers a Rosary when reaching critically low HP (recover hp to full to recharge the ability). Absolutely nothing else 👀 New stage: Carlo Cart A silly little bonus stage where you cannot fully stop moving. It plays very differently compared to the average stage, so there are no extra **unlocks **tied to playing it, it's just for fun. New power-up: Seal III As the name suggests, it's a more convenient Seal power-up that allows you to seal 3 items per rank. This brings the total number of sealable items to 60! ##### General FAQs ►**Cross-save beta** - Cross save is now available on the beta branches on Steam, Android, and iOS too. - FAQ here: https://poncle.games/account-help ►**Other projects** - Online co-op for Vampire Survivors: the technical work is going well, still too early for more details! - EXPERIMENTS: going well, a lot of fun, I'm putting this here and planning to copy-paste this line for many future updates though, this stuff takes time! [this was copy pasted from previous news as expected :p] ►**Will you make more Adventures?** Yes! We had planned to make new Adventures more often, but then realised that while they work very well to isolate new DLC content, the base-game ones are missing something. So we've been working on adding a new feature to the game (that will remain a little secret for now) after which we'll be back releasing new adventures. The Tides of the Foscari one is an exception. Instead of just retelling the story of the DLC, we decided to do something different with it, but that requires yet another feature that still isn't in the base game. Hopefully we'll see it happen sometime during the summer! It's worth noting that in the meantime nothing has stopped us from writing the deepest lore to accompany new future adventures, that, as we all know, together with environmental storytelling, is at the core of the VS experience /s ►**Where are we on the Extra-content roadmap _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/4104540932629694732]_ ### Content Patch 1.9.0: Space 54 - Date: 2024-02-29 - Original notes: https://store.steampowered.com/news/app/1794680/view/3944657442718143362 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3944657442718143362 ##### New Content: - 7 new EXTRA achievements - 1 new bonus stage - 2 new characters - 4 new weapons (of which 2 evos) - 1 new relic In this patch there are a lot of fixes too, including some optimisations that will let you play a run with Sammy for at least 2 more seconds than before! Steam Achievements notes: this patch actually adds 8 platform Achievements, because it includes the **Atlas Gate** from the Adventures update! ##### Quick content walkthrough: THE BAT STUFF - Defeat a total of 161616 bats, from any stage, to unlock the Pako Battiliar weapon - Evolve Pako Battiliar using Max level Hollow Heart to unlock the Bat Robbert character THE SPACE STUFF - Collect 5 Gold Fingers to unlock Space 54 (enter and exit a run if you've already got enough) - Pickup the Phas3r weapon in Space 54, get it to level 7, and evovle it using Max level Empty Tome. - At minute 18 in Space 54, locate and collect the Brave Story relic. - Survive 20 minutes in Space 54 to unlock the Space Dude character. ##### Cross-Save now in public-beta Available on the Steam public-beta branch and on Android public beta! Please send us any feedback about the feature, it's very delicate since we're talking about save-data, so we'll take all the help we can get to make sure it's solid. Please also let us know if there's any other service you could find useful. We've been investigating cross-platform-dlc (so buy in one place, play anywhere) but it's the biggest bureaucratic can of worms ever; so, not being a technical problem, I'm honestly not too hopeful we'll be able to get it done (if you follow gaming news then you probably know very well how protective certain platforms are of any paid content). We have put together a FAQ here: https://poncle.games/account-help ##### Full spoilers: **Stage: Space 54** Plain bonus stage with plenty of items and odd enemies. Walls stop blocking movement at minute 11:00 Might be a bit strong visually, so if it's bothering you please make sure to see if checking the "Disable Moving Background" makes it better! **Relic: Brave Story** Allows to choose Random Level Up choices in Stage Selection. Currently selectable only before starting a run. This will let you try do to runs in which the RNG picks weapons for you when levelling up, good luck! **Weapon: Phas3r & Photonstorm** Can be picked up in Space 54, and unlocked for every other run by levelling it up to Level 7. For the base version, Area only affects size horizontally. The evolution fires at least x2 projectiles than the base version, occasionally x5 when dealing a critical hit. **Weapon: Pako Battiliar & Mazo Familiar** Can be unlocked anytime just by killing A LOT of bats, across any amount of runs. It fires additional times when the owner receives damage or loses a shield. The evolution fires more projectiles and deals bonus damage depending on the current Max Health bonus of the owner. **NewCharacter: ****Space Dude** Fast character that starts with Phas3r. Has a special ability that fires all weapons regardless of their Cooldown every few seconds. The cooldown of this ability is affected by the Cooldown stat. **NewCharacter: ****Bat Robbert** Slightly tanky character that starts with Pako Battiliar. Has a special ability: when falling below 20% health, he gains +16 MaxHP (max +400) and recovers 30% health. This ability recharges every time the character is fully healed. ##### What's next? Well, I know the next 3 steps/updates we'll take on our Chaos Roadmap, but if I say anything I'm going to spoil the surprise effect (and probably find myself face to face with a hitman hired by the marketing team). A lot of players have been asking for more dark/serious settings, so I can at least tell you that 1 of those 3 steps has been cherry picked because it's probably the darkest one we have on the roadmap 👀 It won't be the next one, but should arrive soon enough! We're also working on new Adventures for the main game of course, together with the "missing _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/3944657442718143362]_ ### DLC & Patch 1.8.206 - Date: 2023-12-18 - Original notes: https://store.steampowered.com/news/app/1794680/view/3880477525914416963 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3880477525914416963 ##### v1.8.206 Tweaks - **Seal 2** power-up now gives 2 seals per rank instead of 1 - Fixed Area and Duration scaling of Fuwalafuwaloo - Bug fixes from previous version - For more information on Adventures please see: https://store.steampowered.com/news/app/1794680/view/3870343609927647849?l=english ##### Emergency Meeting DLC info **Content:** - 9 playable characters - 15 new weapons (of which 7 evolutions) - A new large stage - A new Adventure - 6 brand new music tracks - 20 **in-game-only** achievements ##### Out now https://store.steampowered.com/app/2690330/Vampire_Survivors_Emergency_Meeting/ ##### FAQs Main FAQs: https://poncle.games/emergency-meeting.html **How to start the DLC?** The new stage will appear right away at the bottom of the Stage Selection menu. You'll see 20 new entries in the Unlocks menu to guide you through the rest of the content. Otherwise, if you've played the Dairy Plant at least once, you'll also be able to play the "Emergency Meeting" Adventure from the adventures menu. **Will the main game keep receiving free updates and content?** Yes, DLCs will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc. Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out. We'll keep having free updates like the recent Whiteout for example, including new base-game Adventures. The vast majority of planned updates for 2023 will be free. **Does the DLC have achievements?** No, there are no platform-level achievements for Vampire Survivors: Emergency Meeting. There are in-game achievements to unlock (in the Unlocks menu as usual), but no Xbox/Steam achievements. More info on this here: https://poncle.games/emergency-meeting.html **Will you only do collabs going forward?** No, we're indeed talking to a few people to make other collabs happen, but we also have our own content updates in the works, as usual. Hope you have fun with the DLC, and if not, please send us some feedback, thank you! 🙏 [](https://discord.gg/vampire-survivors) ### New Content Patch 1.7.0: Whiteout - Date: 2023-10-19 - Original notes: https://store.steampowered.com/news/app/1794680/view/6816816781630430097 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-6816816781630430097 Ready for the October patch? 👻🎃🦇🕸️ It's snow themed. ##### New Content: - 6 new EXTRA achievements - 1 new bonus stage - 2 new relics to get a new PowerUp and morph an existing character - 1 new weapon with its evolution - 1 new playable character - 1 new music track ##### Quick content walkthrough: - Pickup a total of 20 Orologions to unlock the new stage, Whiteout. If you have played the game long enough, you'll probably just need to enter and exit a run! - In Whiteout, find the Antidote relic and the Glass Fandango weapon. - Pick up and maximize Wings to evolve the Glass Fandango. - Survive 20 minutes in Whiteout. - In the post game, go to Tiny Bridge and find the Chaos Altemanna. ##### Full spoilers: **Stage: Whiteout** It's a 20 minutes Bonus stage, so for most of it there isn't anything particularly challenging. Enemies move very slowly and take extra damage from fire weapons, which is why you might want to save the next spicy sausage for when the boss shows up. Funny snowmen will block your path, but might drop a decent amount of gold coins and everyone's favourite pickup: Orologions. As you can tell from the unlock condition, this isn't a post game stage like TinyBridge/BatCountry/AstralStair, so it's rather easy. If you Invert it though... **Relic: Chaos Altemanna** Allows the character O'Sole Meeo to morph when reaching Level 80. It gets a few minor stats boost and evolves its Celestial Dusting into Profusione D'Amore. The weapon evolution still shoots flowers, but these ones also bounce against the side of the screen. It also spawns floating leaves that occasionally bloom into a chain-reaction of damaging explosions. **Relic: Antidote** Allows to buy the Defang PowerUp. **PowerUp: Defang** Very cheap PowerUp to slightly reduce difficulty. Makes some enemies completely unable to deal damage. These enemies have a green tint, that can be disabled in Options. **Weapon: Glass Fandango** Can be picked up in Whiteout, and unlocked for every other run by levelling it up to Level 7. Attacks faster and in the faced direction when moving, and with standard delay and all around when standing still. Deals extra damage to frozen enemies. Gains bonus area during the time-freeze triggered by Orologions. Requires maxed Wings to evolve into Celestial Voulge. **Weapon evolution: ****Celestial Voulge** Has a chance to deal critical hits and to freeze enemies. Changes the time-freeze from Orologions: enemies appear frozen and deal no damage as usual, but keep moving towards the player. Deals continuous damage. **NewCharacter: ****She-Moon Eeta** Starts with Glass Fandango. Slightly defensive character thanks to high Armor and Movement Speed. Has a "CriticalHP skill", that triggers when she drops below 25% Max Health: she triggers a 10 seconds time-freeze, just like Orologions do. The CriticalHP skill recharges only when the character recovers all HP. If the characters get hit by an attack strong enough to kill them, CriticalHP doesn't trigger. ##### Need some real Halloween spoops? If you haven't already done it last year, cast the spell **spoopyseason** to unlock special skins for Mortaccio, Yatta Cavallo, Bianca Ramba, and O'Sole! ##### What's next? The next big feature, "Adventures", needs just a bit more time in the oven before we'll be able to release it. We wanted to deliver it together with Whiteout, but there's a lot of QA to do and, as mentioned in the previous update, the release process has become slower due to all the platforms we're on, so we decided to play it safe and leave the risky bits to a future update. If everything goes well, we should be able to deliver the Adventures patch on Steam in less than a month🤞 Adventures remix content of the base game and add a bit of new flavour through new stage progression and descriptions. They allow to have a fresh start with new chapters to tackle, without losing anything obtained in the main game. There are several features and details that we will explain _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/6816816781630430097]_ ### v1.6.109 - hotfixes - Date: 2023-09-14 - Original notes: https://store.steampowered.com/news/app/1794680/view/3687939575950553925 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3687939575950553925 - **Updated co-op UI to add "Enter co-op" button - Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background. - Added save data recovery for early-access players returning to the game.** - Gold items in collection are now only visible on collection - Fix item pickups from sometimes incorrectly awarding multiple times - In co-op, all players now die in Holy Forbidden if timer runs out - Added game version to preloader - Added DLC versions to options page. - Fixed issue with weapon names not showing up in recap in Japanese. - Fix for extra "-" in academy badge level up translation in some languages. - Fixed Egg Count overlapping - Fixed pause menu text overflow with high egg count. - Fix regression of player-colour coded treasure panel buttons. - Fixing chests getting stuck outside of walls on Astral Stairs. - Fixed piano birds not being visible. - Make golden eggs go to collecting character in co-op, in rare cases where you find them. Stops Sigma getting eggs indirectly. - Adjusting Directer fight background stars zoom effect. - Fixed Merchant soft lock when all weapons are selected. - Fixed which character gets healing hearts in co-op. - Fixed Vento Weapon not updating area size. - Merchant now checks weapons in all players not just the active player. - Increasing size and alpha of pause button. - Sprite sizes are now correct after changing character skin. - Fixed an issue where every level up bonuses were not being applied to all characters. - Making the background music resume after completing Leda event. - Fixed an issue where enemies were initializing with a wiggled state. - Bestiary description no longer truncates and expands the content correctly. - Merchant back button works via controller. - Fix to Astral Stairs Teleport Layering. - Fix for power up icon sizes. - Character found page dark icon sizing adjustment. - Fixed infernas secret page weapon reward icon size. - Fixed sprite sizes in achievement info panel, and character select info panel. - Fixed an issue where the Directer fight would try to progress before the Directer had been spoken to. - Fix for issues with lingering visuals when exiting stages. - Collection items now accurate sizes compared to old-engine. ### v1.6.0 patch notes - Date: 2023-08-17 - Original notes: https://store.steampowered.com/news/app/1794680/view/3678929839479077754 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3678929839479077754 - Deprecated old engine, it won't be updated anymore. All main branches are now on the new engine. The old engine is only available on a private beta branch accessible using the password **PhaserVersion**. It will not be updated anymore. ##### v1.6.108 Hotfix: - Temporary fix for Player 1 controller assignment: - The first controller used on the Press any button screen will be assigned to player 1. - This can be re-assigned by toggling Options -> Coop -> "Assign Controller to Player 1" off and on, then pressing any button on your chosen controller. ##### v1.6.107 Hotfix: - Fix for crashes occurring at or after 30 minutes. - Fix for some controllers not being recognised on Mac. - Fixed an issue with some old (or edited) save data files causing the game to crash. - Added new display settings (V-Sync toggle, FPS Cap, Refresh Rate). - Fixed an issue with some enemies starting at an angle when they should not (e.g. The Directer). - Fixed issue where Sammy leveling up too much before starting the Directer fight would cause a crash. - Fixed an issue with vertical monitors not showing UI navigation cursors. ##### v1.6 New Features: - Added local co-op mode! - Added "Disable Blood" option. - Added "Pixel Font" option. - Added "Border Type" option. - Added Twitch integration (Steam only). ##### Local Co-op Features: - Added Friendship Amulet. - Added extra options for co-op: - -Player colour selection. - -Player outlines toggle. - -Player indicators toggle. - -UI Selection tint toggle. - -Controller/Keyboard assignment toggle. - -Sequential chest mode toggle. - Added support for Steam Remote Play Together. ##### Bug fixes, improvements, corrections: Before showing the gargantuan list, I'd just like to say a huge thank you to all the players who have helped reporting difference between the old and new engine, our own littla QA team who spent countless hours for testing everything across more than a dozen of platform and devices, and our developers who didn't shy to go through the 7 layers of hell to make all the changes 🙏 - **Fixed Crimson Shroud explosions not counting as rataliatory damage.** - **Fixed Coin sound being more high-pitched during gold fever vs the original engine.** - **Fixed Santa Water hit box position.** - **Fixed an issue where La Borra and Ophion would not despawn properly when off screen.** - **Fixed an issue where Super Turbo Candybox II could be shown in a chest multiple times.** - **Fixed an issue where the game would freeze at the end of the Directer fight in some situations.** - **Fixed Random Events showing in "special Cappella Magna" & "Eudaimonia M.".** - Fixed a spawn position issue with the Drowner in Boss Rash stage. - Fixed issue with golden eggs being incorrectly applied in the Astral Stair stage. - Fixed an issue where projectiles supporting Heart of Fire Arcana were triggering retaliation explosions instead of weapon explosions. - Updated translations with new text entries, options etc. - Added extra error handling to DLC loading. - Fixed an issue with the save conflict popup not displaying correctly on certain devices. - Fixed an issue where timestamps were not displayed in local time for save conflicts. - Fixed total egg count not updating when buying from the merchant or picking up Golden Eggs which caused Egg Man to not show up. - Fixed evolution highlights not covering the entire item in the Grimoire. - Improvements to caching and performance of options menu. - Fixed issue with Trickster appearing in non-inverted library. - Removed Stained Window from weapon summary list. - Multiple navigation arrows fixes across the UI. - Fixed a crash that could happen when the Gorgeous Moon weapon was removed. - Fixed issue with sprite generation which resulted in higher vertex counts causing gradient tinting to not work. - Enabled missing gradient tint and corrected depth sorting of Mirage projectiles. - Fixed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/3678929839479077754]_ ### Patch 1.5.0 - Date: 2023-06-12 - Original notes: https://store.steampowered.com/news/app/1794680/view/3680050666252039004 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3680050666252039004 You might have seen that we announced the new patch v1.5 in the PC Gaming Show yesterday (SURPRISE!) and it's out now (not a surprise but hope you will enjoy it)! Expect overwhelming chaos in the beginning – even more than usual! The new patch comes with the new Astral Stair level, featuring flying paintings, the new GoldFinger pick-up (destroy a lot of enemies fast and win prizes!), a gameshow-like spinning wheel that triggers random events, half-a new character, a new game mode, relics, achievements and more. Here is a short overview of the patch content and below you can find the ‘Full Spoiler’ section if you want to see everything that is in v1.5. ##### v1.5 Contains: - 6 new achievements (2 from the DLCs) - 1 new challenge stage - 3 new relics to get a new game mode, a new character transformation, and a map - 1 new pickup that triggers a short special event ##### Quick content walkthrough: - Reach Level 80 in Inverse Inlaid Library to unlock Astral Stair - In Astral Stair, find the Chaos Rosalia to unlock the morph ability for Yatta Cavallo - In Astral Stair, find the Trisection to unlock the Random Events option in Stage Selection - Find the Map of Astral Stair, Mt.Moonspell (DLC), and Lake Foscari (DLC) in the respective stages ##### Full spoilers: **Stage: Astral Stair** Has an intro cutscene (auto-skipped after all relics in the stage have been obtained). Initially, it looks like the usual infinitely repeating stages, but it's actually a single giant map. It's confusing to navigate until you discover it actually has a very simple layout. Players can use teleporters to move through different rooms. Has enemies that follow the beat of the music and turn either red or blue. They can be damaged only by weapons of the same colour they're currently "wearing". Has special boss enemies, Cosmic Eggs, which can cast the same Infinite Corridor ability the player can normally obtain. It halves the player's health at every cast, making it potentially dangerous even to characters with crazy bonuses. **Relic: Map of Astral Stair** Surprisingly, this is a map of Astral Stair. **Relic: Trisection** Unlocks a new game mode called ‘Randomize Minute Events’. In this mode, there are spinning wheels that can be seen in the bottom right corner of the screen. They triggers special events every minute; whether they’re good or bad depends on the character's Luck stat. Good luck! This option is always enabled by default in the new stage Astral Stair (until you pick up the Trisection relic), but with the relic you can have the mode switched on or off for every stage. _Please note: This mode is not compatible with the PC Twitch mode (since it's doing the same thing as the Twitch mode, without needing a chat)._ **Relic: Chaos Rosalia** Allows the character Yatta Cavallo to morph when reaching Level 80. It gets a few minor stats boost and evolves its Cherry Bomb weapon into Yatta Daikarin. The weapon evolution still throws bombs, but also draws "constellations" around the character that explode, dealing luck-based damage. **Pickup: GoldFinger** A new pickup that triggers a special event in which the character becomes invincible and more powerful for a set amount of time. During this time, a counter is displayed to show how many enemies are getting defeated in the invincibility period. When the invincibility ends, the player is given a score and a prize. Current tresholds and prizes: Bronze: 0 Silver: 500 + Player Level Gold: 1000 + Player Level x2 Demon: 1500 + Player Level x3 Cosmic: 2500 + Player Level x4 Bronze: healing + bouncy weapon if the players has less than 6 total items Silver: coins + healing + Little Clover + random pickup between Gilded Clover, NFT, or Rosary. Gold: coins + floor chicken + treasure chest (no evo) Demon: coins + treasure chest (with evos) Cosmic: coins + treasure chest (with evos) + random weapon Possible Cosmic Finger weapons: Greatest Jubilee, Torrona's Box, or Victory Sword, + Candybox if the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/3680050666252039004]_ ### 1.4.200 - Bugfixes & tweaks - Date: 2023-06-01 - Original notes: https://store.steampowered.com/news/app/1794680/view/3686804163591117625 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3686804163591117625 ##### New Patch Content - New relics: Map of Mt.Moonspell and Map of Lake Foscari Found in the respective DLC stages, they let you see a detailed map in the pause menu. - Option to Seal the Chaos Malachite relic Prevents Mortaccio from morphing when he reaches LV80 - Option to easily reset Save Data It’s now easier to reset your Save Data but it is strongly recommended to backup your Save Data before resetting. - Delete save data in main game: go to Options, press CTRL+F2, seven times in a row - Delete save data in new-engine: go to Options, tap the Account icon seven times, then click Delete Save and confirm through all the pop-ups To find out how to backup your save game, please follow the guide (https://poncle.zendesk.com/hc/en-gb/articles/15504086320401-How-do-I-keep-a-backup-of-my-save-on-Steam-). List of bugfixes are at the end of the post! As mentioned in the latest news post, we are also working on a slightly bigger v1.5 patch and will have updates on that for you soon. We're aiming for mid-June. ##### Video from soundtrack orchestra recording As many of you who have been following Vampire Survivors from the beginning know, the soundtrack has always been a super important part of the game (yes, even more important than the story 😜 ). During Early Access I would often receive a track from our main composers and musicians, Daniele and Filippo, and use it to get myself in the right mindset while building new parts of VS. The game wouldn’t be what it is today without its music. That's why it's especially cool that we could work with a full, fancy, proper orchestra to record the soundtrack for Tides of the Foscari. Today, we released a video from the recording, and we hope you enjoy it! If an orchestra is not your style, the infamous kazoo tracks are available in the OST on Steam and on our Youtube channel! We're working to put everything on Spotify and streaming services in general, unfortunately it's taking forever as we're still juggling a thousand different things. The orchestra recording is by the Budapest Scoring Orchestra (they also worked on films like Parasite and Get Out and games like Injustice 2). The recordings took place over six hours of recording sessions with a total of 76 musicians, and the largest session involved a 56-piece orchestra. It was honestly pretty moving and impressive to see melodies from our little game performed like that. A huge thanks to all of you for allowing us to go nuts by hiring an orchestra, but also allow us to indulge in having some fun with some silly kazoo tracks at the same time! We have also been asked a few times if there is a way to get the soundtrack for the DLCs, and yes, there is: we actually expand the "Vampire Survivors soundtrack" on Steam every time we add new music tracks to the game for free. So, if you own the soundtrack, you should always have all the new tracks too. That's all from us today. Now everyone can get back to playing Zelda! -Luca . . . You can find the artists here: Daniele Zandara (Composer) [](https://twitter.com/danielezandara) Stefano Sacchi (Orchestrator & Conductor) [](https://www.instagram.com/stefanosacchimusic/)[ ](https://www.youtube.com/channel/UCkqyPRWbWRMnfcl9AKJTh6g) Camilla D'Onofrio (Solo Violin) [](https://www.instagram.com/camilla.donofrio/) [](https://www.youtube.com/@camilladonofrio) . . . **main game tweaks:** - fixed Song of Mana disappearing when entering the mirror in Gallo Tower. - fixed picked up golden eggs not disappearing from the map screen sometimes - fixed Abyss Foscari wall position when setting visually inverted option to false - tentative fix for white screen on starting up the game (switching to the **new-engine** branch is recommended to avoid this issue altogether, it's one of the many reasons we're moving to the new engine) **new-engine tweaks:** - the branch is now public and easily accessible from the list of Betas in the Steam client - Fix for Ophion and Prismatic Missile no _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/3686804163591117625]_ ### New DLC & Patch 1.4.0 - Date: 2023-04-13 - Original notes: https://store.steampowered.com/news/app/1794680/view/3716073757569744599 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3716073757569744599 ##### New Patch Content - 1 new batch for the Seal powerup, tied to an achievement - 4 new music tracks that I won't spoil, but are very likely what you've been asking for very recently! ##### Tweaks - changed sound effect of the Night Sword - optional: new engine on beta branch As anticipated previously, this patch is minuscule because we had to slow down more than expected on standard content due to all the changes required to bring the new engine on PC, but we have new content planned to release over the next few weeks of course! In the meantime, the new engine is now available in private beta for everyone who wants to try it early. We'll only fully swap over to it once we've ironed out all the differences with the base version of the game. You can read more about the new engine, and how to enter the beta, on the Discord or here: ( https://steamcommunity.com/app/1794680/discussions/3/5769714637082190371/ ) ##### Tides of the Foscari DLC out today **Content:** - 1 new large stage, with different enemies spawning in different zones - 8 new characters - 13 new weapons and evolutions - 7 new music tracks - 21 new achievements, but some are... weird? Please follow the in-game list of Unlocks to uncover them all https://store.steampowered.com/app/2313550/Vampire_Survivors_Tides_of_the_Foscari/ **How to start the DLC?** The new stage, Lake Foscari, will appear right away at the bottom of the Stage Selection menu. You'll see new entries in the Unlocks menu to guide you through the rest of the content. Can't see the new stage or weird stuff happens? Check on the main menu if the main game is at least on version **1.4.100**. If not, quit the game and reboot Steam to trigger the download for the game update! **What if I want everything unlocked from the start?** There are Secret Spells you can use to unlock content quickly 🤫 **There is no DLC when I start the game** Please make sure you're on game version **1.4**, as older versions won't detect the content pack. Closing and reopening Steam to trigger an update should do the trick! Make sure the DLC is installed by right-clicking the game title, choosing Properties > DLC, and checking that it is active. **Will the main game keep receiving free updates and content?** Yes, DLCs will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc. Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out. We'll keep having free updates like the Tiny Bridge and Bat Country ones for example. **Is there an evolution for Party Popper?** No, it's supposed to be a joke weapon (I mean, more of a joke than the average weapon) for a joke character. Who knows what might happen in the future though... **Will the new music tracks be available in the Soundtrack?** Yes! The OST will be updated in the following days with all the new tracks. Even *those* ones. **Does the DLC have achievements?** Yes, I apologise to players who cares a lot about not losing their 100% achievement completion and I can say that we're working on something, but rather complicated and for the longer term, that should help with this issue among other things. In the meantime, Achievement completion will not be prioritised over what's always been in the nature of the game: achievements tied to unlocks. **Is the DLC available on other platforms?** Yes, we're trying to launch around the same time on all platforms. **Why only $1.99?** Just like for the first DLC, the community is as usual very kind and we still get a lot of this type of comments, some intended just as a compliment, some are actually serious. While I'm very grateful for the sentiment, just like for the main game, the DLC has a price that "feels right" to me and that reflects the production value of it. We've been growing as a company and have been pushing where we can, for example with having an actual orchestra to perform some pieces f _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/3716073757569744599]_ ### Patch 1.3.0 - Date: 2023-02-09 - Original notes: https://store.steampowered.com/news/app/1794680/view/5662747178708901034 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-5662747178708901034 ##### Contains: - 3 new achievements - 1 new challenge stage - 2 new relics to get a new PowerUp and something special ##### Quick content walkthrough: - Reach Level 80 in Inverse Mad Forest: Unlocks Bat Country - Find the Apoplexy relic at minute 09:00 in Bat Country: Unlocks Charm Power Up - Find the Chaos Malachite relic at minute 18:00 in Bat Country: Unlocks morph ability for Mortaccio ##### Tweaks: - Items not necessary for the Queen Sigma unlock have a yellowish background color in Collection - If you have at least 1M gold, the Eggman appears in Moongolow - The game should remember the skins you've been using for each character - "spoopyseason" spell should permanently unlock new skins for Mortaccio, Yatta Cavallo, Bianca Ramba, and O'Sole Meeo - Added a team member to the credits (hi everyone!) ##### Full spoilers: **Bat Country** New challenge stage! - trippy - contains the 2 relics needed to unlock the Charm power up and Mortaccio's morph ability - very low XP gain, but high enemy density - not many light sources, but items can be dropped by diamonds - please remember that in stages where the background moves, there in an option to disable such movement - pizzas appear on new runs after getting both relics. They simply allow to change the background and have no other effect **Apoplexy relic:** unlocks Charm PowerUp. It increases enemies spawn quantity, for each single wave, by 20 per rank (max +100). **Chaos Malachite Relic** When reaching Level 80, Mortaccio morphs into a big bone boy and his Bone weapon evolves into Anima of Mortaccio - He gains +2 Armor, +1 Amount, and +100 MaxHP. He fully recovers HP. - Anima of Mortaccio fires bones just like the base Bone weapon, but the bones accelerate after every bounce. Big spinning arms appear around the player. Sometimes they detach and start flying around, dealing base damage times Amount. It's currently obtainable only by morphing Mortaccio. [](https://discord.gg/vampire-survivors) ### DLC & Patch 1.2.0 - Date: 2022-12-15 - Original notes: https://store.steampowered.com/news/app/1794680/view/3637250052887867399 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3637250052887867399 ##### New Content - 1 new very important skin for Peppino ##### Tweaks - added option to toggle maxed power ups - when treasure chests are skippable, coin-only treasure chests will now just play a quick in-game animation - treasure chests containing Arcanas have a different colour - fix for overall kill count breaking on modded/corrupted saves - fixed infinitely bouncing Carrello - minor fixes in bestiary - removed Floor Chicken requirement for Marrabbio - fixed non-looping music tracks: Castle People and I'm Every Reaper - added support for DLC - coffins will now spawn on maps even if you don't have the Milky Way Map - pause menu map is now zoomed-in in Moongolow, The Bone Zone, and Mt.Moonspell ##### Legacy of the Moonspell DLC info https://store.steampowered.com/app/2230760/Vampire_Survivors_Legacy_of_the_Moonspell/ **Content:** - 1 new large stage, with different enemies spawning in different zones - 8 new characters - 13 new weapons and evolutions - 6 new music tracks **How to start the DLC?** If the Inlaid Library is unlocked, then the new stage will appear right away in the Stage Selection menu. You'll see 17 new entries in the Unlocks menu to guide you through the rest of the content. **What if I want everything unlocked from the start?** There are Secret Spells you can use to unlock the content quickly. **There is no DLC when I start the game** Please make sure you're on game version 1.2, as older versions won't detect the content pack. Closing and reopening Steam to trigger an update should do the trick! **Will the game keep receiving free updates and content?** Yes, DLCs will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc. Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out. We'll keep having free updates like the Tiny Bridge one for example. **Is there an evolution for 108 Bocce?** No, it's supposed to be a very straightforward weapon. Never say never though... **Will the new music tracks be available in the Soundtrack?** Yes! Please keep an eye on the devlog in Discord to know when the soundtrack will be updated, otherwise it might take a while before we get the chance to let people know through Steam News. **Does the DLC have achievements?** Yes, we keep having in-game unlocks tied to platform achievements. We asked for support and we tried to separate them somehow (even the hacky ways...) but there isn't a reliable way to do it at the moment. If we'll ever get the option to separate achievement lists in the future, rest assured we will! **Is the DLC available on other platforms?** Yes, but not on mobile yet, that will be something for ealy next year as we figure out how to make it available in a fair way. **Why only $1.99?** The community is as usual very kind and we get a lot of this type of comments, some intended just as a compliment, some are actually serious. While I'm very grateful for the sentiment, just like for the main game, the DLC has a price that "feels right" to me and that reflects the production value of it. For the past few months and for the DLC, we had amazing artists like Glauber Kotaki and Pitavant for the new graphics, Daniele Zandara and his new bangers with live recordings, that little surprise in the DLC trailer, a whole company to sustain to be able to launch on all current platforms, and yet poncle still needs time (and key people!) to be able to provide a higher production value. For the DLC I still had to fill some gaps by using asset packs for example, so a low price, and frequent discounts, simply seem fair. We'll charge more for new stuff when we'll have something even better to offer, don't worry and thank you once again! 🙏 Hope you have fun with the DLC, and if not, please send us some feedback, thank you! [](https://discord.gg/vampire-survivors) ### Patch 1.1.0 - Date: 2022-11-24 - Original notes: https://store.steampowered.com/news/app/1794680/view/3497637038419981755 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3497637038419981755 ##### New Content - 2 Extra Achievements - 1 new Power Up - 1 new Challenge Stage - 1 new Secret ⚡ ##### Tweaks - Improved loading times of the pause menu https://store.steampowered.com/news/app/1794680/view/3497637038420938234?l=english ##### New Unlocks info (spoilers?) **Tiny Bridge Challenge stage:** - Obtain by reaching Level 80 in Inverse Gallo Tower **Seal PowerUp:** - 10 ranks - base price: 10.000 - Obtain by banishing 10 or more items in a single run. - Allows to Banish an item from level up choices, or a pickup from light sources. Use in COLLECTION menu. When Sealing a weapon, it will be automatically added to the list of banished weapons at the start of a run. When Sealing an item, the item will not be removed from the loot table, but will turn into a Gold Coin instead, which means this does not affect standard drop rates. ___ Also, sorry for the extra achievements ruining your completion rate, most players seem to be in favor of having them so I took the opportunity to add more. The best I could come up with to make them feel less of a "must have" is to tag them as EXTRA achievements. [](https://discord.gg/vampire-survivors) ### 1.0.114 - Bugfixes & tweaks - Date: 2022-10-30 - Original notes: https://store.steampowered.com/news/app/1794680/view/3394051799821950468 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-3394051799821950468 **1.0.105** - fix for black screen in event stage **1.0.106** - fix for item descriptions on multiple lines, text update **1.0.107** - fix for the extra screen in the inverse library appearing too often **1.0.108** - lowered volume of Side B music tracks **1.0.109** - tentative fix for black screen in new event stage (please try to swap to your main graphic card if it still happens) , text update, Mirror/Trumpet achievement fix on starting up the game **1.0.110** - Steam data migration process updated **1.0.111** - fix for BGM selection getting locked when entering special menus, fix for Drowner not appearing in the bestiary, hidden some unlocks until they're actually obtainable **1.0.112** - Tweaked Twitch events - Twitch level up countdown timer starts when the first messsage is received - Fixed stage modifiers to work with the new system - Fixed bounding box of a couple of characters - Improved loading times of the pause menu (still WIP) - Fixed double egg removal in final stage **1.0.113** - fixed fonts for Chinese, Japanese, and Korean languages - fixed controller input in Stage Selection - removed Orologions from certain boss fights - fix for game crashing with certain modded or corrupted saves - added Sketamari in Bestiary - tentative fix to Golden Eggs memory leak **1.0.114** - added some silly spell codes including spoopyseason : activates alternative skins for Mortaccio, Yatta Cavallo, Bianca Ramba, O'Sole Meeo, and their starting weapons until the game is rebooted. ### Patch 1.0 - Date: 2022-10-20 - Original notes: https://store.steampowered.com/news/app/1794680/view/6186282400405707303 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/steam-6186282400405707303 ##### New Content - 3 achievements to fix existing unlocks: Complete any 30 minutes stage with Gallo or Divano. [Unlocks: Bracelet] Discover every standard evolution and union. [Unlocks: Candybox] Evolve the Bracelet and then the Bi-Bracelet. [Unlocks: 500 gold] - 4 new achievements: Find all the relics from all stages. [Unlocks stage: Eudaimonia M.] Obtain Gracia's Mirror. [Unlocks: Inverse Mode] Obtain the Seventh Trumpet. [Unlocks: Endless Mode] See the final fireworks. [Unlocks: Greatest Jubilee] **- 1 new event stage** - 1 new weapon - New skins for: Pugnala, Giovanna, Poppea, Concetta, and Mask of the Red Death. - New "Side B" soundtrack. Every Side B track unlocks together with the stage it belongs to. - New option for "blast processed" sound effects. - Added missing music tracks for Il Molise (and Boss Rash in 0.11.400) - Added 11 languages: French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese. - Added Twitch integration: the chat makes decisions for you and triggers special events. Enable in Options by typing in the chat's name, no need to login or doing anything weird. **INVERSE MODE** - Stages layout is upside down (can be disabled in Options) plus minor visual changes depending on stage. - Gold gains are increased by 200%. Luck bonus of 20%. - Enemies start with +200% Max Health. - Enemies gain 5% Max Health every minute and and 1% movement speed every 2 minutes (cumulative with the Bone Zone enemy bonuses). - The merchant also sells: Skip, Banish, and Reroll (can carry up to 20) and 1 extra Arcana. **ENDLESS MODE** - The Reaper won't spawn at the final minute. - Reaching the final minute of a stage will make the enemy waves to restart from minute 0, completing a "cycle". - Enemies gain 100% of their base Max Health per cycle. - Enemies spawn frequency and amount is increased by 50% per cycle. - Enemies deal 25% more damage per cycle. The player's max damage cap is diminished by 1 per cycle. - The merchant respawns on every cycle and sells "+1 Revival" instead of Golden Eggs. **Achievement Tweaks:** - Reduced level requirements for character achievements (reach LV 100 is now LV80, reach LV99 is now reach LV50) - Mindbender now unlocks at 50 COLLECTION items instead of 100 **Tweaks:** - New UI to show what relics are available in each stage - New UI to show what stages have been cleared for each character (plus option to turn it off) - New UI option to lock the selection of a music track so it persists between runs - Each rank in Banish and Reroll now grants 2 of them instead of 1. - Picking up an Orologion also slows down Gold Fever decay by 50% - Lightning Ring and Thunderloop are now affected by Arcana II - Twilight Requiem - Bracelet is now affected by arcana XIV - Jail of Crystal. Bi-Bracelet is also affected by Arcana II - Twilight Requiem. Tri-Bracelet is also affected by Arcana XIX - Heart of Fire - Reduced Sketamari's HP recovery when absorbing other skeletons. - Increased XP gain in the early minutes of the Dairy Plant. - Increased base gold amount in treasure chests. - "Recovery" stat now also affects the potency of health recovery pickups. - Arcana II - Twilight Requiem's explosions damage is now affected by Curse. - "quick start" now becomes available after unlocking the 5 main stages. - Capped all Limit break bonuses other than Might (this in particular is very open to suggestions in case it makes sense to increase some caps) ##### Quick walkthrough for players who already have everything from 0.11 and want all the new v1.0 content asap 1)On opening the game, you should automatically get the new Achievement "The Eudaimonia Machine". If not, make sure you're not missing any relic from 0.11, then enter and exit a run. The achievement will unlock a new event stage. 2)Enter the new stage "Eudaimonia M." and do stuff. 3)Enter and exit any stage while using the option you have unlocked in step 2. 4)Go back to "Eudaimonia M." and do s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/6186282400405707303]_