# Vampire Survivors Patch 1.10: Laborratory - Product: Vampire Survivors (https://whatsnew.fyi/product/vampire-survivors) - Vendor: poncle - Date: 2024-04-29 - Original notes: https://store.steampowered.com/news/app/1794680/view/4104540932629694732 - Permalink: https://whatsnew.fyi/product/vampire-survivors/releases/2024-04-29-patch-1.10-laborratory What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 7 new EXTRA achievements - **added** — 1 new challenge stage called Laborratory - **added** — 1 new bonus stage called Carlo Cart - **added** — 1 new character Santa Ladonna - **added** — 1 new weapon Santa Javelin with evolution Seraphic Cry - **added** — 1 new passive weapon Arma Dio - **added** — 1 new power-up Seal III that allows sealing 3 items per rank - **changed** — You can now PET the dog by pressing both triggers on a controller - **changed** — Added option to Share Passive among players for evolution purposes in co-op - **changed** — Stage Selection is now split into two steps for ease of navigation with controller - **changed** — Updated pre-spawned arcana treasures so they get pulled in by VIII - Mad Groove - **changed** — Improved loader to provide more information about the current DLC loading progress - **changed** — Updated pause menu map to match old-engine implementation - **fixed** — Added missing retaliation damage to Pako Battiliar and its evolution - **fixed** — Fix for tips not showing in the Treasure Chest info panel of evolutions - **fixed** — Fix for Bestiary mobile portrait info masking issue - **fixed** — Fix for the game over red background overlay to use correct sizing after White Hand - **fixed** — Fix for Sole Solution causing tile map issues during the fight with The Ender - **fixed** — Fixed audio playback error in fight with The Ender - **fixed** — Fix for DLC ordering so that DLCs will now be loaded in a consistent order ##### New Content: - 7 new EXTRA achievements - 1 new challenge stage - 1 new bonus stage - 1 new character - 1 new weapon with its evolution - 1 new passive weapon - 1 new power-up, Seal III Since the early days of VS, people have been asking important questions like "Why is it called Santa Water?" and this patch is finally here to answer that; but what other dark mysteries will surface while looking for answers in the **Laborratory**? ##### Quick walkthrough to unlock all the new content: - Pick up a total of 33 Rosaries to unlock the Laborratory stage. If you've been playing for long you'll most likely already have enough; if so, enter and exit a run to get the unlock. - Use the levers in the larger rooms of the stage until you get the Santa Javelin and Arma Dio. - Evolve the Santa Javelin with a maxed out Clover - Use the levers at the bottom of the new stage to defeat a lot of enemies and unlock a bonus stage - Survive 20 minutes to unlock Santa Ladonna. - Seal/Banish 40 items in a run to unlock the Seal III power-up. ##### Full spoilers: New stage: Laborratory A challenge stage where everything is trying to kill you, including the narrow corridors. There are special levers you can pull to trigger mostly positive effects (depending on Luck) that could also spawn weapons and passives, depending on which room they're from. New weapon: Santa Javelin & Seraphic Cry Though starting weapon as it aims for random enemies, can critically hit and it turns the Duration stat into additional Amount for itself. Compatible with special arcanas (Gemini, Twilight Requiem, Tragic Princess). Requires a maxed out Clover to be evolved. The evolution uses Luck to deal additional damage. Picking up Rosaries while it is equipped turns them into a quadruple screen clearing explosion that turns enemies into XP gems. New passive: Arma Dio Allows you to choose any base-game passive. It actually counts as a weapon, so can also be chosen from a Candybox. New character: Santa Ladonna Starts with a temporary cooldown bonus and automatically triggers a Rosary when reaching critically low HP (recover hp to full to recharge the ability). Absolutely nothing else 👀 New stage: Carlo Cart A silly little bonus stage where you cannot fully stop moving. It plays very differently compared to the average stage, so there are no extra **unlocks **tied to playing it, it's just for fun. New power-up: Seal III As the name suggests, it's a more convenient Seal power-up that allows you to seal 3 items per rank. This brings the total number of sealable items to 60! ##### General FAQs ►**Cross-save beta** - Cross save is now available on the beta branches on Steam, Android, and iOS too. - FAQ here: https://poncle.games/account-help ►**Other projects** - Online co-op for Vampire Survivors: the technical work is going well, still too early for more details! - EXPERIMENTS: going well, a lot of fun, I'm putting this here and planning to copy-paste this line for many future updates though, this stuff takes time! [this was copy pasted from previous news as expected :p] ►**Will you make more Adventures?** Yes! We had planned to make new Adventures more often, but then realised that while they work very well to isolate new DLC content, the base-game ones are missing something. So we've been working on adding a new feature to the game (that will remain a little secret for now) after which we'll be back releasing new adventures. The Tides of the Foscari one is an exception. Instead of just retelling the story of the DLC, we decided to do something different with it, but that requires yet another feature that still isn't in the base game. Hopefully we'll see it happen sometime during the summer! It's worth noting that in the meantime nothing has stopped us from writing the deepest lore to accompany new future adventures, that, as we all know, together with environmental storytelling, is at the core of the VS experience /s ►**Where are we on the Extra-content roadmap _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1794680/view/4104540932629694732]_