v1.6.109 - hotfixes
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**Updated co-op UI to add "Enter co-op" button
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Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background.
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Added save data recovery for early-access players returning to the game.**
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Gold items in collection are now only visible on collection
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Fix item pickups from sometimes incorrectly awarding multiple times
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In co-op, all players now die in Holy Forbidden if timer runs out
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Added game version to preloader
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Added DLC versions to options page.
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Fixed issue with weapon names not showing up in recap in Japanese.
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Fix for extra "-" in academy badge level up translation in some languages.
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Fixed Egg Count overlapping
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Fixed pause menu text overflow with high egg count.
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Fix regression of player-colour coded treasure panel buttons.
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Fixing chests getting stuck outside of walls on Astral Stairs.
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Fixed piano birds not being visible.
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Make golden eggs go to collecting character in co-op, in rare cases where you find them. Stops Sigma getting eggs indirectly.
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Adjusting Directer fight background stars zoom effect.
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Fixed Merchant soft lock when all weapons are selected.
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Fixed which character gets healing hearts in co-op.
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Fixed Vento Weapon not updating area size.
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Merchant now checks weapons in all players not just the active player.
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Increasing size and alpha of pause button.
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Sprite sizes are now correct after changing character skin.
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Fixed an issue where every level up bonuses were not being applied to all characters.
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Making the background music resume after completing Leda event.
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Fixed an issue where enemies were initializing with a wiggled state.
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Bestiary description no longer truncates and expands the content correctly.
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Merchant back button works via controller.
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Fix to Astral Stairs Teleport Layering.
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Fix for power up icon sizes.
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Character found page dark icon sizing adjustment.
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Fixed infernas secret page weapon reward icon size.
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Fixed sprite sizes in achievement info panel, and character select info panel.
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Fixed an issue where the Directer fight would try to progress before the Directer had been spoken to.
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Fix for issues with lingering visuals when exiting stages.
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Collection items now accurate sizes compared to old-engine.