# veloren v0.11.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2021-09-10 - Version: v0.11.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.11.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.11.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Skill tree for mining that gains experience from mining ores and gems - **added** — Debug line info in release builds to enhance usefulness of panic backtraces - **added** — NPCs and animals can now make sounds in response to certain events - **added** — Players can press H to greet others - **added** — Ability to toggle chat visibility - **added** — Gem rings with various stat improvements - **added** — Animations for using consumables - **added** — New danari character customizations - **added** — Bald hairstyles for humans and danari - **added** — AI for sceptre wielders and sceptre cultists in Tier 5 dungeons - **added** — HUD debug info now displays current biome and site - **added** — Quotes and escape codes can be used in command arguments - **added** — Toggle chat with a shortcut (default is F5) - **added** — Pets are now saved on logout - **added** — Dualwielded one-handed swords as starting weapons - **added** — Healing sceptre crafting recipe - **added** — NPCs can now warn players before engaging in combat - **added** — Custom error message when a supported graphics backend cannot be found - **added** — Server setting with PvE/PvP switch - **added** — Ability to tilt glider while only wielding it - **added** — Experimental terrain persistence - **added** — GPU filtering using WGPU_ADAPTER environment variable - **added** — Explosions no longer change block colours within safe zones - **added** — The spot system which generates smaller site-like structures and scenarios - **added** — Chestnut and cedar tree varieties - **added** — Shooting sprites such as apples and hives can knock them out of trees - **added** — Sprite pickup animations - **added** — VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets - **added** — Cultist raiders - **added** — Bloom slider - **changed** — Entity-entity pushback is no longer applied in forced movement states like rolling and leaping - **changed** — Updated audio library from rodio 0.13 to 0.14 - **changed** — Improved entity-terrain physics performance by reducing the number of voxel lookups - **changed** — Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments - **changed** — Made strafing slightly slower - **changed** — Food now has limited regeneration strength but longer duration - **changed** — Harvester boss now has new abilities and AI - **changed** — Death particles and SFX - **changed** — Default keybindings were made more consistent - **changed** — Adjusted Yeti difficulty - **changed** — Most food now gives Saturation in the process of eating - **changed** — Mushroom Curry gives long-lasting Regeneration buff - **changed** — Trades now consider if items can stack in full inventories - **changed** — The types of animals that can be tamed as pets are now limited to certain species pending further balancing - **changed** — Made server-cli admin add/remove command use positional arguments again - **changed** — Usage of stamina replaced with energy - **changed** — Glider dimensions now depend on character height - **changed** — Glider dimensions somewhat increased overall - **changed** — Dungeon difficulty level starts at 1 instead of 0 - **changed** — Doubled the radius of the safe zone around the starting town - **changed** — NPCs can sometimes drop no loot at all - **removed** — Enemies no longer spawn in dungeon boss room - **removed** — Melee critical hit no longer applies after reduction by armour - **removed** — Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon - **removed** — The ability to pickup sprites through walls - **fixed** — Crafting stations are no longer explosive - **fixed** — Fixed cases where no audio output could be produced before - **fixed** — Significantly improved the performance of playing sound effects - **fixed** — Dismantle and Material crafting tabs no longer have duplicated recipes - **fixed** — Campfires now despawn when underwater - **fixed** — Players no longer spawn underground if their waypoint is underground - **fixed** — Map now zooms around the cursor's position and drags correctly - **fixed** — No more jittering while running down slopes with the glider out - **fixed** — Axe normal attack rewards energy without skill points - **fixed** — Gliders no longer suffer from unreasonable amounts of induced drag - **fixed** — Camera is now clipping a lot less ##### [0.11.0] - 2021-09-11 ###### Added - Added a skill tree for mining, which gains xp from mining ores and gems. - Added debug line info to release builds, enhancing the usefulness of panic backtraces - NPCs and animals can now make sounds in response to certain events - Players can press H to greet others - Ability to toggle chat visibility - Added gem rings with various stat improvements. - Animations for using consumables. - New danari character customizations - Bald hairstyles for humans and danari - AI for sceptre wielders and sceptre cultists in Tier 5 dungeons - HUD debug info now displays current biome and site - Quotes and escape codes can be used in command arguments - Toggle chat with a shortcut (default is F5) - Pets are now saved on logout 🐕 🦎 🐼 - Dualwielded, one-handed swords as starting weapons (Will be replaced by daggers in the future!) - Healing sceptre crafting recipe - NPCs can now warn players before engaging in combat - Custom error message when a supported graphics backend can not be found - Add server setting with PvE/PvP switch - Can now tilt glider while only wielding it - Experimental terrain persistence (see server documentation) - Add GPU filtering using WGPU_ADAPTER environment variable - Explosions no longer change block colours within safe zones - The 'spot' system, which generates smaller site-like structures and scenarios - Chestnut and cedar tree varieties - Shooting sprites, such as apples and hives, can knock them out of trees - Sprite pickup animations - Add VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets. - Cultist raiders - Bloom Slider ###### Changed - Entity-entity pushback is no longer applied in forced movement states like rolling and leaping. - Updated audio library (rodio 0.13 -> 0.14). - Improve entity-terrain physics performance by reducing the number of voxel lookups. - Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments. - Made strafing slightly slower - Food now has limited regeneration strength but longer duration. - Harvester boss now has new abilities and AI - Death particles and SFX - Default keybindings were made more consistent - Adjusted Yeti difficulty - Now most of the food gives Saturation in the process of eating - Mushroom Curry gives long-lasting Regeneration buff - Trades now consider if items can stack in full inventories. - The types of animals that can be tamed as pets are now limited to certain species, pending further balancing of pets - Made server-cli admin add/remove command use positional arguments again - Usage of "stamina" replaced with "energy" - Glider dimensions now depend on character height - Glider dimensions somewhat increased overall - Dungeon difficulty level starts at 1 instead of 0 - The radius of the safe zone around the starting town has been doubled - NPCs can sometimes drop no loot at all ###### Removed - Enemies no longer spawn in dungeon boss room - Melee critical hit no longer applies after reduction by armour - Enemies no more spawn in dungeon boss room - Melee critical hit no more applies after reduction by armour - Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon - The ability to pickup sprites through walls ###### Fixed - Crafting Stations aren't exploadable anymore - Cases where no audio output could be produced before. - Significantly improved the performance of playing sound effects - Dismantle and Material crafting tabs don't have duplicated recipes - Campfires now despawn when underwater - Players no longer spawn underground if their waypoint is underground - Map will now zoom around the cursor's position and drag correctly - No more jittering while running down slopes with the glider out - Axe normal attack rewards energy without skill points - Gliders no longer suffer from unreasonable amounts of induced drag - Came _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.11.0]_