# veloren v0.13.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2022-07-23 - Version: v0.13.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.13.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.13.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Chat commands to mute and unmute players - **added** — Waypoints saved between sessions and shared with group members - **added** — New rocks - **added** — Weapon trails - **added** — Admin command to reload all chunks on the server - **added** — Furniture and waypoints in site2 towns - **added** — Text input for trading - **added** — Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs - **added** — NPCs now have rudimentary personalities - **added** — Belarusian translation - **added** — FOV check for agents scanning for targets they are hostile to - **added** — LoD system for objects, making trees visible far beyond the view distance - **added** — Stealth stat on Bag UI - **added** — Water caves - **added** — Modular weapons - **added** — Thai translation - **added** — Skiing and ice skating - **added** — Loot ownership for NPC drops - **added** — Bamboo collectibles now spawn near rivers - **added** — Loot ownership for drops from mining - **added** — Option for experience number accumulation - **added** — Option for damage number rounding when greater than or equal to 1.0 - **added** — Sliders for incoming/non-incoming damage accumulation duration - **added** — New ambience sounds - **added** — Slider for ambience volume - **added** — Weather generated on server is sent to clients and seen as rain/clouds - **added** — Lightning storms - **added** — More varied ambient birdcalls - **added** — Cave biomes - **changed** — Improved site placement - **changed** — Kick clients who send messages on the wrong stream - **changed** — Reworked Merchant trade price calculation, merchants offer more wares - **changed** — Enable new giant trees and changed what entities spawn at them - **changed** — Stealth is now shown as a percentage in Stats Diary UI - **changed** — Stealth effects from sneaking and armor are evaluated independently, armor now has effects even when not sneaking - **changed** — Zoom-in effect when aiming bow is now optional - **changed** — Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up - **changed** — Changed module component modifier costs based on base material to 1, 2, 5, 10, 15, 25 - **changed** — Damage from the same source dealt in the same tick will now be grouped up - **changed** — Critical hits are now shown differently in the damage numbers - **changed** — Fall damage and some extra buffs/debuffs now show up in the damage numbers - **changed** — Optimized sprite processing decreasing the startup time of voxygen and long freezes when entering the world - **changed** — Metadata added to music files - **changed** — Overhauled caves as a multi-layer network spanning the entire world - **removed** — Removed the options for single and cumulated damage - **fixed** — Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time - **fixed** — Players can no longer push waypoints around - **fixed** — Sites will now also be placed near the edge of the map - **fixed** — Fixed bug causing NPCs to jitter on interaction and randomly run away - **fixed** — Harvester boss arenas should be more accessible and easier to exit - **fixed** — Fixed agents not idling - **fixed** — Fixed error where experience floater did not use existing localizations - **fixed** — Fixed villagers seeing cultists and familiar enemies through objects - **fixed** — Menacing agents are now less spammy with their menacing messages - **fixed** — Fixed title screen FPS cap not applying when background FPS limit was set higher than 60 FPS - **fixed** — Fixed issue where hurt animation would jump whenever health was lost or gained - **fixed** — Fixed bug where multiple damage sources in the same tick would show up as a singular attack - **fixed** — Fixed issue where same amount of healing and damage received in same tick would show nothing - **fixed** — UI sfx now play from UI instead of from camera allowing stereo sfx - **fixed** — Most sfx now correctly play when camera is underwater - **fixed** — All sounds now stop upon quitting to main menu - **fixed** — Combat music now loops and ends properly - **fixed** — Modular weapons now have a selling price - **fixed** — Closing a subwindow now only regrabs the cursor if no other subwindow requires it - **fixed** — Chest sprites can no longer be exploded ##### [0.13.0] - 2022-07-23 ###### Added - Chat commands to mute and unmute players - Waypoints saved between sessions and shared with group members. - New rocks - Weapon trails - Hostile agent will now abort pursuing their target based on multiple metrics - Admin command to reload all chunks on the server - Furniture and waypoints in site2 towns - Text input for trading - Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs. - NPCs now have rudimentary personalities - Added Belarusian translation - Add FOV check for agents scanning for targets they are hostile to - Implemented an LoD system for objects, making trees visible far beyond the view distance - Add stealth stat on Bag UI - Water caves - Modular weapons - Added Thai translation - Skiing and ice skating - Added loot ownership for NPC drops - Bamboo collectibles now spawn near rivers - Chest sprites can longer be exploded - Smoke varies by temperature, humidity, time of day and house - Added loot ownership for drops from mining - Added an option for experience number accumulation. - Added an option for damage number rounding (when greater than or equal to 1.0). - Added sliders for incoming/non-incoming damage accumulation duration. - New ambience sounds - Slider for ambience volume - Weather generated on server is sent to clients, and seen on clients as rain/clouds. - Updated Brazilian Portuguese Translation - Lightning storms - More varied ambient birdcalls - Cave biomes - Updated the Polish translation ###### Changed - Improved site placement - [Server] Kick clients who send messages on the wrong stream - Reworked Merchant trade price calculation, Merchants offer more wares - Enable new giant trees, changed what entities spawn at them - Stealth is now shown as a percentage in Stats Diary UI - Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking - Zoom-in effect when aiming bow is now optional - Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up. - Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25 - Damage from the same source dealt in the same tick will now be grouped up. - Critical hits are now shown differently in the damage numbers. - Fall damage and some (extra) buffs/debuffs now show up in the damage numbers. - Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying to enter the world when this hasn't finished). - Metadata added to music files. Listen to the soundtrack more easily! - Overhauled caves: they're now a multi-layer network spanning the entire world ###### Removed - Removed the options for single and cumulated damage. ###### Fixed - Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time. - Players can no longer push waypoints around - Sites will now also be placed near the edge of the map - Fix a bug causing NPCs to jitter on interaction and randomly run away. - Harvester boss arenas should be more accessible and easier to exit - Fix agents not idling - Fixed an error where '{amount} Exp' floater did not use existing localizations - Fix villagers seeing cultists and familiar enemies through objects. - Menacing agents are now less spammy with their menacing messages - Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS - Fixed an issue where the hurt animation would "jump" whenever you lost/gained health. - Fixed a bug where multiple damage sources in the same tick would show up as a singular attack. - Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown. - UI sfx now play from UI instead of from camera (allowing stereo sfx) - Most sfx now correctly play when camera is underwater - All sounds now stop upon quitting to main menu - _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.13.0]_