# veloren v0.15.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2023-06-30 - Version: v0.15.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.15.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.15.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Command to toggle experimental shaders - **added** — Faster energy regeneration while sitting - **added** — Lantern glow for dropped lanterns - **added** — Command suggestions when an invalid command is entered in chat and client-side commands in /help - **added** — Moderator badge in the chat - **added** — More aggressive scene culling based on camera position to improve performance - **added** — Some chests requiring lockpicks or keys - **added** — Unlockable door blocks - **added** — Sprite rotation for Spots - **added** — Better entity placement options for spots - **added** — Camera zoom lock to prevent accidental zooming while rolling in combat, with keybind and Auto/Toggle behavior setting - **added** — Custom spots can be added without recompilation using only ron and vox files - **added** — Setting in userdata/server/server_config/settings.ron to control the length of each day/night cycle - **added** — Starting site can be chosen during character creation - **added** — Durability loss of equipped items on death - **added** — Reputation system where crimes are remembered and NPCs tell each other about witnessed crimes - **added** — NPCs now talk to players and to each other - **added** — NPCs have dedicated professions and act accordingly - **added** — NPCs other than merchants can be traded with - **added** — Pet birds can now sit on the player's shoulder - **changed** — Bats move slower and use a simple proportional controller to maintain altitude - **changed** — Bats now have less health - **changed** — Climbing no longer requires having 10 energy - **changed** — Castles will now be placed close to towns - **changed** — UI image rescaling is now done when sampling from them on the GPU - **changed** — Towns now have a variety of sizes - **changed** — Game now starts in fullscreen by default - **changed** — Default audio volume reduced to prevent hearing damage - **changed** — Creatures flee less quickly when low on health - **changed** — All /build_area_* commands have been renamed to /area_* and require passing an additional area type - **changed** — Collision damage can now be applied in horizontal axes in addition to the vertical axis - **changed** — Items vanish after 5 minutes to minimise performance problems - **changed** — Language identifiers converted to IETF BCP 47 language tags - **changed** — Improved particle performance for lava and leaves - **changed** — Wander-radius of entities can be defined in their .ron config - **changed** — Dwarven-Mine themed dungeon - **changed** — Multiple item types can be dropped from enemies and chests - **changed** — Readable signs - **changed** — Plugins now target wasm32-unknown-wasi - **changed** — Slightly reduced quantities of ingredients needed to craft cooked foods - **changed** — Improved and cleaned loot tables for T1 and T2 dungeons and large cave monsters - **changed** — Added coastal towns - **removed** — Plugins can no longer prevent users from logging in - **fixed** — Doors - **fixed** — Debug hitboxes now scale with the Scale component - **fixed** — Potion quaffing no longer makes characters practically immortal - **fixed** — Stat diff now displays correctly for armor - **fixed** — Lamps, embers and campfires use glowing indices - **fixed** — Non-potion drinks no longer heal as much as potions - **fixed** — Added SFX to the new sword abilities - **fixed** — Fixed various issues with showing the correct text hint for interactable blocks - **fixed** — Inert entities like arrows no longer obstruct interacting with nearby entities/blocks - **fixed** — Underwater fall damage - **fixed** — Scale component now behaves properly - **fixed** — Multiple model support for dropped items - **fixed** — Rtsim monsters no longer go into too deep water or outside the map - **fixed** — Fixed bug where NPCs would be dismounted from vehicles if loaded/unloaded in a certain order - **fixed** — Fixed slow leak on the server where Uid to Entity mappings were not cleaned up - **fixed** — Clients going back into the character screen now properly have their old entity cleaned up on other clients ##### [0.15.0] - 2023-07-01 ###### Added - Command to toggle experimental shaders. - Faster Energy Regeneration while sitting. - Lantern glow for dropped lanterns. - Suggests commands when an invalid one is entered in chat and added Client-side commands to /help. - Moderator badge in the chat. - More aggressive scene culling based on camera position to improve performance. - Some chests requiring lockpicks or keys. - Unlockable door blocks. - Sprite rotation for Spots. - Better entity placement options for spots. - Camera zoom can now be locked, to prevent accidental zooming while rolling in combat. It comes with a keybind to enable/disable the setting, and an Auto/Toggle behavior setting. Auto behavior will only lock the camera zoom while movement and combat inputs are also being pressed. - Custom spots can be added without recompilation (only ron and vox files) - Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle. - Starting site can now be chosen during character creation - Durability loss of equipped items on death - Reputation system: crimes will be remembered and NPCs will tell each other about crimes they witness - NPCs will now talk to players and to each other - NPCs now have dedicated professions and will act accordingly - NPCs other than merchants can be traded with - NPCs will seek out a place to sleep when night comes - Merchants now travel between towns - Travellers and merchants will stay a while in each town they visit and converse with the locals - Resource tracking: resources in the world can be temporarily exhausted, requiring time to replenish - Airships now have pilot NPCs - Simulated NPCs now have repopulation mechanics - NPCs now have unique names - A /scale command that can be used to change the in-game scale of players - Merchants will flog their wares in towns, encouraging nearby character to buy goods from them - NPCs will now tell you about nearby towns and how to visit them - NPCs will migrate to new towns if they are dissatisfied with their current town - Female humanoids now have a greeting sound effect - Loot that drops multiple items is now distributed fairly between damage contributors. - Added accessibility settings tab. - Setting to enable subtitles describing sfx. - Item drops that are spatially close and compatible will now merge with one-another to reduce performance problems. - Airships can now have sprites, which can be interacted with. - Some sprites can be sat on. - Pet birds can now sit on the player's shoulder as they explore the world. - Adlet caves - Durability free areas (`/area_add no_durability ...`) - Added Brazilian Portuguese translation. - Added additional confirmation when trading for nothing. - Esperanto translation - Item quantity sort in player inventory. ###### Changed - Bats move slower and use a simple proportional controller to maintain altitude - Bats now have less health - Climbing no longer requires having 10 energy - Castles will now be placed close to towns - Sword - Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are particularily noticeable when opening the map screen (which involves rescaling a few large images) and also when using the voxel minimap view (where a medium size image is updated often). - Towns now have a variety of sizes - The game now starts in fullscreen by default - Default audio volume should be less likely to destroy ear drums - Creatures flee less quickly when low on health - All `/build_area_*` commands have been renamed to `/area_*`, and you will have to pass an additional area type - Collision damage can now be applied in horizontal axes, in addition to the vertical axis - Items will vanish after 5 minutes to minimise performance problems - The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags. - Improved particle performance for lava and leaves - The _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.15.0]_