# veloren v0.17.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2024-12-27 - Version: v0.17.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.17.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.17.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Reworked Cultist Dungeon - **added** — Ability to pet animals tamed by you or someone else - **added** — Updated furniture sprites - **added** — Abyssal rings - **added** — Sprite models can now change depending on sprite attributes - **added** — Dwarven-Mine update and activation - **added** — Craftable orichalcum helmet - **added** — Protocol to query game server information (player count, version, etc.) and make ping tests - **added** — Unlockable recipes - **added** — Localization support for prompt dialogs, diary sections, trade and group invitations, command descriptions - **added** — Freezing Potion - **added** — Clear command to delete chat messages - **added** — List unlocked recipes from recipe scroll items in tooltips - **added** — Hydra boss - **added** — NPC animations in plugins, multiple types of plugins - **added** — New model for admin vroom glider - **added** — Transform death effect used by the Vampire castle boss - **added** — Craftable kora instrument - **added** — Recipes option to /kit command - **added** — Karkatha boss and Soldier Crab mob for Sahagin Island dungeons - **added** — Golemite armor - **added** — Silent spectator mode for moderators - **added** — Glider courses - **added** — Reworked Myrmidon dungeon - **added** — Wild Legoom and Goblin mobs - **added** — Bloodservants, Strigoi, and Scarlet Spectacles to Halloween event - **added** — IP Bans - **added** — Wild Cactid mob - **added** — NPCs can catch you stealing - **added** — Button to show unknown recipes - **added** — Water splashes and river particles - **added** — Custom furniture for Coastal Houses - **added** — Airship docks for desert cities, coastal towns and mesa towns - **added** — Health tracking for NPCs in unloaded chunks - **added** — More snow covered variants of grass and flowers - **added** — A downed state where humanoids survive with 1 hp at death and have to be helped up - **changed** — Fireworks and bombs are again available from chests (Sahagin and above) - **changed** — Increased brinestone armor recipe cost and repair cost - **changed** — Hammer skill tree overhaul - **changed** — Recipe for orichalcum ingots changed to use new alchemical ingredients - **changed** — Refresh of voxel models for orichalcum armour - **changed** — Toned down the health of most wild entities - **changed** — Rocksnapper received new abilities and AI - **changed** — Rebalanced cultist dungeon loot tables with Ankh of Life from Mindflayer now 25x more frequent - **changed** — Improved Mindflayer anticheese measures - **changed** — Recipe pricing with NPCs - **changed** — Broad entity and loot updates to Gnarling Fortifications - **changed** — Reworked spacing and labels in crafting menu - **changed** — Reworked design of repair equipment interface in crafting menu - **changed** — Help command can be used on client commands too - **changed** — Sword animations - **changed** — Beam collision - **changed** — Complete Taiwanese translation - **changed** — Require multiple hits to mine ores - **changed** — Ban expiration dates are now shown on the ban screen - **changed** — Revamped armor stat scaling, akin to weapons - **changed** — Equipping and unequipping sceptres and staffs changed to default sound - **changed** — Sprite deletion timeouts added for spider webs and Harvester vines - **changed** — RiposteMelee attacks have a recovery phase after missing - **changed** — Switched from Rodio to Kira - **changed** — Ambient noise now gets filtered when underwater - **changed** — Renamed Site Savannah Pit to Savannah Town - **changed** — Replaced building Savannah Pit with Savannah Town Airship Dock - **changed** — Server authoritative physics forces now persist across server restarts - **changed** — Defensive basics block instead of parry - **changed** — Add line in recipe tooltips to show if a recipe is already known - **removed** — Obsolete localization keys - **removed** — Help Window option in interface settings - **fixed** — NPC path-finding, especially for merchants and travellers - **fixed** — Moderate buff to wild large bipeds, to bring in line with other balancing - **fixed** — Loot protection for solo players and NPCs - **fixed** — New cultist dungeons are less overly abundant, sahagin dungeons spawn again - **fixed** — Cultist dungeons now always have exactly one portal which leads to the boss room - **fixed** — Image-export for wiki now produces correct images of items as they look like in-game - **fixed** — Limit the minimum vertical scaling value in the world generation UI to 0.1 to prevent an overflow - **fixed** — Wood log and worker/linen clothing pricing - **fixed** — Charm recipes can now be found in the Potions tab of the crafting menu - **fixed** — Black minimap when some terrain blocks are deleted - **fixed** — Text overflow and flickering in the crafting menu - **fixed** — Crash when deleting entries from the server list - **fixed** — Active buttons in repair equipment interface when missing requirements - **fixed** — Ability to send trade requests to every entity - **fixed** — Naming of entries in controls settings - **fixed** — Percentage values in descriptions of potion sickness and agility potion - **fixed** — Potentially fixed graphical issues with the vulkan backend on AMD windows platforms - **fixed** — Default audio settings button now works properly - **fixed** — Positional audio is less glitchy - **fixed** — Thunder sfx corresponding with lightning is now controlled by ambience volume - **fixed** — Moderator badge alignment - **fixed** — Reduced generation of towns/cities without workshops or houses ##### [0.17.0] - 2024-12-28 ###### Added - Added reworked Cultist Dungeon - Petting animals tamed by you or someone else! - Updated furniture sprites. - Added Abyssal rings - Sprite models can now change depending on sprite attributes. - Dwarven-Mine update and activation. - Craftable orichalcum helmet - Protocol to query game server information (player count, version, etc.) and make ping tests. - Unlockable recipes - Localization support for prompt dialogs, diary sections, trade and group invitations, command descriptions. - Added Freezing Potion - Clear command to delete chat messages. - List unlocked recipes from recipe scroll items in tooltips - Hydra. - NPC animations in plugins, multiple types of plugins - New model for admin vroom glider. - Transform death effect used by the Vampire castle boss - Balanced Terracotta, Dwarven mines, Haniwa and Vampire castle dungeons and other balance changes - Craftable kora instrument - Added "recipes" to /kit command. - Karkatha boss and Soldier Crab mob for Sahagin Island dungeons - Added Golemite armor - Silent spectator mode for moderators. - Glider courses - Reworked Myrmidon dungeon - Wild Legoom and Goblin mobs - Bloodservants, Strigoi, and Scarlet Spectacles added to Halloween event - IP Bans - Wild Cactid mob. - Npcs can catch you stealing. - Button to show unknown recipes. - Water splashes and river particles. - Custom furniture for Coastal Houses. - Airship docks for desert cities, coastal towns and mesa towns. - Health tracking for NPCs in unloaded chunks. - More snow covered variants of grass and flowers - A downed state, at the moment of death humanoids survive with 1 hp, and have to be helped up. ###### Changed - Fireworks and bombs are (again) available from chests (Sahagin and above). - Increased brinestone armor recipe cost and repair cost. - Hammer skill tree overhaul - Recipe for orichalcum ingots changed to use new alchemical ingredients - Refresh of voxel models for orichalcum armour - Toned down the health of most wild entities. - Rocksnapper received new abilities and AI - Rebalanced cultist dungeon loot tables; among other things, the drop Ankh of Life from Mindflayer is now 25x more frequent. - Improved Mindflayer anticheese measures. - Recipe pricing with NPCs. - Broad entity and loot updates to Gnarling Fortifications - Reworked spacing and labels in crafting menu. - Reworked design of repair equipment interface in crafting menu. - Help command can be used on client commands too. - Sword animations. - Beam collision. - Complete Taiwanese(zh-Hant) translation - Require multiple hits to mine ores - Ban expiration dates are now shown on the ban screen. - Revamped armor stat scaling, akin to weapons. - (un)equipping sceptres and staffs changed to default sound - Sprite deletion timeouts added for spider webs and Harvester vines - RiposteMelee attacks have a recovery phase after missing - Switched from Rodio to Kira - Ambient noise now gets filtered when underwater. - Renamed Site Savannah Pit to Savannah Town - Replaced building Savannah Pit with Savannah Town Airship Dock - Server authoritative physics forces now persist across server restarts. - Defensive basics block instead of parry. - Add line in recipe tooltips to show if a recipe is already known ###### Removed - Obsolete localization keys - Help Window option in interface settings ###### Fixed - NPC path-finding, especially for merchants and travellers is now less dumb. - Moderate buff to wild large bipeds, to bring in line with other balancing - Loot protection for solo players and NPCs works again - New cultist dungeons are less overly abundant, sahagin dungeons spawn again. - Cultist dungeons now always have exactly one portal which leads to the boss room. - Image-export for wiki now produces correct images of items as they look like in-game. - Limit the minimum vertical scaling value in the world generation UI to 0.1 to prevent an overflow - Wood log and worker/linen clothing pricing. - Charm _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.17.0]_