# veloren v0.18.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2026-01-23 - Version: v0.18.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.18.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.18.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — State of the window is saved between game launches - **added** — Barns that can spawn at the edge of towns - **added** — One new dungeon track and two new town tracks - **added** — NPCs can now engage in two-way conversation - **added** — NPCs can now be hired for a short time - **added** — Pairs of airships now travel between designated sites - **added** — Ability to jump off walls - **added** — All metal lineage armor sets have helmets - **added** — /goto_rand command for admins to teleport to random position - **added** — Town road variations - **added** — Gamepad bindings can now be viewed in the Controls Settings menu - **added** — New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato - **added** — Time estimate to erosion - **added** — Ability to ask NPCs for directions to nearby establishments - **added** — /wiki command to open the Veloren wiki or search for a specific topic - **added** — Adding a space after chat mode commands changes chat modes - **added** — New and more granular options for the /kit command - **added** — Beds now regenerate health when mounted - **added** — Setting dropdown for SFX channel capacity - **added** — New Buccaneer entity spawn at the Pirate Hideout with a new T2 obtainable buccaneer set - **added** — Serverside gizmos for debugging things like pathfinding - **added** — Potion which permanently changes the character's body type - **added** — Internal settings for audio samplerate and buffer size - **added** — Fire gigas - **added** — Consumables drop their container after getting consumed - **added** — Separate settings to toggle rain effects - **added** — Pirates sometimes going to raid towns - **added** — Croatian language support - **added** — Space for airship travel agent at docks - **added** — Hired adventurers will now go to taverns in towns while the employer stays in the town - **added** — New hide lineage armor set known as Serpentscale - **added** — More varieties of house-building materials - **added** — New LoD models for all five AirshipDock plots - **added** — Structures now support a Choice() block to allow for randomized spawns - **added** — DiscardTransparency experimental shader - **added** — Minimap options for Scale, Show Coordinates and Colored Player Marker - **added** — Simple quest system - **added** — Quest: Escort a merchant - **added** — Quest: Slay a monster - **added** — Separate wall jump button - **added** — Elephants - **added** — More and improved fire particle effects - **added** — Cloth Armor Lineage helmets and new Cotton Armor Set - **added** — New glider for Fire Gigas crafting drop - **added** — Support for directional lanterns - **added** — Ability to rebind controller buttons in-game - **added** — Cyclable hotbar for improved controller support - **added** — Close button for dialogues - **added** — New tutorial system that introduces mechanics during gameplay without breaking immersion - **added** — More sprite effects - **added** — Arthropod footsteps - **added** — New bench and door sprites - **added** — Bow - **changed** — Axe balance tweaks - **changed** — Mountability now depends on mass, with the exception of ships and humanoids - **changed** — Hammer skill icons - **changed** — Renamed Bag control setting to Inventory and changed default keybind to i - **changed** — Improved interaction HUD consistency and prioritized important interactions over others - **changed** — Sword balance tweaks - **changed** — Vampire Castle chests are now the same as Haniwa chests - **changed** — Increased kelpies' swim speed - **changed** — Crippled balance tweaks - **changed** — Track assignment for dungeons - **changed** — Mineral ingot sprites recoloured - **changed** — Hammer balance tweaks - **changed** — Minor balance change to Terracotta Statue blast attack - **changed** — Poise bar is shown by default - **changed** — Purple Geode is dropped again, now from Basilisks - **changed** — Updated velorite and fragment item models to match mining sprites - **changed** — Tavern changes, cellars, better layout, more rtsim behaviour related to taverns - **changed** — Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths - **changed** — Reworked climbing controls - **changed** — You now need to hold the give up button to give up - **changed** — Dealing damage to an NPC reduces sentiment, helping a downed NPC increases sentiment - **changed** — Metal lineage armor model updates - **changed** — No longer show names of most sprite interactions - **changed** — Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards after their weapon strikes the ground - **changed** — Wolves are deadlier - **changed** — New messages of the day for singleplayer worlds - **changed** — Nerf NPC aimbot - **changed** — Minor improvements to NPC pathfinding to reduce illegal pathing around obstacles - **changed** — Updated rat model - **changed** — Recipes now have relevant quality ratings - **changed** — Changed how RtSim handles repopulating NPCs with a queue and minimum time before trying to repopulate - **changed** — Sitting at a campfire is now required to set your spawn point - **changed** — Automatic item merging only applies to inventory events - **changed** — Parry now has the same precision power as backstab - **changed** — Improved safety railings on airships to mitigate surprise skydiving - **changed** — Updated tradable recipes and balanced some prices - **changed** — Merged craftable lanterns into a single recipe - **changed** — Updated campfire and bed interaction texts - **changed** — Witch and Pirate sets are now obtainable and have been given new models, alongside Twig Set being changed out for Adventurer Set - **changed** — Updated Tidal Warrior model - **changed** — Emitted SFX now take into account both player and camera position instead of just camera position when determining volume - **changed** — Danari horns are now shown when wearing a hat or helmet - **changed** — Debuff icons have been updated to be more vibrant and identifiable - **changed** — Made hammer skills descriptions clearer - **changed** — Updated airship docks to add more space between docking platforms - **changed** — Airships now travel along routes of many docks rather than out and back between two docks - **changed** — Airship docking time is reduced from 90 to 60 seconds - **changed** — All hide lineage armor sets now have helmets - **changed** — Increased gem spawn rates in caves with each gem node having a specific biome in which they generate more frequently - **changed** — Cliff town airship docks now have extra space around the dock to preclude taller cliff buildings from interfering - **changed** — Collars now require 2 tin ingots instead of an iron ingot and their quality attribute has been changed to common instead of moderate - **changed** — Barns can spawn some items ##### [0.18.0] - 2026-01-23 ###### Added - State of the window is saved between game launches. - Barns that can spawn at the edge of towns. - One new dungeon track and two new town tracks. - You can now engage NPCs in two-way conversation. - NPCs can now be hired for a short time. - Pairs of Airships now travel between designated sites. - Added ability to jump off walls. - All metal lineage armor sets have helmets. - Added `/goto_rand` command for admins to teleport to random position. - Town road variations. - Gamepad bindings can now be viewed in the 'Controls Settings' menu. - New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato. - Time estimate to erosion. - The ability to ask NPCs for directions to nearby establishments. - Type /wiki to open the Veloren wiki or /wiki [topic] to search for a specific topic. - Adding a space after chat mode commands changes chat modes. - New and more granular options for the `/kit` command. - Beds now regen health when mounted. - Setting dropdown for SFX channel capacity. - New Buccaneer entity spawn at the Pirate Hideout, including a new T2 obtainable buccaneer set. - Serverside gizmos for debugging things like pathfinding. - A potion which permanently changes the characters body type. - Internal settings for audio samplerate and buffer size. - Added fire gigas. - Consumables drop their container after getting consumed. - Added separate settings to toggle rain effects. - Pirates sometimes going to raid towns. - Croatian language support. - Made space for airship travel agent at docks. - Hired adventurers will now go to taverns in towns while the employer stays in the town. - New hide lineage armor set known as Serpentscale. - Added more varieties of house-building materials - New LoD models for all five AirshipDock plots. - Structures now support a `Choice()` block to allow for randomized spawns. - Added `DiscardTransparency` experimental shader. - Added Minimap options for Scale, Show Coordinates and Colored Player Marker. - Simple quest system - Quest: Escort a merchant - Quest: Slay a monster - Add separate wall jump button - Added elephants - More and improved fire particle effects - Added Cloth Armor Lineage helmets and new Cotton Armor Set. - New glider for Fire Gigas crafting drop. - Support for directional lanterns - Rebind controller buttons in-game. - Adds a cyclable hotbar for improved controller support. - Close button for dialogues. - A new tutorial system that introduces mechanics during gameplay without breaking immersion - Added more sprite effects - Arthropod footsteps - Added new bench and door sprites - Bow ###### Changed - Axe balance tweaks. - Mountability now depends on mass, with the exception of ships and humanoids. - Hammer skill icons. - Renamed 'Bag' control setting to 'Inventory' and changed default keybind to 'i'. - Improved interaction HUD consistency and prioritized important interactions over others. - Sword balance tweaks. - Vampire Castle chests are now the same as Haniwa chests. - Increased kelpies' swim speed. - Crippled balance tweaks. - Track assignment for dungeons. - Mineral ingot sprites recoloured. - Hammer balance tweaks. - Minor balance change to Terracotta Statue blast attack. - Poise bar is shown by default. - Purple Geode is dropped again, now from Basilisks. - Updated velorite and fragment item models to match mining sprites. - Tavern changes, cellars, better layout, more rtsim behaviour related to taverns. - Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths. - Reworked climbing controls. - You now need to hold the give up button to give up. - Dealing damage to an npc reduces sentiment, helping a downed npc increases sentiment. - Metal lineage armor model updates. - No longer show names of most sprite interactions. - Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards AFTER their weapon strikes the ground. - Wolves are deadlier. - New message _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.18.0]_