# veloren v0.9.0 - Product: veloren (https://whatsnew.fyi/product/veloren) - Vendor: veloren - Date: 2021-03-21 - Version: v0.9.0 - Original notes: https://gitlab.com/veloren/veloren/-/releases/v0.9.0 - Permalink: https://whatsnew.fyi/product/veloren/releases/v0.9.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Plugin system can now retrieve data from ECS - **added** — Chat commands for inviting, kicking, leaving, and promoting in groups - **added** — Aura system - **added** — Campfire resting heal - **added** — Initial support for game plugins, both server-side and client-side - **added** — Reflective LoD water - **added** — Map indicators for group members - **added** — Hot-reloading for i18n, sounds, loot lotteries, and more - **added** — Initial support for alternate style keyboards - **added** — Flying birds travel the world - **added** — 4x Bag loadout slots for upgrading inventory space - **added** — An additional Ring loadout slot - **added** — Inventory can now be expanded to fill the whole window - **added** — /dropall admin command to drop all inventory items on the ground - **added** — Skill trees - **added** — 6 different gems: Topaz, Amethyst, Sapphire, Emerald, Ruby, and Diamond - **added** — Poise system - **added** — Snow particles - **added** — Basic NPC interaction - **added** — Lights in dungeons - **added** — Trading system bound to the R key by default, currently only works with players - **changed** — Doubled range of ScaleMode slider when set to Custom - **changed** — Glider can now be deployed mid-air at the cost of some stamina based on fall speed - **changed** — Translations are now folders with multiple files instead of a huge single file - **changed** — Default inventory slots reduced to 18 with existing characters given 3x 6-slot bags as compensation - **changed** — Protection rating moved to the top left of the loadout view - **changed** — Camera smoothing is now off by default - **changed** — Footstep SFX is now dependent on distance moved, not time since last play - **changed** — Adjusted most NPCs hitboxes to better fit their models - **changed** — Changed crafting recipes involving shiny gems to use diamonds instead - **changed** — Cave scatter now includes all 6 gems - **changed** — Adjusted Stonework Defender loot table to remove mindflayer drops - **changed** — Made humanoid NPCs use gliders when equipped and falling - **changed** — Changed default controller key bindings - **changed** — Improved network efficiency by approximately factor 10 using tokio - **changed** — Added item tooltips to trade window - **changed** — Quest given to new players converted to being a short tutorial - **changed** — Items can be requested from the counterparty's inventory during trade - **changed** — Savanna grasses restricted to savanna, cacti to desert - **changed** — Fireworks recursively shoot more fireworks - **changed** — Improved static light rendering and illumination - **changed** — Improved tree spawning model to allow for overlapping forests - **changed** — Changed sunlight and static light propagation through blocks to allow for more material properties - **changed** — Overhauled the sceptre - **changed** — Made /time command relative to the current day - **changed** — Added spatial partitioning via grid for entity versus entity collisions to reduce total tick time - **changed** — Improved efficiency of entity versus terrain collisions to take less than half the time - **changed** — Loading screen now displays random animations - **changed** — Plugin system now based on Wasmer 1.0.0 - **removed** — SSAAx4 option - **removed** — The Stats button and associated screen - **removed** — Levels - **removed** — Shiny Gems, replaced with diamonds - **fixed** — Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances - **fixed** — Fixed a bug where buff/debuff UI elements would flicker when more than one of them was active at the same time - **fixed** — Made zooming work on wayland - **fixed** — Fixed AI behavior so only humanoids will attempt to roll - **fixed** — Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping - **fixed** — Fixed missing controller actions (dance and crafting) - **fixed** — Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn - **fixed** — Fixed waypoints being placed underwater - **fixed** — Objects and golems are not affected by bleed debuff anymore - **fixed** — Fixed RtSim entity memory loss - **fixed** — Mandated that merchants not wander away during a trade - **fixed** — Fixed villager reaction to characters wearing cultist gear to react violently ##### [0.9.0] - 2021-03-20 ###### Added - Plugin can now retrieve data from ECS - Added chat commands for inviting, kicking, leaving, and promoting in groups - Aura system - Campfire resting heal - Initial support for game plugins, both server-side and client-side - Reflective LoD water - Map indicators for group members - Hot-reloading for i18n, sounds, loot lotteries, and more - Initial support for alternate style keyboards - Flying birds travel the world - Plugin system now based on Wasmer 1.0.0 - Added 4x Bag loadout slots, used for upgrading inventory space - Added an additional Ring loadout slot - The inventory can now be expanded to fill the whole window - Added /dropall admin command (drops all inventory items on the ground) - Skill trees - Lactose tolerant golems - 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond) - Poise system - Snow particles - Basic NPC interaction - Lights in dungeons - Trading system (bound to the `R` key by default, currently only works with players) - Support for dual wielding (not accessible as animations still needed) - Support for modular weapons. - Saturation buff (healing from food) now queues - Coral reefs, kelp forests, and seagrass - Talk animation - New bosses in 5 lower dungeons - New enemies in 5 lower dungeons - Added on join event in plugins - Item stacking and splitting - Procedural trees (currently only oaks and pines are procedural) - Cliffs on steep slopes - Giant tree sites - Reset button for graphics settings - Gave weapons critical strike {chance, multiplier} stats - A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.) - Merchants will trade wares with players - Airships that can be mounted and flown, and also walked on (`/airship` admin command) ###### Changed - Doubled range of ScaleMode slider when set to Custom - Glider can now be deployed mid-air at the cost of some stamina based on fall speed - Translations are now folders with multiple files instead of a huge single file - Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation - Protection rating was moved to the top left of the loadout view - Changed camera smoothing to be off by default. - Footstep SFX is now dependant on distance moved, not time since last play - Adjusted most NPCs hitboxes to better fit their models. - Changed crafting recipes involving shiny gems to use diamonds instead. - Cave scatter now includes all 6 gems. - Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider). - Made humanoid NPCs use gliders (if equipped) when falling - Changed default controller key bindings - Improved network efficiency by ≈ factor 10 by using tokio. - Added item tooltips to trade window. - "Quest" given to new players converted to being a short tutorial - Items can be requested from the counterparty's inventory during trade. - Savanna grasses restricted to savanna, cacti to desert. - Fireworks recursively shoot more fireworks. - Improved static light rendering and illumination - Improved the tree spawning model to allow for overlapping forests - Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties - Overhauled the sceptre - Make the /time command relative to the current day - Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000) - Improved efficency of entity versus terrain collisions (they now take less than half the time) - The loading screen will now display random animations ###### Removed - SSAAx4 option - The Stats button and associated screen were removed - Levels - Shiny Gems (replaced with diamonds) ###### Fixed - Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very spec _[Truncated at 4000 characters — full notes: https://gitlab.com/veloren/veloren/-/releases/v0.9.0]_