# Victoria 3 Hotfix 1.10.3 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2025-10-01 - Original notes: https://store.steampowered.com/news/app/529340/view/510718530665055859 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2025-10-01-hotfix-1.10.3-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Resolved the issue of Silesia being annexed by Prussia during a Polish Uprising with a proper fix instead of the temporary fix from 1.10.1 - **changed** — Colonization now ignores population of source state when determining speed penalty - **added** — Added option when releasing a nation to keep states considered homelands for your primary cultures - **changed** — Military wages now also affect the prestige gain from Navy power projection - **changed** — When enforced as part of a peace agreement or capitulation during war, the Independence war goal now also automatically nationalizes overlord-held building levels - **changed** — The September Convention treaty name template now names the treaty dynamically after the month it was signed in instead of always being September - **added** — Companies can now privatize buildings under Command Economy - **changed** — The Defend against Invasion button now works even if the invasion has not started yet and will station or deploy the formation appropriately - **changed** — Generals will now join defensive invasion battles and not simply send their troops if stationed as a garrison in an HQ - **changed** — Partial Shopkeeper and Academic-owned companies now pay 25% of their dividends to the workforce in their owned buildings - **changed** — Partial Bureaucrat-owned companies now pay 25% of their dividends to the government - **changed** — Reworked how Ideological Incoherence is calculated to make single-party governments easier to form and governments with strong conflicting opinions harder to form - **changed** — Reworked the logic for cultural and religious secessions so states with low percentages of relevant pops are much less inclined to secede - **changed** — The South American National Identity Journal Entries now trigger a National Awakening for their respective cultures - **changed** — Adjusted demographics for the Baltic States, Lithuania, and Poland to reflect the historical makeup of their aristocracies - **changed** — Increased the Activism of the Polish National Movement in Russia whilst the Organic Statute of 1832 is active - **changed** — Adjusted demographics for Ireland to reflect the historical demography of its Aristocrats, Soldiers and Officers pops - **changed** — Russia annexing Outer Manchuria will no longer trigger the AI to start annexing Chinese states - **changed** — The AI will now be less inclined to conquer non-homeland or non-claimed states that it does not share a land border or strategic region with Hello Victorians, we have a rather large hotfix for you today. Featuring the GDFIX changes, a variety of fixes, balance changes, interface improvements and more. This is less of a hotfix and more of a hugefix… The temporary fix we introduced in 1.10.1 for Silesia being annexed by Prussia during a Polish Uprising has now been resolved properly instead of through the temporary fix too. Check out the full patchnotes below. Checksum is `81b8`. As always please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.10](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-10.1859597/) with fixed issues! The following changes have been made to the game compared to 1.10.2: ##### Improvements - \ Made colonization ignore population of source state when determining speed penalty (thank you Alxe for the suggestion) - \ Added option when releasing a nation to keep states considered homelands for your primary cultures (thank you Deutsches Kaiserreich for the suggestion) - \ Military wages now also affect the prestige gain from Navy power projection (thanks Tony for the suggestion) - \ When enforced as part of a peace agreement or capitulation during war, the Independence war goal now also automatically also nationalizes overlord-held building levels (thank you BamBam for the suggestion) - \ The 'September Convention' treaty name template now names the treaty dynamically after the month it was signed in instead of it always being September (thank you Martin Anward aka Wiz, for suggesting your own fix I suppose…) - It is now possible for companies to 'privatize' buildings under Command Economy - The Defend against Invasion button now works even if the invasion hasn't started yet. If the front for the invasion hasn't spawned, it will station the formation in the target HQ for the invasion, if the invasion has started and the front exists, it will deploy the formation directly to the front - Generals will now also join defensive invasion battles and not simply send their troops if stationed as a garrison in an HQ - Partial Shopkeeper/Academic-owned companies now pay 25% of their dividends to the workforce in their owned buildings - Partial Bureaucrat-owned companies now pay 25% of their dividends to the government - Reworked how Ideological Incoherence is calculated. You should now generally have an easier time forming single-party governments and governments which disagree on minor issues, and a harder time forming massive governments with strong and conflicting opinions - Reworked the logic for cultural and religious secessions - states with low percentages of the relevant pops will be much less inclined to secede, unless their Obstinance or Turmoil is particularly high - The South American National Identity Journal Entries now trigger a National Awakening for their respective cultures - Adjusted demographics for the Baltic States, Lithuania, and Poland to reflect the historical makeup of their aristocracies - Increased the Activism of the Polish National Movement in Russia whilst the Organic Statute of 1832 is active - Adjusted demographics for Ireland to reflect the historical demography of its Aristocrats, Soldiers and Officers pops ##### AI - \: Russia annexing Outer Manchuria will no longer trigger the AI to start annexing Chinese states - The AI will now be less inclined to conquer non-homeland or non-claimed states that it does not share a land border or strategic region with - Reduced the AI's base desire to unify Germany and Italy in the early game - The AI will be much more inclined to spend money on economic buildings when it has the Industrialise AI strategy, or during the Gründerzeit - Brought the aggression of the Unify Italy diplomatic strategy into line with the Unify Germany strategy - Added a new Montenegro AI strategy to ensure it keeps its trade centres subsidised _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/529340/view/510718530665055859]_