# Victoria 3 Hotfix 1.10.5 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2025-10-09 - Original notes: https://store.steampowered.com/news/app/529340/view/510719798925066467 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2025-10-09-hotfix-1.10.5-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug where the AI would construct barracks/naval bases in cases where they did not actually consider the construction affordable - **changed** — The AI is now much more willing to invest in construction sectors when they have insufficient construction capacity to drain their investment pool - **fixed** — Fixed a bug where the AI would never use movement suppression or bolstering due to wrongly assigned priority - **fixed** — Fixed a bug where AI spending on government construction could be blocked by wanting to disband units that could not be disbanded due to civil war - **changed** — AI Austria will now avoid enacting the United States of Greater Austria for as long as Franz Josef is Kaiser - **fixed** — Fixed an issue where the AI would repeatedly activate and deactivate authority-costing spending items such as Consumption Taxes and Charters - **changed** — Made the AI more willing to try and ditch old-fashioned laws such as Traditionalism when they get to a certain level of tech - **changed** — Incorporation speed is now slower for non-Homeland states, but increases with the Centralization line of society techs - **changed** — Farmers now pay Land Tax instead of Poll Tax, so long as they are employed in a building that uses arable land - **changed** — Reduced the requirement for the Age of Metternich Journal Entry's Policing and Home Affairs institutions to investment level 2 - **changed** — Revised the failure requirements for the Federal Solution Journal Entry for Austria to only fail if a revolution or secession is taking place in Austria's core regions - **changed** — Hungary is now forbidden from signing the union with Transylvania whilst at war or committed to a diplomatic play - **added** — Added a trigger to political movement civil war data for whether specific IGs can join the civil war when it rises up or not - **fixed** — Fixed a bug where a very accepted minority (>100 Acceptance) could override the primary culture's homeland bias - **fixed** — Fixed a bug where capitalists were not receiving any dividends from certain company ownership structures - **fixed** — Fixed an issue where Aristocrats/Capitalists would sometimes start with much lower Wealth than their income could afford due to their final wealth being calculated before final dividends were properly determined - **fixed** — Fixed a bug where timed modifiers applied to Journal Entries would never actually time out - **fixed** — Fixed an issue where the game could freeze when closing the Power Bloc principles window - **added** — Added a cooldown to the The Reckoning event for Serbia - **fixed** — Fixed an issue where Austria could be annexed by Italy during Italian Unification if it was in the process of forming the United States of Greater Austria Good day Victorians! This hotfix features some fixes to Austria content, to primary culture being not as liked as a minority culture and Hungary has been told to stop becoming best friend with Transylvania when they are at war, Please note, this is our last planned hotfix for this update. Any further reported bugs, balance issues or other components will aim to be fixed in a later update, unless something truly game destroying appears! (By writing this I hope I do not will it into being) Check out the full patchnotes below. Checksum is `3087`. As always please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.10](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-10.1859597/) with any fixed issues! The following changes have been made to the game compared to 1.10.4: ##### AI - Fixed a bug where the AI would construct barracks/naval bases in some cases where they did not actually consider the construction affordable - The AI is now much more willing to invest in construction sectors when they have insufficient construction capacity to drain their investment pool - Fixed a bug where the AI would never use movement suppression or bolstering due to wrongly assigned priority - Fixed a bug where AI spending on government construction could be blocked by wanting to disband units that could not be disbanded due to civil war - AI Austria will now avoid enacting the United States of Greater Austria for as long as Franz Josef is Kaiser - Fixed an issue where the AI would repeatedly activate and deactivate authority-costing spending items such as Consumption Taxes and Charters - Made the AI more willing to try and ditch old-fashioned laws such as Traditionalism when they get to a certain level of tech ##### Balance - Incorporation speed is now slower for non-Homeland states, but increases with the Centralization line of society techs - Farmers now pay Land Tax instead of Poll Tax, so long as they are employed in a building that uses arable land - Reduced the requirement for the Age of Metternich Journal Entry's Policing and Home Affairs institutions to investment level 2 ##### Content - Revised the failure requirements for the Federal Solution Journal Entry for Austria to only fail if a revolution or secession is taking place in Austria's core regions - Hungary is now forbidden from signing the union with Transylvania whilst at war or committed to a diplomatic play ##### Modding - Added a trigger to political movement civil war data for whether specific IGs can join the civil war when it rises up or not ##### Bugfixes - Fixed a bug where a very accepted minority (>100 Acceptance) could override the primary culture's homeland bias - Fixed a bug where capitalists were not receiving any dividends from certain company ownership structures - Fixed an issue where Aristocrats/Capitalists would sometimes start with much lower Wealth than their income could afford due to their final wealth being calculated before final dividends were properly determined - Fixed a bug where timed modifiers applied to Journal Entries would never actually time out - Fixed an issue where the game could freeze when closing the Power Bloc principles window. - Added a cooldown to the The Reckoning event for Serbia - Fixed an issue where Austria could be annexed by Italy during Italian Unification if it was in the process of forming the United States of Greater Austria - Fixed a crash to desktop that could occur when a secession failed and it was cleaning up a secession state that did not exist anymore - Fixed an issue that caused almost all Unrecognized Nations in Africa outside of the Great Lakes to start with Isolationism when they should have Mercantilism instead - Wounded Soldiers and War Widows will no longer be enslaved when they are ejected from the barracks (It would try and merge them with the l _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/529340/view/510719798925066467]_