# Victoria 3 Hotfix 1.13.3 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/529340/view/664986477286916722 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2026-04-30-hotfix-1.13.3-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Fleets with insufficient capacity to transport an army will now make multiple trips to get the entire army to its destination - **changed** — Cut the infamy cost of Threaten Naval Hostilities in half Victorians, We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities. As always, please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.13](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-13.1919129/) with any fixed issues. Moving on, you can check out the full patch notes below. 1.13.3’s checksum is `654a`. The following changes have been made to the game compared to 1.13.2: ##### **Improvements** - Ordering a fleet with insufficient capacity to transport an army will now have it make multiple trips to get the entire army to its destination. Moving any queued formations will result in them not being transported, while moving/giving a mission to the transporting fleet will cancel all further planned transportations. - There is a known issue: if an army is transported to a state that becomes invalid (e.g. when a state changes occupation) - the fleet will get stuck mid-ocean. Sending the fleet on any mission to any sea node fixes the issue, and the fleet can be stationed in any state afterwards to disembark the transported army. ##### **Balance** - Cut the infamy cost of Threaten Naval Hostilities in half **Previous Patchnotes** [1.13.0](https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-182-the-great-wave-update-1-13-now-live.1919221/) | [1.13.1](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-1-is-now-live-not-for-problem-reports.1919489/) | [1.13.2](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-2-is-now-live-not-for-problem-reports.1919767/)