# Victoria 3 Hotfix 1.13.4 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/529340/view/664987110632063847 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2026-05-07-hotfix-1.13.4-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed MAPI not updating after switching from traditionalism - **fixed** — Fixed troops moving southwards through Sinai - **fixed** — Fixed fleets getting stuck in the Bering Sea and Western Polynesian Sea - **fixed** — Fixed transporting fleets becoming stuck at sea if transport destination changed owner or controller - **fixed** — Fixed formations getting stuck during a transport mission - **fixed** — Fixed armies with a supply hub in Schleswig-Holstein not being able to build supply routes through the port - **fixed** — Fixed button to pause supply ship construction being disabled if there were no military ships in the queue - **fixed** — Unraised conscripts no longer count against transport capacity and cannot be raised when an army is overseas or in transit via ship - **fixed** — Fixed supply penalties from goods shortages not being applied - **fixed** — Fixed units being recruited to and disbanded from formations being transported by fleets - **fixed** — Fixed embarked armies not disembarking when target became invalid - **fixed** — Fixed world market access ignoring blockade penalties in some cases - **fixed** — Fixed issue that could prevent fleets from getting to resupply despite having enough supply ships - **changed** — Inherited units from other countries are no longer allowed to be merged into formations older than a few days and will form new armies instead - **changed** — Armies auto-split for transport are now proportionally split along unit groups to prevent organization loss from unbalanced formation chunks - **fixed** — Fixed AI failing to merge fleets and marine units at sea - **changed** — AI now properly calculates when fleets need to return home to repair or take on crew - **changed** — AI is now less keen on intercept and protect supply missions against enemies with inferior navies - **changed** — Increased base command limit for formations without commanders to 20 - **changed** — Merchant Marine input scaling and World Market Hub routing now correctly uses travel distance rather than number of sea nodes - **changed** — Reduced time to recover organization from 200 days to 100 days - **changed** — Changed minimum supply threshold for formation penalties from 50% to 25% - **changed** — Increased supply capacity for all land-based units significantly - **changed** — Signing Foreign Investment Rights treaty now requires interest tier level 2 or higher Good Day Victorians. In this Hotfix we aim to fix many of the most critical bugs reported by the community for Update 1.13 and _The Great Wave_. This time targeting such critical bugs as; MAPI not updating after switching from traditionalism, troops moving southwards through Sinai would only want to move through the navy, a variety of supply issues and fleets getting stuck in the Bering strait to name a few issues fixed. Later today, around 16:00 CEST, we have a Dev Diary from Martin going through our post release thoughts, what changes we are doing to ensure we don't allow a release like this to happen again and what we plan for a more comprehensive overhaul of the AI ability. As always, please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.13](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-13.1919129/) with any fixed issues. 1.13.4’s checksum is `7564`, and you can check out the full patchnotes below. The following changes have been made to the game compared to 1.13.4: ##### **Improvements** - When barrack levels are inherited from other countries, those units are no longer allowed to be merged into formations that have existed for more than a few days, and thus will no longer disrupt carefully managed unit compositions. Instead, they will form 1-2 new armies named after the country of their origin (so 'French Army' if you took barracks from France). - When armies are auto-split for transport they will now be proportionally split along unit groups to prevent sudden org loss from unbalanced formation chunks - Magnate noble titles will now only display if their country can reasonably be expected to have a titled nobility ##### **AI** - Fixed an issue where the AI was failing to merge fleets and marine units at sea, resulting in many tiny formations - The AI should now properly calculate when its fleets need to return home to repair or take on crew - The AI is now less keen on intercept and protect supply missions against enemies with inferior navies ##### **Balance** - Increased the base command limit for formations without commanders to 20, so to better handle multi-trip transport without organization crashing - Merchant Marine input scaling and World Market Hub routing now correctly uses travel distance rather than number of sea nodes to calculate additional MM input and best trade route. This should fix the issue with no trade going through Suez and also significantly alleviate the over-demand of Merchant Marine making trade unprofitable. - Reduced the time it takes to recover organization, 0% to 100% now takes 100 days (down from 200) - Changed the minimum Supply threshold under which a formation receives penalties to 25%, was 50% before. This means formations can fight at full effectiveness for longer before running into trouble. - Increased Supply Capacity for all land-based units significantly. This, together with the change above, should make them a bit less susceptible to fluctuations in Supply availability, e.g. while Supply Ships still need to be assigned to them. - Signing a "Foreign Investment Rights" treaty now requires an interest tier level of 2 or higher - Springtime of the Peoples revolutions will now require the capital to be in revolt, with at least 25% Revolution progress - The Springtime of the Peoples will now require a European major power to have their capital in revolt, with at least 25% Revolution progress - The Divided Monarchists Journal Entry will cause the Revolution clock to progress faster whilst it is active (Voice of the People) - The Divided Monarchists Journal Entry for France now requires a civil war to make at least 25% progress before failing (Voice of the People) - Revolution state selection is now more strongly targeted towards states with high clout from insurrectionary Interest Groups and high Turmoil ##### **Art** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/529340/view/664987110632063847]_