# Victoria 3 Hotfix 1.13.5 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2026-05-12 - Original notes: https://store.steampowered.com/news/app/529340/view/664987110632064981 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2026-05-12-hotfix-1.13.5-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Ship Crew Experience where ships gain experience while on missions, in battles, and sinking enemy ships, with experience decay when idle in port, increasing Veterancy Rank for bonuses to accuracy, critical hit chance, and readiness gain - **added** — The Jeune Ecole and Capital Fleet Navy Model Laws now provide a starting experience bonus to ships - **added** — Added station in state option to right-click menu for military formations, supporting overseas stationing - **added** — Added Ansei Great Earthquakes event for Japan - **added** — Added events for the Taikyo Proclamation and finishing Shinbutsu Bunri and Elevate Buddhism - **added** — Added a decision for Japan to found a modern secret police force based on the Shinsengumi - **added** — Added a decision for Japan to abolish the Edo status system upon concluding the Meiji Restoration or researching Human Rights - **added** — Added traditional Japanese female clothing (haori) with additional patterns and color variations - **added** — Added Sinosphere tradition to Ryukyuan culture - **changed** — The supply ship allocation percentage is now a hard cap on how much ship construction is allowed to be allocated to supply ships - **changed** — Certain treaties now allow joining diplomatic plays again regardless of interest tier: alliance and support independence as well as guarantee independence and defensive pact when trying to join on the defense - **changed** — Baseline accuracy bonus and critical hit chance for all ship types adjusted downward to compensate for ship veterancy bonuses - **changed** — Halved base literacy growth further, from 0.1% to 0.05% - **changed** — Abolishing the Edo Status System now requires Japan to abolish Subjecthood - **changed** — Public Schools now grant literacy growth per level of institution - **changed** — Philosophical Pragmatism, Central Planning and Analytical Philosophy technologies now grant literacy growth rate - **changed** — The Political Concessions amendment will now cost Authority proportional to its strength and will not be available during negotiations if the country has insufficient Authority - **changed** — Bakufu is now required to enact Shinsengumi - **changed** — Iron-reinforced Hull now consumes Iron instead of purely Hardwood - **fixed** — Fixed MAPI not changing with tech, state, or law changes - **fixed** — The AI is now less gung-ho on supply ships and will not drive their economies to ruin endlessly building them - **fixed** — Fixed a bug where the AI would select far too small fleets to transport their armies, resulting in the army being split into tiny stacks - **fixed** — Fixed an issue where the AI was unable to ever pass Jeune Ecole - **fixed** — Fixed a bug where the AI could get stuck on very low authority while unable to reduce authority spending Ahoy Victorians! Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing with tech, state or law changes, added ship crew experience and reduced base literacy even further. Read the full patchnotes below for more information on all the changes. As always, please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.13](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-13.1919129/) with any fixed issues. 1.13.5’s checksum is `547c`, and you can check out the full patchnotes below. The following changes have been made to the game compared to 1.13.4: ##### **Features** - Added Ship Crew Experience. Ships will now gain experience while out on a mission, while participating in battles and when sinking ships. Experience will decay over time if a fleet is sitting idle in port. By accruing enough experience ships will increase their Veterancy Rank, which provides a positive modifier to accuracy, critical hit chance and readiness gain, with higher ranks providing larger advantages. The baseline accuracy bonus and critical hit chance for all ship types has been adjusted downward to compensate. - The "Jeune Ecole" and "Capital Fleet" Navy Model Laws now also provide a starting experience bonus to ships ##### **Improvements** - The supply ship allocation percentage is now a hard cap on how much ship construction is allowed to be allocated to supply ships - Certain treaties now allow joining diplomatic plays again regardless of interest tier: alliance and support independence as well as guarantee independence and defensive pact when trying to join on the defense - Added 'station in state' to right-click menu for military formations, also supports overseas stationing ##### **AI** - The AI is now less gung-ho on supply ships and will not drive their economies to ruin endlessly building them - Made a substantial pass on AI ship construction logic to make them more proactive about replacing obsolete ships gradually, instead of all at once - Added better logic for AI navy composition, governed in the AI strategies database files - Fixed a bug where the AI would select far too small fleets to transport their armies, resulting in the army being split into a myriad tiny stacks - Fixed an issue where the AI was unable to ever pass Jeune Ecole - Made the AI less willing to select event options that would increase Movement Activism if it is threatened by a revolution - Made the AI more inclined to expel agitators with traits that increase Movement Activism - Fixed a bug where the AI could get stuck on very low authority while unable to reduce authority spending ##### **Balance** - Halved base literacy growth further, from 0.1% to 0.05% - Abolishing the Edo Status System now requires Japan to abolish Subjecthood - Public Schools now grant literacy growth per level of institution - Philosophical Pragmatism, Central Planning and Analytical Philosophy technologies now grant literacy growth rate - The Political Concessions amendment will now cost Authority proportional to its strength, and will not be available during negotiations if the country has insufficient Authority - Bakufu is now required to enact Shinsengumi - Made Iron-reinforced Hull consume some Iron instead of purely Hardwood - Reduced the movement attraction impact caused by several pulse events - "The Flight of the Battleship \", "Antiquated Words", "Confusion and Delay", "Political Imprisonment", and "Cause Without a Rebel" - Increased the Movement Activism effect of Political Concessions - Ending Sakoku via the button in "The Locked Country" will now increase the Activism of the Sonnō Jōi movement equivalently to if the law was enacted normally - Changed Itō H _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/529340/view/664987110632064981]_