# Victoria 3 Hotfix 1.13.8 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2026-05-28 - Original notes: https://store.steampowered.com/news/app/529340/view/668366713382765220 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2026-05-28-hotfix-1.13.8-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Fleets are no longer always shown as too weak to fight during naval invasions - **fixed** — Pink placeholder face being shown as a mapmode icon in a building details screen - **fixed** — Naval battles not spawning during naval invasions unless there was an explicit interception mission - **fixed** — Fleet dropping an army in the sea and returning to port during naval invasion - **fixed** — Naval invasion getting cancelled if an enemy fleet was blocking the sea node - **fixed** — AI being blocked from conducting naval invasions Happy Thursday Victorians! The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases. Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements. Please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/), it is very helpful in identifying issues especially with a save! We will also update the [Known Issues post for 1.13](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-13.1919129/) with any fixed issues, if relevant. 1.13.8’s checksum is `ce22`, and you can check out the full patch notes below. The following changes have been made to the game compared to 1.13.7: ##### **Interface** - Made it so fleets are not always shown as "too weak to fight” during naval invasions - Fixed the pink placeholder face being shown as a mapmode icon in a building details screen ##### **Bugfixes** - Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission - Fixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion - Fixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node - Fixed a bug where the AI could be blocked from conducting naval invasions related to the issues above **Previous Patchnotes** [1.13.0](https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-182-the-great-wave-update-1-13-now-live.1919221/) | [1.13.1](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-1-is-now-live-not-for-problem-reports.1919489/) | [1.13.2](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-2-is-now-live-not-for-problem-reports.1919767/) | [1.13.3](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-3-is-now-live-not-for-problem-reports.1919781/) | [1.13.4](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-4-is-now-live-not-for-problem-reports.1920992/) | [1.13.5](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-5-is-now-live-not-for-problem-reports.1922242/) | [1.13.6](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-6-is-now-live-not-for-problem-reports.1923815/) | [1.13.7](https://forum.paradoxplaza.com/forum/threads/hotfix-1-13-7-is-now-live-not-for-problem-reports.1925153/)