# Victoria 3 Hotfix 1.13.9 is now LIVE! - Not for Problem Reports! - Product: Victoria 3 (https://whatsnew.fyi/product/victoria-3) - Vendor: Paradox Development Studio - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/529340/view/688635449342689710 - Permalink: https://whatsnew.fyi/product/victoria-3/releases/2026-06-25-hotfix-1.13.9-is-now-live-not-for-problem-reports What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add search bars in various places, including the Tech tree, to look for specific unlocks - **added** — Add fleet action to return a fleet to nearest friendly port for repairs, resuming mission when repairs finish - **added** — Allow Diplomatic Plays to be started over strait related war goals, rather than just adding those to existing Diplomatic Plays - **changed** — All movement types now have substantially reduced Activism following their defeat in a Civil War - **changed** — Rework Command Limit so that regulars or raised conscripts, whichever is higher, is compared against command limit rather than being added together - **changed** — Most instances of flat negative Authority and Bureaucracy modifiers, such as Political Concessions, are now treated as Authority or Bureaucracy costs - **changed** — Fronts now track which side has made gains in the last few months and display this in the Front panel - **changed** — Involvement level in a country's capital region now impacts leverage generation, ranging from -50% at no interest to +50% at Hegemonic - **changed** — Add unique localisation to the Shogunate Regency with Shōgun Kōken-Shoku as a title for the Regent - **changed** — Trade Centers now gain Trade Advantage from Prestige Good input, up to 25% at 100% prestige input - **changed** — Reduce output of Fruit Plantations by a fair bit, especially using slaves - **changed** — Rework Law Enactment Time modifiers into Law Enactment Speed modifiers with a minimum of 10% speed to prevent instant law enactment - **changed** — Change the impact of Prominence and Movement Pressure to be additive rather than multiplicative on ideology selection weight - **changed** — Rework ship critical hits to ignore 100% of enemy target's armor and reduce critical damage increases across the board in compensation - **fixed** — Fix bug where the AI would calculate predicted construction sectors with the full cost of input goods, leading to spontaneous budgetary cuts - **fixed** — Fix issue where the AI would queue more barracks than intended due to not correctly counting barracks already in the queue - **fixed** — Fix bug causing the AI to generate duplicate ship templates - **fixed** — Fix bug where the AI could disband its entire army because it was trying to get rid of unwanted marines that didn't exist - **fixed** — Fix bug where AIs with Economic Imperialism would not try to open up non-Japanese isolated markets due to incorrect script checks Happy Thursday Victorians! This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves (though we will keep an eye on the balance for this), Updated supply information on the army panel to better showcase when there is a supply or goods shortage and stopped the AI from overflowing transport capacity during naval invasions. There are many more fixes below, so please make sure to check out the full patchnotes! This _was _our last planned hotfix for 1.13, but there were some localizations that were unable to make it into the patch in time - due to the large amount of text changed. So, for some areas there is currently only English available. We plan to add in the complete localization into a new hotfix, 1.13.10, after our summer break, when it returns to us from our translators. As always, we will keep an eye out for other critical issues which we need to address before 1.14 comes out. As mentioned in [Dev Diary 184](https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-184-the-great-wave-hotfix-ai-update-information.1929512/), the AI Update (1.14), will have more information about it in Dev Diaries before it releases and is targeted for late August/early September with a possibility for an Open Beta for the AI Update if we can make our schedules work with it. As always, please report any bugs on [our bug reporting forums](https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/)! We have also updated the [Known Issues post for 1.13](https://forum.paradoxplaza.com/forum/threads/known-issues-update-1-13.1919129/) with any fixed issues. 1.13.9’s checksum is `b2e3` and you can check out the full patch notes below. The following changes have been made to the game compared to 1.13.8: ##### **Features** - Added search bars in various places, including the Tech tree. It can be used to look for a specific unlock, for example if you want to find all technologies that provide a bonus to MAPI. - Added fleet action to return a fleet to nearest friendly port for repairs, they will resume mission when they finish repairs - Made it so Diplomatic Plays can be started over strait related war goals, rather than just having the option to add those to an existing Diplomatic Play ##### **Improvements** - All movement types will now have substantially reduced Activism following their defeat in a Civil War. Movement defeat status is stored per identity, and persists through movements being disbanded and refounded. - Reworked Command Limit so that regulars or raised conscripts, whichever is higher, is compared against command limit rather than being added together. This removes the need to mass-promote commanders when you raise conscripts. - Most instances of flat negative Authority and Bureaucracy modifiers, such as Political Concessions, are now treated as Authority or Bureaucracy costs - Fronts now track which (if any) side has made gains in the last few months, and displays this in the Front panel - Involvement level in a country's capital region now impacts leverage generation as follows: -50% at no interest, -25% at Observant, +25% at Pervasive and +50% at Hegemonic - Added unique localisation to the Shogunate Regency, with "Shōgun Kōken-Shoku" as a title for the Regent - Trade Centers now gain Trade Advantage from Prestige Good input (ie, Prestige Merchant Marine), up to 25% at 100% prestige input ##### **AI** - Fixed a bug where the AI would calculate the predicted construction sectors in their construction queue with the full cost of their input goods, leading to spontaneous and overzealous budgetary cuts in other spending areas - Fixed an issue where the AI would queue more barracks than it actually wanted due to not correctly counting barracks already in the queue - Countries will no longer break treaties that were signed before game s _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/529340/view/688635449342689710]_