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Victoria 3 — Victoria 3 – Dev Diary #171 – Iberian Twilight & Update 1.12 Now LIVE!

Victoria 3 – Dev Diary #171 – Iberian Twilight & Update 1.12 Now LIVE!

Happy Thursday Victorians!

Iberian Twilight and Update 1.12 are now live! Welcome to Iberia Victorians, we hope you have a good time in the twilight era of the Spanish and Portuguese empires.

Will you return them to glory? Through liberal reform or counter-revolution? How will you handle your former colonies, recognise them as players upon the world stage or as vassals that should be claimed once more?

You can pick up _Iberian Twilight _now on (https://store.steampowered.com/app/3562890/Victoria_3_Iberian_Twilight__Immersion_Pack/) or on the Paradox Store, or as part of Expansion Pass 2 (saving 20% overall compared to buying individually).

Check out the Release Trailer below:

And, we have an overview of Update 1.12 too:

If videos aren’t your speed, we have our normal selection of infographics summarizing the features of_ Iberian Twilight_ and the update:

We also have a custom sale going on for selected Victoria 3 content at the moment with discounts of up to 70% off, check it out on (https://store.steampowered.com/app/529340/Victoria_3/) or on the PDX Store!

Then, this evening around 18:00 CET the Expansion Pass 2 Last Chance Bundle will go live, replacing Expansion Pass 2 - as explained previously (https://forum.paradoxplaza.com/forum/threads/victoria-3-expansion-pass-2-last-chance-bundle.1868862/).

And Finally before you try to load up mods, we want to remind you one last time; mods most likely will not work due to map changes and Database Entry Modes talked about in this previous diary.

Also, for those encountering the infamous 24h2 crash, we may have a possible fix which is included in this update.

Patchnotes 1.12.0
Features of Iberian Twilight
  • Iberian Twilight comes with new narrative content for Spain and Portugal, as well as nations such as Cuba, the Philippines, Morocco, and Haiti/the Dominican Republic.

  • Added the Two Spains Journal Entry for Spain, dealing with the political struggle between the forces of reaction and reform.

  • Added the Economic Regeneration Journal Entry for Spain with associated events

  • Added a Journal Entry about Anarchism in Spain

  • Added 4 new Events for Carlist Spain covering the Carlist War and its aftermath

  • Added content revolving around the unification of Iberia

  • Added a Journal Entry for France and Spain dealing with the assimilation or integration of regional cultures

  • Added events about the literary rebirth of Spanish regional languages

  • Added a Journal Entry for selecting one's king as Spain, following the Glorious Revolution

  • Added Journal Entries and Decisions to Spain related to her colonial ambitions in Africa

  • Added Journal Entries to Portugal, covering the historical period of Devorismo, the Second Liberalism, and the Regeneration

  • Added Journal Entries to Portugal covering her colonial ambitions in Africa, including the Pink Map

  • Added several new single-fire events covering events in Portuguese history

  • Added a new decision to orchestrate a coup to change the ruling dynasty of France, Spain, or Portugal

  • Added a new Cultural Power Bloc Identity to the game

  • Added five new monument buildings with related Journal Entries and events. In particular these are: The Sagrada Familia (buildable in three stages), the Manila Cathedral (in ruined and restored stages), the Gran Teatro de la Habana, the Pena Palace (pre and post restoration) and the Atocha Railway Station.

  • Added several Journal Entries exploring the history of Cuba, namely the pro-Spain reformist movement, the role of sugar and trade, and the road towards independence

  • Added three new Journal Entries for the Philippines with relevant events

  • Added a new United and Indivisible Journal Entry for Haiti about the leadup to, and aftermath of, the Dominican War of independence

  • Added a new starting Journal Entry for all former Spanish Colonies in the Americas about negotiating for recognition from Spain

  • Added two new mutually exclusive Journal Entries to Spain: Reconquista, about the reconquest of the New World and Hispanoamerica: about the recognition of her former colonies' independence

  • Added a starting nation-building Journal Entry to Morocco

  • Added generic events about Anarchist terrorism and the Propaganda of the Deed

  • Added over 100 new historical characters for Spain, Portugal, and their dependencies (Thanks to Tripledot for some of the Cuban ones)

  • Added 7 new historical companies to the game, all with custom icons

  • Added an Overlord Diplomatic Action for changing the Primary Cultures of Colonial Administrations

  • Added a new UI skin, headers and frames

  • Added Papermap Skins for Iberian Twilight. There are two variants of this papermap and can be selected from the Theme Selector - 'Glory of Spain' and 'Glory of Portugal'.

  • Added five new event images including audio, depicting various relevant situations

  • Added new 3D model for Mango Table Asset

  • Added new 3D model for Portuguese Sardines Table Asset

  • Added new 3D model for the Iberian Table

  • Added new 3D model for Cuban Cigar Table Asset

  • Added new 3D model for Carlist beret and Rosary Table Asset

  • Added new 3D model for 1875 Spanish 5 Céntimos DLC Coin

Features
  • Countries can now Negotiate with Interest Groups in order to better the chance of law enactment

  • Added Law Amendments, objects attached to a country's laws which may modify the effects of the law

  • Added new Production Methods for all plantations, a manufacturing category for tobacco, and a refining category for sugar

  • Added ten new achievements, five in Update 1.12 and five in Iberian Twilight

  • Countries with elections now have an 'Electoral Confidence' value that goes from 0 to 100%, representing the electorate's belief that any elections held will be free and fair. Meddling with elections will decrease Electoral Confidence, while allowing them to proceed without intervention will increase it. If Electoral Confidence is low, Legitimacy and Political Strength from Votes will be reduced to a degree depending on your laws and amendments. Generally, the more comprehensive your voting rights, the more severe the effects of low Electoral Confidence.

  • Added the Tradition of Free Elections amendment, which blocks electoral manipulation, makes the enactment of autocratic laws more difficult, and increases base legitimacy

  • Added 3 free historical companies

  • Added the Kaiserforum, including a related Journal Entry and events (National Awakening)

  • Added a new Ruler Selector to the country selection screen. The Ruler Selector only shows when the Ruler Selector Game Rule is Enabled and is disabled for Multiplayer.

  • Added a new Addendum article type letting you write a custom message as an article. It has no mechanical effects.

  • Added a Slave Revolt movement, representing attempts by slaves to self-emancipate

Improvements
  • Added a selection of new flags, names, and map colours for Iberia

  • Greatly reworked starting wine production areas, and shifted more production towards France, Italy, and Iberia

  • Added Esperanto hub names to Iberia

  • Added German state name variants for Spanish and Portuguese states

  • Reworked coups to be centered around dissatisfied military commanders, and broadened the laws they may establish

  • Devastation is now per-state instead of a state region so your pesky neighbor who is constantly at war and whom you are sharing a region with, won't be affecting you anymore

  • Added support for displaying full character names in the order determined by their culture. I.e. Tokugawa Ienari instead of Ienari Tokugawa. This is set per culture and defaults to first name + last name.

  • Chinese, Japanese, Korean, Mongolian, Manchu, Hungarian, Khmer, and Champa cultures now make use of Eastern naming order

  • Interest Groups will now change only ever join or leave parties when an election campaign starts. However, the restrictions on Interest Groups leaving or joining parties in government is lifted so parties can be freely recomposed in any way when the election campaign starts (and only then). The only exception to this is under Single Party State, where IGs are allowed to join the only legal party at any time.

  • Certain very backwards laws, such as Serfdom, Isolationism, Peasant Levies, and Traditionalism, will now consolidate all liberal pops into the Modernisation Movement. More liberal and communist movements will not be available until these laws are removed.

  • The "Bourbon for Everyone" achievement now requires a Bourbon monarch, and may now be achieved after forming Iberia

  • Reworked the political and cultural setup for the Philippines, and split Filipino culture into five

  • All buildings with allowed collectivization now have a greater chance to 'self-invest', ie for new autonomously invested levels to be owned by the Workforce, and a lower chance to be privatized

  • Under Guild System and Traditionalism, buildings now have a greater chance to 'self-invest', ie for new autonomously invested levels to be owned by the Workforce, and a lower chance to be privatized

  • Made the Geheime Staatskonferenz modifier for Austria into a starting Amendment which increases Legitimacy, decreases law enactment success chance, and blocks government reform for as long as it is active

  • Reworked the political setup of West Africa, and added a bunch of dynamic names to the region

  • Under Serfdom and Manorialism, a certain % of arable land in incorporated states is now reserved for subsistence buildings and cannot be developed until the law is changed

  • Under Serfdom and Manorialism, a certain % of employment in subsistence buildings is considered 'protected', and cannot be hired by other buildings until the law is changed

  • Colonial Administrations now have Subjecthood by default, along with an amendment to Subjecthood that reflects the racialisation of colonial governments

  • Improved the range of laws supported by the Modernisation Movement

  • Made the Gründerzeit Journal Entry display the current GDP in green if it is meeting the quarterly target, and red if not

  • The Fragile Unity Journal Entry will now decrease if China has a successful coup

  • Added new interactions for Government Petitions, to request an extension on the timer and to immediately dismiss the petition

  • Added a starting anti-Hungarian lobby to Croatia

  • Improved several pieces of narrative content pertaining to slave revolts, hooking in the new Slave Revolt Movement

  • Increased the visibility of the option to pursue the Title of Eastern Rome in the Megali Idea Journal Entry for Greece, and added state highlighting for Megali Greek and Byzantine states

  • Increased the visibility of the Bavarocracy progress bar conditions

  • Changed the Age of Caudillos Journal Entry to use a scripted progress bar

  • Reversed the names of Taiping Heavenly Kingdom characters

  • Added a line to the Spectre Haunting the World progress tooltip, showing the negative effects of not having Policing or Home Affairs

  • Added Wine potential to Diyarbakir

  • Oman has been elevated to kingdom status

AI
  • Remade how the AI allocates resources for conscripts. The AI should be a lot more willing to deploy conscripts if it has no regulars at all.

  • AI will now default to infantry conscripts if it can't access resources needed for the wanted type in the state they are being recruited

  • The AI is now a lot more reluctant to accept renegotiated treaties that are strictly worse for them than what was already agreed on

  • Maximum AI combined acceptance for "Goods Transfer" treaty article has been reduced from 50 to 25

  • Maximum AI individual acceptance for "Goods Transfer" treaty article has been reduced from 50 to 10

  • Made the AI more inclined to abolish certain very detrimental laws

  • Lobby Opportunity Bonus acceptance for treaty articles is no longer reduced or removed when adding additional articles that the AI has a positive acceptance towards

  • The AI will now be far more averse to trading massive volumes of individual goods via the "Goods Transfer" treaty article

  • Made conservative AI less accepting of national-liberal movements

  • France is now a lot more aggressive against a Haiti that unilaterally cancels debt payments, to a degree depending on the amount of debt canceled

Balance
  • Reduced base Company construction and throughput bonuses. With the introduction of Executives in particular they tend to rack up enough bonuses already.

  • Changed several cultural acceptance triggers to average pop acceptance triggers, to address some issues with content requiring overly high cultural acceptance for a culture

  • Political Movements will now also consider the conscription capacity of the uprising states if it's worth uprising

  • The amount of free construction countries get now scales against their GDP, with a minimum of 2 free construction at 0 GDP and a maximum of 10 at 2 million GDP. This was done due to an excess of free construction in small countries resulting in areas such as India developing far too rapidly, combined with the increased viability for small countries to support Construction Sectors with the lowered employment to 1k. Construction Sectors now only cost 25 construction, to enable even countries with a minimal amount of free construction to build them in a reasonable amount of time.

  • Added a Game Rule for whether base construction capacity should be scaled to GDP or not. By default, it is scaled for AI countries but always 10 for player countries, so that free construction can be reigned in without making tiny countries too tedious to play.

  • The prestige from being leader goods producer now scales against the global GDP, starting low and increasing over time so that it can be relevant at all stages of the game without completely overpowering other factors in the early game

  • Removed the multiplier on reinvestment from GDP, as what it was meant to simulate (foreign investment) is now an actual mechanic, and it resulted in far too rapid economic growth and contributed to the issue of too early disappearance of peasants. This change will slow down overall global GDP growth, making it more in line with historical GDP curves.

  • Radicals no longer impact assimilation & conversion rates directly, as it also impacts fervor & obstinance which in turn impact assimilation & conversion rates

  • Marginalized IGs with at least 2.5% support among political participants are now allowed to join parties. Interest Groups that are part of a party are no longer considered to be marginalized, even if they have low clout. This fixes an issue where IGs that were not already in a party would never receive votes and thus never become unmarginalized.

  • Devastation now decays at an increased rate the higher it is, so that while it can still linger for a long time, it does not do so at full effect

  • Toned down the infamy gain and effects from the "\ Horrors" event options

  • Removed the Catalan, Galician, and Basque cultures from the Iberia formable country by default

  • Changed default starting gold reserves from 0.5 [50% capacity] to 0.25 [25% capacity]

  • There is no longer a penalty to Import Trade Advantage for lacking interests, making small markets more vulnerable to having their local industry outcompeted by cheap imports

  • When calculating the penalty on Export Trade Advantage for lacking interests, junior countries in a larger market can now use the Market Controller's interests in addition to their own

  • The "Take State" subject interaction now generates far less Infamy

  • Changed Isabel II's Interest Group to Petit-Bourgeoisie

  • Losing wars to recognised powers, and going a long time without abolishing certain very backwards laws, will increase attraction to the Modernisation Movement

  • Reduced the quarterly requirement for the Gründerzeit JE from 2.5% to 2%

  • Increased popularity gain and loss from battlefield victories and defeats

  • Reduced the direct increase of Serfdom and Manorialism to Landowners Political Strength, to balance against the impact of added restrictions on economic development

  • Greatly reduced the penalties of the "Tihamah" state trait in Hedjaz

  • Made Communists less tolerant of poor Labour Rights laws

  • Aristocrats pop attraction to the Intelligentsia is now gated behind the Academia technology

  • Arrange Accident can now be used to target heirs

  • Haiti now suffers a penalty to Diplomatic Reputation when cancelling debt payments, which reduces their ability to sign treaties and get support in diplomatic plays

  • Rosa Luxemburg will no longer support Polish nationalist movements

Art
  • Iberia and the Philippines now use the Latin American building set

  • Added several new flags for Portugal

  • Added red cassocks for Catholic Cardinals

  • Added purple cassocks for Catholic Devout and Clergymen pops in December

  • Added country-specific Presidential sashes to Latin American and Iberian countries

  • Asian Animist Clergymen will now wear monk robes

  • Updated French uniforms in the early game to include shakos

  • Added military uniforms for Spanish and Portuguese Soldiers and Officers pops, as well as commanders and monarchs

  • Improved the flag of the Federation of the Andes

  • Added a new cosmetic tag for a State Atheist Holy Roman Empire

  • Limited the use of the crown pop headgear to aristocrats of wealth 40 or above

Audio
  • New audio for Earthquakes harvest condition
**Cont
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