What’s New

Victoria 3 — Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

Changed
  • Fleets are no longer always shown as too weak to fight during naval invasions
Fixed
  • Pink placeholder face being shown as a mapmode icon in a building details screen
  • Naval battles not spawning during naval invasions unless there was an explicit interception mission
  • Fleet dropping an army in the sea and returning to port during naval invasion
  • Naval invasion getting cancelled if an enemy fleet was blocking the sea node
  • AI being blocked from conducting naval invasions

Happy Thursday Victorians!

The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.

Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other improvements.

Please report any bugs on our bug reporting forums, it is very helpful in identifying issues especially with a save! We will also update the Known Issues post for 1.13 with any fixed issues, if relevant.

1.13.8’s checksum is ce22, and you can check out the full patch notes below.

The following changes have been made to the game compared to 1.13.7:

Interface
  • Made it so fleets are not always shown as "too weak to fight” during naval invasions

  • Fixed the pink placeholder face being shown as a mapmode icon in a building details screen

Bugfixes
  • Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission

  • Fixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion

  • Fixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node

  • Fixed a bug where the AI could be blocked from conducting naval invasions related to the issues above

Previous Patchnotes

1.13.0 | 1.13.1 | 1.13.2 | 1.13.3 | 1.13.4 | 1.13.5 | 1.13.6 | 1.13.7

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