# Wallpaper Engine Patch released - Creator's Update: Asset Sharing & UI Improvements (Build 1.2.6) - Product: Wallpaper Engine (https://whatsnew.fyi/product/wallpaper-engine) - Vendor: Wallpaper Engine - Date: 2020-05-15 - Original notes: https://store.steampowered.com/news/app/431960/view/4658356326293932896 - Permalink: https://whatsnew.fyi/product/wallpaper-engine/releases/2020-05-15-patch-released-creator-s-update-asset-sharing-ui What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Asset sharing functionality in the Wallpaper Engine Editor to share custom effects and resources - **added** — Asset browser in the Editor to browse, subscribe and use community assets - **added** — Asset packs feature allowing creators to include variants of specific elements - **added** — Asset Creator Mode accessible via View menu to enable publishing assets - **added** — Shader Editor with ability to create new effects from scratch or modify existing effects using HLSL - **added** — Optional auto-crop feature for layers with large transparent areas to improve wallpaper performance - **added** — WebM framework option in settings to use .webm videos with hardware acceleration when set to Prefer Native - **changed** — Redesigned prominent buttons in playlist area, filter section and wallpaper detail section for unified look - **changed** — Wallpaper gallery hover effect now zooms into preview image and fades out text for clearer view - **changed** — Improved video image quality for Prefer DirectShow with LAV setting on many systems Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. ##### Asset Sharing This update introduces **Asset Sharing** in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. ##### Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the _Browse_ buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: ##### Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: ##### Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the _"Enable Asset Creation"_ option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. - [Click here to learn more about asset creation](https://wallpaper-engine.fandom.com/wiki/Asset_Creation) ##### Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. - [Click here to check out a beginner shader tutorial for Wallpaper Engine](https://wallpaper-engine.fandom.com/wiki/Shader_tutorial_desaturation) - [Click here to see the reference on shaders and custom effects in Wallpaper Engine](https://wallpaper-engine.fandom.com/wiki/Category:Shaders) ##### User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview ima _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/431960/view/4658356326293932896]_