# Wallpaper Engine Wallpaper Engine 2.5 - Playlist Transitions & Editor Update / Retiring Windows 7 - Product: Wallpaper Engine (https://whatsnew.fyi/product/wallpaper-engine) - Vendor: Wallpaper Engine - Date: 2024-05-30 - Original notes: https://store.steampowered.com/news/app/431960/view/4182233099913077312 - Permalink: https://whatsnew.fyi/product/wallpaper-engine/releases/2024-05-30-wallpaper-engine-2.5-playlist-transitions-editor What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Support for Windows 7 and Windows 8 - **added** — New playlist transition system with 27 shader-based transition animations - **added** — New light shafts effect and preset - **changed** — Improved display clone functionality with Windows 11 compatibility and ability to flip each clone horizontally - **added** — Puppet warp deformation/blend shape smudge brush - **added** — Animatable puppet bone depth ordering - **added** — Puppet reference overlay for reference pose editor - **added** — Ability to add additional content to an existing puppet warp character sheet - **added** — FOV slider to 2D scenes which also contain 3D assets - **changed** — Improved puppet warp reference pose blend system for smoother limb transitions - **added** — Bone multi select to animation editor - **added** — Property group view to curve editor - **added** — Puppet warp depth order to reference pose editor - **added** — Editable bone names in animation editor - **added** — Bone selection list to animation editor - **added** — Preview toggle to blend shape editor - **added** — New puppet shading overlay to edit blend shapes/deformation more easily - **changed** — Improved animation editor scaling - **changed** — Changed playSingleAnimation script function to apply in/out blending of animation and made it configurable - **added** — Clean local storage button to editor Wallpaper Engine 2.5 adds new features for end-users and content creators alike. The update also includes a lot of bug fixes and overall maintenance work. In anticipation of upcoming changes to the desktop experience on Windows 11, we have upgraded many parts of the app for better compatibility. ##### Retiring Support for Windows 7 and Windows 8 Since Steam has officially dropped support for Windows 7 and Windows 8 in January 2024, we are now following suit for the same reason: third-party libraries that we require are not being updated for these older versions of Windows anymore. Maintaining ongoing support would prevent us from providing complete updates for Windows 10 and 11. If you are one of the 0.5% Steam users running Windows 7 or Windows 8, we have prepared a way for you to roll back to Wallpaper Engine 2.4. This allows you to continue to use the previous version of the app. To learn more, see this article on our FAQ website: ## - **[Windows 7 / 8 Users: Reverting to Wallpaper Engine 2.4](https://help.wallpaperengine.io/general/deprecated.html)** ##### New Features ##### New Playlist Transitions As part of our clean-up process, we have completely overhauled the way transitions work for playlists and implemented almost 30 different transition animations that you can use to customize your playlist even further. Here is a selection of some of our favorites. While these are a little bit eccentric, the app also features much simpler fade animations. Be sure to check all transitions out by clicking on the **Configure** button in the playlist area of the **Installed tab**. You can also set the playlist animation to **Random** to create a selection of your favorite transitions. [table equalcells=1 noborder=1] **"Bullets"** **"Black Hole"** [table equalcells=1 noborder=1] **"CRT Screen"** **"Ice"** ##### Improved Display Clone Functionality We have also overhauled the display clone functionality to future-proof it for upcoming versions of Windows 11. The clone functionality now also allows you to horizontally mirror a cloned display which enables you to easily achieve a symmetrical look and feel on a dual screen setup, for example. To mirror a cloned display, navigate to the **Displays** tab in the app, then select the **Clone single wallpaper** option from the list. Then right-click on a display and select **Flip clone display**: ##### New Editor Features ##### New Light Shafts Asset / Effect One of the most frequently-used assets are the so-called **Light shafts**. We weren't particularly happy with the quality and the customizability of this asset which is why we have created an entirely new version of it that allows you to fine-tune and arrange it much more precisely than the old version: To learn more about the new asset / effect, take a look at our designer documentation: - [Light Shafts - Wallpaper Engine Designer Docs](https://docs.wallpaperengine.io/scene/effects/effect/lightshafts.html) ##### Puppet Warp Improvements For puppet warp animations, we have improved various details which you can find in the changelog below. One critical aspect to note is that we have overhauled the underlying system in which puppet warp models are stored. If you now open an old project in the latest version of the app, you are asked to start a conversion process. While the conversion should work well in most cases, we still highly recommend to create a backup of your project before attempting this to ensure that you will not corrupt your project files. The editor will show an appropriate warning to give you a heads-up. ##### Character Sheet Improvements One improvement we want to highlight is the ability to better connect individual limbs in character sheets as shown in the following video snippet: You can now define weights across individual limbs which will allow Wallpaper Engine to better merge them during animation scenarios as shown in the example above. We have summed up t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/431960/view/4182233099913077312]_