# War Robots WAR ROBOTS 12.1 UPDATE NOTES - Product: War Robots (https://whatsnew.fyi/product/war-robots) - Vendor: MY.GAMES - Date: 2026-05-25 - Original notes: https://store.steampowered.com/news/app/767560/view/659358879913608377 - Permalink: https://whatsnew.fyi/product/war-robots/releases/2026-05-25-war-robots-12.1-update-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New robot Shoggoth with Line of Sight ability that elevates weapon platform and fires a tracking shot - **added** — New light, medium, and heavy weapons Voonith, Urhag, and Shantak that deal increased damage at greater distances - **added** — New drone Fhtagn with abilities that boost damage against tracked enemies and increase Aegis capacity and regeneration - **added** — New mothership R'lyeh - **added** — New pilot Baek Taejun for Shoggoth with Quantum Radar activation and increased firing rate for Shantak, Urhag, and Voonith - **added** — New pilot Kai Ruo for Vector - **added** — New special edition variants Void Shoggoth, Urhag, and Shantak - **added** — New ultimate edition variants for Rhino, Toxin, and Venom - **added** — New event Shadow Over Shore starting May 26 with daily rewards and collectible Hermit title - **changed** — Acid Rhino ultimate build redesigned with indestructible shield, improved maneuverability, shield retention after charging, and incoming damage converted to DoT - **changed** — Unstable Conduit updated ##### EVENT: SHADOW OVER SHORE The event starts on May 26. We have daily rewards prepared in the Event Hub and in the News section. The atmosphere thickens as greenish fog swallows the view beyond your ray shields. There’s something very fishy about EvoLife this time, and soon you will face it head-on: - New robot: Shoggoth - New robot weapons: Voonith (Light), Urhag (Medium), Shantak (Heavy) - New special editions: Void Shoggoth, Urhag, Shantak - New drone: Fhtagn - New mothership: R'lyeh - New ultimate editions: Rhino, Toxin, Venom - New pilots: Baek Taejun (Shoggoth), Kai Ruo (Vector) - Unstable Conduit update Complete the event to earn a collectible Title: [table noborder=1] []({STEAM_CLAN_IMAGE}/32379269/476603eb7cdb87d273ffba166335ce9c9ffefebb.png) **HERMIT** ##### SHOGGOTH: NEW ROBOT BUILD A robot built around the idea of peeking from behind cover. Exploit every building and elevation around you to land shots without fearing return fire, but beware of flanking maneuvers — despite its strong Aegis shield, Shoggoth is not suited for close-range fights. Shoggoth can move with its weapon platform elevated indefinitely, but firing the Tracking Shot causes its head to retract and puts the ability on cooldown. ##### SHOGGOTH _The puzzling result of EvoLife giving its engineers too much freedom._ **Line Of Sight:** The platform housing the robot's weapon slots rises, and the speed of the robot is reduced. In this configuration, the robot gains access to its built-in weapon, which damages enemies and inflicts the TRACK effect. After a delay after firing, the robot's weapon slots lower and the ability recharges. - Ability cooldown: 15 sec - Speed decrease: 50% - Death Mark power: 50% - Repairs on destroying a Tracked target: 15% Green, 7.5% Gray - Weapon platform elevation height: 45 m - Aegis capacity: 162,000 - Aegis regeneration threshold: 32,400 - Aegis regeneration: 8,100 per sec - Time to fully regenerate Aegis: 20 sec [table equalcells=1] **Weapon Slots** **2x Medium 2x Heavy** **Durability** **300,000** **Movement Speed** **48 km/h** **Specialization** **Sniper** **Bonus for MK2** **Death Mark: 30% → 40%; Repairs from destroying Tracked targets: 5% → 10% (Green); 2.5% → 5% (Gray)** **Bonus for MK3** **Death Mark: 40% → 50%; Repairs from destroying Tracked targets: 10% → 15% (Green); 5% → 7.5% (Gray)** **Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.** ##### VOONITH (L) / URHAG (M) / SHANTAK (H) The physics behind this… remain best unexplored. Experimental long-range systems that deal more damage at greater distances. Their energy projectiles are dispatched in a vertical wave with zero horizontal dispersion. When part of a wave is blocked by an obstacle, the remaining section continues forward without losing damage potential. [table equalcells=1] **Weapon Slot** **Light/Medium/Heavy** **Special Effect** **More damage at long range** **Damage Type** **Energy** **Range** **1,100 m** **Damage per Particle** **7,500 / 12,375 / 16,500** **Particles per Shot** **25** **Shot Interval** **0.85 s** **Ammo** **12** **Reload Interval** **3 s** **Reload Amount** **3** **Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.** ##### FHTAGN _ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/767560/view/659358879913608377]_