War Thunder

Games

Cross-platform military MMO spanning aviation, armour and naval combat.

Latest · by Gaijin EntertainmentWebsiteRSS

Release activity

Release activity — 29 releases across 29 days since Jun 24, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Jun 24, 2026. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
Monday1 release on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
Tuesday1 release on Jun 30, 20261 release on Jul 7, 20261 release on Jul 14, 20261 release on Jul 21, 20261 release on Jul 28, 20261 release on Aug 4, 20261 release on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
Wednesday1 release on Jun 24, 20261 release on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 20261 release on Jul 22, 20261 release on Jul 29, 2026No releases on Aug 5, 20261 release on Aug 12, 20261 release on Aug 19, 2026No releases on Aug 26, 20261 release on Sep 2, 2026
Thursday1 release on Jun 25, 20261 release on Jul 2, 20261 release on Jul 9, 20261 release on Jul 16, 20261 release on Jul 23, 20261 release on Jul 30, 20261 release on Aug 6, 2026No releases on Aug 13, 20261 release on Aug 20, 20261 release on Aug 27, 20261 release on Sep 3, 2026
Friday1 release on Jun 26, 20261 release on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 20261 release on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 20261 release on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

29 releases since Jun 24, 2026

Patch notes

Update 2.57.1.132

Added 2
  • Countermeasures have been added to Jaguar A
  • Su-17M4 (USSR) and Su-17M4 (China) are now available as nuclear weaponry carrying aircraft in battles
Changed 1
  • Su-17M4 (USSR) and Su-17M4 (China) have replaced the Su-7 in both Battle Rating brackets
Fixed 1
  • Fixed bugs that sometimes caused long-range SAMs to launch a salvo of missiles to the same target and to switch to targets with less priority

From War Thunder

Nuclear Escalation
  • ☢Jaguar A — countermeasures have been added.

  • New nuclear weaponry carrying aircraft are now available in battles: ☢Su-17M4 (USSR), ☢Su-17M4 (China). They have replaced the ☢Su-7 in both Battle Rating brackets. In the near future we plan to add the ☢Jaguar A without countermeasures to the lower Battle Rating bracket, and then the ☢Su-7 for the USSR and China will be returned to this bracket.

  • Bugs that sometimes caused long-range SAMs to launch a salvo of missiles to the same target and to switch to targets with less priority has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.132 went

Update 2.57.1.126

Added 2
  • Add two Battle Rating brackets to Nuclear Escalation: 8.7–9.7 and 10.0–11.0
  • Add ramps for anti-aircraft systems to airfields in Nuclear Escalation
Changed 8
  • Replace all Rapier SAM systems with FlaRakPz 1 systems equipped with Roland 1 missiles in Nuclear Escalation
  • Replace BMP-1 in USSR columns with ZSU-23-4 in the 10.0–11.0 Battle Rating range of Nuclear Escalation
  • Modify the composition of air defense covering tactical assembly areas: replace one ZSU-57-2 with an Osa-AKM with 4 missiles and one M42 Duster with a FlaRakPz 1 with Roland 1 missiles in the 10.0–11.0 Battle Rating range
  • Strengthen air defense at airfields by removing Phòng không T-34 and ZSU-57-2, replacing them with three ZSU-23-4s and three Osa-AKMs with 4 missiles; remove M42 Duster and replace it with three M163 Vulcans and three FlaRakPz 1s equipped with Roland 1 missiles in the 10.0–11.0 Battle Rating range
  • Adjust the S-75 surface-to-air missile system's flight model, characteristics and operational logic in Nuclear Escalation
  • Set crews of all nuclear-capable aircraft to maximum skill levels and Expert qualification in Nuclear Escalation
  • Reduce forest density in the Nuclear Escalation combat area
  • Reduce the average height of roadside vegetation in Nuclear Escalation
Fixed 2
  • Fix an issue where AI SPAAGs without radar (e.g., ZSU-57-2, M42 Duster, Ostwind) would intercept bombs and rockets/missiles
  • Implement a potential fix for an issue where a significant number of players in a session could simultaneously fall through the terrain

From War Thunder

Aircraft
  • An issue where AI SPAAGs without radar (e.g., ZSU-57-2, M42 Duster, Ostwind) would intercept bombs and rockets/missiles has been fixed.
Ground Vehicles
  • A potential fix has been implemented for an issue where a significant number of players in a session could simultaneously fall through the terrain. If you encounter this issue, please submit a report via the dedicated website.
Nuclear Escalation
  • Two Battle Rating brackets have been included: 8.7–9.7 and 10.0–11.0.

  • Ramps for anti-aircraft systems have been added to airfields.

  • All Rapier SAM systems have been replaced with FlaRakPz 1 systems equipped with Roland 1 missiles.

  • In the 10.0–11.0 Battle Rating range:

  • BMP-1 in USSR columns has been replaced by the ZSU-23-4.

  • The composition of the air defense covering the tactical assembly areas has been modified: one ZSU-57-2 has been replaced by an Osa-AKM with 4 missiles, and one M42 Duster has been replaced by a FlaRakPz 1 with Roland 1 missiles.

  • Air defense at airfields has been strengthened: the Phòng không T-34 and ZSU-57-2 have been removed; the air defense now consists of three ZSU-23-4s and three Osa-AKMs with 4 missiles. The M42 Duster has been removed; protection now consists of three M163 Vulcans and three FlaRakPz 1s equipped with Roland 1 missiles.

  • S-75 surface-to-air missile system — the missile’s flight model, characteristics and operational logic has been adjusted.

  • The crews of all nuclear-capable aircraft now possess maximum skill levels and the Expert qualification.

  • Forest density in the combat area has been reduced.

  • The average height of roadside vegetation has been reduced.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.126 went

Update 2.57.1.111

Added 1
  • Add spawn timer for spawning with the same vehicle at the same spawn point in Enduring Confrontation mode
Changed 5
  • Enable Battle Rating-based matchmaking in Enduring Confrontation mode for naval vessels, matching Naval Arcade and Realistic battles
  • Remove the requirement to have a ship with Battle Rating 4.7–5.0 to participate in Enduring Confrontation mode; allow participation with any ship Battle Rating 3.3 or higher
  • Reduce the number of players required in the queue to start an Enduring Confrontation mission
  • Apply Naval Arcade Battles difficulty settings to Arcade difficulty level in Enduring Confrontation mode
  • Display enemies detected by allies regardless of distance in Enduring Confrontation mode
Fixed 1
  • Fix an issue where reference images in the Water Effects Quality setting were swapped
Removed 1
  • Remove spawn cost in Spawn Points for ships in Enduring Confrontation mode

From War Thunder

Naval Vessels
  • Changes to “Enduring Confrontation” mode:

  • Battle Rating-based matchmaking has been enabled, just like in Naval Arcade and Realistic battles

  • The requirement to have a ship with a specific Battle Rating (4.7–5.0) to participate in the mode has been removed. Participation is now permitted with any ship with a Battle Rating of 3.3 or higher

  • The number of players required in the queue to start a mission has been reduced

  • The spawn cost in Spawn Points for ships has been removed

  • Arcade difficulty level now uses the difficulty settings from Naval Arcade Battles

  • A spawn timer for spawning with the same vehicle at the same spawn point has been added

  • Enemies detected by allies are now displayed regardless of the distance to them

Graphics

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.111 went

Update 2.57.1.103

Changed 2
  • Mark of distinction for sailors 4 in the Guardian of the Baltic Sea event has been extended by 24 hours
  • Active Premium Accounts have been extended by 24 hours
Fixed 9
  • Critical bug causing desynchronization of the server and client
  • Inability to repair ground vehicles and ships
  • Incorrect calculation of ground vehicles collision that allowed vehicles to pass through each other
  • Missile guidance was not possible
  • Locking targets with radar was not possible
  • Opening bomb bays was not possible

From War Thunder

General
  • A critical bug causing the desynchronization of the server and client has been fixed. Known effects include:

  • The inability to repair ground vehicles and ships

  • An incorrect calculation of ground vehicles collision, which allowed vehicles to pass through each other

  • Missile guidance was not possible

  • Locking targets with radar was not possible

  • Opening bomb bays was not possible

  • Problems with hit registration on ships

  • Problems with target following in game modes with markers on enemies

Other
  • “Mark of distinction for sailors 4” in the Guardian of the Baltic Sea event has been extended by 24 hours.

  • Active Premium Accounts have been extended by 24 hours.

Nuclear Escalation
  • B-52H — a bug that prevented the player from spawning with this aircraft has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.103 went

Update 2.57.1.98

Added 7
  • Add AGM-45 Shrike anti-radiation missile variants B-3B, B-4, and B-6 to F-4C, F-105D, F-111A, and Ayit aircraft
  • Add AGM-45 Shrike anti-radiation missile variants B-9 and B-10 to F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, and Kurnass 2000 aircraft
  • Add AS-37 Martel anti-radiation missile to Tornado GR.1, Buccaneer S.2B, and Jaguar A aircraft
  • Add Kh-27PS anti-radiation missile to Su-22M3 and Su-22M3 (Italy) aircraft
  • Add a new era to Nuclear Escalation split into two brackets with Battle Ratings 8.7–9.7 and 10.0–11.0
  • Add a mirrored version of the Nuclear Escalation mission with symmetrically flipped bases, convoy routes, and map zones
  • Add Osa SAM systems and stationary Rapier systems to Nuclear Escalation airfields
Changed 9
  • Move F-4C incendiary bomb unlock to BLU-1 modification at tier I of modification research
  • Move F-4C rocket modifications from tiers III-IV to tiers II-III of modification research
  • Increase Nuclear Escalation destroyed factory and depot rebuild time from 10 minutes to 15 minutes
  • Change US and Japan nuclear carrier aircraft from Canberra B.Mk.6 to B-57B Canberra and from Jaguar A to F-105D in Ground Battles
  • Change China nuclear carrier aircraft from Su-24M to JH-7A and from F-16A MLU to J-10A in Ground Battles
  • Change Italy nuclear carrier aircraft from Tornado IDS ASSTA1 to Tornado IDS (1995) in Ground Battles
Fixed 4
  • Fix bug where third and following crew members of the same role did not heal automatically or get replenished
  • Fix issue where convoy tanks would teleport into enemy garrison instead of engaging from outside strongpoint
  • Fix incorrect slot allocation at strongpoints that resulted in two vehicles occupying the same position
  • Make convoys re-select their target while en route if the original target has been destroyed, captured, or filled

From War Thunder

Aircraft
  • F-4C, F-105D, F-111A, Ayit — the AGM-45 Shrike anti-radiation missile (variants B-3B, B-4, and B-6) have been added along with a corresponding modification.

  • F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000 — the AGM-45 Shrike anti-radiation missile (B-9 and B-10 variants) have been added along with a corresponding modification.

  • Tornado GR.1, Buccaneer S.2B, Jaguar A — the AS-37 Martel anti-radiation missile has been added along with a corresponding modification.

  • Su-22M3, Su-22M3 (Italy) — the Kh-27PS anti-radiation missile has been added along with a corresponding modification.

  • **F-4C **incendiary bombs are now unlocked via the BLU-1 modification research at tier I of modification research, the modifications to unlock rockets have been moved from tiers III-IV of modification research to tiers II-III.

  • Nuke carrying aircraft are now capable of CCRP bombing again.

  • Several nuclear carrier aircraft in Ground Battles have been changed:

  • US and Japan: from ☢Canberra B.Mk.6 to ☢B-57B Canberra, and from ☢Jaguar A to ☢F-105D.

  • China: from ☢Su-24M to ☢JH-7A, and from ☢F-16A MLU to ☢J-10A.

  • Italy: from ☢Tornado IDS ASSTA1 to ☢Tornado IDS (1995).

Ground Vehicles
  • A bug that caused the third and the following crew members of the same role (i.e. the third loader) to not heal automatically and to not be replenished when using crew replenishment has been fixed.
Nuclear Escalation
  • A new era has been added, split into two brackets with different lineups of vehicles: Battle Ratings 8.7–9.7 and 10.0–11.0.

  • A mirrored version of the mission has been added for the same location: the sides swap places and the bases, convoy routes, and map zones are symmetrically flipped.

  • In addition to anti-aircraft guns, airfields feature Osa SAM systems (with a four-missile loadout) on one side and a stationary Rapier system on the other; at Battle Ratings of 10.0-11.0, these SAM systems also occupy positions alongside S-75 and HAWK systems.

  • MLRS are absent in this era.

  • Destroyed factories and depots now take longer to rebuild: 15 minutes instead of 10. Previously, a building would respawn before the player could reload and return to finish it off, making it nearly impossible to break through the defenses in some cases.

  • Anti-aircraft guns protecting tactical assembly areas no longer respawn automatically on a timer; they only reappear when the building they are linked to is restored.

  • Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby avoiding the waste of fuel and ammunition.

  • When a convoy captures a building, the destroyed anti-aircraft guns assigned to it now respawn and are repaired.

  • Convoys can now capture destroyed factories and warehouses: captured ruins are immediately repaired and begin operating.

  • Tank convoys no longer go through buildings. Vehicles no longer vanish inside either enemy buildings or friendly ones that have already been captured; tanks are now consumed solely to reinforce garrisons at strongpoints.

  • An issue where convoy tanks would teleport into the enemy garrison instead of remaining outside the enemy strongpoint and engaging the garrison while defenders were still active has been fixed.

  • An issue where the allocation of slots at a strongpoint was incorrect, potentially resulting in two vehicles occupying the same position has been fixed.

  • Convoys now re-select their target while en route if the original target has been destroyed, captured, or filled: tank convoys head to the next objective, while supply convoys proceed to a depot with available capacity. Consequently, cargo from supply convoys is no longer lost at a destroyed depot or seized by the enemy when a convoy enters hostile territory.

  • Supply convoys no longer target depots on the other side of the map, but instead select the least filled of the three nearest ones.

  • Tank convoys no longer slow down to 20% of their speed when an enemy is nearby; previously, due to slowing down, they often failed to capture the target before a new enemy convoy arrived or appeared.

  • Convoys of self-propelled guns now correctly select a random target from among the nearest enemy buildings, take up a firing position, and engage the target.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.98 went

It’s fixed! №117

Changed 6
  • Type 99 Mark 1 20 mm cannon variants now divided into Model 2, Model 3, Model 4, and Model 11 with differing rates of fire
  • Kim Qui crew size reduced from 17 to 15
  • PTF-7 crew size reduced from 21 to 17
  • LCM(6) Zippo crew size reduced from 15 to 11
  • USS Flagstaff crew size reduced from 16 to 13
  • Reworked crew selection in crew slot bar to make selected crew more clearly visible
Fixed 13
  • Fixed indicator in HUD that showed incorrect launch side for rockets on aircraft with two rockets per hardpoint
  • Fixed visual weapon selector at bottom of screen displaying incorrect launch side information for dual rockets per hardpoint
  • Fixed Electronic Support Measures sensor affecting guidance of semi-active radar homing missiles when target was outside ESM working angles
  • Fixed proximity fuze calculation in radar-guided missiles to use correct detonation point on aircraft fuselage instead of model center point
  • Fixed radar-guided missiles punching through aircraft before proximity fuze triggered
  • Fixed cursor remaining visible on screen during replays with hidden interface

From War Thunder

Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past two weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Weapons Launch Side Indicator Fix

When flying aircraft capable of carrying two rockets per hardpoint, a problem sometimes came up: the indicator in the top-left corner of the HUD, which shows which wing the next rocket will launch from, could display incorrect information. The visual weapon selector at the bottom of the screen was also incorrect. Game mechanics prevent the upper rocket from firing until the lower one had been released; however, the interface logic failed to register this restriction, causing the UI to periodically display the wrong launch side for the next rocket. The error had to be fixed in two places, as the information is displayed in two separate locations.

Erratic Missile Behavior Fixed

Anti-radiation missiles were recently introduced to the game, along with a new sensor mode: Electronic Support Measures (ESM). This passive sensor is designed for only guiding anti-radiation missiles (ARMs). However, a coding error caused the sensor’s scan area to also affect the guidance of semi-active radar homing missiles; if the target was outside the ESM’s working angles, the missile would lose the target and switch to inertial and data link guidance, potentially causing it to miss. Even if it did hit, another error often prevented it from destroying the enemy.

Radar-guided missiles detonate using a proximity fuze, and it was in the logic of this component that an error occurred. When calculating the time to detonation, the fuze’s code used the model’s center point rather than the specific spot on the aircraft’s fuselage that triggered the sensor; this resulted in an excessive delay before detonation, potentially allowing the target to escape damage. Plus, the missile could punch right through the aircraft before the fuze triggered, inflicting only kinetic damage.

This issue was most apparent during perpendicular engagements, where the detonation delay coincided with an unfavorable aspect angle for shrapnel dispersal. At the same time, the missile’s seeker lost sight of the target and the missile switched to inertial/satellite and data link guidance. But now, the calculations account for the correct point on the target, ensuring the missiles explode at the right moment.

Interface Fixes

Sometimes, when watching replays with the interface hidden, the cursor would remain on the screen. What’s more, it wouldn’t disappear, even when pressing the “Screenshot without interface” button! Bugs were fixed so the cursor is now hidden again and shouldn’t get in your way anymore.

When viewing replays from the server, you might have encountered an issue caused by the cache filling up: it was impossible to use the cursor to click the button for switching to another player’s view. You could still select this camera using the assigned key combination, but the problem only arose when attempting to switch via the interface.

Another button in the interface had vanished entirely, specifically the one that lets you switch to the nuclear-armed aircraft in Ground Battles! We’ve sorted it out and the button is now displayed again. Once you earn enough spawn points, you’ll be able to deploy the nuke without having to leave your current vehicle.

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: the selected crew slot is now highlighted with a more prominent frame, the “Shadow Quality” and “Effect Quality” settings can once again be adjusted, and when using Ray Tracing, tree shadows no longer jitter across the ground as the camera moves.

Previous Updates:
Today's Update 2.57.1.83
Aircraft
  • Type 99 Mark 1 20 mm cannon — the cannons are now divided into various variants (Model 2, Model 3, Model 4, Model 11) with differing rates of fire. (Report).

  • He 177 (all variants) — a bug that caused the Fritz X bomb to be listed as unguided in the Secondary Weapons preset creation menu has been fixed.

Naval Battles
  • Kim Qui — crew size has been reduced from 17 to 15. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.

  • **PTF-7 **— crew size has been reduced from 21 to 17. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.

  • **LCM(6) Zippo **— crew size has been reduced from 15 to 11. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.

  • USS Flagstaff — crew size has been reduced from 16 to 13. (Report). Source: Boats of the United States Navy. NAVSHIPS 250-452.

  • Marne — the shell type for the 65 mm gun has been corrected from solid AP to an AP-HE shell in the stat card.

Interface
  • The crew selection in the crew slot bar has been reworked to make the selected crew more clearly visible.

  • An issue where the interface was sometimes not visible when loading the hangar after logging in has been fixed.

  • An issue where the “Get to Know Us!” achievement would not unlock after watching the credits has been fixed.

  • Cannon and machine gun shells are no longer shown in the missile and bomb comparison window.

Graphics
  • A bug that caused the Shadow quality and Effects quality parameters to always return to high and very high values respectively has been fixed. (Report).
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How It’s fixed! №117 went

Update 2.57.1.81

Fixed 7
  • Fix radio proximity fuzes of ARH and SARH missiles working incorrectly when switching to INS+DL mode, which sometimes caused missiles to pass through aircraft without detonating or explode after flying past the target
  • Fix missile guidance for SARH missiles on aircraft equipped with ESM capabilities being limited to the sector covered by the ESM sensors
  • Fix weapons released simultaneously from both wings being released in pairs even when mounted on only one wing
  • Fix turret rings on the first, second and third turrets of Prinz Eugen rotating incorrectly when rotating main battery turrets
  • Fix side indicator of armament being displayed incorrectly on the aircraft interface
  • Fix tree trunks swaying along with foliage on Mac at minimum graphics settings
  • Fix inability to switch to the Scout UAV a second time during a test drive

From War Thunder

Aircraft
Naval Vessels
Interface
**Graphics **
  • A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed.
Controls
  • A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.81 went

Update 2.57.1.70

Added 1
  • Scimitar Mk.2 L21A1 APFSDS has been added
Changed 3
  • Scimitar Mk.2 vehicle mass has been reduced from 13 tons to 12.26 tons
  • Scimitar Mk.2 30x170 APDS-T modification has been moved from Tier III to Tier I in the modification research window
  • 9M113 ATGM autopilot parameters have been adjusted for improved responsiveness
Fixed 3
  • Scimitar Mk.2 Scout UAV bug that caused it to be missing has been fixed
  • Fixed bug that caused shadows from trees located outside of the view to jump around when moving the camera with Ray Tracing enabled
  • Fixed bug that caused the interface to not get hidden when entering NVIDIA Ansel
Removed 1
  • Scimitar Mk.2 rear view mirrors have been removed

From War Thunder

Battle Ratings
Ground Vehicles
Graphics

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

View originalPermalink
How Update 2.57.1.70 went

Update 2.57.1.67

Changed 1
  • Adjusted excessive volume levels for rapid-fire autocannons on enemy and allied ground vehicles, specifically the M61 and GAU-12
Fixed 3
  • Fixed a bug that sometimes caused the button for switching to the nuke carrying aircraft to not show up in the action bar in Ground Battles
  • Fixed an issue where a tree and a house were blocking the eastern team's runway in Alternate History Spain
  • Fixed a bug where one of the eastern team's spawn points could visually disappear from the tactical map in Palau Islands

From War Thunder

Interface
  • A bug that sometimes caused the button for switching to the nuke carrying aircraft to not show up in the action bar in Ground Battles has been fixed.
Locations and Missions
  • [Alternate History] Spain — an issue where a tree and a house were blocking the eastern team’s runway has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/fBrmi8avC6QK)).

  • \ Palau Islands — a bug where one of the eastern team’s spawn points could visually disappear from the tactical map has been fixed.

Sound
  • Excessive volume levels have been adjusted for certain rapid-fire autocannons on enemy and allied ground vehicles, specifically the M61 and GAU-12.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.67 went

Update 2.57.1.60

Changed 1
  • Improved the stability of the game with sound mods enabled
Fixed 1
  • Fixed a bug that caused the sound of the sirens on the Ju 87 series of aircraft to lead to a loud sound artifact and loss of all other sounds

From War Thunder

Sound

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.60 went

Update 2.57.1.58

Fixed 6
  • BO 105 PAH-1A1 — fixed a bug that caused deployed countermeasures to appear from the other side of the helicopter when only one countermeasure pod was installed
  • ASRAD-R — fixed a bug that caused missiles to disappear from both the stowage in the hull and the launcher when firing, which caused the number of missiles to be effectively halved
  • BTR-152 (all variants) — fixed a bug that caused the driver's model to deform too much when rotating the steering wheel
  • Fixed a bug that sometimes caused the Switch to the player's view button in server replays to become inactive
  • Fixed a bug that caused the cursor to remain visible in replays when the interface was disabled
  • Fixed a bug that caused the cursor to remain visible in screenshots without interface

From War Thunder

Aircraft
  • BO 105 PAH-1A1 — a bug that caused deployed countermeasures to appear from the other side of the helicopter when only one countermeasure pod was installed has been fixed. (Report).
Ground Vehicles
  • ASRAD-R — a bug that caused the missiles to disappear from both the stowage in the hull and the launcher when firing (which caused the number of the missiles to be effectively halved) has been fixed. (Report).

  • BTR-152 (all variants) — a bug that caused the driver’s model to deform too much when rotating the steering wheel has been fixed.

Interface
  • A bug that sometimes caused the Switch to the player’s view button in the server replays to become inactive has been fixed.

  • A bug that caused the cursor to remain visible in replays when the interface was disabled has been fixed. (Report).

  • A bug that caused the cursor to remain visible in screenshots without interface has been fixed. (Report).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.58 went

It’s fixed! №116

Added 3
  • Add on-screen hints to the tactical map showing key combinations for controlling aiming points
  • Enable assigning munitions to aiming points through the tactical map without requiring separate key bindings
  • Add buttons to minimal radar display view to toggle ESM screen and switch between radar and IRST modes
Changed 1
  • Correct IA.58A Pucara Pampero rocket dynamics and reduce overestimated rocket speed
Fixed 12
  • Fix aiming points feature to work regardless of current weapon loadout, not just when GNSS-guided munitions are mounted
  • Fix radar display to automatically exit ESM mode once all missiles have been expended
  • Fix radar mode presets to correctly match radar modes with their corresponding ranges on respawn and test flight screens
  • Fix transformation matrix calculation for decorators mounted on heavily curved armor to prevent warping
  • Fix reverse movement friction force being added instead of subtracted, preventing excessive speeds
  • Restore ability to assign keyboard arrow keys to actions

From War Thunder

Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Managing Aiming Points

The recent major update introduced the ability to set aiming points in the game. To make it easier for players to get to grips with this new feature, we've added on-screen hints to the tactical map showing which key combinations control these points. You'll only see these hints if your aircraft is capable of setting aiming points in the first place (i.e., it's equipped with GNSS-guided weapons or has an advanced enough navigational system). While we were at it, we also fixed a related bug: previously, the feature only worked if the aircraft currently had GNSS-guided munitions mounted. However, aiming points are also useful for navigation and for other weapon types, so the mechanic now works regardless of the current loadout.

Adding key bindings for aiming point control created conflicts with certain free-look actions, so to avoid this, we removed the new default bindings. However, key bindings were still needed to make full use of the mechanic, particularly for assigning weapons to aiming points. Since we know not everyone has enough spare keys to bind, we've planned the interface to be the main means of controlling the mechanic from the start and so now we’ve made it possible to assign munitions to aiming points without needing separate key bindings at all, they can be assigned simply by using the tactical map. To assign a weapon to a point, just right-click on it (a hint about this now appears at the side of the map), then use the left and right mouse buttons to select as many suitable munitions as you like from the menu that appears, where handy counters show both the current and maximum available amounts.

Radar Display Improvements

With the introduction of electronic support measures (ESM) functionality, the radar/IRST display gained an additional feature: showing ESM data. However, not everyone finds it convenient to bind a separate key or fly with a radar display showing its full set of buttons. So we've added two small new buttons to the minimal radar display view — one to toggle the ESM screen on and off, and another to switch between radar and IRST modes, both of which previously required either a key binding or enabling the display's full button set. Enjoy!

Also, for aircraft that use their weapons as the ESM sensor, the display will now automatically exit ESM mode once all missiles have been expended (as at this point it is non-functional), so you no longer need to switch back to radar mode manually.

Radar Mode Presets

A logic error in the interface meant that, for a number of aircraft, the game was unable to match certain radar modes with their corresponding ranges, causing both to be skipped and left out of the preset list on the respawn and test flight screens. All values are now back in place, so you can once again fully configure your radar the way you want before spawning in.

Distorted Decorators

When decorators are mounted on vehicles, they get rotated in space based on the slope of the armor at the mounting point. As with everywhere else in 3D graphics, this is done using transformation matrices (without getting too deep into linear algebra, these are essentially tables of numbers that point coordinates get multiplied by in order to rotate objects). A bug meant that when mounting on heavily curved armor, this transformation matrix could be calculated incorrectly, resulting in the new X, Y, and Z axes not being perpendicular to each other, which made the decorator appear warped. This has now been fixed, so decorators should display correctly as intended even on especially curved armor.

Déjà Vu!

The last major update introduced a bug where when moving in reverse, friction force was added to the force produced by the tracks or wheels instead of being subtracted from it, which allowed vehicles to reach some rather unseemly speeds. Some players compared it to a racing game and joked about adding a eurobeat soundtrack, while others filed reports. We're grateful to everyone, both for their vigilance and for their great sense of humor!

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: keyboard arrow keys can be assigned to actions again, the "Attention to the Map" command works again when clicking the minimap if the cursor is being shown not via the Alt key, fuel jettison after using rocket boosters works again, trees no longer disappear from optics when zooming in, and the in-battle chat window width has returned to its previous value.

Previous Updates:

If you've spotted a bug in the game, please use our convenient tool to file a report.

Today's Update 2.57.1.52
Aircraft
  • F-14B, F-14D — a bug that caused the targeting pod to always be displayed in the X-ray view even when not equipped has been fixed. (Report).

  • FR-1 Fireball — a bug that caused the rockets to hang in the air when the wing was torn off has been fixed.

  • IA.58A Pucara — the dynamics of the Pampero rocket have been corrected, the greatly overestimated speed of the rocket has been reduced.

  • Su-30SM, Su-30SM2 — a limitation on the concurrent use of the underfuselage UPAB-1500 guided bomb and R-77-1 and R-27ER missiles has been introduced. (Report). A bug that caused the T220 targeting pod display on the left MFD when not installed has been fixed. (Report).

  • Su-25SM3 — the release sequence of the ZB-500 incendiary bombs has been corrected. (Report).

  • Su-25 (all variants) — the pilot model in the cockpit has been corrected to the version in the ZSh-7AP helmet.

  • Su-27SM — a bug that caused the Kh-31AD and R-27ER missiles to overlap on the ground display in the hangar has been fixed. (Report).

  • Su-30MKM (Japan) — a bug that caused the RVV-SD missile pylons to not display has been fixed. (Report).

  • MB-326B — a bug that caused one of the ejecting pilots to not display in the parachute has been fixed.(Report).

  • S.O.4050 Vautour IIN, S.O.4050 Vautour IIN (Late), S.O.4050 Vautour II (Israel) — the names of the aircraft have been corrected. (Report).

  • F-84G (all variants) — a bug that caused the wrong number of HVAR rockets to display in the on-hover tooltip in the secondary weapons menu has been fixed.

  • UH-1B, UH-1C (all variants), AB 205 A-1 — a bug that caused the category for the right-side M134 Minigun machine guns to display as a text key in the secondary weapons preset editing window has been fixed. (Report).

  • Orion UAV — a bug that caused the name of the UAV to display as a text key in the interface of radars with the NCTR capability has been fixed. (Report).

Ground Vehicles
  • A bug that sometimes caused destroyed objects to appear intact for players who joined the battle in-progress has been fixed.
Naval Vessels
  • Suffren — the aiming angle limits for the third main caliber turret (which previously fired through the secondary caliber turrets) has been fixed. (Report).
Interface
  • A bug that caused the IRST status indicator to not be shown on the rectangular AA radar display has been fixed. (Report).

  • A bug that sometimes caused the aircraft radar screen to display outside of the screen bounds in the replays has been fixed. (Report).

  • A bug that caused missiles and bombs to be displayed in the shell comparison screen, which compares shells’ ballistics and penetration, has been fixed.

  • A bug that caused the text in the ARM stat cards to jump when hovering over the bands has been fixed.

  • A bug that caused some of the missions to be absent in the mission editor for attack aircraft and bombers has been fixed. The missions were: the bombing of ships, tanks, artillery, aircraft carriers; the protection of ships, tanks, artillery from bombers; the protection of ships/tanks and assault on tanks.

  • A bug that caused the “Mark as Favorite” hotkey to not function when navigating the decals menu with the control stick has been fixed.

  • Now the cursor is returned back to the Events & Tournaments block when closing the Events & Tournaments window while using the controller.

  • A bug that caused text keys to appear on the bottom of the screen when using manual controls for the 7th and 8th engines.

  • A new point named “Other Licenses” has been added to the “?” dropdown menu in the hangar where licenses for the products used in the game can be seen. Credits have been moved to this window as well.

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How It’s fixed! №116 went

Update 2.57.1.50

Added 1
  • Added Centauro II (P) to list of vehicles for completing Invincible Centauro Italian Tanker tasks
Changed 5
  • Increased size of vegetation-free zone around airfields in Nuclear Escalation
  • Adjusted AA settings of corvettes to make them easier to hit with anti-ship missiles
  • Moved Tricolore Test Pilot decal to Italy – Aircraft category
  • Moved Emblem of the Coldstream Guards decal to Britain – Tanks category
  • Moved Coat of arms of Allied Joint Force Command Brunssum decal to Germany – Tanks category
Fixed 11
  • Fixed a bug that made fuel dumping impossible after using rocket boosters
  • Fixed J-22M1A bug where fuel in drop tank showed up as part of main fuel tanks without separate timer
  • Fixed Ju 388 J bug that caused crosshair in third person view to disappear and appear in wrong place
  • Fixed a bug that sometimes caused turret to move horizontally in jerks when gun was fully lowered
  • Fixed a bug that caused wrong missile type to be loaded into SAM launchers when missile type was switched and player switched to radar vehicle before reload finished
  • Fixed a bug in hit analysis menu that sometimes caused armor elements hit by shell to not be highlighted

From War Thunder

Aircraft
  • A bug that made fuel dumping impossible after using rocket boosters has been fixed. (Report).

  • J-22M1A — a bug that caused the fuel in the drop tank to show up in the interface as a part of the fuel in the main fuel tanks, without the separate timer, has been fixed.

  • Ju 388 J — a bug that caused the crosshair in 3rd person view to disappear and appear in the wrong place has been fixed.

Ground Vehicles
  • A bug that sometimes caused the turret to move horizontally in jerks when the gun was fully lowered even though the gun itself wasn’t preventing the turret from rotating has been fixed.

  • A bug that caused the wrong missile type to be loaded into the launchers of multi-vehicle SAMs if the missile type was switched on a launcher vehicle and then the player switched to a radar vehicle before the reload has ended has been fixed.

  • A bug in the hit analysis menu that sometimes caused armor elements the shell hit to not be highlighted has been fixed.

  • A bug that caused the commander camera to jiggle when opening and closing the radar controls screen on some SAMs, like the HQ11, has been fixed.

Nuclear Escalation
  • The size of the vegetation-free zone around the airfields has been increased.

  • The AA settings of corvettes have been adjusted to make it easier to hit them with anti-ship missiles.

Interface
  • A bug that made it impossible to change the preset radar modes on the spawn screen of some aircraft has been fixed. (Report).
Locations and Missions
  • \ Rocky Pillars — a bug that caused trees to appear in the air above the cliffs has been fixed. (Report).
Customization and Achievements
  • A bug that sometimes caused decorators placed on very curved surfaces to deform has been fixed. (Report).

  • The following decals have been moved to corresponding categories:

  • Tricolore Test Pilot: to Italy – Aircraft;

  • Emblem of the Coldstream Guards: to Britain – Tanks;

  • Coat of arms of Allied Joint Force Command Brunssum: to Germany – Tanks.

  • Centauro II (P) has been added to the list of vehicles for completing the “Invincible Centauro Italian Tanker” tasks. (Report).

  • A bug that caused decorators to remain hanging in the air when switching from a ground vehicle with decorators to the Israeli tree in the hangar when no Israeli vehicles were present in the crew slots (or when removing the last Israeli ground vehicle with decorators from the crew slot) has been fixed. (Report).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.50 went

Update 2.57.1.48

Added 2
  • FIAT 6616UB now has DM63 APDS ammunition
  • New Battle Rating bracket of 12.0-13.0 added to Nuclear Escalation early era battles, allowing BR 13.0 aircraft to match into both early and late era battles
Changed 1
  • Minimal radar indicator now includes buttons to switch between radar and IRST and to switch to ESM mode
Fixed 6
  • F/A-18C MLU 2 (Sweden) pylons with 2x AGM-154A1 JSOW now display correctly
  • I-16 type 5 landing gear no longer appears deployed when spawning in the air
  • Csaba textures display correctly
  • PGZ88 mantlet now provides correct protection values
  • PGZ88 no longer displays graphical artifacts when viewed from certain angles
  • Peaceful Atom award from Ground Battles no longer incorrectly awarded in Nuclear Escalation

From War Thunder

Aircraft

Ground Vehicles

Interface

  • The minimal radar indicator (without a full set of the radar control buttons around it) now has two more buttons: to switch between the radar and IRST and to switch to ESM mode.

Nuclear Escalation

  • New Battle Rating bracket of 12.0-13.0 has been added to the early era battles. Thus, aircraft with a BR of 13.0 can be matched into both early and late era battles.

  • A bug that caused the “Peaceful Atom” award from Ground Battles to start being awarded in the game mode has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/QAmqUs0ohWpm)).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.48 went

Update 2.57.1.43

Added 2
  • Nuclear Escalation — nation presets have been added to early era battles (Battle Ratings 10.3-12.7) where Great Britain, Sweden and France can now play in the same team with the USSR and China
  • Nuclear Escalation — a preset for 11.7-12.7 BR bracket where USA and Germany play versus all other nations
Changed 1
  • Scimitar Mk.2 — Battle Rating in all game modes has been adjusted from 8.0 to 8.3
Fixed 5
  • IAR-81C (DB 605) — fixed a bug that caused the aircraft to be hidden from the tech tree when the test-drive was active
  • MiG-29SMT (9-19) — fixed a bug that caused chaff to be missing from the available countermeasures
  • Scimitar Mk.2 — fixed a bug that caused the machine gun muzzle flash to appear in the wrong place
  • Scimitar Mk.2 — fixed a bug that caused the gunner optics to be located inside the turret and have unlimited aiming angles
  • Project 956 — fixed a bug that sometimes caused the ship to ignore air targets

From War Thunder

Aircraft
  • IAR-81C (DB 605) — a bug that caused the aircraft to be hidden from the tech tree when the test-drive was active has been fixed. (Report).

  • ☢MiG-29SMT (9-19) — a bug that caused chaff to be missing from the available countermeasures has been fixed.

Ground Vehicles
  • Scimitar Mk.2 — Battle Rating in all game modes has been adjusted from 8.0 to 8.3. A bug that caused the machine gun muzzle flash to appear in the wrong place has been fixed. (Report). A bug that caused the gunner optics to be located inside the turret and have unlimited aiming angles has been fixed. (Report).
Nuclear Escalation
  • To balance the queues a few nation presets have been added to an early era battles (Battle Ratings 10.3-12.7), where Great Britain, Sweden and France can now play in the same team with the USSR and China, as well as a preset for 11.7-12.7 BR bracket where USA and Germany play versus all other nations.

  • Project 956 — a bug that sometimes caused the ship to ignore air targets has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

View originalPermalink
How Update 2.57.1.43 went

Update 2.57.1.38

Added 2
  • Logic for defending against ARMs added; AA can turn off radar as defensive measure when ARM is launched from sufficiently long range
  • New nuke carrying aircraft available in late era battles: F-16A ADF, F-16A MLU, F-16D Barak II, F-2A, MiG-29SMT (9-19)
Changed 12
  • F/A-18E, F/A-18F (Britain) maximum number of AGM-154A1 JSOW bombs increased to 10
  • F/A-18C Late, F/A-18C MLU 2 (Sweden), AF/A-18A Late (Britain) maximum number of AGM-154A1 JSOW bombs increased to 8
  • Anti-air logic refined in Nuclear Escalation mode
  • SAMs in convoys now slow down when firing and guiding missiles
  • Short-range SAMs turn on search radars before launching a missile when player is in radar spotting distance or defending from incoming munitions
  • Gunned SPAAs now choose targets based on threat priority instead of selecting closest target
Fixed 6
  • F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), F-16A MLU (China), F-16D Barak II (Israel), F-2A (Japan) bomb counting bug in bomb bay fixed
  • F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), F-16A MLU (China) ballistic computer functionality restored
  • Crew category missing from X-ray filters in hangar for naval vessels fixed
  • AA ignoring guided bombs with mass higher than 1500 kg fixed
  • HQ11 and SPYDER AIO ignoring small-caliber munitions like GBU-39 and GBU-53 fixed
  • Ship AA logic configured and bug causing low flying targets and ASMs not being shot at fixed

From War Thunder

Aircraft
  • F/A-18E, F/A-18F (Britain) — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 10. ((https://community.gaijin.net/issues/p/warthunder/i/9N1BzJWqiIlo)).

  • F/A-18C Late, F/A-18C MLU 2 (Sweden), AF/A-18A Late (Britain) — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 8. ((https://community.gaijin.net/issues/p/warthunder/i/9N1BzJWqiIlo)).

  • ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan) — a bug that caused the bomb to be counted as the one in the bomb bay has been fixed.

  • ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China) — a bug that caused the ballistic computer to not function has been fixed.

Naval Vessels
Nuclear Escalation
  • The anti-air logic has been refined.

  • The SAMs in the convoys now slow down when firing and guiding the missile.

  • Short-range SAMs now turn on search radars before launching a missile: when the player is in the radar’s spotting distance (roughly 1.5 times more than the missile’s launch range) and when trying to defend from incoming attacking munitions.

  • Logic for defending against ARMs has been added. When an ARM is launched from a sufficiently long range, the AA can turn off the radar as a defensive measure.

  • Gunned SPAAs now choose targets based on threat priority, instead of just selecting the closest target.

  • A bug that caused the AA to ignore guided bombs with a mass higher than 1500 kg has been fixed.

  • A bug that caused the HQ11 and SPYDER AIO to ignore small-caliber munitions like GBU-39 and GBU-53. Long-range AA still ignore such munitions.

  • Radar detectability and the size of a munition now affect the range at which SAMs attack them. Currently the only “stealth” munition is the AGM-154 JSOW, and the small ones are GBU-39, GBU-53, SPICE 250, 9M127 Vikhr and Brimstone.

  • The minimal altitude of the targets which the long-range SAMs attack on the distances more than 20 km has been increased from 100 meters to 300 meters.

  • The priority of the targets flying away from long-range SAMs is now significantly lower, so that the site can better defeat more dangerous threats.

  • Two aircraft “eras” are simultaneously present in the event, each of them having two Battle Rating brackets. The battles of the early era have aircraft with the following Battle Ratings: 10.3-12.0 and 11.7-12.7; and the late era has aircraft with the following BRs: 13.0-14.0 and 13.7-14.7.

  • New nuke carrying aircraft are available in late era battles: ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan), ☢MiG-29SMT (9-19) (USSR).

  • Only 2 nation presets have been retained: USSR vs all, and USSR + China vs all.

  • The costs of some vehicles in tickets which are deducted from a team’s total when a vehicle is lost have been corrected:

  • aircraft carrier: 100 → 500;

  • destroyer: 30 → 60;

  • SAM site search radar: 5 → 100;

  • SAM site launcher: 5 → 30;

  • AA on the airfield, in the convoy or near the factory or strongpoint: 5 → 20;

  • HQ11 and SPYDER AIO SAMs: 5 → 30;

  • player’s aircraft: 30 → 20.

  • Total team ticket pool has been increased from 9000 to 10000. The number of lost tickets for an escalation stage has been increased from 2500 to 3000 for the first stage, and from 6000 to 7000 for the second stage.

  • The Silver Lion reward for destroying enemy units has been adjusted: the rewards for destroying aircraft has been reduced by 8%, the rewards for destroying ground units have been doubled.

  • Ship AA logic has been configured. Target engagement ranges have been configured. A bug that caused low flying targets, including ASMs to not be shot at by ships has been fixed.

  • The new SM-2MR (RIM-66C) SAM has been added to AI ships.

  • Markers of targets spotted by other players now stay for 10 seconds after they are no longer being spotted.

  • The distance at which the marker of an AI SAM becomes visible at now increases when they fire.

  • The set of weather presets used in the game mode has been expanded.

  • A bug that allowed the on-hover tooltips on the tactical map to display out of its bounds and thus become partially hidden has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.38 went

Update 2.57.1.33

Added 1
  • Add new nuclear weaponry carrier aircraft F-16A ADF, F-16A MLU, F-16D Barak II, F-2A, and MiG-29SMT (9-19) to Ground Battles with session Battle Rating 13.0 and higher
Changed 4
  • When launching the last ARM without integrated ESM sensors, the radar indicator automatically switches from ESM mode to radar mode
  • Revise guidance logic of all guided munitions to allow crew compartments to be selected as targets when firing at ships
  • Correct F5W torpedo parameters to match the original Italian W 170/450/5.46 torpedo
  • Update RIM-24 flight model to fully physical control model
Fixed 5
  • Fix Fw 189 C open canopy that insufficiently slowed down the aircraft and did not get torn off at high enough speed
  • Fix He 111 H-6 and He 111 H-16 bug that caused 250 kg bombs to get stuck in the bomb bay when released
  • Fix Me 163 B and Me 163 B-0 fuel tanks not in the cockpit that remained self-sealing despite updated information
  • Fix Yak-38M attack aircraft spawning in Ground Arcade Battles with 2 additional AAMs
  • Fix bug that made it impossible to bind actions on keyboard arrow keys

From War Thunder

Aircraft
  • The following new nuclear weaponry carriers have been added to Ground Battles with a session Battle Rating of 13.0 and higher. They carry not only the nuclear bomb itself, but a set of air-to-air missiles, 2 IR guided and 2 ARH guided. The following aircraft have been added: ☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan), ☢MiG-29SMT (9-19) (USSR).

  • Now when launching the last ARM, if the aircraft has no integrated ESM sensors, the radar indicator will automatically switch from the ESM mode to radar mode.

  • The guidance logic of all guided munitions has been revised so that when firing at ships the crew compartments can be selected as the target, thus the munition on average will hit more vital parts of the ships.

  • Fw 189 C — a bug that caused the open canopy to insufficiently slow down the aircraft and to not get torn off at high enough speed has been fixed.

  • He 111 H-6, He 111 H-16 — a bug that caused the 250 kg bombs to get stuck in the bomb bay when released has been fixed.

  • Me 163 B, Me163 B-0 — a bug that caused the fuel tanks not in the cockpit to remain self-sealing despite the updated information in the X-ray hint has been fixed. Source: CGD-256 ME 163, Volume II - Me 163 B Airplane Manual.

  • F5W torpedo — torpedo parameters have been corrected to match the original Italian W 170/450/5.46 torpedo.

  • A bug that caused the Yak-38M attack aircraft to spawn in the Ground Arcade Battles with 2 additional AAMs which made it impossible to safely leave the plane without using them has been fixed. (Report).

Naval Vessels
  • RIM-24 — flight model has been updated, the missile has been updated to a fully physical control model.
Controls
  • A bug that made it impossible to bind actions on the keyboard arrow keys has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

View originalPermalink
How Update 2.57.1.33 went

Update 2.57.1.29

Added 1
  • Add ability to link weapons to aiming points via the tactical map by right clicking, with a context menu displaying all available weaponry for linking and controls to increase or decrease munitions linked to a point
Fixed 7
  • Fix aiming point mechanic to be based on aircraft capability to carry GNSS-guided munitions rather than only being available when they are equipped
  • Fix J-10A and J-10C aircraft turning excessively and snapping wings during maneuvers
  • Fix chat window width decreasing in battles
  • Fix inability to fully view tank battle area and general battle area tactical maps in Ground Battles when zoomed in while using an aircraft
  • Fix typo in Spanish localization of wager description
  • Fix outdated sky data being used during sunlight calculations causing incorrect scene illumination
  • Fix ship shadows flickering in Naval Battles on Low Shadow Quality setting

From War Thunder

Aircraft
  • The ability to link weapons to aiming points via the tactical map by right clicking, along with a corresponding hint to the right of the map, has been added. After opening a context menu on the aiming point, all weaponry available for linking is displayed. The number of munitions linked to a point is increased with LMB and decreased by pressing RMB.

  • A bug where the aiming point mechanic was only available when GNSS-guided munitions were equipped, rather than based on the aircraft’s capability to carry them, has been fixed.

  • J-10A, J-10C — a bug where the aircraft would turn excessively, making it easier to snap the wings during maneuvers has been fixed. (Report).

Interface
  • A bug that caused the width of the chat window in battles to decrease has been fixed.

  • A bug that made it impossible to fully view the tank battle area and general battle area tactical maps in Ground Battles when zoomed in while using an aircraft has been fixed. (Report).

  • A typo in the Spanish localization of the wager description has been fixed. (Report).

Graphics
  • A bug where, in some cases, outdated sky data was used during sunlight calculations, causing the scene to be illuminated by a darker shade of light than intended has been fixed.

  • A bug that caused ship shadows in Naval Battles to flicker on the “Low” Shadow Quality setting has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.29 went

Update 2.57.1.22

Added 1
  • Added designations for the RVV-AE missiles on the HUD and MFD for Su-30MK2 AMV, Su-30MKK, J-11A, and MiG-29N
Changed 2
  • Point of interest and aiming points set by the player now persist after respawning
  • Infantry mode graphics settings are now separate from the general settings
Fixed 7
  • Fixed a bug on B-25J aircraft that caused uneven fuel distribution and rolling to the left
  • Fixed a bug that caused vehicles to move backwards much faster than they should
  • Fixed a bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming
  • Fixed a bug that caused trees to disappear from the scope view when zooming in
  • Fixed a bug that caused some shadows at medium distances to be missing on the Very High Shadow Quality setting when playing aircraft
  • Fixed a bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards
  • Fixed a bug that caused the Attention to the map command to stop working when clicking on the minimap if the show cursor button was different from the default one

From War Thunder

Aircraft
  • The point of interest and aiming points set by the player now persist after respawning.

  • Su-30MK2 AMV (USSR), Su-30MKK (China), J-11A, MiG-29N (Japan) — the designations for the RVV-AE missiles on the HUD and MFD have been added.

  • B-25J (all variants) — a bug that caused the fuel to be distributed unevenly, causing the plane to roll to the left has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/k7xdfTaC6DAb)).

Ground Vehicles
Naval Battles
  • A bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming, has been fixed.
Graphics
  • A bug that caused trees to disappear from the scope view when zooming in has been fixed.

  • A bug that occurred when playing aircraft that caused some shadows at medium distances to be missing on the “Very High” Shadow Quality setting has been fixed.

  • Infantry mode graphics settings are now separate from the general settings.

  • A bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards has been fixed.

Interface

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.22 went

Update 2.57.1.12

Changed 1
  • Tank Football leaderboards now allow you to view rankings from previous game days
Fixed 4
  • Fixed a bug where the calculated damage against bases was missing from the weapon description for air-to-ground missiles and bombs
  • Fixed a bug with the ammunition replenishment order at capture points where shells now load correctly into the first stage rack
  • Fixed a bug where the button to open the Secondary weapons menu was missing from the aircraft information window accessed via the crew slots in the hangar
  • Fixed a bug where decals and decorations did not display on Multi-Vehicle SAM TADs vehicles in battles and test drives

From War Thunder

Aircraft
  • A bug where the calculated damage against bases was missing from the weapon description for air-to-ground missiles and bombs has been fixed.
Ground Vehicles
Interface
  • A bug where the button to open the Secondary weapons menu was missing from the aircraft information window accessed via the crew slots in the hangar has been fixed.
Customization
Tank Football
  • The Tank Football leaderboards now allow you to view rankings from previous game days.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.12 went

Update 2.57.1.7

Added 2
  • F-111A — added automatic opening and closing of doors during AAM launches and bomb drops
  • Added a Crew section to the ship hangar's X-ray filter to view compartments containing the reserve crew
Fixed 11
  • AEC Mk II — fixed a bug where the wrong wheels were damaged upon being hit
  • M1A2 SEPv3, M1A2 — fixed position of the mesh with the TUSK modification
  • Leopard 1A5BE — fixed the rose texture on the torn barrel
  • Hummel — fixed the inscription on the rear of the hull
  • Yak-130 — fixed a bug with the positioning of the aerobatic smoke
  • Tu-2 (all variants) — fixed the variometer operation

From War Thunder

Ground Vehicles
  • AEC Mk II — a bug where the wrong wheels were damaged upon being hit has been fixed.

  • **M1A2 SEPv3, M1A2 **— position of the mesh with the “TUSK” modification has been fixed.

  • Leopard 1A5BE — the “rose” texture on the torn barrel has been fixed.

  • Hummel — the inscription on the rear of the hull has been fixed.

Aircraft
  • Yak-130 — a bug with the positioning of the aerobatic smoke has been fixed.

  • Tu-2 (all variants) — the variometer operation has been fixed.

  • F3D-1 — the altimeter operation has been fixed.

  • F-106A — automatic opening and closing of doors when launching air-to-air missiles has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/nlGw6KfsLrvt)).

  • **F-111A **— automatic opening and closing of doors during AAM launches and bomb drops has been added.

Locations
  • Alaska, Sweden — collision of the trees on these locations has been fixed.

  • **Hürtgen Forest, Ash River **— a collision bug with some of the rocks has been fixed.

  • Maginot Line (Winter) — a collision bug on the frozen lake has been fixed.

Naval Vessels
  • A “Crew” section has been added to the ship hangar’s X-ray filter; activating it allows you to view the compartments containing the reserve crew. As a reminder, the full distribution of the crew across the ship can be viewed in the Protection Analysis tab, located within the Armor section.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.1.7 went

Update 2.57.0.35

Changed 1
  • The Red team's Buk-M3 air defense system has been replaced with the S-300 air defense system
Removed 1
  • Sweden and Alaska Town locations have been temporarily removed from the Ground Battles rotation due to issues with tree collisions

From War Thunder

Nuclear Escalation
  • The “Red” team’s Buk-M3 air defense system has been replaced with the S-300 air defense system.
Locations and Missions
  • Sweden and Alaska Town — These locations have been temporarily removed from the Ground Battles rotation due to issues with tree collisions.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.35 went

Update 2.57.0.32 — Sound Mods Available

Added 2
  • Sound mods can now be used again
  • Warning message appears when launching the client if a sound mod stops working during a battle
Changed 1
  • Improved the display of leaderboards for football events featuring a league system with promotion and relegation icons and messages
Fixed 5
  • Fixed all currently known causes of crashes related to sound mods
  • F-2A F-2A ADTW bug that caused loss of target tracking outside the scan zone in TWS mode
  • Spitfire F Mk IXc bug that prevented selecting a weapon loadout consisting solely of forward-firing armament with no bombs
  • Su-30MKK (China) bug where the LD-10 anti-radiation missile loadout was listed under the air-to-air weapon category instead of air-to-ground
  • Gamepad D-pad cursor control bug that caused it to spontaneously move to a random position on the screen, particularly disruptive in vehicle customization menu

From War Thunder

Sound Mods
  • Sound mods can once again be used. If a sound mod stops working during a battle, you’ll see a warning the next time you launch the client. We’re continuing to refine the criteria for detecting sound mod issues, so if you are certain your mod does not affect client stability, you can simply dismiss the message.

  • We have fixed all currently known causes of crashes. However, combining different modifications may still lead to game instability; so use sound mods at your own risk.

Reverting Sound Mod Changes
  • If a modification causes the game to run unstably, or if you are unhappy with the result, you can revert everything to the way it was:

    1. Open the config.blk file and change the line enable_mod:b=yes to enable_mod:b=no, or delete the line entirely.
    1. Delete the mod folder and all its contents from the sound folder.
  • After doing this, War Thunder will revert to using the default sound effects.

Aircraft
  • F-2A F-2A ADTW — a bug that caused the loss of target tracking outside the scan zone in TWS mode has been fixed. (Report).

  • Spitfire F Mk IXc — a bug that prevented selecting a weapon loadout consisting solely of forward-firing armament with no bombs has been fixed. (Report).

  • Su-30MKK (China) — a bug where the LD-10 anti-radiation missile loadout was listed under the “air-to-air” weapon category instead of “air-to-ground” one has been fixed.

Interface
  • Improved the display of leaderboards for football events featuring a league system: promotion and relegation icons are now shown, along with a message indicating that promotion will not occur if there is an insufficient number of participants.
Controls
  • A bug where controlling the cursor with the gamepad D-pad could cause it to spontaneously move to a random position on the screen has been fixed. This was particularly disruptive when applying decals or working with 3D decorations in the vehicle customization menu. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.32 — Sound Mods Available went

Update 2.57.0.30

Added 1
  • Add missing G-suit modification to MiG-21 2000 (Israel)
Changed 14
  • Improve the precision and smoothness of the vehicle's motion in the Bomb/Missile Camera View
  • Temporarily limit ESM functionality to ground targets only
  • Decrease the structural overload limit from 12G to 11.25G for F/A-18A, F/A-18A (Britain), AF/A-18A Late (Britain), CF-188A (Britain), F/A-18C Early, F/A-18C Late, F/A-18C MLU 2 (Sweden), F-18C (Sweden), and F/A-18D Late (Japan)
  • Increase air spawn speed from 250 km/h to 350 km/h for IA.58A (Pucara)
  • Extend Nuclear Escalation event to July 6th, 11:00 GMT
  • Increase all Silver Lions rewards by 40% in Nuclear Escalation
Fixed 5
  • Fix missing canopy ejection animation when ejecting in MiG-29KR (9-41R)
  • Fix countermeasures mismatch in spawn screen, battle, and stat card for MiG-21 2000 (Israel), replacing 42 out of 106 countermeasures with large-caliber ones
  • Fix pitch controls remaining intact after tail cutoff in C-3604 (Germany)
  • Correct the description of the 425 SQN anniversary camouflage for CF-188A
  • Fix M829A3 and M829A2 shells being changed to M829A2 and M829 shells when equipping the TUSK modification in M1A2 SEP

From War Thunder

Aircraft
  • The precision and smoothness of the vehicle’s motion in the Bomb/Missile Camera View have been improved.

  • The ESM functionality has been temporarily limited to ground targets only. We plan to revise and return the ability to detect and attack air targets in the future.

  • F/A-18A, F/A-18A (Britain), AF/A-18A Late (Britain), CF-188A (Britain), F/A-18C Early, F/A-18C Late, F/A-18C MLU 2 (Sweden), F-18C (Sweden), F/A-18D Late (Japan) — the structural overload limit has been decreased from 12G to 11.25G for all F/A-18A/C/D aircraft except for the versions with titanium reinforced airframes: F/A-18C (Switzerland) and F/A-18C Late (Switzerland). ((https://community.gaijin.net/issues/p/warthunder/i/kmPPwR2S35Rs)).

  • MiG-29KR (9-41R) — a bug that caused the canopy ejection animation to be missing when ejecting has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/WaNPoLUZmzFc)).

  • MiG-21 2000 (Israel) — the missing G-suit modification has been added. ((https://community.gaijin.net/issues/p/warthunder/i/7CDs2FbaH8RY)). A bug that caused the number of countermeasures in the spawn screen to mismatch the numbers in battle and in the stat card has been fixed. 42 out of 106 countermeasures have been replaced with large-caliber ones.

  • C-3604 (Germany) — a bug that caused the pitch controls to remain intact after the tail had been cut off has been fixed.

  • IA.58A (Pucara) — the air spawn speed has been increased from 250 km/h to 350 km/h. ((https://community.gaijin.net/issues/p/warthunder/i/ijlQcprmFXhm)).

  • CF-188A — the description of the 425 SQN anniversary camouflage has been corrected. ((https://community.gaijin.net/issues/p/warthunder/i/uwyuebeSIxkU)).

Ground Vehicles
Nuclear Escalation
  • The event has been extended to July 6th, 11:00 GMT.

  • All rewards in Silver Lions have been increased by 40%.

  • The rewards in Silver Lions for the destruction of ground vehicles have been further increased by 40%.

  • BUK-M3 — the reload time has been increased from 20 seconds to 30 seconds.

  • The composition of each SAMP/T site has been changed from a set of 1x TADS and 3x TEL to 2 independent sets of 1x TADS and 2x TEL, totaling in 2x TADS and 4x TEL per site.

  • The composition of a short-range AA covering SAMP/T sites has been changed from 1x Gepard and 1x ItO 90M to 2x ItO 90M.

Game Mechanics
  • The Spawn Point cost for guided bombs and missiles with man-in-the-loop capabilities has been increased. For bombs with TV seekers, the cost has risen by 9%, and by 7.7% for those with thermal imaging seekers. For missiles with TV seekers, the cost has increased by 8.4%, and by 5.6% for those with thermal imaging seekers.

  • The Spawn Point cost for anti-radiation missiles with wide-band seekers has been increased by 10%.

  • The Spawn Point cost for anti-radiation missiles on helicopters has been decreased by 5.6%.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.30 went

Update 2.57.0.27

Added 1
  • Added takeoff flaps position to J-22M1A
Changed 4
  • Moved the third-person camera higher in IA.58A Pucará to improve visibility
  • Increased brake chute deployment speed in J-22M1A from 220 km/h to 320 km/h
  • Increased landing gear deployment time in J-22M1A from 5 seconds to 7.4 seconds
  • Moved the Kör Asz emblem decal to the Hungary - Aircraft section
Fixed 6
  • Fixed a bug where the brake parachute would not deploy when landing at airfields
  • Fixed a bug in F-4EJ Kai where the cockpit radar display appeared smaller than the screen and replaced the indication with the one from F-16
  • Fixed a bug in F4U-4 where the rightmost pylon for the 100 lb bomb was not displayed
  • Fixed a bug in NOMADS where turning in place did not work correctly
  • Fixed a bug that caused the progress of construction of a new ammo box to infinitely display on the screen if the existing ammo box was fully depleted during construction
  • Fixed a bug that caused texture quality to always be set to high regardless of the quality setting in the options
Removed 1
  • Removed automatic flaps control functionality from J-22M1A

From War Thunder

Aircraft
  • A bug where the brake parachute would not deploy when landing at airfields has been fixed. (Report).

  • **F-4EJ Kai **— a bug where the cockpit radar display appeared smaller than the screen has been fixed, the indication has been replaced with the one from F-16. (Report).

  • F4U-4 — a bug where the rightmost pylon for the 100 lb bomb was not displayed has been fixed. (Report).

  • **IA.58A Pucará **— the third-person camera has been moved higher to improve visibility.

  • J-22M1A — the brake chute deployment speed has been increased from 220 km/h to 320 km/h. (Report). The takeoff flaps position has been added. The automatic flaps control functionality has been removed. The landing gear deployment time has been increased from 5 seconds to 7.4 seconds. Source: VTUP Upravljanje avionom IJ-22 (Orao).

Ground Vehicles
  • NOMADS — a bug where turning in place did not work correctly has been fixed. (Report).
Interface
  • A bug that caused the progress of a construction of a new ammo box to infinitely display on the screen if the existing ammo box was fully depleted during the construction of a new one has been fixed.
Graphics
  • A bug that caused the texture quality to be always set to high regardless of the quality set in the settings has been fixed. (Report).
Other
  • The “Kör Asz” emblem decal has been moved to the Hungary - Aircraft section.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.27 went

Update 2.57.0.25

Added 2
  • Added a restriction regarding the simultaneous use of the AGM-88 and conflicting weapon loadouts on Tornado IDS MLU (RET.8)
  • Added the ability to rotate on the spot for NOMADS
Changed 4
  • MiG-29KR (9-41R) pilot model has been replaced with a naval one
  • Replaced M829 APFSDS round with M829A2 as the available round without researching modifications on M1A2 SEP, M1A2 SEP V2, M1A2 SEPv3
  • Replaced DM33 APFSDS round with DM43 as the available round without researching modifications on Leopard 2A5 PSO, Leopard 2RI, Leopard 2A6, Leopard 2A7V
  • Replaced 3BM42 APFSDS round with 3BM42-2 as the available round without researching modifications on T-80BVM, T-90M (all variants)
Fixed 13
  • Fixed a bug where performance dropped significantly when the radar was turned on
  • Fixed a bug that caused cyclic target switching to not switch to targets outside of the current scan area on ESA radars
  • Fixed a bug that caused the lack of thermals in the seeker view of HOSBO guided bombs on EF-2000 (Germany) and EF-2000 (AESA) (Germany)
  • Fixed a bug where the only target in the view zone was not highlighted by a frame in RWR mode on Su-25T, Su-39, Su-25SM3
  • Fixed a bug that prevented the creation of a custom loadout with incendiary bombs on MAW pylons for F-16CM PoBIT
  • Fixed a bug that prevented the use of the airbrake when an external fuel tank was carried on MiG-29M (9-15)
Removed 1
  • Removed the ability to fire with a destroyed TADS on BUK-M3 TEL in Nuclear Escalation

From War Thunder

Aircraft
Ground Vehicles
  • M1A2 SEP V2 — a bug where equipping the laser rangefinder caused the M829A3 round to be replaced by the M829A2 round has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/Y2lZVYISR5RY)).

  • **M829A3 shell **— a bug where the direct hit of a shell into the ammo stowage didn’t lead to ammo fire and hits into the fuel tanks didn’t set them on fire has been fixed.

  • NOMADS — the ability to rotate on the spot has been added. ((https://community.gaijin.net/issues/p/warthunder/i/Ow5cmbIvTt9c)).

  • Churchill Crocodile — a bug that caused the explosion of the trailer to lead to the destruction of a tank has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/1nngwi7UYtfM)).

  • For tanks with a Battle Rating of 12.7, APFSDS shells that are available without researching any modifications have been replaced:

  • M1A2 SEP, M1A2 SEP V2, M1A2 SEPv3 — the M829 APFSDS round, available without researching modifications, has been replaced by the M829A2.

  • Leopard 2A5 PSO, Leopard 2RI, Leopard 2A6, Leopard 2A7V — the DM33 APFSDS round, available without researching modifications, has been replaced by the DM43.

  • T-80BVM, T-90M (all variants) — the 3BM42 APFSDS round, available without researching modifications, has been replaced by the 3BM42-2.

  • Challenger 2E, Black Night — the L23A1 APFSDS round, available without researching modifications. has been replaced by the L26. The modification to unlock the L26 round has been removed.

  • Leclerc (all variants) — the OFL 120 G1 APFSDS round, available without researching modifications, has been replaced by the OFL 120 F2. ((https://community.gaijin.net/issues/p/warthunder/i/I9DlDXIxU79e)).

  • **Strv 122 (all variants) **— the DM23 APFSDS round, available without researching modifications, has been replaced by the Slpprj m/95. The DM53 APFSDS round and its corresponding modification have been added. The DM33 round and its corresponding modification have been removed.

Nuclear Escalation
  • BUK-M3 TEL — the ability to fire with a destroyed TADS has been removed.
Locations and Missions
  • Seversk-13, Aral Sea, North Holland, Abandoned Town — a bug that caused the game to crash has been fixed. All missions on these locations have been re-enabled in the Ground Battles matchmaking rotation.

  • Battle of Hürtgen Forest — all missions on this location have been temporarily removed from the Ground Battles matchmaking rotation until a bug with collision is fixed.

**

Interface**

  • An option to view targets emitting radio waves in a specific frequency band has been added to the anti-radiation missile stat cards.

  • Added the ability to directly open the ground vehicle missile comparison window from the missile stat card within the vehicle modifications window.

  • Added the ability to open the missile comparison window from the tooltip of the weaponry displayed around the vehicle in the hangar.

  • A bug where opening the missile comparison window from a missile’s stat card would not add that missile to the comparison list has been fixed.

  • A bug where descriptions for certain modifications were not displayed in the modifications window when using a controller has been fixed.

  • A bug where tooltips for certain systems were not displayed on ground vehicle and ship stat cards has been fixed.

  • A bug where it was impossible to save decals as favorites when using a controller has been fixed. ((https://community.gaijin.net/issues/p/warthunder/i/2536OmL3R5uE)).

**Graphics **

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.25 went

Update 2.57.0.17

Added 1
  • Added K-band (7 mm) to the list of visible bands on K/RKZ RWR
Changed 2
  • PGZ-88 has received more appropriate engine and track sounds, the same ones found on the Type 69
  • Moved Insignia of 101st Home Air Defence Fighter Wing decal from the Axis category to a newly added Hungary category
Fixed 12
  • Fixed a bug that caused the friend or foe target filter on the ESM screen to sometimes reset
  • Fixed incorrect designations for anti-radiation and anti-ship missiles on MFD and HUD displays for F/A-18 (all variants)
  • Fixed a bug that caused the targeting pod avionics to display in the X-ray when equipping ARMs on Su-30 (all variants)
  • Fixed a bug where the landing gear passed through the fairings on He 51 (all variants)
  • Fixed a bug that caused hull aiming to turn on randomly after being switched off
  • Fixed a bug that caused the lower glacis armor package on M1A1 to be the same as an updated one on M1A2 SEPv3
Removed 2
  • Removed an NVD modification mistakenly present after the removal of thermals on BTR-3E1
  • Temporarily removed all missions on Maginot Line from the Ground Battle map rotation

From War Thunder

Aircraft
  • A bug that caused the friend or foe target filter on the ESM screen to sometimes reset has been fixed.

  • K/RKZ RWR — K-band (7 mm) has been added to the list of visible bands.

  • **F/A-18 (all variants) **— incorrect designations for anti-radiation and anti-ship missiles on MFD and HUD displays have been fixed. (Report).

  • Su-30 (all variants) — a bug that caused the targeting pod avionics to display in the X-ray when equipping ARMs has been fixed. (Report).

  • **He 51 (all variants) **— a bug where the landing gear passed through the fairings has been fixed.

Ground Vehicles
  • A bug that caused hull aiming to turn on randomly after being switched off has been fixed. (Report).

  • M1A1 — a bug that caused the lower glacis armor package to be the same as an updated one on the M1A2 SEPv3 has been fixed.

  • BTR-3E1 — an NVD modification mistakenly present after the removal of thermals has been removed. (Report).

Naval Vessels
  • **Admiral Scheer **— a bug where Damage Control presets were not being used has been fixed.

  • **Jean Bart **— a bug where the protection for the port-side 100 mm mount was not displayed has been fixed. (Report).

  • A bug that caused the flag of the Royal Hellenic Navy to not have a texture has been fixed. (Report).

Locations and Missions
  • Maginot Line — all missions on this map have been temporarily removed from the Ground Battle map rotation until some bugs are fixed.
Sound
  • PGZ-88 — this vehicle has received more appropriate engine and track sounds, the same ones found on the Type 69.
Interface
  • A bug that made it impossible to select a spawn point when playing with a controller has been fixed. (Report).

  • A bug that caused the tactical map to not open when pressing the bound button on the controller has been fixed. (Report).

Other
  • A bug where it was impossible to purchase Expert and Ace crew qualifications for vehicles that were temporarily sold for Golden Eagles throughout the year but were not currently available for purchase has been fixed.

  • Insignia of 101st Home Air Defence Fighter Wing — a decal has been moved from the Axis category to a newly added Hungary category. (Report).


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.17 went

Update 2.57.0.13

Changed 9
  • J-15T RWR name corrected to K/RKZ
  • J-10C KJ8602A RWR replaced with K/RKZ
  • K/RKZ RWR vertical coverage limits restored from -30°/+30° to -45°/+45°
  • JF-17 SD-10 missile launch sequence adjusted to fire alternately from each wing
  • B-17G-60-VE and B-17G (Israel) tail turret traverse angles increased to 60° horizontal and 45° vertical in both directions
  • J-22M1A M-16D and M80 rocket parameters adjusted with correct values
Fixed 12
  • Su-24M RN-28 bomb now detonates correctly and ends battles in Ground Battles
  • F-15C Golden Eagle targeting pod electronics blocks no longer display in X-ray view when pod is not installed
  • ALARM, CM-102, and AS-37 anti-radiation missiles positioned correctly on trolleys in hangar
  • Rafale targeting pod extra low-resolution thermal imaging mode removed
  • Rafale arresting cable hookup fixed to engage properly with tailhook
  • A-7 left wing mid-section damage now correctly damages fuel tank

From War Thunder

Aircraft
  • **☢Su-24M **— a bug where the ☢RN-28 bomb would detonate like a conventional bomb and fail to end the battle in Ground Battles has been fixed.

  • F-15C Golden Eagle — a bug that caused the electronics blocks of the targeting pod to display in the X-ray view when the pod was not installed has been fixed. (Report).

  • J-15T — the RWR name has been corrected to K/RKZ.

  • J-10C — KJ8602A RWR has been replaced with K/RKZ.

  • K/RKZ RWR — the mistakenly changed vertical coverage limits have been changed back from -30°/+30° to -45°/+45°.

  • ALARM, CM-102, and AS-37 anti-radiation missiles — an issue where the missiles were incorrectly positioned on the trolleys in the hangar has been fixed.

  • JF-17 — the SD-10 missile launch sequence has been adjusted to maintain aircraft balance by firing alternately from each wing. (Report).

  • B-17G-60-VE, B-17G (Israel) — tail turret traverse angles have been increased: horizontal from 20° to 60° in both directions, and vertical from 30° to 45° in both directions. (Report).

  • Rafale (all variants) — a bug where an extra low-resolution thermal imaging mode was present in the targeting pod view has been fixed. (Report). A bug where, in some cases, arresting cables could pass through the tailhook without hooking onto it, or if it did hook, it would attach to a point behind the hook has been fixed.

  • A-7 (all variants) — a bug where damage to the mid-section of the left wing did not damage the fuel tank has been fixed.

  • AMX (all variants) — a bug where in some cases arresting cables could pass through the tailhook without engaging has been fixed.

  • J-22M1A — parameters for M-16D and M80 rockets have been adjusted; placeholder values ​​have been replaced with the correct ones. A bug that caused a text key to appear in the PLAB modification name has been fixed.

  • Yak-130 — a bug where the external fuel tank appeared in the X-ray view even when not mounted has been fixed. (Report). A bug where vehicles would not render at long ranges when viewing through the KAB-500Kr seeker has been fixed.

  • P-51H-5-NA — a bug where multiple HVAR rockets would launch in succession from a single wing has been fixed. They now launch alternately, left, then right. (Report).

  • Tornado IDS SLE, Tornado IDS MLU (RET.8) — the positions of AGM-88 on the underfuselage hardpoints have been corrected, limitations on the concurrent installation of AGM-88 and other munitions on underfuselage pylons have been added.

  • Tornado GR.4 — a bug that prevented the concurrent use of the LITENING III targeting pod and ALARM missiles on the underfuselage pylons has been fixed. The concurrent use of ALARM missiles with weaponry that overlaps them has been limited.

  • Tornado GR.1 — the concurrent use of Sea Eagle missiles and PGM 500 bombs under the fuselage has been limited. (Report).

  • B-239 (Sweden) — the incorrect “Naval Aircraft” designation has been removed. (Report).

Ground Vehicles
  • M1A1, M1A2 (Trophy-HV), M1A2 SEPv3 — the description of cast armor elements in the Protection Analysis menu has been adjusted.

  • M1A1 — the description of the composite side skirts in the Protection Analysis menu has been adjusted.

  • EBRC Jaguar — a bug that prevented the MMP ATGM from locking a target has been fixed. (Report).

  • M6A1 — a bug that caused the turret armor to be counted as volumetric without changes to the model, which caused the armor thickness to drop significantly has been fixed. (Report).

Locations and Missions
  • Alaska (all missions), Epicenter (all missions) — a bug where some buildings could disappear has been fixed. (Report). All missions on these maps have been returned to the Ground Battles rotation.

  • Sunny City (all missions) — a bug that could cause players to fall through the ground has been fixed. All missions in this location have been returned to the Ground Battles rotation.

  • Finland (all missions) — a bug that caused invisible objects to appear on the map has been fixed. All missions in this location have been returned to the Ground Battles rotation.

  • **Seversk-13, Aral Sea, North Holland, and Abandoned Town **— all missions on these maps have been temporarily removed from the Ground Battles rotation, as they are pending fixes for errors causing the game to crash.

  • \ Surroundings of Volokolamsk — the position of the detection zones near spawn points has been adjusted.

Interface
  • Default key bindings for controlling aiming points have been removed. Previously they might have prevented activation of some actions when using free look.

  • Hints for controlling aiming points have been added to the tactical map screen. These hints appear only if the aircraft possesses the corresponding functionality.

  • A bug that caused button icons in the combat action bar to shift to the left when playing with a controller has been fixed.

  • M44/M55 Group (Germany) — a bug that caused a text key to be displayed instead of the group name has been fixed. (Report).

Graphics
  • A bug that sometimes caused the game to crash on launch on PCs with Intel ARC GPUs has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

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How Update 2.57.0.13 went

Meet the “Heavy Cavalry” Major Update!

Added 18
  • Added M1A2 SEPv3 and M1A2 (Trophy-HV) Abrams variants for the USA with improved turret protection
  • Added M1A1 (Australia) as a squadron vehicle and M1A2 (Australia) as a researchable vehicle for Great Britain
  • Added M829A3 APFSDS round with improved penetration power to Abrams variants
  • Added Palmaria 155 mm howitzer on OF-40 chassis for Italy
  • Added Hunter AFV with Spike-LR ATGMs and 30 mm Bushmaster II cannon for Israel
  • Added premium Puma u14 with unique camouflage netting design for Germany
Changed 2
  • Improved visuals of Ash River and Winter Ardennes ground locations while retaining their familiar layouts
  • Changed compression format of all ground vehicle textures to improve quality without increasing total texture size

From War Thunder

The Heavy Cavalry major update brings a variety of vehicles for all nations, from the Welkin and IA.58A Pucara to the new Abrams variants and USS North Carolina! For ground locations, we’ve improved the visuals of Ash River and Winter Ardennes, all while retaining their familiar layouts. Rewards for aircraft crashing near your vicinity without taking damage, new damage models and MFD screens, man-in-the-loop, and aiming points for salvo firing are some of the features that we’ve worked on in this update to help improve several quality of life aspects of the game.

Be sure to check out the changelog to see all the improvements, vehicles and other features that we’ve included in this major update.

Please note that this update requires more data to be downloaded than usual. About 20 GB more for the standard client and 35 GB more for clients with ultra-high quality for ground vehicle textures. This is because we have changed the compression format of all ground vehicle textures, helping to improve their quality without virtually any increase in the total size of the textures.

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Ground Vehicles: New Abrams Variants & An Indonesian Tank!

In Heavy Cavalry, the US and Great Britain get two Abrams each. For the US, the formidable M1A2 SEPv3 and M1A2 (Trophy-HV) have been added to the top ranks, featuring better turret protection. And for Great Britain, the Australian M1A1 as a squadron vehicle and the M1A2 as a researchable vehicle have been added to enhance Britain’s top tier capabilities. The new M829A3 APFSDS round has been added to them as well, featuring more penetration power.

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M1A2 SEPv3, M1A2 (Trophy-HV)

M1A1 (Australia) (Squadron vehicle), M1A2 (Australia)

We’ve added the Palmaria to Italy, providing lineups in and around rank IV with some 155 mm howitzer firepower on an OF-40 chassis. Singapore also enters the fray, with Israel getting the Singaporean Hunter AFV! This vehicle features Spike-LR ATGMs and a 30 mm Bushmaster II cannon along with a high speed forwards and backwards, enabling it to scoot around and be a nuisance for the enemy.

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(https://steamcommunity.com/games/236390/announcements/detail/688632911710126911)

Hunter AFV

The premium Puma u14 comes in with a unique look, featuring pallets strapped to the side and a camouflage netting. The German 33rd Mechanized Infantry Battalion (Panzergrenadierbataillon 33) decorated their vehicles during military exercises conducted in 2022 with this theme, which inspired us with this look!

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Puma u14 (Pack)

China gets a radar SPAA vehicle in the PGZ88, featuring twin 37 mm belt-fed guns, making it a handy addition to several lineups. Plus, Germany gets the classic Second World War Hummel, featuring a 150 mm cannon that can fire HE and SAP, making it a formidable and fun addition to many lineups as well!

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(https://steamcommunity.com/games/236390/announcements/detail/661610046003611384)

(https://steamcommunity.com/games/236390/announcements/detail/688633545874211866)

New vehicles:
  • USA: М60A1 Predator (Pack), M1A2 SEPv3, M1A2 (Trophy-HV)

  • **Germany: **Puma u14 (Pack), Hummel

  • USSR: Т-90М (Arena-M)

  • Great Britain: M1A1 (Australia) (Squadron vehicle), M1A2 (Australia)

  • Japan: Leopard 2RI (Indonesia)

  • China: PGZ88

  • **Italy: **Palmaria

  • **France: **Leopard 1A5BE (Belgium)

  • **Sweden: **NOMADS (Norway)

  • Israel: Hunter AFV (Singapore)

Aircraft
Planes: Voodoo, Combat Trainers & An Argentine Aircraft!

The F-101C Voodoo comes in for the USA as a jet fighter, featuring an excellent top speed, but only four 20 mm cannons and no ordnance.

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F-101C Voodoo

Two combat trainers from the same origin, the M-346FA and Yak-130 come for Italy and the USSR! Both of these aircraft share similarities, are small and nimble and have good ordnance options for their class.

Plus, the Washington B.Mk.I bomber comes in for Great Britain, intended to fill a bomber gap between the Lincoln B Mk II and Canberra B Mk 2.

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M-346FA and Yak-130

Washington B.Mk.I

Meet a domestic Argentine aircraft, added to Germany. This aircraft has a low top speed, but does have great ordnance options including bombs and rockets, making it an excellent aircraft in the ground attack role in Ground Battles!

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IA 58 Pucara (Pack)

The F-14D Super Tomcat comes in as a premium and features excellent ordnance, including AIM-54C+ and AIM-9M, JDAMs and great flight performance, making it deadly in both Ground and Air Battles.

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F-14D Super Tomcat (Pack)

You’ve asked for them, you’ve waited for them, and here they are! In this update, you’ll have new tools at your disposal for countering anti-aircraft systems: anti-radiation missiles (ARMs) and electronic support measures (ESM) capability. ARMs have a passive radar homing seeker, meaning they are guided by the radiation of enemy radars, mainly, those of AA. The ESM interface helps with target selection. For a full list of all new missiles, make sure to check the changelog!

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Anti-Radiation Missiles and Electronic Support Measures

New vehicles:
  • **USA: **F-101C, F-14D (Pack)

  • Germany: Fw 189 C (Premium), IA.58A Pucara (Argentina) (Pack)

  • USSR: Yak-130, J-22M1A (Serbia) (Pack), MiG-29KR (9-41R)

  • **Great Britain: **Washington B.Mk.I, Welkin F.Mk.I

  • Japan: L-39ZA/ART Albatros (Thailand)

  • **China: **JH-7A2, F-16V

  • Italy: M-346FA

  • France: F-16AM (Netherlands) (Pack)

  • **Sweden: **AJS37 (Early) (Pack)

  • Israel: MiG-21 2000 (Squadron vehicle)

New detailed cockpit:
  • Japan: G4M1
Helicopters: Mi-24D and New Cockpits

The Mi-24D has been added to Germany, while the cockpits of Mi-28NM and three Z-10 variants have been fully detailed, making them look more beautiful than ever!

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Z-10 Cockpit

Mi-28NM Cockpit

New vehicles:
  • Germany: Mi-24D
New detailed cockpits:
  • USSR: Mi-28NM

  • China: Z-10, Z-10ME, Z-10A

Naval Fleet: Big & Small Ships

USS North Carolina features deadly guns and good armor, while the early MAS 429 is small but features a powerful 76 mm gun, capable of attacking bigger boats.

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USS North Carolina

MAS 429

Jean Bart comes in as France’s last battleship ever built as a premium vehicle, making it an excellent choice in researching the French Bluewater fleet tree, it features a slightly faster reload, better anti-air, but fewer crew.

[table equalcells="1" colwidth=""]

Jean Bart (Pack)

New Vehicles:
  • USA: USS North Carolina, USS Gridley

  • Germany: Lorelei, Admiral Scheer (Premium)

  • USSR: Chervona Ukraina

  • **Great Britain: **HMS Egret, MTB-523 (Premium)

  • Japan: JDS Ujishima (MSC-655)

  • **Italy: **MAS 429

  • France: Jean Bart (Pack)

Locations & Missions: Visual Reworks to Two Locations and Arrestor Cables!

We’ve graphically updated Ash River and Winter Ardennes, making them look stunning in terms of visuals, but all the while reserving their original layout. They’ll feel right at home!

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Ash River

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Ardennes (Winter)

Arresting Gear

Arresting gear has been added to ground airfields! This allows aircraft equipped with an arresting hook to attach onto cables on the ground, helping aircraft that have them come to a halt quicker when landing.

Aiming Points for Salvo Firing Guided Weapons

All aircraft with GNSS-guided weapons now have the ability to set new waypoints — called aiming points — new markers independent of the point of interest. Essentially, these are simply saved coordinates. You can set up to 10 aiming points (numbered 0 to 9), switch between them, delete and edit them, and move the point of interest to the current aiming point. This can be done either by using the assigned keys or via the tactical map.

Aiming points can also be used for navigation purposes, for example to mark route points or danger zones, or to measure the range to specific targets, such as an airfield, as well as in combat for weapon launch.

Comparison of Missile Parameters & Improved Tracking on the Minimap

Just like the ballistic comparison interface and armor penetration curves introduced in the Line of Contact major update, in Heavy Cavalry we’ve introduced the same but for air missiles. The central part of the window is occupied by a multi-layer trajectory graph, displaying curves for each selected munition in the “Trajectory” (change in the altitude and distance) and “Telemetry” (distance-time and speed-time curves) tabs. The graph dynamically changes as input data changes. This will allow you to see the missile’s characteristics at each point, including altitude, distance travelled, distance to target, and flight time, as well as observe changes in speed. Air combat in a single graph!

Not only that, but we’ve also added more details to munitions displayed on the minimap. Press M (default key) and hover over a missile to see its name and current velocity.

Rewards for Crashed Aircraft

Sometimes you’re dogfighting and the enemy crashes without damaging them, which awarded you nothing. We’ve added a new mechanic to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score.

The missile you fired also has its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose (and there is no player within the radius), you’ll also get a destruction credit and a reward as well.

More information can be found in the detailed dev blog here!

Detailed X-Ray and New MFD Screens

We’ve added detailed modules to several older aircraft. We’ve added detailed internals and improved damage models for over 80 vehicles in the Heavy Cavalry major update, so make sure to see if your favourite aircraft has been updated!

We’ve also added new MFD screens so that you can use the new high-tech additions in an even more authentic way.

Man-in-the-Loop: Guidance Mode for Munitions with TV and IR Seekers

In the second half of the 20th century, technological advances led to the development of munitions with TV and infrared homing heads operating on the “fire and forget” principle. This reduced the time the carrier spent in the air defense zone and also enabled the simultaneous engagement of multiple targets. While this is a positive development, the growing capabilities of anti-aircraft weapons and the rising cost of aircraft led to a growing need to launch missiles at ground targets from much greater distances. To address this issue and increase operational flexibility, bombs and missiles were developed with a data link channel to the carrier, transmitting images from the munition’s seeker and allowing to it retarget in flight. This functionality is now available in the Heavy Cavalry major update!

Let’s take a closer look at the specifics of man-in-the-loop mode of the TV and IR seekers in the game. It’s worth mentioning right away that this isn’t full manual control with direct control of the rudders. Correction is limited to target selection in flight — the operator can only designate a new target within the seeker’s field of view, and the autopilot will then automatically adjust course to engage it. It’s also

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How Meet the “Heavy Cavalry” Major Update! went
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