# War Thunder Update 2.57.1.38 - Product: War Thunder (https://whatsnew.fyi/product/war-thunder) - Vendor: Gaijin Entertainment - Date: 2026-07-22 - Original notes: https://store.steampowered.com/news/app/236390/view/687512084637810837 - Permalink: https://whatsnew.fyi/product/war-thunder/releases/2026-07-22-update-2.57.1.38 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — F/A-18E, F/A-18F (Britain) maximum number of AGM-154A1 JSOW bombs increased to 10 - **changed** — F/A-18C Late, F/A-18C MLU 2 (Sweden), AF/A-18A Late (Britain) maximum number of AGM-154A1 JSOW bombs increased to 8 - **fixed** — F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), F-16A MLU (China), F-16D Barak II (Israel), F-2A (Japan) bomb counting bug in bomb bay fixed - **fixed** — F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), F-16A MLU (China) ballistic computer functionality restored - **fixed** — Crew category missing from X-ray filters in hangar for naval vessels fixed - **changed** — Anti-air logic refined in Nuclear Escalation mode - **changed** — SAMs in convoys now slow down when firing and guiding missiles - **changed** — Short-range SAMs turn on search radars before launching a missile when player is in radar spotting distance or defending from incoming munitions - **added** — Logic for defending against ARMs added; AA can turn off radar as defensive measure when ARM is launched from sufficiently long range - **changed** — Gunned SPAAs now choose targets based on threat priority instead of selecting closest target - **fixed** — AA ignoring guided bombs with mass higher than 1500 kg fixed - **fixed** — HQ11 and SPYDER AIO ignoring small-caliber munitions like GBU-39 and GBU-53 fixed - **changed** — Radar detectability and munition size now affect SAM attack range - **changed** — Minimal altitude for long-range SAM targets at distances over 20 km increased from 100 to 300 meters - **changed** — Priority of targets flying away from long-range SAMs significantly lowered - **added** — New nuke carrying aircraft available in late era battles: F-16A ADF, F-16A MLU, F-16D Barak II, F-2A, MiG-29SMT (9-19) - **changed** — Vehicle ticket costs adjusted: aircraft carrier 100→500, destroyer 30→60, SAM site search radar 5→100, SAM site launcher 5→30, AA on airfield/convoy/factory/strongpoint 5→20, HQ11 and SPYDER AIO SAMs 5→30, player aircraft 30→20 - **changed** — Total team ticket pool increased from 9000 to 10000 and lost tickets per escalation stage adjusted - **changed** — Silver Lion rewards adjusted: aircraft destruction reduced by 8%, ground unit destruction doubled - **fixed** — Ship AA logic configured and bug causing low flying targets and ASMs not being shot at fixed ##### **Aircraft** - **F/A-18E, F/A-18F (Britain)** — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 10. (**(https://community.gaijin.net/issues/p/warthunder/i/9N1BzJWqiIlo)**). - **F/A-18C Late, F/A-18C MLU 2 (Sweden), AF/A-18A Late (Britain)** — the maximum number of AGM-154A1 JSOW bombs that can be carried simultaneously has been increased to 8. (**(https://community.gaijin.net/issues/p/warthunder/i/9N1BzJWqiIlo)**). - **☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China), ☢F-16D Barak II (Israel), ☢F-2A (Japan)** — a bug that caused the bomb to be counted as the one in the bomb bay has been fixed. - **☢F-16A ADF (USA, Germany, Great Britain, Italy, France, Sweden), ☢F-16A MLU (China)** — a bug that caused the ballistic computer to not function has been fixed. ##### **Naval Vessels** - A bug that caused the “Crew” category to be missing from the X-ray filters in the hangar has been fixed. (**(https://community.gaijin.net/issues/p/warthunder/i/E3cQY0d65HyN)**). ##### **Nuclear Escalation** - The anti-air logic has been refined. - The SAMs in the convoys now slow down when firing and guiding the missile. - Short-range SAMs now turn on search radars before launching a missile: when the player is in the radar’s spotting distance (roughly 1.5 times more than the missile’s launch range) and when trying to defend from incoming attacking munitions. - Logic for defending against ARMs has been added. When an ARM is launched from a sufficiently long range, the AA can turn off the radar as a defensive measure. - Gunned SPAAs now choose targets based on threat priority, instead of just selecting the closest target. - A bug that caused the AA to ignore guided bombs with a mass higher than 1500 kg has been fixed. - A bug that caused the HQ11 and SPYDER AIO to ignore small-caliber munitions like GBU-39 and GBU-53. Long-range AA still ignore such munitions. - Radar detectability and the size of a munition now affect the range at which SAMs attack them. Currently the only “stealth” munition is the AGM-154 JSOW, and the small ones are GBU-39, GBU-53, SPICE 250, 9M127 Vikhr and Brimstone. - The minimal altitude of the targets which the long-range SAMs attack on the distances more than 20 km has been increased from 100 meters to 300 meters. - The priority of the targets flying away from long-range SAMs is now significantly lower, so that the site can better defeat more dangerous threats. - Two aircraft “eras” are simultaneously present in the event, each of them having two Battle Rating brackets. The battles of the early era have aircraft with the following Battle Ratings: 10.3-12.0 and 11.7-12.7; and the late era has aircraft with the following BRs: 13.0-14.0 and 13.7-14.7. - New nuke carrying aircraft are available in late era battles: **☢F-16A ADF** (USA, Germany, Great Britain, Italy, France, Sweden), **☢F-16A MLU** (China), **☢F-16D Barak II** (Israel), **☢F-2A** (Japan), **☢MiG-29SMT (9-19)** (USSR). - Only 2 nation presets have been retained: USSR vs all, and USSR + China vs all. - The costs of some vehicles in tickets which are deducted from a team’s total when a vehicle is lost have been corrected: - aircraft carrier: 100 → 500; - destroyer: 30 → 60; - SAM site search radar: 5 → 100; - SAM site launcher: 5 → 30; - AA on the airfield, in the convoy or near the factory or strongpoint: 5 → 20; - HQ11 and SPYDER AIO SAMs: 5 → 30; - player’s aircraft: 30 → 20. - Total team ticket pool has been increased from 9000 to 10000. The number of lost tickets for an escalation stage has been increased from 2500 to 3000 for the first stage, and from 6000 to 7000 for the second stage. - The Silver Lion reward for destroying enemy units has been adjusted: the rewards for destroying aircraft has been reduced by 8%, the rewards for destroying ground units have been doubled. - Ship AA logic has been configured. Target engagement ranges have b _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/236390/view/687512084637810837]_