# War Thunder Update 2.57.1.81 - Product: War Thunder (https://whatsnew.fyi/product/war-thunder) - Vendor: Gaijin Entertainment - Date: 2026-08-11 - Original notes: https://store.steampowered.com/news/app/236390/view/714534951362495920 - Permalink: https://whatsnew.fyi/product/war-thunder/releases/2026-08-11-update-2.57.1.81 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fix radio proximity fuzes of ARH and SARH missiles working incorrectly when switching to INS+DL mode, which sometimes caused missiles to pass through aircraft without detonating or explode after flying past the target - **fixed** — Fix missile guidance for SARH missiles on aircraft equipped with ESM capabilities being limited to the sector covered by the ESM sensors - **fixed** — Fix weapons released simultaneously from both wings being released in pairs even when mounted on only one wing - **fixed** — Fix turret rings on the first, second and third turrets of Prinz Eugen rotating incorrectly when rotating main battery turrets - **fixed** — Fix side indicator of armament being displayed incorrectly on the aircraft interface - **fixed** — Fix tree trunks swaying along with foliage on Mac at minimum graphics settings - **fixed** — Fix inability to switch to the Scout UAV a second time during a test drive ##### **Aircraft** - A bug where the radio proximity fuzes of ARH and SARH missiles worked incorrectly when switching to INS+DL mode has been fixed. This sometimes caused missiles to pass straight through aircraft without detonating or to explode only after having already flown past the target. (**(https://community.gaijin.net/issues/p/warthunder/i/wx4jMH1ts8bm)**). - A bug where, on aircraft equipped with ESM capabilities, missile guidance for SARH missiles was limited to the sector covered by the ESM sensors has been fixed. (**(https://community.gaijin.net/issues/p/warthunder/i/8pPxdVRnDOCT)**). - A bug where weapons that were released simultaneously from both wings were released in pairs even when mounted on only one wing has been fixed. (**(https://community.gaijin.net/issues/p/warthunder/i/B5p6akdDbkN0)**). ##### **Naval Vessels** - **Prinz Eugen** — a bug where the turret rings on the first, second and third turrets rotated incorrectly when rotating the main battery turrets, causing their damage model to shift away from the ship has been fixed. (**(https://community.gaijin.net/issues/p/warthunder/i/SiFoJcaYqkJQ)**). ##### **Interface** - A bug that caused the side indicator of armament to be displayed incorrectly on the aircraft interface has been fixed. Previously for example, it could have shown L instead of R or vice-versa. (**(https://community.gaijin.net/issues/p/warthunder/i/YubdNMcVUu68)**). ##### **Graphics ** - A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed. ##### **Controls** - A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed. --- _Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the [bug reporting service](https://community.gaijin.net/issues/p/warthunder), forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner._