# War Thunder Update 2.57.1.98 - Product: War Thunder (https://whatsnew.fyi/product/war-thunder) - Vendor: Gaijin Entertainment - Date: 2026-08-19 - Original notes: https://store.steampowered.com/news/app/236390/view/701024786320461014 - Permalink: https://whatsnew.fyi/product/war-thunder/releases/2026-08-19-update-2.57.1.98 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add AGM-45 Shrike anti-radiation missile variants B-3B, B-4, and B-6 to F-4C, F-105D, F-111A, and Ayit aircraft - **added** — Add AGM-45 Shrike anti-radiation missile variants B-9 and B-10 to F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, and Kurnass 2000 aircraft - **added** — Add AS-37 Martel anti-radiation missile to Tornado GR.1, Buccaneer S.2B, and Jaguar A aircraft - **added** — Add Kh-27PS anti-radiation missile to Su-22M3 and Su-22M3 (Italy) aircraft - **added** — Add a new era to Nuclear Escalation split into two brackets with Battle Ratings 8.7–9.7 and 10.0–11.0 - **added** — Add a mirrored version of the Nuclear Escalation mission with symmetrically flipped bases, convoy routes, and map zones - **added** — Add Osa SAM systems and stationary Rapier systems to Nuclear Escalation airfields - **changed** — Move F-4C incendiary bomb unlock to BLU-1 modification at tier I of modification research - **changed** — Move F-4C rocket modifications from tiers III-IV to tiers II-III of modification research - **changed** — Increase Nuclear Escalation destroyed factory and depot rebuild time from 10 minutes to 15 minutes - **changed** — Change US and Japan nuclear carrier aircraft from Canberra B.Mk.6 to B-57B Canberra and from Jaguar A to F-105D in Ground Battles - **changed** — Change China nuclear carrier aircraft from Su-24M to JH-7A and from F-16A MLU to J-10A in Ground Battles - **changed** — Change Italy nuclear carrier aircraft from Tornado IDS ASSTA1 to Tornado IDS (1995) in Ground Battles - **changed** — Stop tank convoys from slowing to 20% speed when an enemy is nearby in Nuclear Escalation - **changed** — Prevent tank convoys from moving through buildings in Nuclear Escalation - **changed** — Make supply convoys target only the three nearest depots instead of depots across the entire map - **fixed** — Fix bug where third and following crew members of the same role did not heal automatically or get replenished - **fixed** — Fix issue where convoy tanks would teleport into enemy garrison instead of engaging from outside strongpoint - **fixed** — Fix incorrect slot allocation at strongpoints that resulted in two vehicles occupying the same position - **fixed** — Make convoys re-select their target while en route if the original target has been destroyed, captured, or filled ##### **Aircraft** - **F-4C, F-105D, F-111A, Ayit** — the AGM-45 Shrike anti-radiation missile (variants B-3B, B-4, and B-6) have been added along with a corresponding modification. - **F-4E, A-6E TRAM, A-7E, A-7E (Japan), Kurnass, Kurnass 2000** — the AGM-45 Shrike anti-radiation missile (B-9 and B-10 variants) have been added along with a corresponding modification. - **Tornado GR.1, Buccaneer S.2B, Jaguar A** — the AS-37 Martel anti-radiation missile has been added along with a corresponding modification. - **Su-22M3, Su-22M3 (Italy)** — the Kh-27PS anti-radiation missile has been added along with a corresponding modification. - **F-4C **—** **incendiary bombs are now unlocked via the BLU-1 modification research at tier I of modification research, the modifications to unlock rockets have been moved from tiers III-IV of modification research to tiers II-III. - Nuke carrying aircraft are now capable of CCRP bombing again. - Several nuclear carrier aircraft in Ground Battles have been changed: - **US and Japan:** from ☢**Canberra B.Mk.6** to ☢**B-57B Canberra**, and from ☢**Jaguar A** to ☢**F-105D**. - **China:** from ☢**Su-24M** to ☢**JH-7A**, and from ☢**F-16A MLU** to ☢**J-10A**. - **Italy:** from ☢**Tornado IDS ASSTA1** to ☢**Tornado IDS (1995)**. ##### **Ground Vehicles** - A bug that caused the third and the following crew members of the same role (i.e. the third loader) to not heal automatically and to not be replenished when using crew replenishment has been fixed. ##### **Nuclear Escalation** - A new era has been added, split into two brackets with different lineups of vehicles: Battle Ratings 8.7–9.7 and 10.0–11.0. - A mirrored version of the mission has been added for the same location: the sides swap places and the bases, convoy routes, and map zones are symmetrically flipped. - In addition to anti-aircraft guns, airfields feature Osa SAM systems (with a four-missile loadout) on one side and a stationary Rapier system on the other; at Battle Ratings of 10.0-11.0, these SAM systems also occupy positions alongside S-75 and HAWK systems. - MLRS are absent in this era. - Destroyed factories and depots now take longer to rebuild: 15 minutes instead of 10. Previously, a building would respawn before the player could reload and return to finish it off, making it nearly impossible to break through the defenses in some cases. - Anti-aircraft guns protecting tactical assembly areas no longer respawn automatically on a timer; they only reappear when the building they are linked to is restored. - Armored vehicle depots no longer attempt to produce vehicles beyond the total limit, thereby avoiding the waste of fuel and ammunition. - When a convoy captures a building, the destroyed anti-aircraft guns assigned to it now respawn and are repaired. - Convoys can now capture destroyed factories and warehouses: captured ruins are immediately repaired and begin operating. - Tank convoys no longer go through buildings. Vehicles no longer vanish inside either enemy buildings or friendly ones that have already been captured; tanks are now consumed solely to reinforce garrisons at strongpoints. - An issue where convoy tanks would teleport into the enemy garrison instead of remaining outside the enemy strongpoint and engaging the garrison while defenders were still active has been fixed. - An issue where the allocation of slots at a strongpoint was incorrect, potentially resulting in two vehicles occupying the same position has been fixed. - Convoys now re-select their target while en route if the original target has been destroyed, captured, or filled: tank convoys head to the next objective, while supply convoys proceed to a depot with available capacity. Consequently, cargo from supply convoys is no longer lost at a destroyed depot or seized by the enemy when a convoy enters hostile territory. - Supply convoys no longer target depots on the other side of the map, but instead select the least filled of the three _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/236390/view/701024786320461014]_