# Warhammer 40,000: Darktide changelog > Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. - Vendor: Fatshark - Category: Games - Official site: http://www.playdarktide.com - Tracked by: What's New (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Harvested from: Steam (app 1361210) - Entries below: 25 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix 1.12.3 - Patch Notes - Date: 2026-07-06 - Original notes: https://store.steampowered.com/news/app/1361210/view/712279347386389323 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-712279347386389323 - **fixed** — Fixed missing auto-aim on Advanced Combat Doctrines when shooting targets moving sideways ##### **Warband!** **Hotfix 1.12.3** is now being rolled out on all platforms. It just has a small fix, but we would like to take the opportunity to quickly cover some feedback we have received since the release of the Skitarii Class. **Dev note:** _Since the Omnissiah blessed the Mourningstar with the arrival of the Skitarii, we’ve been keenly listening to the feedback you have shared regarding them. We are currently looking at their Blitz Abilities , addressing the issues regarding balance, usability, and how they fit into the kit of the Skitarii._ _We are also looking at the Skitarii Melee Weapons, and we are planning some fixes and changes to stat scaling and also a set of specific tweaks for the Mechanicus Power Sword._ _Finally, we have heard your feedback on the new enemy, the Vanguard, and we are hard at work on tweaking and balance for them too._ _We still need some time to get this right, so these fixes are coming in the next patch, that should be with you all just after summer break._ ##### **Hotfix 1.12.3 patch notes** ##### **General Fixes** - Fixed missing auto-aim on Advanced Combat Doctrines when shooting targets moving sideways. ##### **Known Issues** - The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Hotfix 1.12.2 - Patch Notes - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/1361210/view/712279347386385598 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-712279347386385598 - **changed** — Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage - **changed** — Equalized sweep priority between head and shield hitzones for Vanguard Enemies to reduce hits that visually should hit the head being consumed by the shield - **changed** — Increased Weakspot damage multipliers for Dreg Vanguard from 0.5 to 0.75 and Scab Vanguard from 0.5 to 0.65 - **changed** — Changed Damage over Time type damage behaviour so the initial hit inflicts stagger as expected, but the DoT damage itself will not contribute to the impact required to open the shield - **changed** — Reduced the unlock requirement for Curse of Malfunction Penance from 500 to 75 - **changed** — Reduced the unlock requirement for Corpuscarian Disciple Penance from 5000 to 1500 - **changed** — Reduced the unlock requirement for Voltaic Warrior Penance from 5000 to 2500 - **fixed** — Fixed an issue where the Voltaic Emitter Ability could be obstructed by terrain and improved the consistency of the Weapon Malfunction of Voltaic Emitter - **fixed** — Fixed the Heretical Artefacts coherency buff reducing rather than increasing the coherency radius - **fixed** — Fixed an issue where Skitarius-specific height scaling was not applied in Mission Lobby and End of Round menus - **fixed** — Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them - **fixed** — Fixed an issue where the game would crash when trying to set keybindings in the options - **fixed** — Fixed an issue where using the Skitarii Chordclaw Strike Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability - **fixed** — Fixed unaligned Stagger settings for Vanguard Enemies in post-broken shield state so all stagger animations play correctly - **fixed** — Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state - **fixed** — Fixed an issue where the Skitarii Veteran Skitarius Penance could fail to track progress if the player joined an already ongoing mission - **fixed** — Fixed an issue where the Skitarii Voltaic Resistance upgrade Talent for the Integrated Refraction Emitter Blitz could fail to generate any Arc lightning when expiring - **fixed** — Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active - **fixed** — Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing ##### Warband! **Hotfix 1.12.2** is now being rolled out on all platforms. This hotfix is focused on the Skitarii class, and it also has some features and tweaks to improve the general Darktide experience. ##### Hotfix 1.12.2 patch notes ##### Features & Tweaks - Reduced the unlock requirement for the **Pro-Trader (5)** Penance from 100,000 salvage to 20,000 salvage. - **Vanguard Enemies:** - Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead. - Tweaked the Weakspot damage multipliers as follows: - Dreg Vanguard 0.5 → 0.75 - Scab Vanguard 0.5 → 0.65 - Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield. - Reduced the unlock requirements of the following Skitarii Penances: - **Curse of Malfunction:** 500 → 75 - **Corpuscarian Disciple:** 5000 → 1500 - **Voltaic Warrior:** 5000 → 2500 ##### Fixes ##### General Fixes - **Fixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter.** - **Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius.** - Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus. - **Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them.** - Fixed an issue where the game would crash when trying to set keybindings in the options. - Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability. - **Vanguard Enemies:** - Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly. - This issue did not affect the enemy while the shield was active. - Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state. - Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission. - Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring. - Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic's Aura with Scriers Gaze. - Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing. - Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character. - Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations. - Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff. - Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image. - Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active. - Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings. - Added missing Vanguard localisation text. - Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions. - Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub. ##### Cosmetic Fixes - Fixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1. - Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironma _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/712279347386385598]_ ### Hotfix 1.12.1 - Patch Notes - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/1361210/view/712279347386384645 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-712279347386384645 - **fixed** — Skitarii Deluxe Edition cosmetics and customization options are now available immediately when creating a new character without requiring hub entry or game restart - **fixed** — Skitarii characters can now equip starter gear from other Forge World origins - **fixed** — Fixed a crash occurring when an Arc Grenade targets an enemy that died from another source before spawning the Arcs - **fixed** — Fixed a rare crash when using the Skitarii Integrated Refraction Emitter Blitz - **fixed** — Fixed an issue where players received notifications multiple times for penance rewards and when purchasing new cosmetics - **fixed** — Fixed crashes that could occur when deploying the Skitarii Servo Skull - **fixed** — Fixed a bug where the new Vanguard Enemy would be locked in a stagger animation when hit with a Soulblaze attack ##### Warband! **Hotfix 1.12.1** is now being rolled out on all platforms. This hotfix has a couple of bug and crash fixes, including a fix that solves the issue where Skitarii Deluxe Edition cosmetics weren’t immediately available at initial character creation. ##### Hotfix 1.12.1 patch notes ##### Fixes - If you bought the Deluxe Edition of the Skitarii DLC, the Deluxe cosmetics and customization options should now be available when attempting to create a new character immediately, without having to enter the hub or restart the game. - Fixed an issue where Skitarii characters could not equip starter gear from other Forge World origins. - Fixed a crash occurring when an Arc Grenade targets an enemy that died from another source before spawning the Arcs. - Fixed a rare crash when using the Skitarii Integrated Refraction Emitter Blitz. - Fixed an issue where players received notifications multiple times for penance rewards and when purchasing new cosmetics. - Fixed some crashes that could occur when deploying the Skitarii Servo Skull. - Fixed a bug where the new Vanguard Enemy would be locked in a stagger animation when hit with a Soulblaze attack. ##### Known Issues - ~~Skitarii Deluxe Edition cosmetics and customization options will only unlock once you enter the hub for the first time.~~ - ~~As a workaround, please **enter the hub with one of your existing characters before making your Skitarii** to create it with Deluxe Edition customization options (or you can create your Skitarii and then change the customization options at the Chirurgeon).~~ - Fixed! - Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area. - No loadout is equipped after Personality Scourging as DLC classes - Happens on Hive Scum, Arbites, and Skitarii. - Hive Scum specific issue: - When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player). - Skitarii specific issue: - When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot. - Changing the equipped backpack resolves the issue. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### New Skitarii Class Out Now! - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/1361210/view/686382380150161518 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-686382380150161518 - **added** — Introduce new class Alpha Primus Skitarius with Adeptus Mechanicus weapons including Mechanicus Power Sword, Paired Transonic Blades, Arc Maul, Arc Rifle, Mechanicus Phosphor Blast Pistol, and Galvanic Rifle - **added** — Add unique talent tree layout for Skitarius that starts from center and expands in any direction with more nodes than previous classes - **added** — Add four distinct personality options and voice customization for Skitarius - **added** — Introduce Motive Engine ability system with base 3 charges that generate via Capacitance at 2% per second or 2-4% on kills - **added** — Add Voltaic Expander base ability that unleashes electric discharge with range scaling from 6m to 12m based on charges used - **added** — Add Voltaic Emitter improved ability with 12m base range and effects that malfunction ranged weapons or electrocute melee targets based on charges - **added** — Add Chordclaw Strike ability that performs guaranteed critical heavy melee attack with 50% Rending for 1 charge - **added** — Add Advanced Combat Doctrines ability to swap to secondary weapon with lock-on accuracy, reducing spread by 90% and recoil by 60% - **added** — Add Servo-Skull companion equipped with Laspistol that shoots enemies and can solve Data Interrogation minigames - **added** — Add Artificer Servo-Skull variant with permanent +100% fire rate, +25% damage, burn application, and increased enemy damage taken - **added** — Add Medicae Servo-Skull that revives knocked down allies and grants them +75% toughness damage reduction and 20% toughness regeneration for 5 seconds - **added** — Add Purgator Servo-Skull equipped with flamer that deploys to target area with dispersed or focused fire mode options - **added** — Add Arc Grenades blitz ability that creates electrical explosion arcing 4 times prioritizing armored and specialist enemies - **added** — Add Integrated Refractor Emitter blitz ability that creates shield absorbing ranged damage for 8 seconds with electric explosions on activation and expiration - **added** — Add Resurgence aura allowing coherency toughness regeneration of 25% regardless of enemy proximity, upgradeable to 50% with +25 toughness - **added** — Add Foe-Render Creed aura granting +25 toughness and allies in coherency +15% cleave and 7.5% rending ##### Warband! ##### **Introducing New Class: Alpha Primus Skitarius** Darktide’s third Class DLC is out now! Rising above the shackles of the flesh, the Skitarii have been rebuilt with the divine augments of the Adeptus Mechanicus to best serve the Omnissiah, as an impossibly efficient tool of war. Arm your Skitarius Alpha Primus with deadly Adeptus Mechanicus weapons! Rip your enemies apart with melee weapons such as the **Mechanicus Power Sword**, the **Paired Transonic Blades** or the **Arc Maul**. Decimate the enemies of the Omnissiah at range with weapons such as the **Arc Rifle** and the **Mechanicus Phosphor Blast Pistol**, or assassinate them with precision with the **Galvanic Rifle**. This class also features a **unique talent tree layout** built for extreme versatility, and **unique customization options**! See under the robes of the Adeptus Mechanicus, choose from **four distinct personalities** and even **customize your voice!** ##### Narrative Introduction Hadron has been granted access to an ancient Adeptus Mechanicus facility in the wastes outside Tertium. This Alpha Primus Shrine grants her the ability to upgrade veteran Skitarii warriors into Skitarii Alpha Primus: elite combatants with access to a vast array of specialised weaponry and blessed with superior combat protocols, allowing them enough freedom to operate alongside warband strike teams. ##### Talent Tree As a Skitarii you have a wide variety of options in how you wish to customize your talent tree. It is the first Talent Tree that starts from the center, and lets you expand your build in any direction. You will have more nodes to choose from than from any previous Class. Let us quickly go through the more impactful choices you can make in the Talent Tree. ##### **Combat Abilities** Your Abilities are powered by your Motive Engine. You have 3 Base Charges. Abilities require at least 1 Charge to be activated, and can spend up to 3 charges. Generate 2% Capacitance each second. At 100% Capacitance you generate 1 Charge and the Capacitance is reset. You also generate 2% Capacitance on Kills, increased to 4% on Elite and Specialist Kill. **Voltaic Expander** Your base Ability. Uses up to 3 Charges. Unleash an Electric Discharge around you. Enemies within 6m are Electrocuted for 2s, Stunning them and dealing damage Using the ability at 2 charges extends the Range to 9m. Using the ability at 3 charges extends the range to 12m. **Voltaic Emitter** The improved version of Voltaic Expander. Uses up to 3 Charges. Unleash an Electric Discharge around you. Enemies within 12m are Electrocuted for 2s, Stunning them and dealing damage. Using the ability at 2 charges or above causes Ranged Enemies within 30m to have their weapons Malfunction for 12s. Using the ability at 3 charges or above makes your attacks Electrocute enemies hit for 2s, dealing damage. **Chordclaw Strike** Perform a Powerful Heavy Melee Attack using a Chordclaw. The Attack is a Guaranteed Critical Strike and has +50% Rending. Uses 1 Charge. **Advanced Combat Doctrines** Spend 25% Capacitance and Swap to your Secondary Weapon. Your weapon locks onto enemies close to your targeting reticule, granting you inhuman accuracy. You gain -90% Spread and -60% Recoil for its duration. While active, you drain 10% Capacitance per second, and an additional 1% per shot. The drain is paused while reloading. The Ability is disabled if you switch from your Secondary Weapon, if you reach 0% Capacitance and 0 Charges, or if you reactivate it. Only usable if you have at least 1 Charge available. ##### **Servo-Skulls** When you have created your Skitarius, you will be accompanied by a Servo-Skull. If you choose, you can improve it in different ways. ##### Servo-Skull The base Servo-Skull. Equipped with a Laspistol it will shoot at your enemies, and you can order it by double-tapping your Tag input. If you encounter a Data Interrogation minigame, you can also double-tap your Tag to have y _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/686382380150161518]_ ### Free Update - Patch 1.12.0 out now! Skitarii later today - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/1361210/view/679627615118562101 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-679627615118562101 - **added** — New enemy type Scab and Dreg Vanguards, melee bruisers equipped with breakable shields - **added** — New Plasma Gun Mk III variant available to Veteran and Skitarii classes with focus on explosive power - **added** — New time of day Dawn in Expeditions - **added** — New Scavenge Zone, Sites of Interest with electric hazards, and Deadsider Sanctuary in Expeditions - **added** — Ability to mark Sites of Interest, Scavenge Zone exits, and extraction points on the Auspex by up to four players - **added** — Data Reliquaries now show on the Auspex once picked up for the first time - **added** — Hog-tied players displayed on the Auspex - **added** — More respawn points added to all Scavenge Zones - **changed** — Packmaster enemies now appear outside of Expeditions in other gamemodes starting from Heresy difficulty - **changed** — Packmaster mobility improved to keep up with retreating players - **changed** — Amount of Pox Hounds spawned with Packmaster changed to be based on difficulty with increased armoured version at higher difficulties - **changed** — Reduced amounts of Bulwarks throughout missions alongside new Vanguard enemy release - **changed** — Tech-Remnants now use shared team pool instead of personal pools - **changed** — Pressing equip button for Auspex while already equipped now switches back to previously equipped weapon or item - **changed** — Auspex map no longer starts in focused mode if player is moving while equipping it - **changed** — Prologue completion title can now be equipped by all classes and displays class-specific variants - **changed** — Poxburster targeting behaviour made more predictable and prevented from changing targets during lunge state - **changed** — Poxbursters now always enter explode state after being staggered by melee weapon push - **changed** — Poxbursters only initiate lunge when facing the player - **changed** — Ogryn Borovian Mk III Delver's Pickaxe now allows sprint during Light 3 and Heavy 2 attack windups - **changed** — Ordo Docket and Experience rewards improved for failed Expeditions runs ##### Warband! We’ve just released a major new update, containing tons of changes and fixes, alongside some new enemies! **The long-awaited Skitarii DLC class release later today,** as will a new live event to go along with it! ##### Special Live Event: Heretical Artifacts - 14:00 CEST _The Admonition have been sighted gathering relics and sacred effigies and doing…unnatural things to them. Strike teams have been tasked with retrieving these stolen artifacts and returning them to Tertium's clerics._ Starting from **later today, at 14:00 CEST**, players can participate in the event by joining missions with the ‘Relics in Ruins’ modifier to recover relics from the cultists. Once back in the Mourning Star, visit Sire Melk to deliver your recovered relics, and choose which faction to give them to. - The **Adherents of Saint Messelina**, which will bestow players with an increased coherency radius, alongside boosted attack and movement speed. - The **Scourge of the Faithless**, which endows players with increased damage, burn damage and burn duration. Participating in the event will reward players with Ordo Dockets, Plasteel, Diamantine, and this brand new Portrait Frame! ##### Enemies ##### New enemies: Scab & Dreg Vanguards _A new threat approaches…_ - Human melee bruisers equipped with breakable shields, these new enemies will bolster the enemy hordes and make them tougher to crack! - The Scab variant is equipped with a harder more durable shield that will last longer, but comes in more scarce numbers, while their Dreg equivalents are more numerous but only equipped with scrappy handmade shields that are more prone to breaking - Even without the shield, these vanguards are stronger than their non-shielded counterparts. ##### **Balance Changes:** As part of our ongoing balance commitment continuing on from the previous reduction to Ogryn enemies (and at the time, specifically the Crusher), with the release of the Vanguards we’ve reduced the amounts of Bulwarks throughout the missions. ##### Packmaster _The Packmasters have moved beyond the wastes of Atoma to reinforce their brethren in Tertium_ - Packmasters will now appear outside of Expeditions, across the other gamemodes starting from Heresy level difficulty and up. - **Improved mobility:** the Packmasters will now have an easier time keeping up with a retreating player - The amount of Pox Hounds spawned with the Packmaster has been changed to be based on the difficulty, with an increase of the armoured version at higher difficulty levels. ##### Plasma Gun Mk III A brand new Mark has been added to the Plasma Gun, the Mk III! Available to the Veteran class and the (releasing today!) Skitarii class, this Plasma Gun variant has less focus on piercing through enemies in favor of devastating explosive power. Give it a try! ##### Expeditions Update This update also sees an injection of new content into the Expeditions game mode, as well as various quality of life changes and reworks of certain systems! - **New time of day: Dawn** - **New Expeditions level content**, including: - New Scavenge Zone - New Sites of Interest, with electric hazards! - New Deadsider Sanctuary. - **Reworked how Tech-Remnants are shared**. - Players no longer have a personal Tech-Remnant pool. Instead, Tech-Remnants picked up by a member of the strike team are added to the team’s shared pool. - Whenever a player dies (does not apply to bots), the team’s pool is reduced by 25%. - This only happens if the team has more than 100 Tech-Remnants. - 50% of this value is dropped at the spot where the player died. - The team can retrieve the remaining 50% of the deducted value if they rescue the player that died. - If a hog-tied player is teleported to a Deadsider Sanctuary, the Tech-Remnants attached to them are lost. - For each alive player missing from the Valkyrie at the moment of extraction, 25% of the pool is reduced in the End of Round screen. - **Improvements to the Auspe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/679627615118562101]_ ### Hotfix 1.11.7 - Patch Notes - Date: 2026-05-18 - Original notes: https://store.steampowered.com/news/app/1361210/view/664987745725186945 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-664987745725186945 - **fixed** — Fixed an issue that could cause players to disconnect when another player left a mission right when said mission failed ##### Warband! **Hotfix 1.11.7** is now being rolled out on all platforms. This hotfix only contains the following change: - Fixed an issue that could cause players to disconnect when another player left a mission right when said mission failed. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Patch 1.11.6 - Patch Notes - Date: 2026-05-11 - Original notes: https://store.steampowered.com/news/app/1361210/view/699890007742088377 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-699890007742088377 - **changed** — Reduced Ogryn Crusher spawn amount by approximately 35% across ambient spawns, Horde spawns, and Event spawns - **changed** — Reduced Ogryn Crushers, Bulwarks and Reapers spawn amount by an additional approximately 15% during Havoc events - **changed** — Changed Rotten armour from Carapace to Infested armour override and lowered the amount of Rotten enemy spawns - **changed** — Increased the height at which Ogryn is able to vault over obstacles to match Human Classes - **changed** — Split Veteran talent Demolition Stockpile into different replenish timers with Krak Grenades changed from 60s to 90s - **changed** — Reduced Hive Scum Boom Bringer max charges from 3 to 2 (4 to 3 with Extra Pouches) - **changed** — Reduced Hive Scum Chem Grenade max charges from 3 to 2 (4 to 3 with Extra Pouches) - **changed** — Reduced Hive Scum Chem Toxin DoT damage per tick at max stacks from 440 to 350 - **changed** — Changed Uncanny Strike blessing from Rending to Brittleness on Blaze Force Sword, Combat Blade, Duelling Sword, and Sapper Shovel - **changed** — Changed Uncanny Strike blessing from Rending to Brittleness on Shivs - **changed** — Renamed melee Rending blessings Opportunist and Bladed Momentum to Melee Rending - **changed** — Increased Sapper Shovel damage profiles across multiple attack types and armor matchups - **changed** — Increased Blaze Force Sword Light Vanguard ADM vs Carapace armour from 0.01 to 0.2 and Light Strikedown Stab from 0.25 to 0.4 - **changed** — Slightly delayed the active window for Blaze Force Sword Light 2 uppercut attack to make it easier to hit weakspots - **changed** — Increased Shivs weapon special direct hit damage from 190 to 235 and finesse boost from 1.2 to 1.6 - **changed** — Reduced Duelling Sword Heavy Strikedown finesse boost and crit boost curve - **changed** — Increased Inferno Force Staff direct hit ADM vs Carapace armour from 0.25 to 0.35 - **changed** — Increased Burn and Soulblaze ADM vs Carapace armour and increased Soulblaze damage at max stacks from 250 to 255 - **added** — Added automatic file integrity checks to the launcher after crashes to detect corrupted game files and prompt Steam file verification - **changed** — Reduced the time of Expedition capture zone objectives - **changed** — Made the Scavenged Kantrael Mk XH helmets equipable for both Veteran and Zealot - **fixed** — Fixed a crash that could occur when having the inventory open while transitioning into a mission loading screen - **fixed** — Fixed an issue where voice chat information would show with the team panel HUD visible when in a mission ##### Warband! **Patch 1.11.6** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This patch contains **extensive balance changes**, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. As we lower how frequently these threats appear, we’re also adjusting the most dominant anti-Carapace options. In case you missed it, check out last week’s dev blog (you can find it just before this post in our Steam announcement section) where we go into more detail on the reasoning behind these changes. Beyond that we also have a bunch of bug and crash fixes, and a few minor tweaks. ## ##### Balance changes ##### Enemy Balance Changes - **Reduced Ogryn Crusher spawn amount** - ~35% - Due to how spawning works, this number isn’t exact and is more of an average result over the course of a mission. - This affects ambient spawns, Horde spawns and Event spawns - **Havoc Changes:** - An additional ~15% reduction in Ogryn Crushers, Bulwarks and Reapers - **Rotten armour** - Armour override has been changed from Carapace to Infested -- _This allows for a greater diversity of weapons to be brought to a Rotten Armour mission_ - Lowered the amount of Rotten enemies spawns ##### Class Balance Changes **Ogryn** - Increased the height at which the Ogryn is able to Vault over obstacles. This puts him at a similar level as the Human Classes and will hopefully smooth out how you traverse obstacles while playing as our favorite Big’Un. **Veteran** - Split talent 'Demolition Stockpile' into different replenish timers for each Blitz - Krak Grenades from 60s to 90s - Frag and Smoke Grenades unchanged at 60s **Hive Scum** - Boom Bringer - Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3) - Chem Grenade - Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3) - Chem Toxin DoT - Damage per tick while at max stacks changed from 440 to 350 ##### Weapon & Blessing Balance Changes **Uncanny Strike** - From Rending to **Brittleness** - Blaze Force Sword, Combat Blade, Duelling Sword, Sapper Shovel - From 12/16/20/24% Rending per weakspot hit (max 60/80/100/120%) to 2/4/6/8 stacks of 2.5% Brittleness per weakspot hit (5/10/15/20% per weakspot hit; max 40%) - Shivs - From 4/5/6/8% Rending per weakspot hit (max 20/25/30/40%) to 1/2/3/4 stacks of 2.5% Brittleness per weakspot hit (2.5/5/7.5/10% per weak spot hit; max 40%) **Melee Rending Blessings** - From Rending to **Melee Rending** - Opportunist - Bladed Momentum **Sapper Shovel** - **Damage profiles** (against 1st target of the attack) - Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5 - Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8 - Heavy Relentless Damage from {110,225} to {125,250} - Heavy Relentless Impact from {10,20} to {12,20} - Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6 - Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6 - Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8 - Heavy Strikedown Damage from {125,275} to {145,295} - Heavy Strikedown Impact from 15 to {12,20} - Light Vanguard ADM vs Carapace armour from 0 to 0.2 - Light Vanguard ADM vs Flak armour from 0.75 to 0.8 - Light Vanguard damage from {80,160} to {85,170} - Light Relentless ADM vs Carapace armour from 0 to 0.2 - Light Relentless ADM vs Flak armour from 0.75 to 0.8 - Light Relentless damage from {55,120} to {70,140} - Light Strikedown Damage from {95,180} to {100,190} - Light Special Sticky initial and second instance ADM vs Carapace armour from 0.4 to 0.5 - Pushfollow attack ADM vs Carapace armour from 0.25 to 0.35 - Pushfollow attack ADM vs Maniac from 0.5 to 0.75 - **Damage profiles** (against secondary targets of the attack) - Heavy Relentless and Heavy Strikedown Damage scaled up on all targe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/699890007742088377]_ ### Hotfix 1.11.5 - Patch Notes - Date: 2026-04-27 - Original notes: https://store.steampowered.com/news/app/1361210/view/512989355492508463 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-512989355492508463 - **changed** — Upgraded AMD FSR implementation and implemented an option to switch FSR version - **fixed** — Fixed an issue where the Veteran Smoke Grenade effects would not be correctly removed upon leaving the smoke cloud area - **fixed** — Fixed an issue where the Ogryn 'Light Em' Up' talent failed to correctly stack Burn when using weapons that spawn projectiles - **fixed** — Fixed an issue where the Zealot 'Perfectionist' talent didn't consistently refund cooldown - **fixed** — Fixed an issue where the Dreg Tox Bombers and Scab Bombers would not use their long range overhand throw correctly - **fixed** — Fixed an issue where the Zealot 'Scourge' talent would not trigger consistently on melee hits that killed the enemy - **fixed** — Fixed a crash that could happen if a Veteran player triggered a large amount of buffs from the talent tree in a short period of time - **fixed** — Fixed an issue that was causing enemies to spawn too early at the start of some missions - **fixed** — Fixed issue where game occasionally crashed when players tried to open expeditions menu while the game is force closing menus for other reasons - **fixed** — Fixed issue where upon player death, the screen transitions to a blank view instead of showing the expected death and UI ##### Warband! **Hotfix 1.11.5** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This hotfix fixes several bugs and crashes, and introduces an update to our implementation of AMD FSR. ##### Features & Tweaks - **FSR update:** Upgraded our AMD FSR implementation and implemented an option to switch FSR version. - We hope this improves the situation with FSR crashes, but will continue to monitor. ##### Fixes - Fixed an issue where the Veteran Smoke Grenade effects would not be correctly removed upon leaving the smoke cloud area. - Fixed an issue where the Ogryn _'Light Em' Up'_ talent failed to correctly stack Burn when using weapons that spawn projectiles (e.g. Grenadier Gauntlet). - Fixed an issue where the Zealot _'Perfectionist'_ talent didn't consistently refund cooldown. - Fixed an issue where the Dreg Tox Bombers and Scab Bombers would not use their long range overhand throw correctly. - Fixed an issue where the Zealot_ 'Scourge'_ talent would not trigger consistently on melee hits that killed the enemy. - Fixed a crash that could happen if a Veteran player triggered a large amount of buffs from the talent tree in a short period of time. - Fixed an issue that was causing enemies to spawn too early at the start of some missions. - Fixed issue where game occasionally crashed when players tried to open expeditions menu while the game is force closing menus for other reasons - Fixed issue where, upon player death, the screen transitions to a blank view instead of showing the expected death and UI ##### Known Issues - When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary. - Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals. - Some of the new items found in Sanctuaries can’t be tagged. - Some textures can bug out when playing on AMD GPUs. - Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix. - [Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading. - We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen. - This patch introduces an update to FSR that we hope will improve the situation. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Patch 1.11.4 - Patch Notes - Date: 2026-04-14 - Original notes: https://store.steampowered.com/news/app/1361210/view/535506084665758338 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-535506084665758338 ##### Warband! **Patch 1.11.4** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This update has some minor tweaks and Hive Scum balance changes, and several bug and crash fixes. On top of that… ##### Expeditions Map Update _As the Deadside and its climate is very volatile and unstable, the long range sensors of the Mourningstar struggle with updated information about enemy movement and the general lay of the land. This means that the Expedition Map will update on a regular basis, presenting new challenges and setups to explore._ With this update we begin our first **Expedition Map rotation** for the Expeditions Game Mode! Starting **later today**, the existing nodes have been wiped and replaced with **a new set of unique nodes**, complete with a new modifier and environment condition to keep things fresh! The **new grid points will have to be unlocked from the new starting node**, as you begin another cycle of gathering Tech-Remnants and unlocking grid points. As **Tech-Remnants** are linked to each Expedition Map rotation, you’ll all start again on equal footing! One of the nodes is special! To unlock it, **the community as a whole must gather 200,000,000 Tech-Remnants total!** Each member of the Strike Team is counted separately for this requirement, meaning that a team of four that extracts successfully will add their Tech-Remnants gathered to the pool four times at once. ##### Patch 1.11.4 patch notes ##### Features & Tweaks - The ‘Live Events’ view now displays information on past live events. - The Personality Scourge menu now evaluates if no changes were performed and notify the player in the final step. - Quickplay matchmaking will now be disabled when selecting Private Game from the additional matchmaking options. - Hive Scum talents 'Adrenaline Smiter' and 'Splash Damage' now count kills from attacks that latch on to enemies. - Hive Scum talent 'Street Tough' can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce. - The message shown in the Expedition menu while matchmaking should now better reflect why you cannot start another mission. - Players no longer receive damage from being slammed into walls by a sand storm. ##### Fixes ##### General Fixes - **Fixed the issue that sometimes caused the Expedition to be considered failed when extracting successfully.** - **Fixed an issue where certain Curios could give less Stamina than what was displayed in the description.** - Fixed an issue with long item descriptions getting cut when inspecting items. - Fixed an issue where several Commodore’s Vestures items stated that they were obtained from the Commissary. - Fixed an issue where Psyker’s 'Smite' animation would behave incorrectly when entering the 'Scrier's Gaze' stance ability while channeling. - Fixed an issue that was causing enemies to spawn too early at the start of some levels. - Fixed an issue that caused the timer to be showing as ticking down when hotjoining into a Sanctuary. - Fixed the VFX on decoding-skulls which caused them to look stalled (red) when they were actually progressing (blue). - Fixed an issue that caused objective markers to remain on capture zones after completion. - Fixed it so a capture zone's objective marker is shown before the players get to it. - Added a pushback for the door opening of the expeditions extraction Valkyrie to avoid players getting stuck in it - Fixed issue that caused the server to crash when players hotjoined during the extraction phase. - Fixed crash that could occur when an Arbites’ Cyber-Mastiff pounces on an enemy. - Fixed a sound issue on the Auspex that caused players to crash. - Fixed a bug where the amount of items on stock in a Sanctuary would be incorrect for players that hotjoin an Expedition. - Fixed a crash that could occur when a Valkyrie Bombing Run killed a Pox Burster - Players should now be able to directly swap to their Blitz fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/535506084665758338]_ ### Patch 1.11.3 - Patch Notes - Date: 2026-03-30 - Original notes: https://store.steampowered.com/news/app/1361210/view/519742398769660235 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-519742398769660235 ##### Warband! This patch comes with a couple of bug and crash fixes. We are continuing to work on solving the rest of the known issues list for the next patches. **Patch 1.11.3** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! ##### Bug Fixes - Fixed an issue that was causing enemies to spawn too early at the start of some missions. - Fixed a crash that could happen when a large amount of enemies spawned with additional visual effects added to them. - Fixed a crash that could happen while being inside the tornado on Expeditions. - Added extra checks to prevent successful Expeditions missions to sometimes register as failures. ##### Known Issues - When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary. - Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals. - Some of the new items found in Sanctuaries can’t be tagged. - Some textures can bug out when playing on AMD GPUs. - Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix. - [Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading. - We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Patch 1.11.2 - Patch Notes - Date: 2026-03-26 - Original notes: https://store.steampowered.com/news/app/1361210/view/497223585377552552 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-497223585377552552 ##### Warband! **Patch 1.11.2** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This patch adds some small quality of life changes to Expeditions and fixes several bugs, unintended effects and crashes. ##### Features & Tweaks - Added sound effects for the Expeditions Auspex marker. - This should make it more noticeable when a teammate marks a point of interest during an Expeditions run! - Made it easier to perform some of the jumps necessary to complete certain Sites of Interest **when carrying a battery**. - Ranged enemies will now have a much harder time hitting players that are disabled by a sand vortex. ##### General Fixes - **Fixed the issue related to AMD’s FSR 3.1 frame generation.** - Fixed an issue where the** Veteran talent "Field Improvisation" **awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary. - **Sand vortex visual effects are now synced up for hotjoining players, preventing issues with "invisible tornados".** - Dead players are no longer counted for the exit & extraction event zone half team requirement. - Meaning, if the rest of the team is dead, you can now do these events on your own - The Data Harvester penances should now count Data Reliquaries retrieved by your team-mates as well, as intended. - Fixed an issue where Psyker’s 'Malefic Momentum' talent only had its duration increase for the Warp Damage. - Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended. - The effective Cleave value should be slightly above 18. - Fixed a rare crash occurring on the Mourningstar when interacting with a Cyber-Mastiff. - Fixed an issue where the Ogryn's 'Steady Grip' talent did not replenish Toughness while shooting. - Fixed an issue where the Ogryn's 'Big Friendly Rock' no longer always killed Corruptor Eyes in one hit. - Fixed an issue where the Psyker’s 'Psykinetic's Aura' talent did not localize into languages other than English. - Fixed an issue where the Hive Scum’s 'Channelled Devastation' talent failed to correctly calculate the player's total Critical Hit Chance in some situations. - Fixed an issue with the tech priest by the Expeditions terminal where his face clips through his mask. - Fixed the bomb drop sound and adjusted the explosion sound effects and limits. - Fixed an issue where the world would load in a very low resolution state upon entering a Deadsider Sanctuary when joining a session in progress. - Fixed an issue with players getting killed if they’re outside the airlock when it closes while there are still bots inside. - Fixed a mismatch between Expedition grid node names and their associated greek letter symbols. - Fixed an issue where some items in Expeditions missions were unreachable. - Fixed several navigation issues in Expeditions missions. - Ensured the same mission name is shown across the in-mission Tactical Overlay view, the mission invite popup, and the ready-up screen. - Fixed wrong node icon shown in post-mission screen. - The game now shows an error popup when engine components fail to load, in order to help diagnose issues. - Fixed an issue where the wrong text string was displayed on the Expeditions mission board. - Polished some explosions and fixed up visual errors with Valkyrie barrel run. - Fixed a crash that when a player notification for dropped Tech-Remnants triggered when the player’s name was no longer accessible. - Fixed an issue that caused you to lose access to the Auspex after interacting with a decoder. - Fixed an issue that sometimes caused the timer warning popups not to trigger. - Improved the accuracy of the timer to avoid it jumping in time - Fixed an issue where the Valkyrie engines could still be heard after it leaves. - Fixed a crash when smoke grenades are thrown at a sand vortex. - Fixed an issue where the expedition Fire-Support Valkyrie sometimes failed to move. - Fixed an issue where the departing insertion/m _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/497223585377552552]_ ### Patch 1.11.1 - Hotfix Patch Notes - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/1361210/view/497223585377550780 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-497223585377550780 ##### Warband! This hotfix is addressing some crashes and bugs in the latest game mode, Expeditions. We are still working on fixes for the Known Issues list, and we aim to deploy another hotfix early next week! In the meantime, please keep sending in Crash Reports, as these help us immensely in solving issues. **Patch 1.11.1** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! ##### General Changes - **Changed unlock requirements to go from Grid Point Alpha to Beta** from 3000 to 1500 Tech-Remnants. ##### Expedition Bug Fixes - Fixed an issue where hot-joining other players in the Sanctuary resulted in a crash. - Fixed an issue where enemies ignored doors when pathfinding towards players. - Fixed an issue where throwing a Smoke Grenade as Veteran inside airlock while loading into Sanctuary caused a crash. - Fixed an issue where players could get stuck in the Sanctuary after hot-joining a session. - Fixed an issue with stock not being accurately shown for items. - Fixed an issue where players transitioning into the second or later Sanctuary instead ends up in a previous Sanctuary due to it not being despawned. - Fixed an issue where players stuck in the sandstorm was not thrown out, forcing a leave to progress mission. - Fixed an issue where leaving the game while having the Salvage/Tech-Remnants popup window active caused a crash. - Fixed an issue where Data Reliquary doesn't count as extracted if it is present in the valkyrie but not carried by a player. ##### Known Issues - ~~When hot-joining an expedition, players can crash if the rest of the team is inside a Sanctuary.~~ **Fixed!** - When doing an Expeditions Auspex Puzzle, players can lose access to their Auspex if they cancel the minigame by swapping weapons. Players can recover their Auspex by attempting the minigame again and cancelling normally. - Note: If another player completes the minigame before you recover your Auspex, **you will lose access to your Auspex for the remainder of the Expedition**, which will hinder navigation and will make it impossible to perform Auspex Puzzles. - When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary. - Rarely, when hot-joining an Expedition, the entire team might disconnect from the mission. - Some texture anomaly can occur when hot-joining an Expedition while players are in a Sanctuary. - The Expeditions grid map names don’t match with the Greek symbol associated with them. - Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals. - Some of the new items found in Sanctuaries can’t be tagged. - Some breakable walls in Expeditions can be walked through even without breaking them. - Some textures can bug out when playing on AMD GPUs. - When disconnecting from a mission, the camera can flicker until the loading screen shows up. This should be solved in an upcoming hotfix. - Players can hot-join private matches if they enter matchmaking through Quickplay. - Some barrel explosion animations can trigger more times than intended. This is only a visual issue. - [Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading. - The description for Psyker’s “Psykinetic’s Aura” ability is missing localization in some languages. - When respawning, ammo count on the HUD can show incorrect numbers. - In Expeditions with tornadoes, sometimes players can be spun around and taken for a ride even with no tornadoes nearby. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### 'Beyond the Hive' free update, out now! Patch 1.11.0 & Expeditions! - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/1361210/view/515237350113018954 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-515237350113018954 ##### **Warband!** Today’s update is quite big. We are introducing **Expeditions, our new game mode**, to Darktide. You will be able to venture on missions outside of Hive Tertium, and fight your way through more open landscapes than we usually have inside of the Hive. With Expeditions we are also introducing the **Ogryn Pack Master, a new Monstrosity**, and his companions, the **Armoured Pox Hounds**. On top of this we are also implementing a number of balancing changes, with various refinements to both core game classes and the DLC ones, Arbites and Hive Scum. We have also made some balance changes to weapons. Finally we have also added a bunch of quality of life improvements and bug fixes. **Patch 1.11.0** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! Let’s get right to it! ##### New game mode: Expeditions A **new game mode** that can be accessed through the Expeditions Menu terminal, on the left side of the Mission Board. The players’ objective in the mode is to explore a sequence of Scavenge Zones in search of Tech-Remnants. - Scavenge Zones have randomly-spawned elements in them, so no two runs are the same. - Scavenge Zones are much more open and sandbox-like than regular Darktide missions. The choice of when exactly to end a run is in the players’ hands - they can go to an extraction point and call a Valkyrie to come pick them up. - In-between Scavenge Zones, the players can visit Deadsider Sanctuaries - safe zones in which they can trade Salvage (an in-run currency found while exploring) for helpful items. - This includes completely new gadgets, like grenades that summon artillery strikes. Each run has a time limit, since the environment outside of Tertium is heavily polluted. - Players start with 15 minutes on the clock. - Entering a Deadsider Sanctuary regenerates 5 minutes (still capped at 15). - After running out of time, the players start gaining corruption. - The corruption gain is slow at first and ramps up over time. - Corruption won’t build up past 1 HP. During a run, the players can access their auspex to discover Sites of Interests - places that contain large quantities of Tech-Remnants. ##### **Expeditions map** The Expeditions map is a custom menu through which players access Expeditions - similar to the Mission Board for regular missions. It presents the players with a map consisting of several nodes. - Each Grid Point is a unique configuration of Expeditions, with different randomization parameters. - This includes environmental modifiers like the Dust Vortex, and enemy modifiers like Hunting Grounds. By extracting Tech-Remnants, players unlock more of the nodes on the map. The map will be changed at regular intervals, to ensure the mode stays fresh. ##### **New Penances** Expeditions are accompanied by Penances that reward players for engaging with the mode. These come with new cosmetic rewards, including a new set of cosmetic items for each of the four base classes, in two color schemes. ##### **Expeditions Live Event: Deadside Patrol** To accompany the release of the mode, players can take part in a new live event - Deadside Patrol. **Starting today until April 6**, playing Expeditions and extracting Tech-Remnants from runs will advance your progression in the Deadside Patrol event. Different tiers of the event will reward Plasteel, Diamantine and Ordo Dockets, and the final tier will award players with the following portrait frame: ##### New Enemies ##### Ogryn Pack Master New monstrosity in the form of a Ogryn wielding a shocking prod that will afflict any players hit by it with higher Stamina cost and lower Stamina regeneration for 10 seconds. The Pack Master and his hounds will initially spawn exclusively in the new game mode Expeditions. ##### Armoured Poxhound New Armoured version of the Pox Hound, this dog is a bit slower and heavier than its unarmoured version; it will only show up together with _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/515237350113018954]_ ### Patch 1.10.7 - Patch Notes - Date: 2026-02-16 - Original notes: https://store.steampowered.com/news/app/1361210/view/540004715080974908 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-540004715080974908 ##### Warband, **Patch 1.10.7** is currently rolling out across our platforms. In the meantime, you can read the notes below. We are currently investigating some minor errors that caught our attention, and we wanted to take the opportunity to implement changes to easier track these issues in this update. This is not impacting the game, but it means that the patch size is a bit bigger than normal. ##### Patch 1.10.7 patch notes ##### Bug Fixes - Fixed an issue introduced in Patch 1.10.6 that caused damage calculations to use an incorrect value for what was considered “Far Range”. - Fixed a bug where Forge's Bellow would not trigger a shout when exiting Rampage! That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Patch 1.10.6 - Patch Notes - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/1361210/view/494967984678241600 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-494967984678241600 ##### Warband, **Patch 1.10.6** is currently rolling out across our platforms. In the meantime, you can read the notes below. This patch comes with adjustments to the Hive Scum talents, both to polish some interactions and improve on underused ones. It also includes some general cosmetics and bugfixes. ##### Patch 1.10.6 patch notes ##### Hive Scum Changes **Developer’s note:** “_Hey guys. Hive Scum is getting a few changes in this update. This time, we’re targeting some general talent quirks and bringing them a bit more up to snuff. The Stimm Lab is getting the bigger changes, with a rework on one of its branches. Cheers.” - Teodor, class designer._ - **‘Stimm Lab’** Has gotten a buff on durability related talents (top left branch): - Any **‘Toughness Regeneration’** buffs have been swapped for **‘Toughness Replenishment’** (the original buff was only active _while in coherency outside of combat_. The latter modifies the amount of Toughness gained instead. This change should make the talents way more active and useful). - **‘Barrage I-IV’** now grants 6.25% Toughness, +5% Toughness Replenishment and +4% Damage Reduction each (note: the Toughness gained from Barrage is not affected by its own Toughness Replenishment bonus. That bonus is applied to Toughness gained during the duration of the Cartel Special itself). - **‘Tank’** now grants +30% Toughness Replenishment instead of +20%. - **‘Regain’** now grants 5% Toughness every 1s for the duration of the Cartel Special, instead of 25% in one go. - **Talent changes:** - **‘Cheap Shots’** now grants +15% Strength against both medium and heavy staggered enemies, and +10% against light staggered enemies. - **‘Nimble’** is now properly labeled as granting Dodge Speed. The bonus to dodge windows is also now a _flat bonus_ instead of a _multiplicative bonus_. This means that, yes, it is applied to dodges against ranged fire, but won’t be as effective as when dodging against melee attacks, due to not having the default values that those types of dodges have. - Dodge Speed bonus changed from +25% to +0.15s. - **‘Rampage!’** no longer makes the player “exhausted” after use, the ability now simply ends. - **‘Channelled Aggression’** no longer requires the duration of Rampage to be above a certain threshold. It is now active throughout. - **‘Unload’** now refreshes itself if triggered while active, and can be triggered by activating Desperado. - **‘Pocket Toxin’** now infects enemies with different amounts of Chem Toxin depending on the equipped Blitz: - **Blinder/Blackout:** 3. - **Boom Bringer:** 6. - **Chem Grenade:** 10 _(note: the talent adds stacks of Chem Toxin on explosion, meaning that the Chem Grenade grants them on its initial blast. The stacks added by the area of effect remains the same)_. - **‘Chem Grenade’:** - Now has an appropriately sized explosion radius that matches the visuals. There’s no real notable gameplay change, but it does mean that it can now properly benefit from ‘Pocket Toxin’. - Duration reduced from 20s to 15s to better align with similar Blitz abilities, like the Immolation Grenade. - New, more elaborate talent description. - Fixed terminology in some places: - ‘Ranged-’ and ‘Melee Attack Immunity’ talents are now properly rewritten as ‘Counts as Dodging’, to convey how they actually work, and highlight that they also trigger dodges (which can interact with other talents in the Hive Scum tree). - ‘Dodge Extended’ has been properly rewritten as ‘Dodge Speed’ (Dodge Speed does increase the length of the dodge, but the main benefit is the increase in speed). ##### Bug Fixes ##### General Fixes - Fixed an issue where the looping shooting sound for the Ogryn Twin-Linked Heavy Stubbers restarted on every bullet shot. - Fixed an outline issue when using the Desperado ability near Dreg Ritualist enemies in the Dark Communion mission. - Fixed an issue where damage from Needle Pistol Toxins didn't trigger effects from the Hive Scum T _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/494967984678241600]_ ### Patch 1.10.5 - Hotfix - Patch Notes - Date: 2026-02-02 - Original notes: https://store.steampowered.com/news/app/1361210/view/536625646950941913 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-536625646950941913 ##### Warband, Today is a small update to fix some missing weapon description texts. **Patch 1.10.5** is currently rolling out across our platforms. In the meantime, you can read the (very short) notes below. **General Bug Fixes** - Fixed an issue that caused the item description on some weapons to not display correctly That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team ### Patch 1.10.4 - Patch Notes - Date: 2026-01-27 - Original notes: https://store.steampowered.com/news/app/1361210/view/523114213613243538 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-523114213613243538 ##### Warband, This patch comes with several technical improvements that we hope will increase stability and network performance in the game. It should also improve playing on slower and/or unstable network connections. In addition we also improved memory usage to help performance on lower-end devices. We will continue to work on improvements, and we urge you all to keep sending in crash reports, as they really help us to find further solutions. **Patch 1.10.4** is currently rolling out across our platforms. In the meantime, you can read the notes below. **General Bug Fixes** - **Several improvements and fixes to stability and network performance. ** - **Improved memory usage to increase performance on lower-end devices.** - Fixed a bug where the Mission Board and the Special Assignments would have mismatching ordering on the campaign missions - Fixed an issue that was causing the server to crash when players would step in specific locations in several missions. - Fixed a memory leak when generating player portraits for UI presentations. - Fixed an issue where the second damage instance of multiple-hits Heavy attacks on the Chirurgeon's Mk IV Bone Saw was not using the correct profile when having the Brittleness coating applied. - Fixed a crash which could happen when another player disconnected just as Rampage! ended. - Fixed an issue that was causing the Stimm Supply to get stuck in the player's hands after trying to place it. - Fixed crash that could happen if the player leaves missions while particle effects still are active. - Fixed an issue that could happen when a player left the game from the menu causing the slot for another player to join to be locked for a certain amount of time. - Fixed "Well Oiled Killteam" penance not progressing. - Fixed an issue that was causing the last blessing point for the Shredder Autopistol to remain unspent. - Fixed an issue where the Auspex Drill penance wouldn’t track towards completion. - Fixed a lighting issue where the light would turn from dark to very bright. - Fixed an issue where the mission’s fog would disappear completely when using a stealth ability. - Fixed an issue where certain language fonts had issues rendering correctly on the Aquila Purchase screen. - Fixed bug where when using a controller and starting a campaign mission from the Special Assignments view would also start the debrief video. - Reverted an unintended change introduced in 1.10.3 that made weapon specific dodge linger time affect incoming ranged attacks. - Reverted an unintended change that allowed dodge stats from talent trees to also impact incoming ranged damage. **Cosmetic Fixes** - Fixed color name in item title of the Hive Scum Hood (KHAKI) to the correct color. - Fixed graphical issue where the white skull decal did not show up on the MK IVM Pot Helm With Gas Mask (XXXXL). - Fixed headgear clipping with the ears on some faces - Steel Legion Flak Helmet (Parade Polish). - Fixed deformation issue with implant - Commando Beret With Augmetic Implant (Green). - Fixed clipping issues with face - Athonian 98th Pilgrim's Warhelm (Red). - Fixed issue with backpacks clipping with the cloak - Athonian 98th Fatigues. - Rolling Bones trinket now shows as expected when showcased in the UI screens. - Fixed clipping with strap and head on Slasher Hivescum Headgear - Fixed distortion in Commando Beret with Augmetic Implant (Green). - Fixed clipping issue with leg armor on Krieg Vigil Greatcoat (Krieg 143rd). - Fixed physics on Votarist's Pot Helm with Rebreather - Fixed clipping issue with leg armor on Imperius pattern Psykana garb. **Additional Changes** - Corrected the penance conditions of some missions with misgiving information. - Arbites' Remote Detonation now has the correct icon in the HUD. - Fixed an issue where Dual Autopistols didn't have shell casings ejected from the weapons when firing. - Fixed muzzle smoke for Dual Stub Pistols and Stub Revolver moving in unint _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/523114213613243538]_ ### Hotfix #84 - 1.10.3 - Patch Notes - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/1361210/view/660470283024466621 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-660470283024466621 ##### Hey Everyone, **Hotfix #84 (1.10.3)** is currently rolling out across our platforms. In the meantime, you can read the notes below. ##### General Bug Fixes - **Fixed an issue with explosion hit detection hitting players from further away than before.** - Fixed an issue where players could find themselves unable to remove talent nodes when talents are in an invalid state. - Fixed an issue where Stim Supply will lock you in the animation where you can’t swap to melee or range. - Fixed majority of weapon and ability overheat/peril explosion not working. - Fixed performance issues related to the overheat/peril gain/loss in certain weapons. - Fixed an issue where Boom Bringer missile was rendered outside of the model. - Fixed an issue where part of the stub pistols was floating around the player. - Fixed an issue with floating magazines when interrupting the reload by using the special attack on the stub pistols. - Fixed an issue that was limiting chat use on PS5. ##### Cosmetic Fixes - Fixed an issue where some backpack-type accessories would clip with the Ogryn “Baross Patrol Armour (XXXXL)” upper body cosmetic. - Fixed an issue where some backpack-type accessories would clip with the Psyker “Aureate Mk Vb Psykana Garb” upper body cosmetic. - Fixed an issue where some backpack-type accessories would clip with the Veteran “Magistratum Mk II Patrol Armour” upper body cosmetic. - Fixed an issue where the wrong blade ended up being used on the “Assassin’s Blade” cosmetic weapon skin. It is now short again, as intended. ##### Additional changes - Added some clearer information to the Stimm Lab info. - Changed dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage*. [img src="data:image/png;base64,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 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/660470283024466621]_ ### Hotfix #83 - 1.10.2 - Patch Notes - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/1361210/view/508473076443252559 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-508473076443252559 ##### Hey Everyone, **Hotfix #83 (1.10.2)** is currently rolling out across our platforms. This hotfix polishes up the Hive Scum class a bit, fixes various game issues & crashes, and also increases the character slots for all players from 8 to **9**. In the meantime, you can read the notes below. ##### Hive Scum ##### Talent Tree Layout **Dev note:** _“Hi everyone. This update sees a handful of changes to the layout of the Hive Scum Talent Tree. Mainly, we are addressing the sharp difficulty curve of early game Hive Scum by moving a few stronger talents from the later sections of the tree further up. What’s important to note is that outside of fixes and touch-ups, there are no direct balance changes to individual talents as of yet, so the overall power level of Hive Scum is the same. Even so, please consider this a light first stab at the overall Hive Scum feel, and know that we are keeping a watchful eye. Oh, and your talents will not be reset (but your talents might have moved around in the new layout!). Talk to you soon. - Teodor, class designer.”_ - ‘Sticky Hands’ has been replaced with ‘Quick and Deadly’. - ‘Quick and Deadly’ has been replaced with ‘Unload’. - ‘Unload’ has been replaced with ‘Moving Target’. - ‘Moving Target’ has been replaced with ‘Burst of Energy’. - ‘Burst of Energy’ has been replaced with ‘Cheap Shots’. - ‘Cheap Shots’ has been replaced with ‘Jittery’. - ‘Jittery’ has been replaced with ‘Tis But a Scratch’. - ‘Tis But a Scratch’ has been replaced with ‘Like the Wind’. - ‘Like the Wind’ has been replaced with ‘Untouchable’. - ‘Untouchable’ has been replaced with ‘Sticky Hands’. ##### Talent Fixes - Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration. - The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment). - Fixed situations where Stimm Supply would fail to be placed due to not finding a valid position, resulting in it getting stuck in the player’s hands. It will now default to being placed at the player’s feet as a fall back. - There have also been a handful of description changes for talents, to clarify their intended behaviour. - Fixed an issue where ‘Precision Violence’ would stop replenishing Toughness under certain conditions. - Fixed a crash which could occur with ‘Blinder/Blackout’ and ‘Boom Bringer’ projectiles in combination with flame-throwing weapons - Fixed an issue where Battering Momentum would not trigger the correct buff. - Fixed misleading description text for ‘Ramping Backstabs’. - Fixed an issue where damage over time effects would cancel ‘Ramping Backstabs’. - Fixed an issue where ‘Hyper-Critical’ could trigger on Captain type enemies. - Updated the description for ‘Rampage!’. ##### Boom Bringer **Dev note:** _“Both Blackout and Chem Grenade are doing really well for themselves, and we want to make sure that all three Blitzes have a proper place in the game. So here’s a Boom Bringer buff.”_ - **Ammo:** - Increased from 2 to **3** - **Armor Damage Modifiers (Explosion):** - Carapace modifier increased from 2.0 to **2.4** - **Radius:** - Far Radius increased from 4m to **7m** - Far Range Drop-off increased from 2m to **4m** - Close Radius increased from 2m to **4m** - Close Radius Drop-off increased from 1m to **2m** - **Damage:** - Far range damage: - From 900 to 1300 - Fixed so that the backblast no longer pulls enemies standing in front. - Improved the missile launcher disposal animation. ##### Hive Scum Weapons - Updated the stat values for starter weapons for new Hive Scum operatives. - **_Dev Note:_**_ We have slightly increased the values of each stat for the Hive Scum weapons received when creating a new character, to smooth out the initial difficulty curve while leveling._ - **Improvised Shivs:** - Increa _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/508473076443252559]_ ### Warhammer 40,000: Darktide is Free to Play This Weekend! - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/1361210/view/618810005643069677 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-618810005643069677 With humanity pushed to the edge and the hive on the brink of collapse, the Imperium is forced to enlist whoever it can - misfits, rejects and outright criminals. That means you! In Warhammer: 40,000 Darktide you and your strike team battle through a relentless, fast paced co-op experience set in the iconic grimdark future of Warhammer 40,000. Darktide recently celebrated its third anniversary since launch, and there’s never been a better time to join the fight for humanity. Earlier this week Fatshark released a fully loaded content drop, introducing a **new map**, **new live event**, and the debut of outrageous **Hive Scum Class** ...and so much more! This major content drop is designed to welcome returning veterans and give new players the perfect entry point to the meat grinder. ### Hotfix #82 - 1.10.1 - Patch Notes - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/1361210/view/508473076443251104 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-508473076443251104 ##### Hey Everyone, **Hotfix #82 (1.10.1)** is currently rolling out. In the meantime, you can read the notes below. ##### General Bug Fixes - Fixed an issue with talent trees being wiped for some classes (will unfortunately not fix the trees that have already been wiped) - Fixed an issue where some players would not get access to their Hive Scum Deluxe Edition items until entering the hub with another character. - Fixed an issue where the Special Assignments menu would not close properly while using a gamepad. - Fixed an issue where the Play button could disappear after entering and exiting the Special Assignments menu. - Fixed an issue that could cause a crash when warpfire from the Psyker Talent 'Wildfire' spread to other enemies - Fixed a crash that occurs when you have Stimm Field and +5s Stimm Duration talent and pick up any street Stimms other than the medical Stimm. - Fixed server crash that occurs when a player who places down a Stimm Supply despawns before the Stimm Supply duration ends. - Fixed multiple instances of missing translations in the Psykhanium. - Fixed an issue with a Penance description mentioning melee attacks instead of critical strikes. - Fixed multiple instances of missing translations in the Hive Scum’s talent tree. - Fixed an issue with loadouts being unequipped after a Personality Scourge. ##### Cosmetic bug fixes - Fixed some visual issues with implants on the Hive Scum “Cartel Casual” cosmetic upper body when using specific body types. - Fixed an issue with unnaturally smooth skin around implants on the premium store upper body for Hive Scum. - Fixed a minor clipping issue on two faces for the Hive Scum’s Deluxe Edition headgear cosmetic. - Fixed a clipping issue with a specific hair style and face when having the head plate augment equipped. - Fixed an issue with skin around implants not transitioning smoothly from the rest of the body. We’ll see you on the Mourningstar. – The Darktide Team ### Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes) - Date: 2025-12-02 - Original notes: https://store.steampowered.com/news/app/1361210/view/508472441549357793 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-508472441549357793 ##### Hey Everyone, Our latest free update, _No Man’s Land_, is now available for all players! **Patch 1.10.0 brings a new story campaign, a brand new Operation, and a slew of quality of life changes, balance adjustments and bugfixes.** **The No Man’s Land story campaign will be available at 14:00 CET today. The new DLC class, Hive Scum, will be releasing later this afternoon.** Without further ado, let’s get right into it! ##### New Story Campaign: The Road to No Man’s Land A **new story campaign** has been added to Darktide! Similar to _Battle For Tertium_, play through three specific missions in a connected storyline, unlocking new chapters as you go. The first chapter starts with the Moebian 53rd fending off a heretical train hijacking via the _Rolling Steel_ Operation, followed by _Excise Vault Spireside-13_ as the second chapter. The third and final chapter of this mini-campaign is the new Operation: _No Man’s Land_. Alongside it are 3 penances, awarded for completing the campaign on various difficulties. The new story is a **permanent addition to the game**, meaning that these missions will always be playable at any time. Additionally, for anyone who wishes to play the new mission without going through the short story, **we will make No Man's Land always available in the mission board for a week** after its release. **After that, it will be added to the regular mission rotation pool.** With the introduction of this, the “Campaign Playlist” has been renamed to “Special Assignments” and houses both the _“Battle for Tertium”_ and _“The Road to No Man’s Land”_ campaigns. These special assignments will introduce new content in a narrative way expanding Darktide’s living story. ##### New Operation: No Man’s Land _“Good luck everyone.”_ In a city as ancient, war-torn and enormous as Tertium, whole districts can fall into disrepair and be lost to the ravages of time. One such area, Consora’s Folly, has been taken over by the Admonition. Your job is to accompany Knight Commander Dragor and his Leman Russ Battletank, _Lionheart_, into this ruined zone. Your target: a long-lost fortress from a forgotten conflict, now a major base of operations for the insidious cult. ##### New Ogryn Personality “The Heavy” _“Big lad, bad attitude.”_ Alongside the new Hive Scum class, as a special treat to celebrate our 3 year anniversary, we have a new, **free**, voice profile for the Ogryn. Fan favourite **Tim Bentinck**, known for his role as **Victor Saltzpyre** in the Vermintide series, lends his voice to the new “The Heavy” Ogryn personality! The Heavy has spent time amongst the various cartels that run Tertium's underworld. He's loud, aggressive and fond of using rhyming slang, just like the Hive Scum. ##### Upcoming In-Game Live Event: The Day of Atonement The stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. **This event will start on Thursday, December 4.** _"Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas._ _My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium._ _Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city._ _- Sister Hestia Prine"_ **To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. ** The rewards will be **Ordo dockets, Plasteel, Diamantine and a cosmetic insignia.** As a special celebration reward, those _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/508472441549357793]_ ### Hotfix #81 - 1.9.5 - Patch Notes - Date: 2025-10-27 - Original notes: https://store.steampowered.com/news/app/1361210/view/547875764461112346 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-547875764461112346 ##### Hey Everyone, **Hotfix #80 (1.9.5)** is currently rolling out across our platforms. This hotfix contains the following fix: - Fixed an issue where changes to the cosmetic skin on the Cyber-Mastiff failed to apply when exiting the Inventory menu. This will most likely be our last hotfix until the next major update. ### Hotfix #80 - 1.9.4 - Patch Notes - Date: 2025-10-20 - Original notes: https://store.steampowered.com/news/app/1361210/view/678479604962297884 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-678479604962297884 ##### Hey Everyone, **Hotfix #80 (1.9.4)** is currently rolling out across our platforms. In the meantime, you can read the notes below. ##### Class Balance Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle. - **Arbites** - **Arbites Vigilant** - Duration 10s -> 12s - **Retaliatory Force** - Attack Speed 10% -> 15% - **Castigator’s Stance **_While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it._ - Cooldown 45s -> 50s - **Walk it Off **_The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes._ - 15% over 3s -> 10% over 3s - **Veteran** - **Covering Fire** - Duration 3s -> 6s - **Lock and Load** - Clip Size 15% -> 25% - **Redirect Fire** - 2% -> 2.5% - **Fire Team** - 5% Damage -> 7.5% - **Duty and Honour **_The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime._ - Bonus Toughness Duration 15s -> 10s - **Zealot** - **Punishment** - Impact 5% -> 8% - Duration 5s -> 8s - **Pious Cut-Throat** _We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it._ - 100% for 2s -> 75% for 2s - **Riposte** - Melee Damage 4% -> 3% - **Psyker** - **Inner Tranquility** - Peril Reduction 6% -> 8% - **Kinetic Presence** - Damage 7.5% -> 10% - **Psykinetic’s Aura **_Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns._ - Cooldown Regeneration 100% for 3s -> 60% for 5s - **Ogryn** _The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense._ - **Stay Close!** - Toughness Increase 15% -> 20% - **For the Lil’Uns** - Cooldown 30s -> 20 - **Feel No Pain (Keystone)** - Stack Replenish Rate 3s -> 2s - **Get Stuck In** - Duration 4s -> 6s - **Delight in Destruction** - Stacks 4 -> 6 - DR per stack 8% -> 5% (32% -> 30%) ##### Enemy Balance - **Scab Captain** health has been changed: - Uprising from **24000** to **20000** - Malice from **32000** to **24000** - **Dreg Captain** health has been changed: - Uprising from **21000** to **17500** - Malice from **28000** to** 21000** **Dev Note: **_Fix for unintended health increases; this change will bring the Captain's health back to where it’s intended._ - Lowered spawn chance for the Scab Plasma Gunner during events. ##### Fixes - **Crash fixes** - Fixed a crash that could occur when rendering in-game icons and portraits. - **Dev Note:**_ Commonly encountered when switching loadout in your operative screen or browsing various options in the barber._ - Fixed a crash which could occur if two players managed to start the Auspex minigame at the exact same time. - Fixed a rare crash which would occur when trying to equip items to an operative. - **Dev Note:** _This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players._ - Fixed a rare crash which could occur when voting for a mission started while a player was Sacrificing weapons. - Fixed a crash which could occur when loading icons in the modify appearance options and when switching to a loadout with a previously equipped item that has been deleted. - **Cosmetic Fixes** - Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items. - Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics. - Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/678479604962297884]_ ### Hotfix #79 - 1.9.3 - Patch Notes - Date: 2025-10-07 - Original notes: https://store.steampowered.com/news/app/1361210/view/499459531596630319 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/steam-499459531596630319 ##### Hey Everyone, **Hotfix #79 (1.9.3)** is currently rolling out across our platforms. In the meantime, you can read the notes below. _As a heads up, this hotfix will be somewhat heavier than previous ones due to various changes to sound files (~3.3 GB)_ ##### Features & Tweaks - **Scab Plasma Gunner** - New charge sound - New “Scope” VFX and “Scope” SFX - These should make dodging more consistent - Shot cooldown lowered from 2.4 to 2.0 - Lowered dodge window from 0.7 to 0.6 ##### General Fixes - Fixed a rare crash that could occur in Havoc when spawning enemies. - Fixed issues with subtitles displaying over menus. - Fixed a bug that could cause multiple voicelines to play at the same time in the Mourningstar. - Fixed an issue where the Veteran “Rangefinder Goggles” headgear cosmetics would cause a small patch of balding. - Fixed some timing issues with the Plasma Gunner’s sound effects. - Fixed an issue where Force Staves would fail to shoot the projectile that triggered the Perils of the Warp state. - Fixed an issue where Veteran's Infiltrate would not end when damaging an enemy in the first 0.5s of entering stealth. - Fixed an issue where Psyker's Soulblaze from Perilous Combustion and Venting Shriek could be applied to un-aggroed Daemonhosts, waking them up. - **Relic Blade** - Fixed an issue where it was not always possible to immediately chain an attack after performing a Special activate/de-activate action while sprinting. - **Dev note:** _thanks to players arkanian1210, aroth68 and CobaltNinja (among others) for bringing this to our attention!_ - Fixed a crash caused by the visual effects of Rotten Armour enemies. - **Dev note:** _we thought we had fixed the same crash in our previous hotfix, but it was only a partial fix. This should solve all occurrences of the issue._ - Fixed an issue where players could path upwards from specific nodes in the Veteran talent tree. ##### Known Issues We’re aware of increased disconnects and server instability since the 1.9.0 update. Hotfixes have provided some improvements and we’re monitoring closely; restoring full stability will take additional time. Some players might experience a rare crash occurring when trying to equip items to a character. This is affecting players with old loadout preset data. For players experiencing this issue, creating a new loadout preset should bypass the crash. A fix will be deployed soon to address the crash, which will in some instance delete the character loadouts. Thank you for your patience and your understanding! We’ll see you on the Mourningstar. – The Darktide Team