# Warhammer 40,000: Darktide Hotfix #80 - 1.9.4 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2025-10-20 - Original notes: https://store.steampowered.com/news/app/1361210/view/678479604962297884 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2025-10-20-hotfix-80-1.9.4-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Arbites Vigilant Ability Duration increased from 10s to 12s - **changed** — Retaliatory Force Attack Speed increased from 10% to 15% - **changed** — Castigator's Stance Cooldown increased from 45s to 50s - **changed** — Walk it Off effectiveness reduced from 15% over 3s to 10% over 3s - **changed** — Veteran Covering Fire Duration increased from 3s to 6s - **changed** — Veteran Lock and Load Clip Size increased from 15% to 25% - **changed** — Veteran Redirect Fire bonus increased from 2% to 2.5% - **changed** — Veteran Fire Team Damage increased from 5% to 7.5% - **changed** — Veteran Duty and Honour Bonus Toughness Duration reduced from 15s to 10s - **changed** — Zealot Punishment Impact increased from 5% to 8% and Duration increased from 5s to 8s - **changed** — Zealot Pious Cut-Throat Cooldown Regeneration reduced from 100% for 2s to 75% for 2s - **changed** — Zealot Riposte Melee Damage reduced from 4% to 3% - **changed** — Psyker Inner Tranquility Peril Reduction increased from 6% to 8% - **changed** — Psyker Kinetic Presence Damage increased from 7.5% to 10% - **changed** — Psyker Psykinetic's Aura Cooldown Regeneration adjusted from 100% for 3s to 60% for 5s - **changed** — Ogryn Stay Close! Toughness Increase raised from 15% to 20% - **changed** — Ogryn For the Lil'Uns Cooldown reduced from 30s to 20s - **changed** — Ogryn Feel No Pain Keystone Stack Replenish Rate reduced from 3s to 2s - **changed** — Ogryn Get Stuck In Duration increased from 4s to 6s - **changed** — Ogryn Delight in Destruction maximum Stacks increased from 4 to 6 and DR per stack reduced from 8% to 5% ##### Hey Everyone, **Hotfix #80 (1.9.4)** is currently rolling out across our platforms. In the meantime, you can read the notes below. ##### Class Balance Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle. - **Arbites** - **Arbites Vigilant** - Duration 10s -> 12s - **Retaliatory Force** - Attack Speed 10% -> 15% - **Castigator’s Stance **_While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it._ - Cooldown 45s -> 50s - **Walk it Off **_The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes._ - 15% over 3s -> 10% over 3s - **Veteran** - **Covering Fire** - Duration 3s -> 6s - **Lock and Load** - Clip Size 15% -> 25% - **Redirect Fire** - 2% -> 2.5% - **Fire Team** - 5% Damage -> 7.5% - **Duty and Honour **_The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime._ - Bonus Toughness Duration 15s -> 10s - **Zealot** - **Punishment** - Impact 5% -> 8% - Duration 5s -> 8s - **Pious Cut-Throat** _We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it._ - 100% for 2s -> 75% for 2s - **Riposte** - Melee Damage 4% -> 3% - **Psyker** - **Inner Tranquility** - Peril Reduction 6% -> 8% - **Kinetic Presence** - Damage 7.5% -> 10% - **Psykinetic’s Aura **_Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns._ - Cooldown Regeneration 100% for 3s -> 60% for 5s - **Ogryn** _The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense._ - **Stay Close!** - Toughness Increase 15% -> 20% - **For the Lil’Uns** - Cooldown 30s -> 20 - **Feel No Pain (Keystone)** - Stack Replenish Rate 3s -> 2s - **Get Stuck In** - Duration 4s -> 6s - **Delight in Destruction** - Stacks 4 -> 6 - DR per stack 8% -> 5% (32% -> 30%) ##### Enemy Balance - **Scab Captain** health has been changed: - Uprising from **24000** to **20000** - Malice from **32000** to **24000** - **Dreg Captain** health has been changed: - Uprising from **21000** to **17500** - Malice from **28000** to** 21000** **Dev Note: **_Fix for unintended health increases; this change will bring the Captain's health back to where it’s intended._ - Lowered spawn chance for the Scab Plasma Gunner during events. ##### Fixes - **Crash fixes** - Fixed a crash that could occur when rendering in-game icons and portraits. - **Dev Note:**_ Commonly encountered when switching loadout in your operative screen or browsing various options in the barber._ - Fixed a crash which could occur if two players managed to start the Auspex minigame at the exact same time. - Fixed a rare crash which would occur when trying to equip items to an operative. - **Dev Note:** _This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players._ - Fixed a rare crash which could occur when voting for a mission started while a player was Sacrificing weapons. - Fixed a crash which could occur when loading icons in the modify appearance options and when switching to a loadout with a previously equipped item that has been deleted. - **Cosmetic Fixes** - Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items. - Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics. - Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/678479604962297884]_