# Warhammer 40,000: Darktide Hotfix #83 - 1.10.2 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/1361210/view/508473076443252559 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2025-12-09-hotfix-83-1.10.2-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Increased character slots for all players from 8 to 9 - **changed** — Reorganized Hive Scum Talent Tree layout to address early game difficulty curve by moving stronger talents earlier in the tree - **changed** — Increased Boom Bringer ammo from 2 to 3 - **changed** — Increased Boom Bringer Carapace armor damage modifier from 2.0 to 2.4 - **changed** — Increased Boom Bringer Far Radius from 4m to 7m and Far Range Drop-off from 2m to 4m - **changed** — Increased Boom Bringer Close Radius from 2m to 4m and Close Radius Drop-off from 1m to 2m - **changed** — Increased Boom Bringer far range damage from 900 to 1300 - **changed** — Increased hitbox and damage windows for Improvised Shivs Light attacks - **changed** — Slightly increased first target damage of Improvised Shivs Light attacks against Unarmoured and Infested armour types - **changed** — Slightly increased range of Mk I Heavy 1 attack - **changed** — Updated stat values for Hive Scum starter weapons for new operatives - **changed** — Deselecting a Combat Ability, Aura or Blitz Ability now also deselects its sub nodes - **fixed** — Fixed Enemies killed by Chem Toxin from direct Needle Pistol hit to consistently trigger Desperado and count for Blinder/Blackout regeneration - **fixed** — Fixed Blessed Stimms and Chemical Dependency talents to trigger when entering proximity of a Stimm Supply loaded with a Stimm - **fixed** — Fixed Stimm Supply placement failure by defaulting to placement at player's feet as fallback - **fixed** — Fixed Precision Violence stopping replenishment of Toughness under certain conditions - **fixed** — Fixed crash with Blinder/Blackout and Boom Bringer projectiles in combination with flame-throwing weapons ##### Hey Everyone, **Hotfix #83 (1.10.2)** is currently rolling out across our platforms. This hotfix polishes up the Hive Scum class a bit, fixes various game issues & crashes, and also increases the character slots for all players from 8 to **9**. In the meantime, you can read the notes below. ##### Hive Scum ##### Talent Tree Layout **Dev note:** _“Hi everyone. This update sees a handful of changes to the layout of the Hive Scum Talent Tree. Mainly, we are addressing the sharp difficulty curve of early game Hive Scum by moving a few stronger talents from the later sections of the tree further up. What’s important to note is that outside of fixes and touch-ups, there are no direct balance changes to individual talents as of yet, so the overall power level of Hive Scum is the same. Even so, please consider this a light first stab at the overall Hive Scum feel, and know that we are keeping a watchful eye. Oh, and your talents will not be reset (but your talents might have moved around in the new layout!). Talk to you soon. - Teodor, class designer.”_ - ‘Sticky Hands’ has been replaced with ‘Quick and Deadly’. - ‘Quick and Deadly’ has been replaced with ‘Unload’. - ‘Unload’ has been replaced with ‘Moving Target’. - ‘Moving Target’ has been replaced with ‘Burst of Energy’. - ‘Burst of Energy’ has been replaced with ‘Cheap Shots’. - ‘Cheap Shots’ has been replaced with ‘Jittery’. - ‘Jittery’ has been replaced with ‘Tis But a Scratch’. - ‘Tis But a Scratch’ has been replaced with ‘Like the Wind’. - ‘Like the Wind’ has been replaced with ‘Untouchable’. - ‘Untouchable’ has been replaced with ‘Sticky Hands’. ##### Talent Fixes - Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration. - The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment). - Fixed situations where Stimm Supply would fail to be placed due to not finding a valid position, resulting in it getting stuck in the player’s hands. It will now default to being placed at the player’s feet as a fall back. - There have also been a handful of description changes for talents, to clarify their intended behaviour. - Fixed an issue where ‘Precision Violence’ would stop replenishing Toughness under certain conditions. - Fixed a crash which could occur with ‘Blinder/Blackout’ and ‘Boom Bringer’ projectiles in combination with flame-throwing weapons - Fixed an issue where Battering Momentum would not trigger the correct buff. - Fixed misleading description text for ‘Ramping Backstabs’. - Fixed an issue where damage over time effects would cancel ‘Ramping Backstabs’. - Fixed an issue where ‘Hyper-Critical’ could trigger on Captain type enemies. - Updated the description for ‘Rampage!’. ##### Boom Bringer **Dev note:** _“Both Blackout and Chem Grenade are doing really well for themselves, and we want to make sure that all three Blitzes have a proper place in the game. So here’s a Boom Bringer buff.”_ - **Ammo:** - Increased from 2 to **3** - **Armor Damage Modifiers (Explosion):** - Carapace modifier increased from 2.0 to **2.4** - **Radius:** - Far Radius increased from 4m to **7m** - Far Range Drop-off increased from 2m to **4m** - Close Radius increased from 2m to **4m** - Close Radius Drop-off increased from 1m to **2m** - **Damage:** - Far range damage: - From 900 to 1300 - Fixed so that the backblast no longer pulls enemies standing in front. - Improved the missile launcher disposal animation. ##### Hive Scum Weapons - Updated the stat values for starter weapons for new Hive Scum operatives. - **_Dev Note:_**_ We have slightly increased the values of each stat for the Hive Scum weapons received when creating a new character, to smooth out the initial difficulty curve while leveling._ - **Improvised Shivs:** - Increa _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/508473076443252559]_