# Warhammer 40,000: Darktide Hotfix #84 - 1.10.3 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2025-12-15 - Original notes: https://store.steampowered.com/news/app/1361210/view/660470283024466621 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2025-12-15-hotfix-84-1.10.3-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fix an issue with explosion hit detection hitting players from further away than before - **fixed** — Fix an issue where players could find themselves unable to remove talent nodes when talents are in an invalid state - **fixed** — Fix an issue where Stim Supply will lock you in the animation where you can't swap to melee or range - **fixed** — Fix majority of weapon and ability overheat/peril explosion not working - **fixed** — Fix performance issues related to the overheat/peril gain/loss in certain weapons - **fixed** — Fix an issue where Boom Bringer missile was rendered outside of the model - **fixed** — Fix an issue where part of the stub pistols was floating around the player - **fixed** — Fix an issue with floating magazines when interrupting the reload by using the special attack on the stub pistols - **fixed** — Fix an issue that was limiting chat use on PS5 - **fixed** — Fix an issue where some backpack-type accessories would clip with the Ogryn Baross Patrol Armour (XXXXL) upper body cosmetic - **fixed** — Fix an issue where some backpack-type accessories would clip with the Psyker Aureate Mk Vb Psykana Garb upper body cosmetic - **fixed** — Fix an issue where some backpack-type accessories would clip with the Veteran Magistratum Mk II Patrol Armour upper body cosmetic - **fixed** — Fix an issue where the wrong blade ended up being used on the Assassin's Blade cosmetic weapon skin - **added** — Add clearer information to the Stimm Lab info - **changed** — Change dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage ##### Hey Everyone, **Hotfix #84 (1.10.3)** is currently rolling out across our platforms. In the meantime, you can read the notes below. ##### General Bug Fixes - **Fixed an issue with explosion hit detection hitting players from further away than before.** - Fixed an issue where players could find themselves unable to remove talent nodes when talents are in an invalid state. - Fixed an issue where Stim Supply will lock you in the animation where you can’t swap to melee or range. - Fixed majority of weapon and ability overheat/peril explosion not working. - Fixed performance issues related to the overheat/peril gain/loss in certain weapons. - Fixed an issue where Boom Bringer missile was rendered outside of the model. - Fixed an issue where part of the stub pistols was floating around the player. - Fixed an issue with floating magazines when interrupting the reload by using the special attack on the stub pistols. - Fixed an issue that was limiting chat use on PS5. ##### Cosmetic Fixes - Fixed an issue where some backpack-type accessories would clip with the Ogryn “Baross Patrol Armour (XXXXL)” upper body cosmetic. - Fixed an issue where some backpack-type accessories would clip with the Psyker “Aureate Mk Vb Psykana Garb” upper body cosmetic. - Fixed an issue where some backpack-type accessories would clip with the Veteran “Magistratum Mk II Patrol Armour” upper body cosmetic. - Fixed an issue where the wrong blade ended up being used on the “Assassin’s Blade” cosmetic weapon skin. It is now short again, as intended. ##### Additional changes - Added some clearer information to the Stimm Lab info. - Changed dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage*. 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