# Warhammer 40,000: Darktide Patch 1.10.6 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/1361210/view/494967984678241600 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2026-02-10-patch-1.10.6-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Swapped Toughness Regeneration buffs for Toughness Replenishment in Stimm Lab durability talents to make them active outside of coherency requirements - **changed** — Barrage I-IV now grants 6.25% Toughness, +5% Toughness Replenishment and +4% Damage Reduction each - **changed** — Tank now grants +30% Toughness Replenishment instead of +20% - **changed** — Regain now grants 5% Toughness every 1s for the duration of the Cartel Special instead of 25% in one go - **changed** — Cheap Shots now grants +15% Strength against both medium and heavy staggered enemies and +10% against light staggered enemies - **changed** — Nimble bonus to dodge windows changed from multiplicative to flat bonus of +0.15s and now properly labeled as granting Dodge Speed - **changed** — Rampage no longer makes the player exhausted after use - **changed** — Channelled Aggression no longer requires the duration of Rampage to be above a certain threshold and is now active throughout - **changed** — Unload now refreshes itself if triggered while active and can be triggered by activating Desperado - **changed** — Pocket Toxin now infects enemies with different amounts of Chem Toxin depending on equipped Blitz: Blinder/Blackout grants 3, Boom Bringer grants 6, Chem Grenade grants 10 - **changed** — Chem Grenade explosion radius adjusted to match visuals and duration reduced from 20s to 15s - **changed** — Rewrote Ranged and Melee Attack Immunity talents as Counts as Dodging to better convey how they work - **changed** — Rewrote Dodge Extended as Dodge Speed to clarify the main benefit of increased speed - **fixed** — Fixed looping shooting sound for Ogryn Twin-Linked Heavy Stubbers restarting on every bullet shot - **fixed** — Fixed outline issue when using Desperado ability near Dreg Ritualist enemies in the Dark Communion mission - **fixed** — Fixed damage from Needle Pistol Toxins not triggering effects from Hive Scum Talents Speedloader and Vulture's Mark - **fixed** — Fixed text formatting of objectives for Hive Scum's basic training step for the Ability - **fixed** — Fixed Pyre Blade VFX not spanning the full length of the blade - **fixed** — Fixed red visor on Antax Mk III Conclave-issue Tactical Helm - **fixed** — Fixed visual issues on Commando Beret with Augmetic Implant (Green) - **fixed** — Fixed clipping and physics issues on Pugilist Armour (XXXXL) (Tread Lightlies) ##### Warband, **Patch 1.10.6** is currently rolling out across our platforms. In the meantime, you can read the notes below. This patch comes with adjustments to the Hive Scum talents, both to polish some interactions and improve on underused ones. It also includes some general cosmetics and bugfixes. ##### Patch 1.10.6 patch notes ##### Hive Scum Changes **Developer’s note:** “_Hey guys. Hive Scum is getting a few changes in this update. This time, we’re targeting some general talent quirks and bringing them a bit more up to snuff. The Stimm Lab is getting the bigger changes, with a rework on one of its branches. Cheers.” - Teodor, class designer._ - **‘Stimm Lab’** Has gotten a buff on durability related talents (top left branch): - Any **‘Toughness Regeneration’** buffs have been swapped for **‘Toughness Replenishment’** (the original buff was only active _while in coherency outside of combat_. The latter modifies the amount of Toughness gained instead. This change should make the talents way more active and useful). - **‘Barrage I-IV’** now grants 6.25% Toughness, +5% Toughness Replenishment and +4% Damage Reduction each (note: the Toughness gained from Barrage is not affected by its own Toughness Replenishment bonus. That bonus is applied to Toughness gained during the duration of the Cartel Special itself). - **‘Tank’** now grants +30% Toughness Replenishment instead of +20%. - **‘Regain’** now grants 5% Toughness every 1s for the duration of the Cartel Special, instead of 25% in one go. - **Talent changes:** - **‘Cheap Shots’** now grants +15% Strength against both medium and heavy staggered enemies, and +10% against light staggered enemies. - **‘Nimble’** is now properly labeled as granting Dodge Speed. The bonus to dodge windows is also now a _flat bonus_ instead of a _multiplicative bonus_. This means that, yes, it is applied to dodges against ranged fire, but won’t be as effective as when dodging against melee attacks, due to not having the default values that those types of dodges have. - Dodge Speed bonus changed from +25% to +0.15s. - **‘Rampage!’** no longer makes the player “exhausted” after use, the ability now simply ends. - **‘Channelled Aggression’** no longer requires the duration of Rampage to be above a certain threshold. It is now active throughout. - **‘Unload’** now refreshes itself if triggered while active, and can be triggered by activating Desperado. - **‘Pocket Toxin’** now infects enemies with different amounts of Chem Toxin depending on the equipped Blitz: - **Blinder/Blackout:** 3. - **Boom Bringer:** 6. - **Chem Grenade:** 10 _(note: the talent adds stacks of Chem Toxin on explosion, meaning that the Chem Grenade grants them on its initial blast. The stacks added by the area of effect remains the same)_. - **‘Chem Grenade’:** - Now has an appropriately sized explosion radius that matches the visuals. There’s no real notable gameplay change, but it does mean that it can now properly benefit from ‘Pocket Toxin’. - Duration reduced from 20s to 15s to better align with similar Blitz abilities, like the Immolation Grenade. - New, more elaborate talent description. - Fixed terminology in some places: - ‘Ranged-’ and ‘Melee Attack Immunity’ talents are now properly rewritten as ‘Counts as Dodging’, to convey how they actually work, and highlight that they also trigger dodges (which can interact with other talents in the Hive Scum tree). - ‘Dodge Extended’ has been properly rewritten as ‘Dodge Speed’ (Dodge Speed does increase the length of the dodge, but the main benefit is the increase in speed). ##### Bug Fixes ##### General Fixes - Fixed an issue where the looping shooting sound for the Ogryn Twin-Linked Heavy Stubbers restarted on every bullet shot. - Fixed an outline issue when using the Desperado ability near Dreg Ritualist enemies in the Dark Communion mission. - Fixed an issue where damage from Needle Pistol Toxins didn't trigger effects from the Hive Scum T _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/494967984678241600]_