# Warhammer 40,000: Darktide Patch 1.11.6 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2026-05-11 - Original notes: https://store.steampowered.com/news/app/1361210/view/699890007742088377 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2026-05-11-patch-1.11.6-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduced Ogryn Crusher spawn amount by approximately 35% across ambient spawns, Horde spawns, and Event spawns - **changed** — Reduced Ogryn Crushers, Bulwarks and Reapers spawn amount by an additional approximately 15% during Havoc events - **changed** — Changed Rotten armour from Carapace to Infested armour override and lowered the amount of Rotten enemy spawns - **changed** — Increased the height at which Ogryn is able to vault over obstacles to match Human Classes - **changed** — Split Veteran talent Demolition Stockpile into different replenish timers with Krak Grenades changed from 60s to 90s - **changed** — Reduced Hive Scum Boom Bringer max charges from 3 to 2 (4 to 3 with Extra Pouches) - **changed** — Reduced Hive Scum Chem Grenade max charges from 3 to 2 (4 to 3 with Extra Pouches) - **changed** — Reduced Hive Scum Chem Toxin DoT damage per tick at max stacks from 440 to 350 - **changed** — Changed Uncanny Strike blessing from Rending to Brittleness on Blaze Force Sword, Combat Blade, Duelling Sword, and Sapper Shovel - **changed** — Changed Uncanny Strike blessing from Rending to Brittleness on Shivs - **changed** — Renamed melee Rending blessings Opportunist and Bladed Momentum to Melee Rending - **changed** — Increased Sapper Shovel damage profiles across multiple attack types and armor matchups - **changed** — Increased Blaze Force Sword Light Vanguard ADM vs Carapace armour from 0.01 to 0.2 and Light Strikedown Stab from 0.25 to 0.4 - **changed** — Slightly delayed the active window for Blaze Force Sword Light 2 uppercut attack to make it easier to hit weakspots - **changed** — Increased Shivs weapon special direct hit damage from 190 to 235 and finesse boost from 1.2 to 1.6 - **changed** — Reduced Duelling Sword Heavy Strikedown finesse boost and crit boost curve - **changed** — Increased Inferno Force Staff direct hit ADM vs Carapace armour from 0.25 to 0.35 - **changed** — Increased Burn and Soulblaze ADM vs Carapace armour and increased Soulblaze damage at max stacks from 250 to 255 - **added** — Added automatic file integrity checks to the launcher after crashes to detect corrupted game files and prompt Steam file verification - **changed** — Reduced the time of Expedition capture zone objectives - **changed** — Made the Scavenged Kantrael Mk XH helmets equipable for both Veteran and Zealot - **fixed** — Fixed a crash that could occur when having the inventory open while transitioning into a mission loading screen - **fixed** — Fixed an issue where voice chat information would show with the team panel HUD visible when in a mission ##### Warband! **Patch 1.11.6** is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This patch contains **extensive balance changes**, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. As we lower how frequently these threats appear, we’re also adjusting the most dominant anti-Carapace options. In case you missed it, check out last week’s dev blog (you can find it just before this post in our Steam announcement section) where we go into more detail on the reasoning behind these changes. Beyond that we also have a bunch of bug and crash fixes, and a few minor tweaks. ## ##### Balance changes ##### Enemy Balance Changes - **Reduced Ogryn Crusher spawn amount** - ~35% - Due to how spawning works, this number isn’t exact and is more of an average result over the course of a mission. - This affects ambient spawns, Horde spawns and Event spawns - **Havoc Changes:** - An additional ~15% reduction in Ogryn Crushers, Bulwarks and Reapers - **Rotten armour** - Armour override has been changed from Carapace to Infested -- _This allows for a greater diversity of weapons to be brought to a Rotten Armour mission_ - Lowered the amount of Rotten enemies spawns ##### Class Balance Changes **Ogryn** - Increased the height at which the Ogryn is able to Vault over obstacles. This puts him at a similar level as the Human Classes and will hopefully smooth out how you traverse obstacles while playing as our favorite Big’Un. **Veteran** - Split talent 'Demolition Stockpile' into different replenish timers for each Blitz - Krak Grenades from 60s to 90s - Frag and Smoke Grenades unchanged at 60s **Hive Scum** - Boom Bringer - Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3) - Chem Grenade - Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3) - Chem Toxin DoT - Damage per tick while at max stacks changed from 440 to 350 ##### Weapon & Blessing Balance Changes **Uncanny Strike** - From Rending to **Brittleness** - Blaze Force Sword, Combat Blade, Duelling Sword, Sapper Shovel - From 12/16/20/24% Rending per weakspot hit (max 60/80/100/120%) to 2/4/6/8 stacks of 2.5% Brittleness per weakspot hit (5/10/15/20% per weakspot hit; max 40%) - Shivs - From 4/5/6/8% Rending per weakspot hit (max 20/25/30/40%) to 1/2/3/4 stacks of 2.5% Brittleness per weakspot hit (2.5/5/7.5/10% per weak spot hit; max 40%) **Melee Rending Blessings** - From Rending to **Melee Rending** - Opportunist - Bladed Momentum **Sapper Shovel** - **Damage profiles** (against 1st target of the attack) - Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5 - Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8 - Heavy Relentless Damage from {110,225} to {125,250} - Heavy Relentless Impact from {10,20} to {12,20} - Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6 - Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6 - Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8 - Heavy Strikedown Damage from {125,275} to {145,295} - Heavy Strikedown Impact from 15 to {12,20} - Light Vanguard ADM vs Carapace armour from 0 to 0.2 - Light Vanguard ADM vs Flak armour from 0.75 to 0.8 - Light Vanguard damage from {80,160} to {85,170} - Light Relentless ADM vs Carapace armour from 0 to 0.2 - Light Relentless ADM vs Flak armour from 0.75 to 0.8 - Light Relentless damage from {55,120} to {70,140} - Light Strikedown Damage from {95,180} to {100,190} - Light Special Sticky initial and second instance ADM vs Carapace armour from 0.4 to 0.5 - Pushfollow attack ADM vs Carapace armour from 0.25 to 0.35 - Pushfollow attack ADM vs Maniac from 0.5 to 0.75 - **Damage profiles** (against secondary targets of the attack) - Heavy Relentless and Heavy Strikedown Damage scaled up on all targe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/699890007742088377]_