# Warhammer 40,000: Darktide Patch 1.12.4 - Patch Notes - Product: Warhammer 40,000: Darktide (https://whatsnew.fyi/product/warhammer-40-000-darktide) - Vendor: Fatshark - Date: 2026-08-11 - Original notes: https://store.steampowered.com/news/app/1361210/view/716786751176181315 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-darktide/releases/2026-08-11-patch-1.12.4-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Decreased Scab Vanguard health from 850/1060/1275/1700/2125 to 450/550/750/1250/1675 across difficulty levels - **changed** — Decreased Dreg Vanguard health from 650/812/975/1300/1625 to 350/450/650/1000/1450 across difficulty levels - **changed** — Reduced Vanguard blocking radius from 120 degrees to 100 degrees - **changed** — Lowered the amount of Vanguard enemies allowed to spawn concurrently in mission mid and end Events - **added** — Added ability to heavily stagger a Vanguard by pushing them twice in rapid fashion - **fixed** — Fixed Mechanicus Power Sword Finesse and First Target stats not correctly applying scaling to Special activated attacks - **changed** — Increased Mechanicus Power Sword Melee Strength bonus scaling on Special charges from +4% to +5% maximum - **added** — Added new Light 5 diagonal Vanguard attack to Mechanicus Power Sword - **changed** — Changed Mechanicus Power Sword Mobility stat scaling to provide an additional effective Dodge when exactly at 80% stat - **changed** — Increased range and hitbox for all Mechanicus Power Sword attacks - **changed** — Increased movespeed curve for Mechanicus Power Sword Heavy windups and attacks - **fixed** — Fixed Paired Transonic Blades Light attacks repeating at faster than intended rate when swapping between wielded weapons - **fixed** — Fixed Paired Transonic Blades Cleave Efficiency stat failing to scale damage on secondary targets - **changed** — Changed Paired Transonic Blades Critical Bonus stat Crit Chance scaling from 0-8% to 0-10% - **added** — Added alternative circle crosshair for melee weapons with Special mode that replaces standard dot crosshair when Special is enabled - **changed** — Tweaked HUD element for Special charges visibility with increased contrast and opacity - **changed** — Changed Decapitator blessing One-Shot enemy health requirement from 100% to 80% - **changed** — Changed Decapitator blessing stacks to decay one by one instead of all at once - **changed** — Lowered Machine Spirit Resurgent cooldown scaling from 6/5/4/3s to 5.5/4.5/3.5/2.5s - **changed** — Increased Arc Grenades jump range from 8 to 12 - **changed** — Increased Arc Grenades explosion radius from 8 to 10 ##### Warband! Today’s patch comes with several tweaks and fixes. After feedback from you all we have done some balance changes to the Vanguard enemies, decreasing their health, modified their block radius and added a new way for you to stagger them. We also took a look at the Blitzes available to the Skitarii class and made some adjustments. There are plenty of other things going into **Patch 1.12.4**, and it is now being rolled out on all platforms, notes are below! **Dev Note for our Xbox Series S players:****_ _**_To alleviate memory, and to prevent crashes, there is now a black pre-loading screen that appears before the Valkyrie loading screen when you go into a mission. This shouldn’t change the loading time length. We have other memory saving solutions that we will implement in a future patch, and we aim to return to the normal loading screen once those are implemented._ ##### Patch 1.12.4 patch notes ##### Features & Tweaks ##### Balance Changes - **Scab & Dreg Vanguard updates:** - Health Adjustment: - _Note: Values denote difficulty (Uprising / Malice / Heresy / Damnation & Auric)_ - Scab Vanguard - from 850 / 1060 / 1275 / 1700 / 2125 - to 450 / 550 / 750 / 1250 / 1675 - Dreg Vanguard - from 650 / 812 / 975 / 1300 / 1625 - to 350 / 450 / 650 / 1000 / 1450 - Blocking radius decrease - The Blocking radius has been decreased from 120 degrees to 100 degrees - _Note: This is the Half-moon we check in front of the enemy to consider if they are guarding against attacks_ - Events Adjustment: - We’ve lowered the amount of Vanguard enemies allowed to spawn concurrently in mission mid and end Events - **New stagger available** - It’s now possible to heavily stagger a Vanguard by Pushing them twice in a rapid fashion; this will make them stumble backwards and open to be attacked. - **Weapon and Blessing Updates:** - Mechanicus Power Sword - Fixed an issue where the Finesse and First Target stats would not correctly apply their scaling to Special activated attacks - Increased the Melee Strength bonus scaling on Special charges from +4% to +5% (max at 6 charges from +24% to +30%) - Added a new Light 5 diagonal Vanguard attack, chained from Light 4 and chaining back into Light 4 / Heavy 3 - Changed the scaling of the Mobility stat to provide an additional effective Dodge when exactly at 80% stat. - Slight range and hitbox increase for all attacks - Slight movespeed curve increase for Heavy windups and attacks - Paired Transonic Blades - Fixed an issue where Light attacks could be repeated at way faster than intended rate when quickly swapping between wielded weapons/items. - Fixed an issue where the Cleave Efficiency stat would fail to scale the damage on secondary targets for most attack profiles. - **_Dev Note: 2nd target ADMs for profiles that use both weapons (Slayer Heavy 2, Dueller Heavy 1) have been tweaked to avoid scaling their damage higher than the 1st target due to the above change._** - Changed the Crit Chance scaling for the Critical Bonus stat from 0-8% to 0-10% - Added a new alternative crosshair for melee weapons with a Special mode switch - The new circle crosshair will be displayed when the Special is enabled, instead of the standard dot crosshair - The alternative crosshair behaviour can be turned off in the Interface Options, through the ""Weapon Special Crosshair"" toggle - Affecting the following weapons: - Paired Transonic Blades - Sapper Shovel - Latrine Shovel - Crowbar - Bone Saw - Mechanicus Power Sword and Arc Maul - Tweaked the HUD element which represent the Special charges to have better visibility against the background in different lighting situations - Increased the contrast and opacity of the HUD, both when the Special is activated or deactivated - Removed the fade out of the HUD when at full Special charges - ‘Decapitator’ weapon blessing - Changed the “One-Shot” enemy current health requirement from 100% to 80% - Changed stacks to decay one by _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1361210/view/716786751176181315]_