Abelard, introduce the sixth major update!
Update 1.6 prepares the game for the release of the Infinite Museion DLC. It features a significant rework for Uralon the Cruel, changes to Pasqal and Forge World origins, Operative buffs, Operative and Assassin key features working on additional turns, QoL talent UI updates, a lot of bug fixes and more!
Highlights:
-
Uralon the Cruel and his daemons - massive mechanics overhaul;
-
Pasqal and Forge World origins updated to interact with the augmentation system from The Infinite Museion DLC;
-
Operative and Assassin’s keystone features now work on additional turns;
-
Many Operative talents have received better scaling;
-
Grenades have been reworked to count as AoE attacks, can crit and receive bonus from INT and Demolition;
-
Reworked UI for talent selection, allowing for multiple filters and grouping;
-
UI support for special archetype resources such as Lethality, Tactical Advantage, Versatility etc;
-
A lot of bug fixes!
The previous build (1.5.0.320) remains available through the beta branches. Use it if you have issues with mods or wish to finish your playthrough without the changes.
Please keep in mind that The Infinite Museion DLC will not function without the update, and saves made on 1.6 will not load on any of the legacy branches. We also do not guarantee compatibility of the legacy branches with co-op, future content and mods, will not be able to help with any issues or bugs you may encounter while playing it, and will not process any bug reports sent from the legacy branches.
Also note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
And as usual, be aware of the plot spoilers below!
Patch Notes
Uralon the Cruel Rework
Following extensive player feedback, Uralon’s mechanics have received a massive overhaul in this update to better reflect his menacing nature. He is now a unique, capable and tough combat unit with abilities and talents that can turn the tide on the battlefield, exactly as a Heretic Astartes should. And so are his daemons.
We hope you will enjoy these changes:
Updated Heretic Astartes Origin
-
All Uralon’s stats have been increased by up to +40;
-
Uralon has received Charge, Kick and Combat Master abilities similar to Ulfar;
Updated Abilities
Dark Pact
Uralon loses wounds equal to 20% of his maximum wounds, granting an ally +(wounds lost by Uralon + 2 × Heretical rank) temporary wounds.
Infernal Call
Uralon randomly summons one of the following daemons: Pink Horror, Daemonette, Plaguebearer, or Bloodletter. That daemon fights on Uralon's side until the end of combat. This ability can be used again if at least 9 enemies were killed in combat;
New Heretic Astartes talents
These talents will significantly boost Uralon’s capabilities in combat:
Pleasure in Slaughter
The character's FEL bonus is added to their Strength. Whenever an ally deals critical damage or kills an enemy, Uralon regains FEL bonus wounds. If the ally is a daemon, or Uralon himself performs the action, he regains twice as many wounds.
Blessing of the Dark Gods
All supporting Master Tactician abilities possess additional effects. Whenever used on allies or Uralon himself, they grant a damage bonus that equals their Heretical rank. If the target of the ability is an allied daemon, it also gains +(2 × FEL bonus)% armour penetration and +3 MP. Whenever affected by Fervour, Uralon can target others with Linchpin, Inspire, and Strongpoint. Uralon's Finish the Job deals full damage.
The Voice of Lorgar
As long as Uralon is conscious, Uralon's allies gain +1 AP for every 2 Heretical ranks they have.
Chains of Hatred
All daemons summoned by Uralon gain a bonus to Weapon Skill, Strength, Agility, Toughness, Perception, Willpower equal to 50% of Uralon's Fellowship characteristic. Whenever a summoned daemon hits, Uralon gains +(10% of damage dealt by the daemon) stacks of tactical advantage (or +(25% of damage dealt by the daemon) stacks of tactical advantage, if the daemon scores a critical hit). Uralon's allies do not suffer from Manifestation of any daemons.
**Profane Zeal **
Whenever damaged, this creature gains a +1 damage bonus until the end of combat. Stacks.
Master of Union
Uralon gains a deflection bonus equal to the total Heretical ranks of his retinue.
The Dark Apostle's Patronage
This creature is immune to all negative effects of daemonic Manifestation.
New And Updated Unique Items
Scarce itemization has always been a major problem for Uralon. We’ve added a plethora of new available items for him and updated his existing items:
Inherent Blasphemy Pistol
- Added burst fire mode to this weapon;
Uralon's Accursed Crozius
- Added a Sweep attack to this weapon;
Bloody Retribution Armour
- Added +30 additional Strength bonus;
Halo of the Dark Apostle
The wearer has +10 Toughness. When Orchestrated Firestorm or Last Volley is active, all attacks made by summoned daemons deal +100% more damage and all attacks made by other allies deal +25% more damage.
Tread of Corruption
The wearer gains +5 Agility and +1 MP. The wearer does not provoke attacks of opportunity when moving, and the Kick ability costs 0 AP.
Daemonologist's Gauntlets
The wearer begins combat with (2 ×FEL bonus) stacks of tactical advantage.
+5 Strength.
Frost-Covered Amulet
The wearer gains +15 initiative. Whenever the wearer uses Press the Advantage, the ability also affects daemons summoned by the wearer.
Ring of the Chaos Preacher
The wearer gains +10 Weapon Skill. Whenever a summoned daemon hits an enemy, the wearer gains a +1 bonus to Fellowship, or a +5 bonus if the attack scores a critical hit, lasting until the end of combat. Stacks.
Warlock's Signet
The wearer gains +30 Lore (Warp). Whenever a target affected by the effect of Inspire performs a heroic act, the wearer immediately gains an extra turn.
Unholy Inspiration
The wearer gains +15% armour. Whenever Press the Advantage is used, the number of tactical advantage stacks spent is converted to temporary wounds for the wearer.
Daemon Bug Fixes
Uralon’s Daemons had a number of miscalculated stats, incorrectly functioning or entirely non-functional abilities, and could lose their abilities mid-combat under certain circumstances. All these have been addressed.
Updated Origins
With the Augmentations coming in The Infinite Museion DLC, Forge World and Pasqal’s origins have been updated to better integrate and synergize with the new system:
Forge World Origin
Now provides additional augmentation slots;
Pasqal
-
Has received unique augmentation slots and unique starting augmentations;
-
Machine Spirit Communion – Formula adjustments: (2 x INT bonus + number of Tech Priests’s ferrum sanctum stacks). Now also applies a convulsion effect test that makes the enemy Staggered and increases shock damage suffered by +20% on failure. Also deals more damage to enemies with high Ferrum Sanctum and Reject the Flesh feature;
-
Manipulator Push – Deals (WS bonus + INT bonus + number of Tech-Priest’s ferrum sanctum stacks) damage.
-
Medicae Mechadendrite – Now reduces additional shock damage dealt to the target due to the ferrum sanctum effect by -5% per stack. Ally now regains 6 + [(Medicae/5 + Number of target’s ferrum sanctum stacks) wounds on use.
-
[New talent] Reinforced Servo-drive – Pushes additional enemies adjacent to Pasqal and to the main target;
-
**[New talent] Fusion of Flesh and Metal **– If Pasqal and the target of Medicae Mechadendrite have a total of 10 stacks of ferrum sanctum or more, the ability becomes available again.
System and stability
-
A save file created with DLC enabled could sometimes be loaded even if that corresponding DLC was later disabled, which caused all kinds of wild issues — fixed, it will no longer be loadable with an appropriate message;
-
Fixed various issues causing exceptions and excessive error log spam;
Crashes and softlocks
-
AI units sometimes wouldn't wait for other units to finish their actions before initiating subsequent actions in their turn, which could softlock the game - fixed;
-
Optimization
-
Optimized code used in several Familiar abilities, improving performance;
Lag and freezing
-
Fixed a case of massive FPS drop on systems with low memory on some Footfall parts;
-
Fixed errors occurring when selecting characters in locations, which could cause lag;
-
Fixed SurfaceHUD-related errors which could cause lag;
-
Fixed loading screen freezing before romance scenes;
Narrative
General narrative changes
-
Fixed an error speaker case in a conversation with Hieronimus;
-
Fixed a number of error speaker cases in conversations with the High Factotum;
-
Fixed a bug in Heinrix romance, where he could remain in the room and repeat the same dialogue over and over;
-
Heinrix could voice his suspicions over the potential corruption of Kiava Gamma even after the party has already been there and dealt with it - fixed;
-
Minor text adjustments for the dialogue with governor Drivestem regarding Sauerback and Gaprak families during the Magnae Accessio ceremony;
-
Fixed an empty dialogue option at Vheabos-6;
-
When agreeing to wait during Jae’s quest at the Administratum, the Rogue Trader could become stuck in a sitting pose (bureaucracy does horrible things with people) - fixed;
-
Certain circumstances related to Lex Imperialis events could cause Jae’s quest at the Administratum to become locked and impossible to finish - fixed;
-
The game now checks the cargo for quest items in addition to the normal inventory;
-
Cassia couldn't be recruited if during her recruitment cutscene she was standing in an area effect - fixed;
-
Jae now correctly reacts to psychic phenomena in combat;
-
Jae could comment on Act III events even if she was not there - fixed;
Lex Imperialis Content
-
Minor tweaks to Solomorne’s dialogue.
-
Solomorne’s romance epilogue will no longer be displayed if he was turned down at some point in the story or the player chose another over him;
-
Solomorne’s first personal quest will now correctly fail in the journal if ignored;
-
Familiars will no longer sometimes randomly pop up during visions and dreams;
-
Made slight visual and sound improvements for the discordant servitor orchestra;
-
Fixed a bug in the Administratum where the Master of Seals could disappear from the room completely without replacement after the events of the DLC;
-
Solomorne now properly ceases cleaning floors after being ordered to stop;
-
It is no longer possible to contact the trader that sells items for familiars, from Act V;
-
After removing Solomorne from the party, the associated quests will now correctly be failed;
-
You can no longer kiss Solomorne in the final dialogue if you already turned him down earlier;
-
Familiars no longer sometimes reappear in your party before you actually go through the events that let you return them, in Act III;
-
Executing or sending Solomorne into exile now correctly breaks up the romance with him;
Void Shadows Content
- Sending Solomorne off with his report could break the Void Shadows storyline by skipping a certain state of the voidship bridge - fixed;
Yrliet
-
Yrliet will no longer mysteriously reappear on the voidship like nothing happened if she was left at Commorragh;
-
Yrliet will no longer ride an invisible bicycle after a dialogue with Jocasta on the Officer Deck;
-
Fixed a number of visual and dialogue bugs in Yrliet’s meditation quest;
-
Yrliet's quest description in the journal is now consistent with her own words about it. With these xenos you never know...
Act II
- Fixed multiple error speaker cases on Footfall;
Act III
-
An iconoclast dialogue option related to the fate of Achilleas was available repeatedly - fixed;
-
In rare circumstances, Marazhai could avoid visiting his own recruitment scene. While this certainly did fit his fickle drukhari nature, we’ve forced him to come every time;
Act IV
- Heinrix will no longer participate in the dialogue about Yrliet’s fate after Act III if he is not on the voidship;
Act V
- If the player is allied to Calcazar and comes to Act V on his invitation, the message that the enemy at the gate was defeated is no longer displayed;
Mechanics
Balance
-
Commissar’s methods of raising morale and discipline no longer negatively affect Momentum (i.e. when someone dies from At All Costs!);
-
Damaging grenades now work as Ranged Area Weapon Attacks - they get bonuses from Intelligence (or Demolition, if you have a talent for that), they can crit and be dodged;
-
Assassin’s Aim for the Opening now works during additional and interrupt turns;
-
Operative’s Analyse Enemy now works during additional and interrupt turns;
-
Operative’s Fresh Target, Tide of Excellence, Ballistics Calculation, Comprehensive Analysis, Continuous Analysis, Improved Tactics, Offensive Pattern Prediction and Reactive Study talents have received a significantly better scaling;
-
Fleet Combat Training was not intended to work with AoE melee attacks and no longer does;
-
Ministorum Priest’s Zeal now gives a % damage per stack instead of flat damage. Rules for obtaining the stacks have been modified to account for this change;
General
-
In some cases, units could receive an incorrect amount of action points during interrupt turns - fixed;
-
Fixed a bug where Solomorne could get stuck in a prone condition at Thassera, blocking the departure from the planet;
-
Cyber-Eagle’s Proving Ground will no longer proc from other additional turn sources than the Overseer;
-
Flensing Faith is now calculated correctly, as written in the formula;
-
Generators won't have their blood spilled by Kibellah anymore;
-
Using the Commissar’s At All Costs! ability with burst pistols no longer incorrectly increases damage to enemies;
-
Some Psyber-Raven’s abilities stopped working until the end of combat if the raven got knocked out and then returned to combat - fixed;
-
In rare circumstances when attacking an NPC out of combat, other neighbouring NPCs didn’t get triggered, resulting in a battle with only that single unit - fixed;
-
Wisdom of the Tech Guards bonus worked on the whole party, not only the Rogue Trader as intended - fixed;
-
Fixed an issue where if a companion with an Overseer archetype and a familiar rejoined the party mid-combat (such as one of the random encounters on the voidship), it could cause the familiar to act independently as a separate unit in the initiative;
-
Grenadier talent is now correctly displayed in the Talents tab;
-
Aeldari chainswords now correctly spend MP after melee attacks;
-
Xenomercenary on the Heartless fight lacked some of the drukhari associated features - fixed;
-
Lead By Example now correctly gives a buff to the Officer on the third use of an ability;
-
Bladedancer’s Desperate Measures now correctly apply trauma even if the jump sequence ends early due to the lack of targets;
-
Theodora's plasma pistol will no longer overheat in the prologue. She's hot enough as-is.
-
Doing My Part talent now correctly works with the Executioner archetype;
-
Chorda’s Sawn Song sometimes caused her to become stuck in combat - fixed;
-
Plaguebearer's Putrid Abscesses effect was not working - fixed;
-
Momentum could not be gained during certain multi-phase encounters after moving to the next phase - fixed;
-
Fixed incorrect Veil degradation calculation on some Biomancy abilities;
-
Fixed incorrect armour calculation on some Pyromancy abilities;
-
Some effects from Eufrates-II encounters could persist after combat incorrectly - fixed;
-
Ranged abilities obtained from melee weapons could be parried, which looked very weird - fixed, it’s no longer possible to parry such abilities;
-
Fixed an issue where the Daemon Engine failed to gain an interrupt turn from certain damage types while Enraged. Additionally, the interrupt behavior now correctly triggers on subsequent attacks within the round, rather than immediately upon entering the Enraged state;
-
AoE attacks sometimes did not remove Exploits while still benefiting from them - fixed;
-
Forged for Purpose: Locomotion Systems now gives correct amount of MP;
-
Pasqal was missing the Analytics System from his Forge World background - fixed;
-
Reckless Strike now correctly makes the targeted enemy do a ranged attack against the attacker;
-
Soldier’s Never Stop Shooting talent could proc during additional and interrupt turns, which was not intended - fixed;
-
In rare circumstances, the AP cost of attacks with some weapons could become negative - fixed;
-
A number of abilities didn’t correctly reapply their penalties or bonuses after loading a save - fixed;
-
A number of abilities used only the character’s out-of-combat stats, ignoring the buffs during combat - fixed;
-
Flying Familiars could sometimes randomly remove Exploits from enemies they simply flew over - fixed;
-
Enemies would sometimes parry a ranged ability without actually being able to - fixed;
-
Blade Dance and Rock Saw attacks are considered a separate category for Archmilitant’s Versatility;
-
After finishing the battle with Uralon, the combat now resets before the next encounter;
-
“You. Serve me” now correctly interacts with the Servoskull Swarm;
-
Some abilities have received descriptions that their use may provoke Attacks of Opportunity;
-
Fixed a number of ability bugs in the combat with the Undying Emperor;
-
Heavy Webs talent now works correctly;
-
Assassin’s Witness status now properly displays its icon;
-
Assassin’s Lethality didn’t scale from Dodge Penetration correctly - fixed;
-
During the Echo of the Past quest, Idira will no longer try to use her Overseer abilities without Vesper nearby;
-
Multiple Imperial World, Fortress World, Nobility, Astra Militarum Commander and Commissar talents worked incorrectly under rare circumstances or didn’t interact with certain Archetype abilities or items. All these have been addressed;
Items
-
Navy Breacher Boots are no longer triggered by non-attack area abilities;
-
One of Aeldari armours added in 1.5 update didn’t have any description and effects - fixed;
-
Effects of Sacrifice and Renunciation of Weakness now correctly stack;
-
[Mars-Pattern] Bolt Pistol had incorrect AP cost of reload -- fixed;
-
Wolf Tooth Necklace was applying its effect inconsistently -- fixed;
-
Lex Imperialis items related to familiars will no longer drop if the player does not have the DLC activated;
-
You can no longer put Blade Shard into cargo. Although, we wouldn't recommend holding it close to your body either;
-
Von Valancius Cloak can now be worn by companions;
-
Some fusion guns lacked ability descriptions - fixed;
-
Added missing description for the unique feature of The Pyre;
-
Veilrender's effect now correctly interacts with Psy Rating gained from Shimmering Emulsion;
-
Bayonet Chain Knife now correctly interacts with Bayonet Strike;
-
Litany of Empyrean Fury was not working with non-attack Navigator powers - fixed;
-
Militant’s Cloak bonus now corr