# Warhammer 40,000: Rogue Trader changelog > Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games,… - Vendor: Owlcat Games - Category: Games - Official site: https://roguetrader.owlcat.games/ - Tracked by: What's New (https://whatsnew.fyi/product/warhammer-40-000-rogue-trader) - Harvested from: Steam (app 2186680) - Entries below: 24 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix 1.6.1.514 is live! - Date: 2026-07-20 - Original notes: https://store.steampowered.com/news/app/2186680/view/675126551624287693 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-675126551624287693 - **fixed** — Fixed the epilogues abruptly ending in a few cases for the heretical conviction if certain choices were made - **fixed** — Glaito will no longer sometimes disappear after the Vheabos-VI mission - **fixed** — Fixed a loud weapon firing sound that sometimes could persist after cutscenes in the Infinite Museion - **fixed** — Fixed character being stuck in animation and not ending their turn when using Furious Assault with Ogryn Grip Lord Captains, hotfix 1.6.1.514 is live! We've fixed a few annoying bugs often reported by the community: - Fixed the epilogues abruptly ending in a few cases for the heretical conviction if certain choices were made; - Glaito will no longer sometimes disappear after the Vheabos-VI mission; - Fixed a loud weapon firing sound that sometimes could persist after cutscenes in the Infinite Museion; - Using Furious Assault with Ogryn Grip sometimes led to the character being stuck in animation, not ending their turn - fixed. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. As usual, it may take up to 48 hours for this update to appear on consoles. ### Update 1.6.1.511 is live! - Date: 2026-07-14 - Original notes: https://store.steampowered.com/news/app/2186680/view/672874299544045230 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-672874299544045230 - **fixed** — Fixed bug with Blade Dance and Assassin abilities not working with Scourging Strikes talent and Where It Hurts ability - **fixed** — Fixed Assassin's talent Imminent Demise to properly scale damage from attacks - **fixed** — Fixed epilogues related to Malice, Abel, the Commissar, Achilleas and Clementia displaying incorrect portraits - **fixed** — Fixed missing epilogue for leaving companions in the Bottomless Pit - **fixed** — Fixed multiple Zarkov-related epilogues not being displayed - **fixed** — Fixed epilogues related to Tirkuaz-4 not displaying if certain choice was made - **fixed** — Fixed epilogues related to Nuncius not displaying if certain choice was made - **added** — Added missing background images to some epilogues - **fixed** — Fixed DLC3 companion banter having incorrect conditions - **fixed** — Fixed Eogunn sometimes inserting comments meant for another conversation - **fixed** — Fixed Eogunn's options not correctly displaying in Zarkov Chronicles 1 and 3 - **fixed** — Fixed bug allowing repeatedly calling Solomorne to the bath, causing dialogue to break and equipment to disappear - **added** — Added additional reactivity for Eogunn to several key places including Pasqal's second quest and Tirkuaz-4 - **fixed** — Fixed Seberian still appearing on voidship bridge after being given away - **added** — Added subtitles in all languages for the Hymn of the Lost at Zarkov - **changed** — Improved dialogue with Deathwatch Captain and added additional Ulfar and Eogunn reactivity - **fixed** — Fixed missing character banter on Marazhai's quest - **fixed** — Fixed self surgery event appearing when player already knows truth about Nuncius - **fixed** — Fixed Vedka and Janur dying in battle with the Drover - **added** — Added additional clarifying objectives and quest markers to multiple The Infinite Museion DLC quests Lord Captains, Update 1.6.1.511 is live! In it, we're fixing the annoying bug with Blade Dancer and Assassin abilities, a lot of narrative and epilogue fixes, additional reactivity for Eogunn, enemies becoming immune to attack during the first turn of combat, and more. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. As usual, it may take up to 48 hours for this update to appear on consoles. _Please be aware of the plot spoilers below!_ ##### Patch Notes ##### Narrative - Epilogues related to Malice, Abel, the Commissar, Achilleas and Clementia were displaying incorrect portraits - fixed; - Leaving some companions in the Bottomless Pit lacked an epilogue - fixed; - Fixed an issue causing multiple Zarkov-related epilogues to not be displayed; - Epilogues related to Tirkuaz-4 were not displayed if a certain choice was made - fixed; - Epilogues related to Nuncius were not displayed if a certain choice was made - fixed; - Added missing background images to some epilogues; - Some DLC3 companion banter had incorrect conditions and never popped up - fixed; - Eogunn will no longer sometimes insert his comments that were meant for another conversation; - Eogunn's options were not correctly displayed in Zarkov Chronicles 1 and 3 - fixed; - Fixed a bug which made it possible to repeatedly call Solomorne to the bath, causing his dialogue to break and equipment to disappear; - Added additional reactivity for Eogunn to several key places, including Pasqal's second quest and Tirkuaz-4; - Fixed Seberian still appearing on the voidship bridge after being given away; - Added subtitles on all languages for the Hymn of the Lost at Zarkov; - Improved the dialogue with the Deathwatch Captain and added additional Ulfar and Eogunn reactivity for it; - Fixed some missing character banter on Marazhai's quest; - Self surgery event will no longer appear if we already know truth about Nuncius; - Vedka and Janur will no longer die in the battle with the Drover; - Added additional clarifying objectives and quest markers to multiple The Infinite Museion DLC quests; - Added an option to give the core to the Adeptus Mechanicus after the return from Tirkuaz-4; - Reworded an errand about waiting for the end of Zarkov excavation for better clarity and understanding how long the player needs to wait; - Abelard will now make his comments regarding the Krieg soldiers in time, not a few encounters later - your trusted Senechal is not THAT old yet; - Fixed a broken dialogue with Marazhai, Heinrix and Yrliet at the Spire; ##### Yrliet - Fixed a bug causing the bath cutscene with Yrliet to have a long odd pause in the beginning; ##### Mechanics - The Death from Above and Blade Dance ability didn't work with Scourging Strikes talent and Where It Hurts Ability - fixed; - Assassin's talent Imminent Demise now properly scales damage from attacks; - Clenched Teeth was sometimes not working - fixed; - Fixed a bug causing enemy reinforcements that arrive during combat to become immune to single target damage until they make at least one turn; - Killing Trazyn while he is under effect of Lord of Histories no longer breaks the fight; - Commorragh debuff will be now correctly removed from Pasqal if the xeno augmentation was removed; - Fixed a bug during the battle with Chronomancer which could cause Zorael to stay in combat forever if the Chronomancer was killed before his arrival; - The augmentation screen is no longer available during the Heartless Arbites scenario and Kibellah's search at the Lower Decks; - Trazyn will no longer use Mindshackle scarabs on the Rogue Trader; - Assassin's talent Imminent Demise now properly scales damage from attacks; - Captain Walz sometimes refused to die, locking the combat - fixed; ##### Items - Malpian Shroud will no longer deal an additio _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/672874299544045230]_ ### Hotfix 1.6.1.494 is deployed - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/2186680/view/702146248223754637 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-702146248223754637 - **fixed** — Fixed ship levelling problem where all levelling options are now displayed correctly Lord Captains! Vile chaos shenanigans were put to an end – we dropped a hotfix for the ship levelling problem. Now all the levelling options are displayed correctly. ### Update 1.6.1.493 - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/2186680/view/702146248223753507 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-702146248223753507 - **added** — New epilogues and improvements to existing epilogues that interact with the Infinite Museion DLC content - **added** — Missing colonization lines for Eogunn - **added** — Helpful advice from one of the guards at the Survivor Camp recommending to shoot the root - **added** — Additional companion reactivity and polished existing reactivity at the Sector Bionica - **added** — Additional flavour text to the augments at Commoragh - **changed** — Returned the Favourites tab in the level up screen - **changed** — Polished visuals and narrative across the Infinite Museion areas - **changed** — Improved performance of enemy AI during AoE ability selection - **changed** — Reduced Eogunn's friendly fire potential - **changed** — Buffed the Ogryn Grip augment to allow wielding 2-handed weapons in one hand - **changed** — Reduced area of effect of some of the Drover's attacks on Zarkov - **changed** — Reduced Charge Distribution explosions damage from Eogunn's INT to Eogunn's INT Bonus times 3 - **changed** — Added upper limit for Wounded Beast and Facing the End talents bonuses - **changed** — Reworked texts in Zarkov Chronicles 1, 2, and 3 - **changed** — Made multiple adjustments to the dialogue with the Deathwatch Captain and added additional reactivity for Ulfar and Eogunn - **changed** — The Navigators enemies will more often prefer to use Lidless Stare - **fixed** — Fixed the annoying torpedo bug in space combat - **fixed** — Fixed desyncs caused by the augmentation system - **fixed** — Fixed freezing cutscenes caused by familiars running for hidden loot - **fixed** — Fixed extremely long loading time of the saves list if at least one save file was damaged or unreadable Abelard, **introduce the big post-release update 1.6.1.493**! ##### Highlights: - Added a number of new epilogues and improved the old ones that interact with the Infinite Museion DLC content; - Added missing colonization lines for Eogunn; - Polished a lot of visuals and narrative across the Infinite Museion areas; - Returned the “Favourites” tab in the level up screen; - Reduced Eogunn’s friendly fire potential; - Buffed the Ogryn Grip augment that allows to wield 2-handed weapons in one hand; - Fixed the annoying torpedo bug in space combat; - Fixed desyncs caused by the augmentation system; - Got rid of Yrliet’s doppelganger in Commorragh; - And much more! Please note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. _Please be aware of the plot spoilers below!_ ##### Patch Notes ##### System and stability ##### Optimization - Improved the performance of enemy AI during AoE ability selection; ##### Lag and freezing - Fixed freezing cutscenes caused by familiars running for hidden loot; - Fixed an extremely long loading time of the saves list if at least one of the save files in the folder was damaged or unreadable; - Fixed freezing during the battle with Captain Sargona; ##### Narrative ##### General narrative changes - The color of Word Bearer armours is now correctly described in the dialogues; - The “Condemned ” and “The Baleful Howl” quests now fail correctly in Act 5; ##### Epilogues - If the player chose to give away Nomos (you monster!), all of the epilogues could break - fixed; - Fixed multiple cases where incorrect epilogues related to The Infinite Museion DLC would be displayed; - Corrected and improved a lot of The Infinite Museion epilogues, and added a handful of new ones; - Fixed problems with multiple epilogues not appearing; ##### Lex Imperialis Content - Fixed a sudden dialogue break with Ruoldo on Thassera; - One of the cutscenes at the Heartless sometimes failed to start, sotflocking the game - fixed; ##### The Infinite Museion Content - Added missing Eogunn's options to colonization events; - Made multiple adjustments to the dialogue with the Deathwatch Captain and added additional reactivity for Ulfar and Eogunn in that dialogue; - In a dialogue with the Deathwatch Captain, one option was popping up despite conditions not being met - fixed; - Reworked some texts in Zarkov Chronicles 1, 2, and 3; - Added a helpful advice from one of the guards at the Survivor Camp, recommending to shoot the root; - Fixed multiple error speaker cases across the Infinite Museion content; - Added some additional companion reactivity and polished some existing reactivity at the Sector Bionica; - Fixed multiple broken dialogue options in the dialogues with Batoshski; - Some Eogunn’s interrupts were appearing even if he was not present in the party - fixed; - Nuncius no longer shows as Error Speaker on multiple occasions; - Fixed getting stuck in Seberian's bridge dialogue if asking him about certain events; - One of the obelisks could be repaired and at full health if Vedka was descending to the Temple - fixed; ##### Yrliet - A second Yrliet will no longer appear at the Reaving Tempest Spire, potentially softlocking the playthrough; ##### Act III - It was impossible to loot a corrupted body part for the Haemonculus quest - fixed; - Added some additional flavour text to the augments at Commoragh; ##### Mechanics ##### Balance - Some of the Drover’s attacks on Zarkov have had their area of effect reduced; - Eogunn can no longer apply Echopulse to allies affected by Galvanic Field via Transonic Wave; - Eogunn can no longer deal damage to his allies affected by Galvanic Field with arc rifles' additional lightnings; - Pasqal's Axial Fortification no longer increases all incoming damage, only Shock; - Eogunn can no _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/702146248223753507]_ ### Hotfix 1.6.0.482 is live! - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/2186680/view/708901012699613699 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-708901012699613699 - **fixed** — Self-Knowledge dialogue with Eogunn no longer breaks, and affected players receive Eogunn back into their party - **fixed** — Broken cutscene at the end of Kiava Gamma with the Daemon Engine - **fixed** — Multiple cases of familiars disappearing, with affected familiars recoverable at the bridge - **removed** — Party members icons from the middle of the screen during cutscenes - **fixed** — Multiple co-op desyncs on locations with elevators A new hotfix 1.6.0.482 is live! A few more issues were fixed: - Fixed the broken Self-Knowledge dialogue with Eogunn. Players who already experienced this issue will receive Eogunn back into their party. - Fixed a broken cutscene at the end of Kiava Gamma with the Daemon Engine; - Fixed multiple cases with familiars disappearing. If you already lost your familiar, simply come to the bridge to get it back. - Removed party members icons from the middle of the screen during cutscenes; - Fixed multiple co-op desyncs on locations with elevators; ### Hotfix 1.6.0.475 is live! - Date: 2026-06-16 - Original notes: https://store.steampowered.com/news/app/2186680/view/675123381079639899 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-675123381079639899 - **fixed** — Inability to jump into the vent during the Void Shadows storyline - **fixed** — Possibility to gain access to Act V systems via Trazyn's Museion that was breaking the game Lord Captains! Yet another hotfix 1.6.0.475 is on the way, fixing two major bugs: - Inability to jump into the vent during the Void Shadows storyline - fixed; - It was possible to gain access to Act V systems via Trazyn's Museion, completely breaking the game - fixed; We are delivering this hotfix quickly to stop the Act V problem from appearing again, but reverting the progress on existing saves requires more research and will come in other upcoming updates. If you had this issue in your playthrough, for now please load an earlier save. We are sorry for the inconvenience. As usual, consoles will get the update with up to 48 hours delay. ### Hotfix 1.6.0.474 is live! - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/2186680/view/675123381079639591 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-675123381079639591 - **fixed** — Removed odd pauses in multiple cutscenes - **fixed** — Fixed duplicated buttons on hide/show UI on console - **fixed** — The first combat on The Heartless and on Janus will no longer become stuck - **fixed** — The ability icons will no longer sometimes gray out after cutscenes - **fixed** — Some polish font characters were displayed incorrectly in the game - **fixed** — Jocasta will no longer float in the air after the romance scene - **fixed** — When bathing, the female Lord Captain will no longer be completely underwater - **fixed** — Vladaym will no longer levitate in one of his dialogues Lord Captains! We're deploying another hotfix 1.6.0.474 today, with the following fixes: - Removed odd pauses in multiple cutscenes; - Fixed duplicated buttons on hide/show UI on console; - The first combat on The Heartless and on Janus will no longer become stuck; - The ability icons will no longer sometimes gray out after cutscenes; - Some polish font characters were displayed incorrectly in the game - fixed; - Jocasta will no longer float in the air after the romance scene; - When bathing, the female Lord Captain will no longer be completely underwater; - Vladaym will no longer levitate in one of his dialogues; The same update for GOG will arrive in a few hours. Consoles will receive it with a delay of 24-48 hours. ### Hotfix 1.6.0.472 is live! - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/2186680/view/675123381079639261 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-675123381079639261 - **fixed** — crash during loading screens that sent players back to the main menu - **fixed** — timer in one of the locations remaining visible on the screen during cutscenes - **fixed** — localization display issue affecting Chinese text in dialogue with Ferrenz - **fixed** — Multi-Melta names arranged incorrectly - **fixed** — Calcazar remaining standing at the cogitator for a long time after cutscene finished - **fixed** — Error speaker in dialogue at Zarkov - **fixed** — Error speakers in dialogue at the Museion - **fixed** — incorrect Vedka portrait being shown under some circumstances Following the release of the Infinite Museion DLC, we're quickly deploying a hotfix that will address a few issues, including the loading scene crash that a number of players seem to experience. Patch Notes: - Fixed a crash during loading screens that sent you back to the main menu; - Fixed an issue where the timer in one of the locations remained visible on the screen during cutscenes. It is now hidden while a cutscene is playing and restored once it ends; - Fixed a localization display issue affecting Chinese text in the dialogue with Ferrenz; - Multi-Melta names were arranged incorrectly - fixed; - Fixed an issue where Calcazar could remain standing at the cogitator for a long time after the cutscene had finished; - Fixed Error speaker in dialogue at Zarkov; - Fixed Error speakers in dialogue at the Museion; - Fixed incorrect Vedka portrait being shown under some circumstances; ### Abelard, introduce the sixth major update - 1.6! - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/2186680/view/675123381079638800 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-675123381079638800 - **changed** — Reworked Uralon the Cruel with increased stats of up to +40, new abilities Dark Pact and Infernal Call, and seven new talents including Pleasure in Slaughter, Blessing of the Dark Gods, The Voice of Lorgar, Chains of Hatred, Profane Zeal, Master of Union, and The Dark Apostle's Patronage - **changed** — Updated Uralon's daemon summons to fight on his side until the end of combat and gain bonuses from his Fellowship characteristic - **changed** — Modified Inherent Blasphemy Pistol to include burst fire mode - **changed** — Added Sweep attack to Uralon's Accursed Crozius - **changed** — Increased Bloody Retribution Armour's Strength bonus by +30 - **added** — Added Halo of the Dark Apostle unique item granting +10 Toughness and enhanced ally damage during specific abilities - **added** — Added Tread of Corruption unique item granting +5 Agility, +1 MP, and free Kick ability - **added** — Added Daemonologist's Gauntlets unique item granting starting tactical advantage stacks and +5 Strength - **added** — Added Frost-Covered Amulet unique item granting +15 Initiative and Press the Advantage affecting summoned daemons - **added** — Added Ring of the Chaos Preacher unique item granting +10 Weapon Skill and Fellowship bonuses when daemons hit enemies - **changed** — Updated Pasqal and Forge World origins to interact with the augmentation system from The Infinite Museion DLC - **changed** — Updated Operative and Assassin keystone features to work on additional turns - **changed** — Improved scaling for many Operative talents - **changed** — Reworked grenades to count as AoE attacks, apply critical hits, and receive bonuses from INT and Demolition - **changed** — Redesigned talent selection UI to allow multiple filters and grouping - **added** — Added UI support for special archetype resources such as Lethality, Tactical Advantage, and Versatility - **fixed** — Fixed numerous bugs throughout the game _Abelard, introduce the sixth major update!_ Update 1.6 prepares the game for the release of the Infinite Museion DLC. It features a significant rework for Uralon the Cruel, changes to Pasqal and Forge World origins, Operative buffs, Operative and Assassin key features working on additional turns, QoL talent UI updates, a lot of bug fixes and more! **Highlights:** - Uralon the Cruel and his daemons - massive mechanics overhaul; - Pasqal and Forge World origins updated to interact with the augmentation system from The Infinite Museion DLC; - Operative and Assassin’s keystone features now work on additional turns; - Many Operative talents have received better scaling; - Grenades have been reworked to count as AoE attacks, can crit and receive bonus from INT and Demolition; - Reworked UI for talent selection, allowing for multiple filters and grouping; - UI support for special archetype resources such as Lethality, Tactical Advantage, Versatility etc; - A lot of bug fixes! The previous build (**1.5.0.320**) remains available through the beta branches. Use it if you have issues with mods or wish to finish your playthrough without the changes. Please keep in mind that **The Infinite Museion DLC** will not function without the update, and saves made on 1.6 will not load on any of the legacy branches. We also do not guarantee compatibility of the legacy branches with co-op, future content and mods, will not be able to help with any issues or bugs you may encounter while playing it, and will not process any bug reports sent from the legacy branches. Also note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. **And as usual, be aware of the plot spoilers below!** ##### Patch Notes ##### Uralon the Cruel Rework Following extensive player feedback, Uralon’s mechanics have received a massive overhaul in this update to better reflect his menacing nature. He is now a unique, capable and tough combat unit with abilities and talents that can turn the tide on the battlefield, exactly as a Heretic Astartes should. And so are his daemons. We hope you will enjoy these changes: ##### Updated Heretic Astartes Origin - All Uralon’s stats have been increased by up to +40; - Uralon has received Charge, Kick and Combat Master abilities similar to Ulfar; ##### Updated Abilities **Dark Pact** Uralon loses wounds equal to 20% of his maximum wounds, granting an ally +(wounds lost by Uralon + 2 × Heretical rank) temporary wounds. **Infernal Call** Uralon randomly summons one of the following daemons: Pink Horror, Daemonette, Plaguebearer, or Bloodletter. That daemon fights on Uralon's side until the end of combat. This ability can be used again if at least 9 enemies were killed in combat; ##### New Heretic Astartes talents These talents will significantly boost Uralon’s capabilities in combat: **Pleasure in Slaughter** The character's FEL bonus is added to their Strength. Whenever an ally deals critical damage or kills an enemy, Uralon regains FEL bonus wounds. If the ally is a daemon, or Uralon himself performs the action, he regains twice as many wounds. **Blessing of the Dark Gods** All supporting Master Tactician abilities possess additional effects. Whenever used on allies or Uralon himself, they grant a damage bonus that equals their Heretical rank. If the target of the ability is an allied daemon, it also gains +(2 × FEL bonus)% armour penetration and +3 MP. Whenever affected by Fervour, Uralon can target others with Linchpin, Inspire, and Strongpoint. Uralon's Finish the Job deals full damage. **The Voice of Lorgar** As long as Uralon is conscious, Uralon's allies gain +1 AP for every 2 Heretical ranks they have. **Chains of Hatred** All daemons summoned by Uralon gain a bonus to Weapon Skill, Strength, Agility, Toughness, Perception, Willpower equal to 50% of Uralon's Fellowship characteris _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/675123381079638800]_ ### Hotfix 1.5.0.320 - Date: 2025-12-16 - Original notes: https://store.steampowered.com/news/app/2186680/view/670603381919712642 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-670603381919712642 Lord Captains! We’re deploying hotfix 1.5.0.320, which addresses an issue with Pasqal’s inventory, along with a few other minor fixes. Note that [https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/](https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/) always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch notes - After Pasqal joins the party, opening his inventory causes a critical error and crashes the game - fixed; - Perils of the Warp that resulted in Psyker's untimely demise and a Daemon materializing now can't happen in the Prologue chapter. But after that — you're on your own against the warp; - Fixed some fire sounds being too loud; ### Hotfix 1.5.0.307 is live! - Date: 2025-11-20 - Original notes: https://store.steampowered.com/news/app/2186680/view/607551006829445767 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-607551006829445767 Lord Captains! We're deploying a hotfix 1.5.0.307, dealing with a number of UI issues related to abilities, such as being forced to reassign officer posts after void combat or icons not greying out after use. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch notes - Abilities added from assigned officers to the posts of your voidship could disappear after save/load - fixed. You will need to reassign officers to posts once for existing saves; - Removed an empty tab tagged "Very long name" at the character abilities screen; - Abilities sometimes would not grey out after use in combat - fixed; - Removing an ability from the action bar would sometimes duplicate it, with duplicated version being impossible to remove - fixed; ### Hotfix 1.5.0.305 is live! - Date: 2025-11-13 - Original notes: https://store.steampowered.com/news/app/2186680/view/589536065844412618 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-589536065844412618 Lord Captains! We're releasing a hotfix 1.5.0.305, getting rid of a bunch of annoying problems that popped up after the last big update, and adding some beautiful visual effects for Sanctic Psykers! As usual, consoles may take up to 48 hours to receive the update. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. - Talents that added abilities to weapons caused weapon bonuses to duplicate endlessly every time the game was loaded - fixed; - "No sorting" option in the inventory didn't work after 1.5, and the items were automatically sorted despite the option being enabled - fixed; - Certain achievements on GOG failed to unlock correctly, which in turn caused all other achievements to be blocked from being awarded - fixed; - Warrior's Rigorous Training talent didn't interact correctly with the Shearing Strikes talent, causing the MP to be spent - fixed; - Commissar's At All Costs! formula is now shown correctly in the tooltip; - Sword of Faith now uses a two-handed sword area of attack pattern, rather than one-handed; - Added beautiful new visual effects for Sword of Faith: ### Hotfix 1.5.0.300 is live! - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/2186680/view/659340578353315865 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-659340578353315865 Hotfix 1.5.0.300 is live, dealing with a number of issues reported over the last few days. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Please be aware of the plot spoilers below! Patch notes: - Multiple Overseer abilities didn't work properly when used while stepping out from full cover - fixed; - Female Commissar's hat did not get removed by setting "Show Base Outfit Headgear" to off - fixed; - Base outfit hats were sometimes missing from the character generation screen and character inventory screen - fixed; - Some details could disappear from the base outfit when "Show Armour" was set to off - fixed; - Commissar's At All Costs! ability was dealing 100% more damage than it should have - fixed; - There were issues with selecting the 4th ability during level up for Soldier and Operative on console and when playing with a controller - fixed; - Emergency Injector has got its description back; - Some of the new Commissar talents had incorrect descriptions - fixed; - When playing on consoles or with a controller, it was impossible to change the appearance of mercenaries or change the Lord-captain's appearance using the mirror in the quarters - fixed; - When inviting Pasqal into the party for the first time, the character that was removed to give him a party slot, stayed in the party bar on the top of the screen - fixed; - The game could sometimes fail to load during transition between parts of a large location - fixed; - The Fractal Blade gave incorrect bonus to parry - fixed; - AI turns would sometimes fail to end properly after counter-attack with a burst-fire weapon - fixed; - Removed the {0} symbols that popped up in some colony project descriptions; - Returned the letters to some talent icons that lost them after 1.5; - Bringer of Terror was usable without Bolter Proficiency despite being a Heavy Bolter - fixed; - A cutscene in Anatomical Opera would sometimes fail to run, causing the location to become empty - fixed; ### Hotfix 1.5.0.295 is out! - Date: 2025-10-24 - Original notes: https://store.steampowered.com/news/app/2186680/view/533239065676351918 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-533239065676351918 In this hotfix, we're dealing with a few annoyances that popped up after the massive 1.5 update. These are the changes: - Malice portrait didn't display correctly for some players - fixed; - Fixed an issue where the game would sometimes crash to the main menu when switching locations; - Commissar's At All Costs! now works with all Inferno pistols; - Fixed missing chain textures on Thassera; - Fixed missing textures on some Servoskulls; ### Abelard, Announce the Fifth Gargantuan Update - 1.5! - Date: 2025-10-22 - Original notes: https://store.steampowered.com/news/app/2186680/view/533239065676349753 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-533239065676349753 With the gargantuan update 1.5, the Koronus Expanse shifts once more. QoL updates, rebalance, a lot of new content and hundreds of bugfixes await. Step back aboard, Lord Captain! ##### Highlights: - 4 new NPC portraits: Malice, Commissar, Clementia Werserian, Abel; - 45 new Xeno and Astartes items; - Astra Militarum Commander, Ministorum Priest, Commissar and Navy Officer Origin rework; - 25 new talents and mechanical changes for rare and exotic weapons; - Lex Imperialis content polishing; - Convictions for Familiars; - Companion starting builds review; - Experience rebalance; - Ability rebalance; - Colonisation rebalance and reward updates; - Redistribution and changes to items, loot and vendor tables; - Hundreds of bugfixes, including Epilogue and Yrliet issues; - And much more! The previous build (1.4.1.231) **remains available through the beta branches**. Use it if you have issues with mods or wish to finish your playthrough without the changes. Note that saves made on 1.5 won't load on 1.4. Please note that we do not guarantee compatibility of this legacy branch with co-op, future content and mods, will not be able to help with any issues or bugs you may encounter while playing it, and will not process any bug reports sent from this branch. Also note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Please be aware of the plot spoilers below! ##### Patch Notes ##### System and stability ##### Crashes and softlocks - The floor in the crematorium will now always break correctly - previously it could sometimes fail to trigger, causing a softlock; - The turn in combat no longer gets stuck if you hit an enemy with Reckless Strike and stun them at the same time; - The talent allowing to use two-handed shotguns in one hand could cause the game to freeze when switching the weapon between slots - fixed; - Saving and loading the game no longer causes two-handed shotguns equipped into a single slot through the effect of the talent to stop working until reequipped; - Quickly scrolling the stick in the character creation screen no longer crashes the game on PS5; - Loading an autosave before the cutscene at Eurac-V could cause a black screen - fixed; - Glaito will no longer sometimes disappear completely when entering the Bloodspun Web temple, locking the Lex Imperialis story; - Fixed an endless combat turn loop in one of the encounters at Rykad Minoris; - Fixed a number of crashes on PS5; - Fixed a number of cases where the game would load to 100% and freeze; - Familiars sometimes disappeared without a trace after a romantic scene with Cassia. While we know she has a... thing for animals (and birds in particular), this time it wasn't her fault; ##### Lag and freezing - Fixed a few problems that caused freezing during burst shots; ##### Narrative ##### Epilogues - Vladaym's epilogue will no longer appear if he didn't survive the unfolding events; - A Heretical Rogue Trader can no longer become the champion of the Dark Gods if he already ascended into something different in the ending, and that epilogue won't be shown in that case; - The epilogues related to the relationship between the Arbites and the von Valancius Dynasty will not be shown if the Rogue Trader has ascended into something entirely alien in the final scene; - The epilogue with Kibellah and Mattis played for Heretical Rogue Traders even if Mattis was dead - fixed; - Jae cannot both rule at Footfall and stay near the Rogue Trader in the epilogues at the same time anymore; - Improved epilogue slides related to Nomos; - Fixed narrative inconsistencies about Idira in Argenta and Jae epilogues; - Fixed inconsistencies in Abelard's epilogue related to Heretical conviction; - Fixed epilogue slides for Xavier Calcazar that contradicted each other; - Fixed contradictions in Kibellah _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/533239065676349753]_ ### Hotfix 1.4.1.270 is live! - Date: 2025-10-01 - Original notes: https://store.steampowered.com/news/app/2186680/view/509592630758212767 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-509592630758212767 With the huge 1.5 update rapidly approaching, we've found an opportunity to push some of the fixes for annoying issues forward, deploying them early. Enjoy! - Having Familiars in your party no longer causes activation of stairways to fail in the Xenos Crypt in Act V; - Fixed an endless combat turn loop in one of the encounters at Rykad Minoris; - Heinrix's cloak could duplicate when equipping a new one - fixed; - Cold Trader's Acumen now consistently gives double bonus to skills; - Removed an error speaker case at the Freight Line dialogue; - Incendia no longer scoops the brain of the condemned man if the Rogue Trader has already executed him; - Clicking on an unreachable position now causes a warning message instead of sending the character to the nearest available location; - Hot on the Trail ability now allows only one enemy to be Trailed at a time; - Point of Curiosity now costs 2 AP instead of 1 AP; - Fixed a case of Error Speaker in the dialogue with Chorda on Footfall; - Mandrakes now correctly die after attempting their death-triggered attack; ### Hotfix 1.4.1.231 is live! - Date: 2025-08-11 - Original notes: https://store.steampowered.com/news/app/2186680/view/523098989784990450 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523098989784990450 Lord Captains, we're releasing another hotfix today, which gives some buffs to the familiars and fixes a number of bugs. As usual, consoles will receive this update with a possible delay of up to 24-48 hours. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Please be aware of the plot spoilers below! ##### Patch notes - All familiars have received a significant boost to starting stats, more than 2x increase for some; - Fixed dodge penetration on familiar natural weapons. They will now hit way more consistently; - Returned the missing protocol for the Cyber-Mastiff to a loot container on Footfall; - Fixed an issue that caused dialogue with the Adeptus Arbites at Leethus to break under certain circumstances; - Fixed a broken option in Abelard's dialogue before the Epitaph that caused the dialogue to end abruptly; ### Update 1.4.1.229 is live! - Date: 2025-08-06 - Original notes: https://store.steampowered.com/news/app/2186680/view/523098989784989850 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523098989784989850 Lord Captains, today we are releasing another post-release update that improves your experience with the Lex Imperialis expansion, adds some new dialogue options, a hefty chunk of new mechanical content for the Overseer and fixes a number of bugs and problems. As usual, consoles will receive this update with a possible delay up to 24-48 hours. _Please be aware of the plot spoilers below!_ ##### Highlights: - Added 20 (!) new talents and features for the Overseer to boost its synergy with origins and first tier archetypes; - Added some new reactivity bits and dialogue options; - Operative’s Exploits are no longer consumed by dodged, parried and blocked attacks; - Fixed the bug with Yrliet’s romance sending the player to Quetza Temer; - Fixed the issue with inability to select the last two party members during the preparation phase on console and controller UI; - And more! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes: ##### System and stability - An incorrect autosave at the Palace of Justice could cause the game to softlock when loaded - fixed; - Removed the invisible unit that prevented the combat from continuing at the Lower Tunnels; ##### Narrative - Fixed a widely reported bug with Yrliet’s romance where instead of her inner world, you would get teleported to Quetza Temer; - Added new reactivity bits to the player’s origin at Leethus, Thassera and the Heartless; - Added another, more neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair; - Added two new dialogue options to personally execute the governor at Thassera, one of them Heretical; - Solomorne’s nightmare cutscene has received minor improvements; - Some descriptions no longer forget which of Solomorne’s hands is augmented; - Fixed a case of missing speaker at Rykad Philia in the dialogue with Winterscale; - Minor adjustments to the dialogue with the Servo-skull Swarm; - Fixed narrative inconsistencies in the epilogues for Solomorne and the Arbites; - Glaito will no longer occupy the bath forever after inviting Solomorne there once; - The Heartless mission retained the old difficulty after being moved to the beginning of Act II - this was fixed and the enemy stats will be now more appropriate; - Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player’s narrative decisions; - Fixed a case where it was possible to get the dialogue about the fate of the Heartless twice; - Fixed a case of incorrect speaker in a dialogue with Chorda on Footfall; - Fixed a bug that caused the hearing in Abelard’s second quest to never begin; - You can now choose to delay the conversation with the Adeptus Arbites, rather than instantly being forced into it after arriving to Dargonus; - Maive has received multiple additional versions of her portraits to reflect the player’s decisions about her and the consequences of the events at Thassera; - If you decide not to deal with Solomorne’s problems on the voidship right away, Ravor and Vigdis will now properly offer new dialogue options to come back to this discussion; ##### Mechanics - Exploit stacks are no longer used up if the hit was dodged/parried/blocked; - Exploits now only provide bonus damage to attacks and not other damage sources; - Degraded Defence had its description clarified that the number of stacks increases the damage done by a %, not a flat amount; - The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases for people that still had them missing after the last update; - Arbitrator’s Public Sentencing talent will no longer proc during the preparation round; - Debuff from Falconry now correctly applies until the end of the round; - The Cyber-Eagle now goes So _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/523098989784989850]_ ### Hotfix 1.4.1.217 is live! - Date: 2025-07-23 - Original notes: https://store.steampowered.com/news/app/2186680/view/523097721627738134 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523097721627738134 Lord Captains! Hotfix 1.4.1.217 is live, dealing with a variety of bugs, crashes and softlocks. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. As usual, consoles will receive the same update within 24-48 hours. Beware of possible plot spoilers below! ##### Patch notes - Fixed massive lag related to cases where companions with familiars were not in the party, yet were actually present on the location for technical needs, hidden from the player; - The game could crash during the battle at Corrupted Cogitator at Kiava Gamma - fixed; - Solomorne could sometimes never return to the party after Vheabos-VI - fixed; - Solomorne could sometimes lose all his gear after taking a bath with the Lord Captain - fixed; - Solomorne will now be located with the rest of the crew during the final dialogue before Epitaph; - Rogue Trader will no longer sometimes get stuck in space after entering the voidship's bridge; - Argenta sometimes refused to die in Commorragh when killed, softlocking the game - fixed; - The Heretical dialogue option when executing Bluff did not have a text description - fixed; - It was possible to get Solomorne's recruitment quest for players without the DLC in some circumstances - fixed, it will disappear from the journal for them; - Solomorne has received his own loading screen; - Fixed a few cases where one of the characters in the party would ride an invisible bycicle, which meant a cutscene with them was played incorrectly; - Fixed cases with the loading bar sometimes being stuck at 100% after Leethus space combat; - Fixed Respec not always functioning correctly if a character had the talent to equip shields into a single slot and had 2 shields equipped; - Solomorne will no longer display as Error Speaker in the dialogue before first arrival to Footfall; - Fixed a rare softlock with Jae's personal quest, where a certain selection of answers could break the dialogue and make it impossible to leave the location; ### Hotfix 1.4.1.208 is live! - Date: 2025-07-15 - Original notes: https://store.steampowered.com/news/app/2186680/view/497201025048904236 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-497201025048904236 Lord Captains! Hotfix 1.4.1.208 is live, fixing the issue with cyber-mastiff claws that persisted after the last hotfix. Now mastiff got his claws back and in case you equipped him with another weapon, you should find it in your inventory. Note that [https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/](https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/) always contains up-to-date information on known issues and the roadmap of upcoming patches. ### Hotfix 1.4.1.207 is live! - Date: 2025-07-11 - Original notes: https://store.steampowered.com/news/app/2186680/view/501704535970938969 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-501704535970938969 Lord Captains! Hotfix 1.4.1.207 is live, dealing with the issue where Glaito's claws may go missing after the recent big update. Worry not - we gave the cyber-mastiff his intimidating weapons back! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ### Massive post-release update 1.4.1 is live! - Date: 2025-07-10 - Original notes: https://store.steampowered.com/news/app/2186680/view/523095184762737337 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523095184762737337 Lord Captains! We are back with a massive post-release update 1.4.1 for the Lex Imperialis expansion! In it, we’ve addressed many of your common concerns - we allow you to recruit Solomorne earlier, add a lot of narrative adjustments, bring you new reactivity, new visuals, new items, fixing many technical issues and much more! Note that consoles will take a bit more time to receive this update - it may be deployed there within 24 to 48 hours. ##### Highlights: - By your numerous requests, Solomorne’s recruitment mission now begins much earlier, at the very beginning of Act II. He will also now properly address the Lord Captain before leaving for Footfall! - Also by your numerous requests, helmeted portraits for the Arbitrator origin! - Additional reactivity and NPC banter across the Lex Imperialis locations; - Narrative adjustments and improvements for Lex Imperialis locations and characters; - Many new beautiful visuals; - New protocols for familiars and interaction of protocols with Convictions; - Many new items; - Fixes and clarifications for items and abilities; - Fixes for crashes, softlocks, lags, desyncs and other reported issues; - Localization fixes; - And MUCH more! Please be aware of the plot spoilers below! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes ##### System and Stability ##### Crashes and Softlocks - Quickly skipping a cutscene with Solomorne on Dargonus no longer breaks the dialogue with him; - Fixed a crash related to units leaving a Servo-skull Swarm ability area; - Saving immediately after respeccing an Overseer no longer causes the game to crash or the UI to go haywire, including the main menu; - A battle with Chtonos in Act III no longer sometimes freezes on the enemy turn; - Skipping the cutscene at the Bloodspun Web temple no longer causes the game to freeze; - Fixed a rare case where Glaito would become impossible to interact with in Act III, making it impossible to rescue Solomorne; - Fixed a softlock caused under rare circumstances by the Veil of Blades ability, which could prevent the player from ending the turn; ##### Lag and freezing - Optimized memory usage by the audio, and fixed one of the sound-related stutter cases; - Fixed frame drops caused by presence of familiars on certain locations; - Fixed an frame drop caused by Reactivate ability of the Overseer; - Fixed a case of lag in one of Pasqal’s dialogues during a Warp event, that was caused by a certain internal loop. Let the Cycle be discontinued! - Fixed a lagspike caused by the use of Heel! ability; - Hovering over Ruinous Flows talent no longer causes temporary performance degradation; - Visiting Mortus Acies system from the Lex Imperialis expansion on the global map no longer causes temporary performance degradation; - Inspecting a unit under the effects of Destroy the Weak no longer causes frame drops; ##### Narrative ** - By your numerous requests, Solomorne’s recruitment mission now begins much earlier, at your first visit to Footfall! For players who are past this point but haven’t yet recruited Solomorne, the errand will pop up after a couple of warp jumps; - By your feedback, in the recent update we’ve allowed the Heartless to join the Rogue Trader’s fleet earlier, in Act II. In this update, we’re also supporting it with additional narrative adjustments to account for that change; - At the beginning of Act II, Solomorne will now converse with the Rogue Trader about his disembarkation from the ship and his further plans; - Solomorne will now have new things to say on colony decisions, with appropriate rewards; - Added narrative adjustments, improvements and new answer options in multiple dialogues related to the characters and locations from the Lex Imperialis expansion; - A brand new dialogue related to Warp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/523095184762737337]_ ### Update 1.4.0.200 is out - Date: 2025-07-04 - Original notes: https://store.steampowered.com/news/app/2186680/view/523095184762736041 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523095184762736041 Lord Captains! A patch for Warhammer 40000: Rogue Trader has arrived for PC. We’ve addressed the blocking issue that might occur in Act IV for some players with the Arbites origin. Please be aware of the plot spoilers below! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes: - After speaking with Proctor Adriana Yeager in Act IV, further plot progress could become blocked for the players with the Adeptus Arbites origin in some cases – fixed. If you experienced this bug, speak to Adriana Yeager and then to Clerk Tertius Quart to advance in the quest. ### Update 1.4.0.199 is live! - Date: 2025-07-03 - Original notes: https://store.steampowered.com/news/app/2186680/view/523095184762736018 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/steam-523095184762736018 Update 1.4.0.199 is live! The Heartless now becomes available instantly, multiple commonly reported bugs have been fixed, and inactive weapon sets no longer contribute to the character stats! Please be aware of the plot spoilers below! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes: - Based on player feedback, the Heartless, new escort ship from Lex Imperialis, will now appear instantly rather than after finishing repairs in Act IV. Its stats will be a bit lower while in Act II, to represent its damaged state; - It is no longer possible to land on Thassera without Solomorne under certain circumstances; - Solomorne no longer inserts himself into some dialogues when he’s not in the party; - Fixed cases of incorrect behavior of Precognition ability that would sometimes prevent the player from ending the turn; - Fixed severe FPS drop caused by unexpected interaction between Relentless Blaze and Will to Live. Also fixed Relentless Blaze not counting Soul Burn as burning; - Fixed desyncs caused by saving during the preparation round; - Inactive weapon sets no longer provide the weapon bonuses to characters in addition to the active set bonuses.