# Warhammer 40,000: Rogue Trader Massive post-release update 1.4.1 is live! - Product: Warhammer 40,000: Rogue Trader (https://whatsnew.fyi/product/warhammer-40-000-rogue-trader) - Vendor: Owlcat Games - Date: 2025-07-10 - Original notes: https://store.steampowered.com/news/app/2186680/view/523095184762737337 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/2025-07-10-massive-post-release-update-1.4.1-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Solomorne's recruitment mission now begins at the first visit to Footfall instead of later in Act II - **added** — Helmeted portraits for the Arbitrator origin - **added** — Additional reactivity and NPC banter across Lex Imperialis locations - **changed** — Narrative adjustments and improvements for Lex Imperialis locations and characters - **added** — New protocols for familiars and interaction of protocols with Convictions - **added** — Many new items - **changed** — Solomorne now addresses the Lord Captain before leaving for Footfall - **added** — Solomorne converses with the Rogue Trader at the beginning of Act II about his disembarkation and plans - **added** — Solomorne has new dialogue on colony decisions with appropriate rewards - **added** — New dialogue related to Warp entities at the finale of Thassera - **added** — New reactivity to the player's background on Leethus, Thassera and aboard the Heartless - **added** — Learn more about the former wielders of the skulls in the servo-skull swarm - **added** — New dialogue option regarding an Arbites visit at Footfall in the conversation with Vladaym Tocara - **added** — Many new flavour items and interactable icons with lore descriptions at the Palace of Justice, Administratum and Thassera - **added** — New minor cutscenes and character animations for dialogue options at Thassera - **added** — New NPC banter on Thassera - **added** — New event to encounter the Heartless around your colonies when choosing to patrol the trade routes - **added** — New epilogue for Maive - **fixed** — Quickly skipping a cutscene with Solomorne on Dargonus no longer breaks dialogue with him - **fixed** — Fixed crash related to units leaving a Servo-skull Swarm ability area Lord Captains! We are back with a massive post-release update 1.4.1 for the Lex Imperialis expansion! In it, we’ve addressed many of your common concerns - we allow you to recruit Solomorne earlier, add a lot of narrative adjustments, bring you new reactivity, new visuals, new items, fixing many technical issues and much more! Note that consoles will take a bit more time to receive this update - it may be deployed there within 24 to 48 hours. ##### Highlights: - By your numerous requests, Solomorne’s recruitment mission now begins much earlier, at the very beginning of Act II. He will also now properly address the Lord Captain before leaving for Footfall! - Also by your numerous requests, helmeted portraits for the Arbitrator origin! - Additional reactivity and NPC banter across the Lex Imperialis locations; - Narrative adjustments and improvements for Lex Imperialis locations and characters; - Many new beautiful visuals; - New protocols for familiars and interaction of protocols with Convictions; - Many new items; - Fixes and clarifications for items and abilities; - Fixes for crashes, softlocks, lags, desyncs and other reported issues; - Localization fixes; - And MUCH more! Please be aware of the plot spoilers below! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes ##### System and Stability ##### Crashes and Softlocks - Quickly skipping a cutscene with Solomorne on Dargonus no longer breaks the dialogue with him; - Fixed a crash related to units leaving a Servo-skull Swarm ability area; - Saving immediately after respeccing an Overseer no longer causes the game to crash or the UI to go haywire, including the main menu; - A battle with Chtonos in Act III no longer sometimes freezes on the enemy turn; - Skipping the cutscene at the Bloodspun Web temple no longer causes the game to freeze; - Fixed a rare case where Glaito would become impossible to interact with in Act III, making it impossible to rescue Solomorne; - Fixed a softlock caused under rare circumstances by the Veil of Blades ability, which could prevent the player from ending the turn; ##### Lag and freezing - Optimized memory usage by the audio, and fixed one of the sound-related stutter cases; - Fixed frame drops caused by presence of familiars on certain locations; - Fixed an frame drop caused by Reactivate ability of the Overseer; - Fixed a case of lag in one of Pasqal’s dialogues during a Warp event, that was caused by a certain internal loop. Let the Cycle be discontinued! - Fixed a lagspike caused by the use of Heel! ability; - Hovering over Ruinous Flows talent no longer causes temporary performance degradation; - Visiting Mortus Acies system from the Lex Imperialis expansion on the global map no longer causes temporary performance degradation; - Inspecting a unit under the effects of Destroy the Weak no longer causes frame drops; ##### Narrative ** - By your numerous requests, Solomorne’s recruitment mission now begins much earlier, at your first visit to Footfall! For players who are past this point but haven’t yet recruited Solomorne, the errand will pop up after a couple of warp jumps; - By your feedback, in the recent update we’ve allowed the Heartless to join the Rogue Trader’s fleet earlier, in Act II. In this update, we’re also supporting it with additional narrative adjustments to account for that change; - At the beginning of Act II, Solomorne will now converse with the Rogue Trader about his disembarkation from the ship and his further plans; - Solomorne will now have new things to say on colony decisions, with appropriate rewards; - Added narrative adjustments, improvements and new answer options in multiple dialogues related to the characters and locations from the Lex Imperialis expansion; - A brand new dialogue related to Warp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/523095184762737337]_