# Warhammer 40,000: Rogue Trader Update 1.4.1.229 is live! - Product: Warhammer 40,000: Rogue Trader (https://whatsnew.fyi/product/warhammer-40-000-rogue-trader) - Vendor: Owlcat Games - Date: 2025-08-06 - Original notes: https://store.steampowered.com/news/app/2186680/view/523098989784989850 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-rogue-trader/releases/2025-08-06-update-1.4.1.229-is-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — 20 new talents and features for the Overseer to boost its synergy with origins and first tier archetypes - **added** — New reactivity bits and dialogue options - **added** — New reactivity bits to the player's origin at Leethus, Thassera and the Heartless - **added** — More neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair - **added** — Two new dialogue options to personally execute the governor at Thassera, one of them Heretical - **added** — Option to delay the conversation with the Adeptus Arbites rather than being instantly forced into it after arriving to Dargonus - **added** — New feature for Operative Overseer with Servo-skull Swarm: enemies in the Expanded area now receive Exploits automatically - **added** — New feature for Officer Overseer with Servo-skull Swarm: extra turns granted in the Expanded area let you spend AP more effectively - **added** — New talent for Officer Overseer with Servo-skull Swarm: extra turns granted in the Expanded area also strengthen the Overseer - **added** — New feature for Operative Overseer with Cyber-Eagle: the familiar's attacks while using Obstruct Vision now also apply Exploits - **added** — New feature for Officer Overseer with Cyber-Eagle: upon giving an extra turn to an ally, the Overseer also shares a bit of their familiar's key stats with them - **added** — New talent for Operative Overseer with Cyber-Eagle: while Soaring, it applies Exploits to all enemies on the battlefield - **added** — New talent for Operative Overseer with Servo-skull Swarm: Exploits expended in the Expanded area now also make the familiar tougher - **added** — New feature for Operative Overseer with Cyber-Mastiff: stay in cover to make your familiar tougher and it interacts with Exploits - **added** — New talent for Operative Overseer with Cyber-Mastiff: your familiar no longer expends Exploits while still receiving bonus damage from them - **added** — New feature for Servo-skull Swarm familiar if Pasqal picks it: his Machine Spirit Communion is now also duplicated, centered on the Servo-skull Swarm whenever this ability is used - **added** — Multiple additional versions of Maive's portraits to reflect the player's decisions about her and the consequences of the events at Thassera - **changed** — Operative's Exploits are no longer consumed by dodged, parried and blocked attacks - **changed** — Exploits now only provide bonus damage to attacks and not other damage sources - **changed** — Psyber-Raven's Purification Discharge now also connects the enemies it damaged to each other for 1 round: any damage dealt to one is also partially transferred to others - **changed** — Solomorne's nightmare cutscene has received minor improvements - **changed** — Debuff from Falconry now correctly applies until the end of the round - **changed** — The Cyber-Eagle now goes Soaring even at the end of the extra turn given to its Overseer - **fixed** — Bug with Yrliet's romance where instead of her inner world, you would get teleported to Quetza Temer - **fixed** — Issue with inability to select the last two party members during the preparation phase on console and controller UI - **fixed** — Incorrect autosave at the Palace of Justice that could cause the game to softlock when loaded - **fixed** — Invisible unit that prevented the combat from continuing at the Lower Tunnels - **fixed** — Missing speaker at Rykad Philia in the dialogue with Winterscale - **fixed** — Narrative inconsistencies in the epilogues for Solomorne and the Arbites - **fixed** — Glaito no longer occupies the bath forever after inviting Solomorne there once - **fixed** — The Heartless mission that retained the old difficulty after being moved to the beginning of Act II now has enemy stats that are more appropriate - **fixed** — Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player's narrative decisions - **fixed** — Case where it was possible to get the dialogue about the fate of the Heartless twice - **fixed** — Incorrect speaker in a dialogue with Chorda on Footfall - **fixed** — Bug that caused the hearing in Abelard's second quest to never begin - **fixed** — Descriptions that forgot which of Solomorne's hands is augmented - **fixed** — The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases - **fixed** — Arbitrator's Public Sentencing talent will no longer proc during the preparation round - **changed** — Degraded Defence description clarified that the number of stacks increases the damage done by a %, not a flat amount - **changed** — Minor adjustments to the dialogue with the Servo-skull Swarm - **changed** — Ravor and Vigdis will now properly offer new dialogue options to come back to discussion about Solomorne's problems on the voidship if you decide not to deal with them right away Lord Captains, today we are releasing another post-release update that improves your experience with the Lex Imperialis expansion, adds some new dialogue options, a hefty chunk of new mechanical content for the Overseer and fixes a number of bugs and problems. As usual, consoles will receive this update with a possible delay up to 24-48 hours. _Please be aware of the plot spoilers below!_ ##### Highlights: - Added 20 (!) new talents and features for the Overseer to boost its synergy with origins and first tier archetypes; - Added some new reactivity bits and dialogue options; - Operative’s Exploits are no longer consumed by dodged, parried and blocked attacks; - Fixed the bug with Yrliet’s romance sending the player to Quetza Temer; - Fixed the issue with inability to select the last two party members during the preparation phase on console and controller UI; - And more! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. ##### Patch Notes: ##### System and stability - An incorrect autosave at the Palace of Justice could cause the game to softlock when loaded - fixed; - Removed the invisible unit that prevented the combat from continuing at the Lower Tunnels; ##### Narrative - Fixed a widely reported bug with Yrliet’s romance where instead of her inner world, you would get teleported to Quetza Temer; - Added new reactivity bits to the player’s origin at Leethus, Thassera and the Heartless; - Added another, more neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair; - Added two new dialogue options to personally execute the governor at Thassera, one of them Heretical; - Solomorne’s nightmare cutscene has received minor improvements; - Some descriptions no longer forget which of Solomorne’s hands is augmented; - Fixed a case of missing speaker at Rykad Philia in the dialogue with Winterscale; - Minor adjustments to the dialogue with the Servo-skull Swarm; - Fixed narrative inconsistencies in the epilogues for Solomorne and the Arbites; - Glaito will no longer occupy the bath forever after inviting Solomorne there once; - The Heartless mission retained the old difficulty after being moved to the beginning of Act II - this was fixed and the enemy stats will be now more appropriate; - Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player’s narrative decisions; - Fixed a case where it was possible to get the dialogue about the fate of the Heartless twice; - Fixed a case of incorrect speaker in a dialogue with Chorda on Footfall; - Fixed a bug that caused the hearing in Abelard’s second quest to never begin; - You can now choose to delay the conversation with the Adeptus Arbites, rather than instantly being forced into it after arriving to Dargonus; - Maive has received multiple additional versions of her portraits to reflect the player’s decisions about her and the consequences of the events at Thassera; - If you decide not to deal with Solomorne’s problems on the voidship right away, Ravor and Vigdis will now properly offer new dialogue options to come back to this discussion; ##### Mechanics - Exploit stacks are no longer used up if the hit was dodged/parried/blocked; - Exploits now only provide bonus damage to attacks and not other damage sources; - Degraded Defence had its description clarified that the number of stacks increases the damage done by a %, not a flat amount; - The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases for people that still had them missing after the last update; - Arbitrator’s Public Sentencing talent will no longer proc during the preparation round; - Debuff from Falconry now correctly applies until the end of the round; - The Cyber-Eagle now goes So _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2186680/view/523098989784989850]_