# Warhammer 40,000: Space Marine 2 Hotfix 12.1 Patch Notes - Product: Warhammer 40,000: Space Marine 2 (https://whatsnew.fyi/product/warhammer-40-000-space-marine-2) - Vendor: Saber Interactive - Date: 2026-03-05 - Original notes: https://store.steampowered.com/news/app/2183900/view/524243918833844300 - Permalink: https://whatsnew.fyi/product/warhammer-40-000-space-marine-2/releases/2026-03-05-hotfix-12.1-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Replenishing Salvo perk will not activate its cooldown when player has max equipment - **changed** — Reworked Battlefield Repairs perk to restore 1 additional Armour Segment for each Finisher of Majoris or Extremis enemy for any Squad Member - **changed** — Inexorable Salvo perk buffed to last for an additional 15 seconds after deactivation of ability - **fixed** — Decapitating Stratagem perk now correctly restores ability once it's fully empty instead of potentially restoring after the first shot - **fixed** — Fixed cost of some Techmarine perks - **fixed** — Fixed a softlock issue blocking progress on Disruption after the Heldrake scene - **added** — Added a voice preview in the voice selector menu - **fixed** — Fixed an issue with Voice Pack VOs being not as loud as the rest of VOs - **fixed** — Fixed an issue where Tarantula turrets could move a little bit after activation - **fixed** — Fixed lots of minor collision issues on Disruption - **fixed** — Fixed lots of minor issues with various Battlefield Conditions - **fixed** — Fixed minor customisation issues - **fixed** — Fixed minor localisation issues - **fixed** — Fixed minor UI issues - **fixed** — Fixed crash issues ##### **​GAMEPLAY AND BALANCING TWEAKS** ##### **Techmarine** - **Replenishing Salvo **perk will not activate its cooldown when player has max equipment. - Reworked **Battlefield Repairs **perk. New description:_ “Any Squad Member restores 1 additional Armour Segment for each Finisher of Majoris or Extremis enemy.”_ - **Inexorable Salvo** perk buffed: _”The effect lasts for an additional 15 seconds after deactivation of ability.”_ - **Decapitating Stratagem** perk now correctly restores ability once it's fully empty. Previously it could restore ability after the first shot, if the player got a lucky kill, meaning that full ability restoration was mostly wasted. - Fixed cost of some Techmarine perks. ##### **GENERAL FIXES** - Crash fixes. - **Fixed an issue that was blocking progress on Disruption (softlock after the Heldrake scene).** - Added a voice preview in the voice selector menu. - Fixed an issue with Voice Pack VOs being not as loud as the rest of VOs. - Fixed an issue where Tarantula turrets could move a little bit after activation. - Lots of minor collision fixes on Disruption. - Lots of minor issues with various Battlefield Conditions. - Minor customisation fixes. - Minor localisation fixes. - Minor UI fixes.