# Warhammer: Vermintide 2 changelog > The critically acclaimed Vermintide 2 is a visually stunning and groundbreaking melee action game pushing the boundaries of the… - Vendor: Fatshark - Category: Games - Official site: http://www.vermintide.com - Tracked by: What's New (https://whatsnew.fyi/product/warhammer-vermintide-2) - Harvested from: Steam (app 552500) - Entries below: 18 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix 6.11.2 + 6.11.3 - 2nd of June - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/552500/view/698766010868566816 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-698766010868566816 - **changed** — Huntsman's Longbow no longer automatically zooms - **added** — Huntsman players can now press the Weapon Special button while aiming with a ranged weapon to get an extra zoom, regardless of whether they're under the effects of their Career Skill or not - **fixed** — Fixed a crash when an Illusionist monster creates illusions and there is no one to see them - **fixed** — Fixed a crash when sending a 500 character essay in a language other than English - **fixed** — Fixed a crash that happened when hot-joining an ending adventure game and victory poses hadn't fully synchronized - **fixed** — Fixed a bug where Sienna's Mace L1/L2 burn VFX didn't use the proper color when playing Necromancer - **fixed** — Fixed a bug where Sienna's Mace L1/L2 weren't able to trigger the Soul Harvest talent - **fixed** — Fixed a minor spelling mistake in the Aim for the what?! Okri's Challenge - **fixed** — Fixed a bug with the Axe & Shield H3 not being able to proc On Charged Hit Talents - **fixed** — Fixed Sienna Mace H2/H3 drop-off curve hitting minimum damage on target 3 onward instead of target 4 - **removed** — Removed a false Weapon Special action text on the Moonfire Bow's weapon card - **changed** — Reverted unintended changes to Axe & Falchion H1/H2 and Sienna Dagger H2 - **changed** — Reverted an unintended nerf to Hagbane Charged Shot direct hit stagger - **fixed** — Fixed so that Monster Crit Damage on Crowbill H1/H2 was aligned to the lower of the two values from pre-patch instead of the higher - **fixed** — Fixed a crash when trying to join a friend in the main menu instead of the keep > ##### Hotfix 6.11.2 - 2nd of June ##### Features & Tweaks - **Huntsman’s Longbow no longer automatically zooms.** - **Huntsman players can now press the Weapon Special button while aiming with a ranged weapon to get an extra zoom,** regardless of whether they’re under the effects of their Career Skill or not. ##### Fixes - Fixed a crash when an Illusionist monster creates illusions and there is no one to see them. - Fixed a crash when sending a 500 character essay in a language other than English. - Fixed a crash that happened when hot-joining an ending adventure game and victory poses hadn't fully synchronized. - Fixed a bug where Sienna’s Mace L1/L2 burn VFX didn’t use the proper color when playing Necromancer. - Fixed a bug where Sienna’s Mace L1/L2 weren’t able to trigger the Soul Harvest talent. - Fixed a minor spelling mistake in the “Aim for the what?!” Okri’s Challenge. - Fixed a bug with the Axe & Shield H3 not being able to proc "On Charged Hit" Talents. - Sienna Mace H2/H3: Fix Drop-off curve hitting minimum damage on target 3 onward instead of target 4. - Removed a false Weapon Special action text on the Moonfire Bow’s weapon card. - Reverted unintended changes to Axe & Falchion H1/H2 and Sienna Dagger H2. - Reverted an unintended nerf to Hagbane Charged Shot direct hit stagger. - Fixed so that Monster Crit Damage on Crowbill H1/H2 was aligned to the lower of the two values from pre-patch instead of the higher. > > ##### Hotfix 6.11.3 - 2nd of June ##### Fixes - Fixed a crash when trying to join a friend in the main menu instead of the keep. > ### Hotfix 6.11.1 - 25th of May - Date: 2026-05-25 - Original notes: https://store.steampowered.com/news/app/552500/view/671743778889925308 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-671743778889925308 - **changed** — Increased Push Attack damage on Elven Axe to the first target - **changed** — Increased minimum targets before minimum damage on Elven Axe Push attack by 1 - **changed** — Increased the damage of Warpick Heavy attacks on critical hits against Super Armoured enemies - **fixed** — Fixed a crash on Steam authentication failure and implemented a feature to retry upon failure - **fixed** — Reverted unintended ammo buff to Griffonfoot - **fixed** — Fixed a bug that caused War Pick heavies to deal lower damage to Armoured enemies on critical hits - **fixed** — Fixed a crash when a Warrior Priest of Sigmar gets punched 10 times by a Chaos Warrior in the same game - **fixed** — Fixed a bug causing the 1H Axe and Elven Axe not being able to proc On Charged Attack Hit talents - **fixed** — Fixed a stuck spot in Skittergate and added failsafes for invincibility during the Skittergate section > > ##### Hotfix 6.11.1 - 25th of May ##### Features & Tweaks - Elven Axe: - Increased Push Attack damage to the first target. - Increased minimum targets before minimum damage on Push attack by 1. - Increased the damage of Warpick Heavy attacks (charged and uncharged) on critical hits against Super Armoured enemies. ##### Fixes - Fixed a crash on Steam authentication failure and implemented a feature to retry upon failure. - This should help with some connection issues. - Reverted unintended ammo buff to Griffonfoot. - Fixed a bug that caused War Pick heavies (both charged and uncharged) to deal lower damage to Armoured enemies on critical hits. - Fixed a crash when a Warrior Priest of Sigmar gets punched 10 times by a Chaos Warrior in the same game. No, really. - Fixed a bug causing the 1H Axe & Elven Axe not being able to proc "On Charged Attack Hit" talents. - Fixed a stuck spot in Skittergate, added failsafes for invincibility during the actual Skittergate section. **Dev note:** _We have seen your concerns regarding the changes to the Longbow. We intend to adress this in a future patch, but we need to do some testing before committing to a solution._ ### Weapon balance update! Patch 6.11.0 patch notes - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/552500/view/694261143299949967 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-694261143299949967 - **changed** — Reduced slowdown on Light attacks for 1H Sword - **changed** — 1H Sword Push Attack now chains into either Light 3 or Heavy 1 instead of only Light 1 - **changed** — Increased Dodge Range for 1H Sword - **changed** — 1H Axe Light Attacks now use a speed up/slow down Movement Speed curve with reduced slowdown on average - **changed** — 1H Axe Light 1/Light 2 slightly increased Cleave - **changed** — 1H Axe Light 3 has a slightly bigger increase to Cleave - **changed** — 1H Axe Heavy 1/Heavy 2 increased Damage to Armored - **changed** — 1H Axe Heavy 1/Heavy 2 increased Damage to Super Armor - **changed** — Increased Dodge Range for 1H Axe - **changed** — 1H Hammer/Mace increased Block Radius - **changed** — 1H Hammer/Mace increased number of Effective Dodges - **changed** — Blunderbuss increased Damage to Armored - **changed** — Blunderbuss increased Damage to Monsters - **changed** — Longbow reduced wait time before Auto Zoom happens - **changed** — War Pick attacks can no longer be interrupted by Damage during wind-up - **added** — War Pick new Attack Heavy 3 accessible from Light 2 to Heavy 3 uncharged as a horizontal sweep - **changed** — War Pick Light Attacks now use a speed up/slow down Movement Speed curve with reduced slowdown on average - **changed** — War Pick Light 1/Light 2 increased Damage to Armored - **changed** — War Pick Light 1/Light 2 increased Damage to Super Armor ##### Heroes! We have a lovely update for you guys! **Today’s patch is live now**, and brings a bunch of **balance changes**, mostly aimed at improving the weapons that have been struggling for a while, which hopefully gives you guys a bigger breadth of viable options to play with! Alongside that, there’s some minor tweaks, quality of life changes, and several bug fixes. ##### Weapon balance update **The intentions of this balance patch is to bring some love to underused or underperforming weapons**, mostly focusing on buffs, but some adjustments can be found in relation to the buffs. Before getting into weapon specifics. We would like to bring to light two major broad focus points of this patch: First, **one-handed weapons**’ main boon is their mobility compared to heavier weapons, but it's not quite enough. To amplify this niche even more, you will see **buffs across the board to their dodging capabilities** and in some cases **reduction to movement speed penalties during attacks**. Secondly, **Axe-like weapons** have always had a niche of being a weapon type that boasts great single target damage and armor penetration, in exchange for a lack of cleave. However the trade off has been too harsh for how Vermintide truly plays, and in some cases even the single target damage has been lacking compared to other weapons. So across the board you will see **changes that allow Axe-like weapons to handle multiple enemies** ever so slightly better **(without removing it as a weakness)** and **in some cases having their single target damage bumped up** to bridge the gap between them and other great single target weapons of today. With that said, let's get into the fun stuff: ##### **Cross-Character Weapons:** **1H Sword: **(Kruber/Sienna) - Reduced slowdown on Light attacks. - PA chains into either L3 or H1 instead of only L1 - Increase Dodge Range Alongside the mobility buffs for 1 Handed weapons, the One-Handed Sword has gotten a change to its attack pattern. Now the push attack follow up can chain into Light 3 or Heavy 1, allowing you to pick if you want to chain into a multi-target attack or a single target attack depending on the situation. **1H Axe: **(Bardin/Salzpyre) - Light Attacks now use a speed up/slow down Movement Speed curve. On average the Movement speed slowdown during attacks has been reduced. - L1/L2 slightly increased Cleave - L3 slightly bigger increase to Cleave - H1/H2 increased Damage to Armored - H1/H2 increased Damage to Super Armor - Increase Dodge Range The 1H axe is meant to be mobile and have great single target damage for its size, but in-comparison to other weapons its damage has been slightly lacking against Armored Targets. In addition to the damage buffs, the light attacks have been given the same style of movement as dual axes / axe & falchion. It will feel slightly different to use than before but will also (on average) be slightly faster while attacking. **1H Hammer / 1H Mace: **(Kruber/Bardin/Salzpyre) - Increased Block Radius. - Increased number of Effective Dodges (aka Dodge Count) Hammers and Maces have traditionally been more competitive compared to other 1H weapons, but still in today's standard could use something. So to amplify that they are the mobile yet tanky 1 handed option, their dodge count and effective block radius has been slightly buffed. ##### **Kruber:** **Blunderbuss:** - Increased Damage to Armored - Increased Damage to Monsters Shotguns sometimes don't kill when they feel like they should. So a slight buff into Armored damage and Monster damage should allow them to more often deal with Hookrats and Stormvermins appropriately. **Longbow:** - Reduced wait time before Auto Zoom happens The Longbow’s Autozoom used to occur when the arrow reached max damage. This timing can be quite disruptive while trying to aim, as such it's been moved much closer to the start of the aiming processes. Zooming is now finished just as the arrow is about to reach m _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/694261143299949967]_ ### Hotfix 6.9.2 patch notes - Date: 2025-11-27 - Original notes: https://store.steampowered.com/news/app/552500/view/523109140338311330 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-523109140338311330 ##### Fixes - **Fixed a crash on Tower of Treachery and re-enabled it for play.** - Fixed the new portrait frame being too big. - **Return to the Reik Fixes:** - Adjusted several hang ledges throughout the map. - Fixed some bombs spawning in the same spot as explosive barrels. - Fixed a softlock caused by detonating barrels in a way that caused no more barrels to spawn. - Fixed some situations that could cause Bots to behave oddly during the explosive barrel event. - Plugged a spot where players could fall off the map in the Chaos camp. - Fixed duplicate cannons showing up in the outro cinematic. - Fixed some collision issues with terrain and ships. - Moved some respawn points in the Dawnrunner to prevent the camera from clipping into the ship when spectating. - Fixed a bug where the beached chaos ships could be destroyed by melee attacks. - Fixed some spots where players could get stuck. - Blocked off a small water area that was incredibly lethal. It’s for your own protection! - Fixed some ladders that the Bots couldn’t figure out how to climb. - Improved Bot pathfinding around some areas. - Fixed the explosive barrels sometimes clipping with the hatch. ### Hotfix 6.9.1 Patch notes - Date: 2025-11-21 - Original notes: https://store.steampowered.com/news/app/552500/view/600795607306601667 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-600795607306601667 ##### Fixes - Fixed a crash when joining an ongoing match of Return to the Reik. As a heads up, we also identified a guaranteed crash on Tower of Treachery on PC, and are temporarily disabling the level until we can solve it. ### Hotfix 6.7.2 - 9th of September - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/552500/view/546745424093906943 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546745424093906943 ##### Hotfix 6.7.2 - 9th of September This hotfix includes a handful of fixes and tweaks for Feast of Grimnir, as well as some grimoire fixes that mostly affect Horn of Magnus. ##### Features & Tweaks - **Feast of Grimnir changes:** - Added and re-shuffled placements of ammo boxes. - Tweaked grenade spawners. - Made sure all grenade spawners also spawn fire grenades ##### Fixes - Fixed collision issues in Horn of Magnus. - Tweaked the collisions of Grimoires to prevent issues where they weren’t grabbable when they should. - **Feast of Grimnir fixes:** - Added extra collision in various places to prevent the Cog or Barrels from getting out of bounds. - Filled in some small holes in walls ### Feast of Grimnir - Double XP & Limited Time Event Out Now! - Date: 2025-08-26 - Original notes: https://store.steampowered.com/news/app/552500/view/546744156294218079 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546744156294218079 ##### Heroes, The Feast of Grimnir is upon us! Our brave Heroes must venture into the troll-infested hold of Karak Dal to prove themselves worthy of the title of ‘Drengbarazi’ by slaying every troll in sight! ##### The Feast of Grimnir Feast of Grimnir is a brand new, limited time, **annually recurring event**. This year’s event **begins today** and will last **until** **September 14**. For the duration of the event, the new event level, _‘The Feast of Grimnir’_, will be **accessible via the Weekly Event Game Mode**. Play the level to complete **event specific Okri’s quests **and unlock rewards! On top of that, **Lohner’s Emporium of Wonders**’s event section is open again, where you’ll be able to purchase a **brand new cosmetic frame**, alongside old event rewards from other recurring events! As always, there will be **double XP** for all actions for the duration of the event! If you’d like to know more about The Feast of Grimnir, check out the most recent entries in Lohner’s Chronicles ([Part 1](https://store.steampowered.com/news/app/552500/view/515218419125060644) and [Part 2)](https://store.steampowered.com/news/app/552500/view/515218419125060648), as well as [this dev blog](https://store.steampowered.com/news/app/552500/view/546744156294218077) about the level! _Without further ado…_ ##### Patch 6.7.0 patch notes ##### Features & Tweaks - Enabled the new **Feast of Grimnir event**. - Complete event-specific Okri’s Quests during the event to receive exclusive rewards. - Taal’s Horn Keep has received a **summery makeover** that some of you might be familiar with! - Heroes will gain **Double XP** for the duration of the event. - Added a new event level _‘The Feast of Grimnir’_, available for the duration of the Feast of Grimnir event. - Bots now avoid damage circles in Enchanter’s Lair. - Bots are now able to detect attacks from multiple enemies at once that don't directly target them. - Bots are now less prone to dodge into enemies. - Boss health bars no longer disappear until bosses are dead. - Teammates attacking bosses will now make the health bar appear for oneself as well (similar to pinging). - Additional health bars will now appear if more than one boss is active at once. - Players joining mid-match can now spawn while other players are riding an elevator ##### Fixes - Fixed the Chaos Spawn contemplating existence if a grabbed player disconnects. - Fixed an issue with an illusion for Kerillian’s Dual Swords where it had the wrong name (Now correctly named ‘Eternos-Ichor Dual Swords’) - Fixed an issue in Fort Bringing Bacon where the intro dialogue would not play if either Bardin or Saltzpyre were missing. - Fixed playback limits for Blightstormers and Lifeleeches where audio issues could occur if a huge amount of them were spawned at the same time. - Fixed an issue with the barrel pit in the finale for Tower of Treachery. Throwing barrels into it should be far more consistent now. - Fixed a bug where the whole party immediately returns to the keep when the host presses "Return to The Keep" after losing a level, instead of the 45 second timer appearing. - Fixed a crash when a source damaging a player is destroyed while dealing damage when the Baleful Empathy curse is active - Fixed a bug where enemies hit while Aqshy's Incineration is active in a Bright Delving weave don't visually catch on fire while they are affected by the damage over time effect. - Fixed a typo in the Louen Leoncoeur skin for Grail knight. ##### Patch 6.7.1 Patch Notes ##### Features & Tweaks - Feast of Grimnir - Slightly moved pickups before boss drop (to hopefully make bots pick them up) ##### Fixes - Fixed various boons playing sound cues for the host when bots proc them during weekly chaos wastes runs. - Fixed a crash entering the chain end event in Garden of Morr. - Fixed a crash related to bot navigation. - **Feast of Grimnir fixes:** - Filled in small hole in ground just before boss drop - Added ext _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/546744156294218079]_ ### Hotfix 6.6.5 - 9th of July - Date: 2025-07-09 - Original notes: https://store.steampowered.com/news/app/552500/view/546739082808529465 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546739082808529465 > ##### Modding - This hotfix is a small patch to allow for a sanctioned update to the Crosshair Kill Confirmation mod > ### Hotfix 6.6.4 - 30th of June - Date: 2025-07-01 - Original notes: https://store.steampowered.com/news/app/552500/view/546739082808526153 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546739082808526153 This hotfix includes the fixes missing from the Steam version. > ##### Hotfix 6.6.4 - 30th of June ##### Fixes - Fixed Necromancer’s flames being orange in the Victory screen. - Fixed an issue where poses wouldn’t work at the end screen after playing Weaves > ### Hotfix 6.6.2 - 28th of May - Date: 2025-05-28 - Original notes: https://store.steampowered.com/news/app/552500/view/546735912086668857 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546735912086668857 > ##### Hotfix 6.6.2 - 28th of May ##### Fixes - **Fixed players not being able to progress in Weaves.** - **(Versus) Fixed recent balance changes unintentionally removing certain passive buffs from various careers.** - Fixed a crash if a skeleton attacks an enemy that is exactly on top of the skeleton - Fixed a crash if a skeleton's target enemy is despawned the same frame that it starts its attack. - Fixed an issue where random poses wasn't used in the end screen when completing weaves - Fixed a bug where "reset" and "switch hero" descriptions switched places when crafting or salvaging items depending on if an item is selected or not. - Fixed a bug where Handmaiden's "Asrai Alacrity" talent didn't increase power level when not being the party leader. - (Versus) Fixed a crash when attempting to join someone from the main menu via Steam friends while they are hosting a Custom Game. - Fixed a bug where the player would end up in an infinite loading screen if they are in a friend's level, go to the Main Menu, and then join their friend via friend joining. - Fixed occasional enemy related crash when on very low framerate. - Fixed a bug where the cursor got stuck on screen until shutdown if having viewed a cinematic in the main menu. - Weave Skins are now available for Weapon Poses. - (Chaos Wastes) Added the ability to scroll through the list of boons while in the Pilgrimage map. - Patched a bug in the 'Neuter Ult Effects' mod that was breaking the Huntsman's career skill invisibility. - (Chaos Wastes) Fixed the weekly expedition reward skin not displaying its name properly. - **The Well of Dreams fixes:** - Fixed a crash when a players character despawns while inside a spotlight in The Well of Dreams - Fixed a client crash when walking into a spotlight area in The Well of Dreams just after losing connection to the host. - Fixed a spot where you could fall into a pit and get stuck. - Fixed a bug where you could turn the pages on the event books after the event was over. - Fixed a bug where interacting with the pages too fast will make the symbols look funky. - Fixed a crash involving shaders in the map. > ### FREE New Map: The Well of Dreams - Live now! Skulls In-game Event - Patch 6.6.0 - Date: 2025-05-22 - Original notes: https://store.steampowered.com/news/app/552500/view/812447750630147816 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-812447750630147816 ##### Heroes! It’s time to shed some blood and harvest some skulls! Today’s update marks the start of this year’s **Skulls in-game event**, alongside **double XP**, the release of our **newest level**, tons of **bug fixes**, and a mix of updates and tweaks that include **Quality of Life changes**, minor **balance changes**, and some improvements to the **Bots’ AI logic**! ##### Skulls for the Skull Throne _And blood for the Blood God!_ **Starting today until June 1st**, the Skulls for the Skull throne in-game event will be active! Collect skulls while playing Vermintide 2 to complete challenges, but beware of the power that comes with it; drawing the Blood God’s attention too much might spell doom if you can’t keep up the carnage for long… ##### Completing the event challenges will earn you a brand new portrait frame! ##### Community challenge: 400 million kills! For the duration of the event, each enemy you slay in Vermintide 2 will increase the kill counter! If the community can reach the target of **400 million kills** in that time frame, you will all unlock a **new set of Crimson illusions** for the following weapons: - Kruber’s **Halberd** - Slayer Bardin’s **Dual Axes** - Kerillian’s **Spear** - Saltzpyre’s **Volley Crossbow** - Sienna’s **Flamestorm Staff** You can check the status of the kill counter (https://www.vermintide.com/counter). ##### Event shop: Previous years’ rewards! Lohner’s shop has once again opened up with the goodies from years past! If you’ve missed the reward from previous Skulls for the Skull Throne Vermintide 2 events, you can grab them for shillings here for as long as the event lasts! _Keep in mind that this year’s rewards can only be obtained by completing the challenge!_ ##### New map: The Well of Dreams Alongside the Skulls event, this update brings you a FREE new map: **The Well of Dreams! ** This map is the conclusion of the _Verminous Dreams_ campaign! Race against time through the Warlord’s stronghold, the Skaven-infested temple of Athel Lithri, to stop the verminous scheme and the dangers of what they could do with a Warp Bomb if they manage to make use of the Well of Dreams! If such a thing exists… ##### Quality of Life improvements **Patch 6.6.0** also brings some features and tweaks based on the feedback we’ve received over time! For starters, we’re chipping away at the issues with Bots underperforming, and this update has seen an **improvement on the bots’ ability to stick with the team and revive players.** Additionally, **you now have the option to purge unwanted boons in Chaos Wastes** by selecting them in Holseher’s map in between Pilgrimage missions. No more getting punished for randomly getting a boon that cripples your Wastes’ build! And finally, for a bit of flair, **the victory screen in Adventure missions has been revamped** with a glorious parade shot of our successful heroes! Soak in each victory, it’s well earned! **Your Hero will be posed in your currently equipped Weapon Pose.** _Without further ado…_ ##### Patch 6.6.0 patch notes ##### Balance changes - **Temporary Health changes:** This patch sees a lot of changes to how Temporary HP talents are handled in the game. The aim is to balance the talents against one another and make them more well-rounded, while also finding room for more focused playstyles that use them to their full potential. - All classes have had the **third talent on the first row** replaced from the Heal Share talent to a **Temporary Health talent.** - **Heal Share is now a necklace trait.** It has replaced Hand of Shallya. - **All four Temporary Health talents have been renamed** to have a unified naming scheme across all careers (similar to Stagger talents.) - The talent that gives Temporary Health based on amount of enemies hit is now named 'Carve' - The talent that gives Temporary Health based on critical hits and headshots is now named 'Sting' - The talent that gives Temporary Health based on stagger _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/812447750630147816]_ ### Hotfix 6.5.4 - 27th of March - Date: 2025-03-27 - Original notes: https://store.steampowered.com/news/app/552500/view/546730838559031410 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546730838559031410 > ##### Hotfix 6.5.4 - 27th of March ##### Fixes - Fixed crash when writing chat messages right as the host closes the lobby. - Fixed a rare crash when Tag/Social Wheel and World Marker Only is bound to the same button (that isn't middle mouse button) and the user attempts to tag the sky. I mean, what are the odds? > ### Hotfix 6.5.3 - Date: 2025-03-18 - Original notes: https://store.steampowered.com/news/app/552500/view/606402352818161401 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-606402352818161401 > ##### Hotfix 6.5.3 - 17th of March ##### Features & Tweaks - Bot Improvements: (note, these changes were missed from patch 6.4.0 patch notes) - Bots now avoid healing Zealots. ##### Fixes - Fixed social wheel messages not working in Versus. - Fixed a bug where Weaves was inaccessible for some players. > ### Vermintide 2's 7th Anniversary is live now! + Hotfix 6.5.1 + 6.5.2 - Date: 2025-03-06 - Original notes: https://store.steampowered.com/news/app/552500/view/546728306451416068 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546728306451416068 > ##### Hotfix 6.5.2 - 12th of March ##### Fixes - Fixed crash when a bot shoots with steampistol - Fixed crash when closing down the game during a loading screen with voip enabled > > ##### Hotfix 6.5.1 - 11th of March ##### Features & Tweaks - Bot Improvements: (note, these changes were missed from patch 6.4.0 patch notes) - Bots are now better at choosing whether to light or heavy attack against armored targets. - More weapons now allow bots to push shielded targets. - Bots are now better at predicting whether their target is pushable or if it's a waste of stamina. Bots' block window against enemies with long timed attacks is reduced slightly. - Bots now take all nearby attacking enemies into consideration when blocking, rather than just the enemy they target (dodging behavior remains the same). - Versus - A Grudge Served Cold: Made it so the 'Close to win' music starts when 2 out of 3 capture zones in the final capture area are done. - Versus - A Grudge Served Cold: Added an ammo box to the end event. - Versus - A Grudge Served Cold: Improved visualization for Capture Zones in Mad Dog Mines. ##### Fixes - Fixed a bug where downed players still took take damage from the Curse of Comradeship mutator. - Fixed an issue where items equipped on certain loadouts did not show as equipped. - Fixed a bug where the Masterwork Pistol had an extra delay when firing with a controller. - Fixed some overlapping text when making a custom Chaos Wastes game. - Fixed a crash when joining a friend's Versus Game while in the Adventure scoreboard. - Fixed a bug where difficulties appear locked for a few seconds when entering the keep. - Fixed the Trollhammer Torpedo's 3D model missing from the Athanor UI. - Fixed a bug where the Tag/Social Wheel keybind wouldn't work if bound to the same button as "Place World Marker" - Versus - A Grudge Served Cold: Blocked off a shortcut exploit at the bomb cart and fixed various climb points. > ##### Heroes! Another year has passed and Vermintide 2 celebrates its 7th anniversary! It’s time to party and go out drinking with our heroes across the ruined streets of Helmgart looking for that one last casket of Bugman’s, and fight whatever nasty Skaven or Rotblood dares to interrupt! The event will last **from today until March 16!** ##### A Quiet Drink & new Portrait Frame As always, head over to the Weekly Event game mode in the Adventure mission selection menu to enter the event mission, ‘A Quiet Drink’. Completing the event with any difficulty will reward you with a brand-new anniversary portrait frame! Make sure to check the Event tab in Okri’s Challenges! ##### Double XP For the duration of the anniversary event, all XP gains will be doubled! Time to max out those Heroes, get extra levels, and grind Versus Ranks! ##### New Versus Map - A Grudge Served Cold As mentioned in our [previous dev blog](https://store.steampowered.com/news/app/552500/view/546728306451416292), we’ve turned another Adventure into a playable Versus Map: ‘A Grudge Served Cold’! Heroes and Pactsworns alike will get to duke it out in these snowy vistas and through the dwarfen corridors. As always, the Versus version of the map has seen some adjustments to make it fit Versus better, including new objectives and changes to sections of the level. This Versus level takes 3 rounds to complete! ##### Regarding the loss of data issue A portion of our player base suffered some serious loss of data & progression on their accounts on the day of Versus’ launch. It took us a while, but by now the brunt of those issues has been solved and reverted. As an apology for the inconvenience, we’ve added a new portrait frame to the game as compensation, the _‘Abasement’_ frame! This portrait frame will be awarded to all of those who suffered the aforementioned data loss issue. Expect the frame to arrive by Monday! ##### About the upcoming Weapon Pack If you've been following our dev blogs and an _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/546728306451416068]_ ### PC Hotfix 6.4.0 - Easy Anti-Cheat update + Hotfix 6.4.1 - Date: 2025-03-03 - Original notes: https://store.steampowered.com/news/app/552500/view/546728306451416317 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-546728306451416317 ##### Heroes! We’ve just pushed a patch that swaps our old version of Easy Anti-Cheat for the newest version. The previous version is scheduled to shut down on March 4, which would’ve meant no protection to the game from cheats or tampering unless we did this upgrade. A couple of things to note about this change: - For normal gameplay, **there should be no notable difference.** The game will continue to run normally in both Official and Modded realms, and no extra actions need to be taken from you as players to continue playing. - Operating Systems that had incompatibility issues with our EAC may find those issues gone with this update. We still can only officially support Windows 10 & 11, but nonetheless there might be one barrier less in that aspect. ~~ - The system necessary to support Sanctioned Mods is changing. This means that **until sanctioned mods are updated by their authors, they might not work in the official realm.**~~ - ~~We are currently in communication with mod authors to find the swiftest solution to this issue for all sanctioned mods.~~ - Sanctioned Mods are now fixed as of Patch 6.4.0 without needing to update the original mods! - Connecting to other lobbies might take longer than usual at first. Will go back to normal after some time. - **Versus Quickplay will be temporarily disabled** as we update the servers. We're working to fix the issues with Sanctioned Mods and Versus Quickplay Dedicated Servers as soon as possible, we'll keep you updated. > ##### Hotfix 6.3.4 patch notes - 3rd of March ##### Features & Tweaks - Replaced the Kamu Easy Anti-Cheat for Epic Online Service - Improved error messaging for banned players to show reason & duration. - Temporarily disabled Versus Quickplay / Dedicated Servers. > > ##### Hotfix 6.3.5 patch notes - 4th of March ##### Fixs - Fixed an issue where re-installing the game would not re-install EasyAntiCheat correctly. > ### FREE new map: Devious Delvings is out now! Patch 6.3.0 + Hotfix 6.3.2 + 6.3.3 - Date: 2025-01-23 - Original notes: https://store.steampowered.com/news/app/552500/view/738127762059952962 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-738127762059952962 > ##### Hotfix 6.3.3 - 11th of February - Solved 3 crashes > > ##### Hotfix 6.3.2 - 6th of February ##### Features & Tweaks - (Versus) Added Custom Game Settings for: - Toggling Hero Rescue points. - Setting the round time limit. - (Versus) Turned the Pactsworn Health settings in Custom Games into a slider. Also, redesigned how the Custom Settings sliders look. - Sound cooldown when pinging the same target or placing a new world marker increased from 0.5 seconds to 2 seconds. - Sound cooldown when pinging unique targets increased from 0.5 seconds to 0.7 seconds. ##### Fixes - Tower of Treachery - Fixed a guaranteed crash when leaving the library. - Fixed bots getting stuck in the tower of the third tome spot in Halescourge. For real for real this time! On Sigmar! - Fixed a bug where Rat Ogres weren't properly playing footstep SFX in non-Versus game modes. - Fixed a crash when joining into an ongoing Weave level with already completed capture point objectives. - Fixed a bug where the Iron Breaker talent "Rune-Etched Shield" and the Handmaiden talent "Asrai Alacrity" were only working for the host. - Fixed a bug where Saltzpyre would get confused and respond with a Kruber voice line when Sienna kills a troll. - Fixed an issue where clicking on the pose cosmetic icon you ended up in the wrong subscreen, resulting in players being able to equip forbidden weapons. - Fixed a pose crash when no default pose is present in the inventory. - Fixed a rare crash when a player sends a message during a very specific moment during host migration. - Fixed an issue where recently purchased weapon poses wouldn't show up right after purchasing them. - **Devious Delvings bug fixes:** - Fixed the 'No Time like the Present' Okri's Challenge not completing on clients. - Fixed an overzealous hang ledge next to a ladder. - Fixed a bug where healthbars for objectives sometimes didn't show properly. - Fixed bug a where the boss fight never ended if the Twins modifier was active. - Fixed the Recruit and Veteran versions of the Okri's Challenges having swapped icons. - **Versus bug fixes:** - Fixed a bug where enemy Heroes would use the same portrait frame as your bot loadouts, instead of their own. - Fixed a bug in custom games where a leap animation was played on all Rat Ogres if one of them performed a leap attack. No more auto-synchronized dances, you'll have to time those yourselves! - Fixed a bug where two Packmasters could hook the same target, leading to one of the Packmasters becoming stuck in place. - Fixed a bug where Rat Ogre gets stuck in leap animation if using the leap ability while inspecting the character (with X) - Fixed a bug where Heroes could be unkillable on certain values for the Hero Damage Amount setting. - Fixed a bug where players in a Versus Custom Game character selection were not able to pick the character that the host and their party members played as in the versus keep before the match. - Fixed a controller input bug for Versus Custom Game settings where the slider would not go all the way to the bottom when selecting the first option. > > ##### Hotfix 6.3.1 - 24th of January ##### Features & Tweaks - (Versus) Increased the cooldown for playing sound when pinging frequently. - Devious Delvings - Damage taken from the water does not interrupt revives anymore. ##### Fixes - Devious Delvings - Fixed a crash that could occur in the elevator. - Devious Delvings - Fixed a visual bug where the water splashes in first person wouldn't go away if you died. - (Versus) Fixed a crash when clicking on a Versus Custom Lobby entry with Custom Settings active while in a non-Versus Keep. - (Versus) Fixed a Dedicated Server Crash when slotting in a barrel in any barrel event. - (Versus) Fixed a rare crash in Versus that would occur when two clients join a lobby at the same time. > ##### Heroes! The second installment in the Verminous Dreams campai _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/738127762059952962]_ ### Versus Update - New playable monster: Rat Ogre! Patch 6.2.0 + Hotfix 6.2.1 - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/552500/view/509566731895702858 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-509566731895702858 > ##### Hotfix 6.2.1 - 18th of December ##### Fixes - Fixed a crash and other potential issues when the game reaches the main menu on startup before all necessary resources are loaded. - Patched up issues with screen effects in the Neuter Ult Effects mod from our end. (Offical realm only) - Fixed a lobby browser crash when using the deprecated old menu layout. - Fixed edge case crash in Weaves related to Versus custom games - Fixed a crash when claiming Gift of the Wolf Father reward if the game failed to fetch steam inventory when starting up. - Fixed a crash if someone in the party starts a game vote while the player is claiming Gift of the Wolf Father rewards. - (Versus) Rat Ogre fixes - Fixed the Rat Ogre's animation getting stuck when not having a valid postion to jump to. - Added support for when not having a valid position to jump to because it's too close. - Fixed a crash when ending a game or loading out of a map while leaping. - (Versus) Fixed an issue where bosses could be immune to stagger while crouching. - (Versus) Fix versus crashing at end of game in modded realm. > ##### Heroes and Pactsworn! This update brings a new dangerous toy for the Pactsworn side in Versus: A new playable monster, the Rat Ogre! When the time comes for a Monster to spawn in a Versus match, Pactsworn players can choose between the Bile Troll and the Rat Ogre. While both are monsters, their way of assaulting the Hero team is very different, and so it is up to the players to choose the right tool for the job (or just the most fun!) The Rat Ogre’s specialty is scrambling the Hero team through a frenzied assault. It excels at separating the Heroes and taking advantage of the chaos to chase after stragglers, pummeling away with wild, ferocious attacks that don’t give the defender room to breathe. ##### How to play the Rat Ogre Similar to the Bile Troll and the Heroes, you’ve got light attacks and heavy attacks. Tapping your attack button (Default Keybind: Left Mouse Click) results in a series of fast but powerful attacks. Holding down the attack button results in a Heavy Attack, a downward slam with both fists that deals massive damage but is tricky to pull off! Holding the secondary attack button (Default Keybind: Right Mouse Click) allows the Rat Ogre to prepare to Leap! Charge the leap for a short while and then aim. Once charged, you can release the button to launch yourself through the air, knocking any Heroes you land upon away and sending them flying all over. Perfect for making a dramatic entrance and throwing those pesky Heroes into disarray. _You can also find this information in the in-game Handbook!_ ##### What’s next? We’re super excited about the release of Versus, it was a massive milestone for a project that we love and we’re glad that it’s been overall a fun time and well-received by the community! But what’s next for Versus? Beyond the Rat Ogre, we’re looking to add more little things and tinker a bit more in the coming year! There’s a lot of very valid feedback that you guys have given that we want to address and we hope to be able to do that bit by bit in 2025. There are also small additions planned, such as Custom Settings to player-hosted games. Other than Versus, we’ll continue working on the rest of the Verminous Dreams campaign maps (hope you’ve been having fun with The Forsaken Temple!), as well as a previously mentioned Weapon Pack which is still in the pipeline. Beyond that, well, we can’t reveal everything, can we? Barring hotfixes, this will be the last Vermintide 2 update of the year, and what a blast it has been! _We hope you enjoy the Holidays and the Gifts of the Wolf Father, and we hope you’ve had as much fun with this game this year as we have! See you next year, drengbarazi. - The Vermintide 2 Team._ ##### Patch 6.2.0 patch notes As a heads up, due to a sudden issue with our patch building process, this update will be around a 25 gb download on PC. We apologize o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/552500/view/509566731895702858]_ ### Patch 5.6.0 - Geheimnisnacht & Double XP Live now! + Hotfix 5.6.1 - Date: 2024-10-31 - Original notes: https://store.steampowered.com/news/app/552500/view/4465975096247320629 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/steam-4465975096247320629 > ##### Hotfix 5.6.1 - November 4th ##### Fixes - Fixed a crash when cancelling Host Migration. > ##### Heroes! The most ill-omened night of the year is finally upon us! The green glow of Morrslieb in full moon heralds it: Geheimnisnacht has arrived! ##### Geheimnisnacht event **Starting today and until November 10th,** there will be Double XP for all actions taken in Vermintide 2, along a spooky makeover of the Keep, new challenges and rewards for Geheimnisnacht, and the return of old Geheimnisnacht rewards in exchange for shillings at Lohner's Emporium! For more details, please read the original announcement here: https://store.steampowered.com/news/app/552500/view/4512135360811161102 But to sum up, play the event, complete the challenges, earn the rewards, have fun! ##### Developer Stream - 17:00 CET today! Join us **today at 17:00 CET** on **[our Twitch!](twitch.tv/fatsharkgames)** We'll be hosting a stream with Developers Tom, Emil and Theodor to celebrate Geheimnisnacht and talk about upcoming changes to Vermintide, including the upcoming [Progression & New Player Experience rework](https://store.steampowered.com/news/app/552500/view/4540283856248373497) that will arrive with Versus! Come hang out and ask questions or just chill with us! Looking forwards to seeing you all there! Without further ado... ##### Patch 5.6.0 Patch Notes ##### Features & Tweaks - Enabled the Geheimnisnacht event and Keep decorations. _The Skull of Blosphoros will be active in the following locations: _ - ** Against the Grain ** - ** Athel Yenlui ** - ** A Parting of the Waves ** - ** Convocation of Decay ** - ** Halescourge ** - Enabled double XP for the duration of the event. - Added the rewards from previous Geheimnisnacht in-game events to Lohner's Emporium of Wonders. ##### Fixes - Fixed bot priorities not saving when exiting the game. - Fixed an issue where players would not get that week's rewards after a Host Migration during a Chaos Wastes Weekly Expedition - Fixed some Cataclysm challenges not being greyed out in Okri's book for players who don't own the Winds of Magic DLC. - Fixed a bug where Outcast Engineer's talent 'Ingenious Ordnance' would exit cooldown early. Woops. - More changes to come! - Fixed bosses not taking damage from Ungor archer arrows. Now only player controlled bosses are immune to friendly projectiles. That friendly fire was a bit TOO friendly. - This also makes it possible to complete the related Minotaur challenge once again. - Remastered the dialogue for Drachenfels and Dark Omens to fix a few audio issues and to bring the quality in line with other level VO.