# Warhammer: Vermintide 2 Hotfix 6.9.2 patch notes - Product: Warhammer: Vermintide 2 (https://whatsnew.fyi/product/warhammer-vermintide-2) - Vendor: Fatshark - Date: 2025-11-27 - Original notes: https://store.steampowered.com/news/app/552500/view/523109140338311330 - Permalink: https://whatsnew.fyi/product/warhammer-vermintide-2/releases/2025-11-27-hotfix-6.9.2-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash on Tower of Treachery and re-enabled it for play - **fixed** — Fixed the new portrait frame being too big - **fixed** — Adjusted several hang ledges throughout the Return to the Reik map - **fixed** — Fixed some bombs spawning in the same spot as explosive barrels - **fixed** — Fixed a softlock caused by detonating barrels in a way that caused no more barrels to spawn - **fixed** — Fixed some situations that could cause Bots to behave oddly during the explosive barrel event - **fixed** — Plugged a spot where players could fall off the map in the Chaos camp - **fixed** — Fixed duplicate cannons showing up in the outro cinematic - **fixed** — Fixed some collision issues with terrain and ships - **fixed** — Moved some respawn points in the Dawnrunner to prevent the camera from clipping into the ship when spectating - **fixed** — Fixed a bug where the beached chaos ships could be destroyed by melee attacks - **fixed** — Fixed some spots where players could get stuck - **fixed** — Blocked off a small water area that was incredibly lethal - **fixed** — Fixed some ladders that the Bots couldn't figure out how to climb - **changed** — Improved Bot pathfinding around some areas - **fixed** — Fixed the explosive barrels sometimes clipping with the hatch ##### Fixes - **Fixed a crash on Tower of Treachery and re-enabled it for play.** - Fixed the new portrait frame being too big. - **Return to the Reik Fixes:** - Adjusted several hang ledges throughout the map. - Fixed some bombs spawning in the same spot as explosive barrels. - Fixed a softlock caused by detonating barrels in a way that caused no more barrels to spawn. - Fixed some situations that could cause Bots to behave oddly during the explosive barrel event. - Plugged a spot where players could fall off the map in the Chaos camp. - Fixed duplicate cannons showing up in the outro cinematic. - Fixed some collision issues with terrain and ships. - Moved some respawn points in the Dawnrunner to prevent the camera from clipping into the ship when spectating. - Fixed a bug where the beached chaos ships could be destroyed by melee attacks. - Fixed some spots where players could get stuck. - Blocked off a small water area that was incredibly lethal. It’s for your own protection! - Fixed some ladders that the Bots couldn’t figure out how to climb. - Improved Bot pathfinding around some areas. - Fixed the explosive barrels sometimes clipping with the hatch.