Who's Your Daddy?! — Now Opening: The Baby Daddy Acadamy

Now Opening: The Baby Daddy Acadamy

Added 7
  • New map area called The Baby Daddy Academy with obstacle course and closeable window blinds
  • New vehicle: Bus
  • New key item Shovel that can dig up balls of dirt
  • New key item Glue that sticks players to the ground
  • New Baby Pool area requiring supervision
  • Three new achievements
  • Target frame rate option with physics rate based on this setting
Changed 12
  • Upgraded graphics backend to Unity's Universal Render Pipeline (URP) for improved performance with expected ~30% fps increase
  • Reworked detection to make it easier and more forgiving
  • Street cars now knock players out of vehicles
  • Candles now burn players like fire
  • Item spawning is now standardized per room with each room having a unique item spawn list
  • Vacuum now drains battery upon sucking certain items with updated UI for accuracy
Fixed 1
  • Fixed bug with fan outside of the house giving wrong buff
Removed 1
  • Disabled Move mechanic to reduce on-screen information and free up button for another mechanic
❗PLEASE CONSIDER THIS VIDEO TOUR OF THE ACADAMY BEFORE JOINING❗
THE BABY DADDY ACADAMY

As a smaller New Play Area, this new map is designed highlights the game's core mechanics within a more contained area.

  • Features an obstacle course designed to entertain babies

  • Closeable window blinds to prevent easy escape.

  • New Vehicle: Bus

  • New Key Items:

  • Shovel: Can dig up balls of dirt

  • Glue: Sticks players to the ground

  • Baby Pool: Supervision required

  • 3 New Achievements

MAJOR GRAPHICAL PERFORMANCE BOOSTS
  • **The URP Upgrade **: We upgraded our graphics backend to be more performant through the use of Unity's URP (Universal Render Pipeline). This change may have effected the look of some items, we are actively working to address these issues. Please let us know about your experience with this change. We are expecting ~+30% fps increase in general, but this may effect players differently depending on your specific hardware configuration.

  • Added a Target frame rate option (The physics rate is based on this option)

IMPROVED DETECTION AND NEW ITEM SPAWNING
  • Detection Improvements - detection has be reworked to make detection easier and more forgiving

  • Disabled Move mechanic - our thoughts on this is that the mechanic is underused, the removal of it reduces the info on screen, and frees up the button for another mechanic

  • Street Cars now knock players out of vehicles

  • Candles now burn players like fire

  • Item Spawning is now "standardized" on a per room basis. I.e. Anything that spawns in the kitchen can spawn anywhere in the kitchen. Each room has a unique item spawn list.

  • Vacuum has a small balance update where it drains battery upon sucking certain items. The UI has been updated to be more accurate.

  • Added a funnel to marble run to make achievement easier

  • Reduced required speed needed to explode car

  • Updated Air Vents to now be “trigger” based - just remove the cover and jump in! Additionally, air vents now get shut off with the power

  • Ragdoll Polish: Characters are intended to “roll” with input and are more stable

NEW ITEM COLOR SYSTEM
  • New Detection visuals with Item grouping based on usage.

  • In-game Font has been updated again (This one matches a lot of the packaging in the game)

  • Fixed bug with fan outside of the house giving wrong buff

  • fixed Flute controls

  • Fixed computer not having a name in the pregame spawn menu list

  • Fixed some graphics menu button issues

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