What’s New

Windrose — Connectivity Fixes, Direct IP Added & Save Backup System Update

Connectivity Fixes, Direct IP Added & Save Backup System Update

Added
  • Manually choose a specific connectivity server instead of relying on automatic selection
  • View which connectivity servers are reachable
  • Direct IP connection option when hosting a server as an alternative to connectivity services
  • Automatic save backup system that creates a backup on game launch with a maximum of 30 backups stored
Changed
  • Increased grass render distance
  • Minor fixes to trader models, outfits, and poses
Fixed
  • Issue that prevented loading into the main menu if Windows username contained non-Unicode characters
  • Server process priority is now automatically set to Above Normal when launching a server
  • HDR can now be correctly activated
  • Feather simulation bug for Plague Witch
  • Armor clipping across various sets due to rigging issues
  • Rare crash issue caused by item-related bugs

Dear captains,

Over the past few days, some of you have encountered several issues. Our team has been working in emergency mode to resolve them as quickly as possible so that more players can enjoy the game without disruptions.

Version: 0.10.0.3.104-256f9653

CONNECTIVITY SERVER SELECTION

We identified issues with certain ISPs blocking parts of our networking services. To address this, we’ve implemented the following changes:

  • Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via ServerDescription.json.

  • Known Issue: If your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.

You can now manually select which connectivity server to use.

If you were unable to connect with your friends before, try using different connectivity servers. All players must have access to at least one shared server.

This setting can also be adjusted for dedicated servers. Please allow some time for hosting providers to adapt to these changes, especially since it’s currently the weekend.

DIRECT IP CONNECTION

We also identified issues related to connections within the same network, as well as certain self-hosted dedicated server configurations. To address this, we’ve added the option to connect via Direct IP:

  • Direct IP Connection: A new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via ServerDescription.json.

  • Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.

If you are unable to connect via connectivity services and none of them work for you (we’ve seen cases where ISPs block everything related to Windrose), you can try connecting via Direct IP as a workaround.

Advanced feature: May require manual router configuration (port forwarding / NAT setup). This option is intended for advanced users.

SAVE BACKUPS

We discovered an issue where, in rare cases, player save files may become corrupted. This happens more frequently when playing across multiple machines while using Steam Cloud synchronization.

We are still investigating the root cause. In the meantime, to mitigate the risk, we’ve added an automatic save backup system. Each time you launch the game, a backup of your save will be created. The system stores up to 30 backups, after which older ones are overwritten.

Instructions on how to restore your save in case of corruption are provided below.

We still recommend avoiding the use of cloud saves if possible while we continue investigating the issue.

HOW IT WORKS
  • An automatic save backup is created on game launch (both for client and dedicated server).

  • The maximum number of backup files is limited to 30.

  • Backups are stored in the folder: C:\Users\%username%\AppData\Local\R5\Saved\SaveProfiles\{steamid}_Backups

  • When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).

HOW TO RESTORE BACKUP
  • Go to: C:\Users\%username%\AppData\Local\R5\Saved\SaveProfiles\%your_Steam_ID%_Backups

  • Select the latest backup (or any preferred one). Backups are named by date and time.

  • Copy all contents from this folder (it should contain one folder + AccountDescription.json).

  • Navigate to: C:\Users\%username%\AppData\Local\R5\Saved\SaveProfiles\{your_Steam_ID}\RocksDB

  • Paste the copied files there (replace existing files if prompted).

For a dedicated server, the process is the same as for a local game. The difference is that save files are located inside the server’s installation folder.

  • Go to: \R5\Saved\SaveProfiles\Default_Backups\

  • Find the relevant backup folder. Backups are named by date and time.

  • Copy the required files (folder + AccountDescription.json) from the chosen backup folder.

  • Paste them into the corresponding RocksDB folder of the active save, replacing files if needed.

OTHER FIXES
  • Fixed an issue that prevented loading into the main menu if your Windows username contained non-Unicode characters

  • When launching a server (either in-game or via a .bat file), its process priority is now automatically set to “Above Normal”

  • HDR can now be correctly activated

  • Increased grass render distance

  • Fixed a feather simulation bug for Plague Witch

  • Minor fixes to trader models, outfits, and poses

  • Fixed several rigging issues that caused armor clipping across various sets

  • Fixed a rare issue where the game could crash due to item-related bugs

View original