# World War 3 Patch 1.5 rolled in! - Product: World War 3 (https://whatsnew.fyi/product/world-war-3) - Vendor: New Generation Games - Date: 2025-08-11 - Original notes: https://store.steampowered.com/news/app/674020/view/521973089872904949 - Permalink: https://whatsnew.fyi/product/world-war-3/releases/2025-08-11-patch-1.5-rolled-in What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New daily challenges optimized for new players - **added** — Bots added to TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo - **changed** — Rewards for some of the more difficult challenges have been increased - **changed** — Bots now have more varied weapon loadouts - **changed** — Updated Quick Play logic to remove Stronghold priority for experienced players - **changed** — Memory consumption reduced - **changed** — Improved FPS stability - **changed** — All maps underwent general performance optimization - **changed** — All maps lighting optimization with improved shadow appearance - **fixed** — Bugs in daily challenge counting process - **fixed** — Broken respawn points on all maps - **fixed** — Bots respawn and interaction issues - **fixed** — Matchmaking bug that prevented players from being properly matched together - **fixed** — Visual bugs in 3440×1440 resolution - **fixed** — Vehicle sights and visual artifacts - **fixed** — Label.undefined bug - **fixed** — Client crashes on Windows 11 - **fixed** — Incorrect object collisions - **fixed** — Display of the number of players in matches - **changed** — Istanbul map returned to rotation **Greetings Operators!** We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization. Full list of changes below: ##### **Challenges (missions):** - New daily challenges have been added, optimized for new players. - The rewards for some of the more difficult challenges have been increased. - Updated the tracking of daily challenges and fixed bugs in the counting process. ##### **Performance**: - Memory consumption was reduced. - Improved FPS stability. ##### **Maps**: - All maps: general performance optimization. - All maps: lighting optimization. Shadows should look better now. - All maps: broken respawn points were fixed. ##### **Bots**: - Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo. - Bots now have more varied weapon loadouts. - Fixed respawn and interaction issues. ##### **Matchmaking:** - A bug that prevented players from being properly matched together has been fixed. ##### **UI/UX** - Fixed visual bugs in 3440×1440 resolution. ##### **Vehicles:** - Fixed sights and other visual artifacts on vehicles. ##### **General:** - Istanbul map is back to rotation. - Translations of the new challenges have been added and adjusted. - Fixed Label.undefined bug. - Fixed client crashes on Windows 11. - Updated Quick Play logic: removed Stronghold priority for experienced players (several matches or more). - Removed incorrect object collisions. - The display of the number of players in matches has been fixed.