What’s New

X4: Foundations

Games

Your journey to building a vast space empire begins behind the controls of a single ship.

Latest · by EgosoftWebsite

Changelog

X4: Foundations 9.00 "Empire Update" is Out Now!

Added
  • Kha'ak S and M wrecks can now be recycled to produce Allographyne, a versatile ware usable in ship and equipment production
  • Allographyne transmutes to replace any ware in the production process as an alternative to address supply shortages
  • NPC factions can now construct specialised recycling stations to utilize Kha'ak resources
  • Introduced Priority Orders, allowing instantly responsive RTS-style orders that immediately override all other orders
  • Added Ship Showroom module that allows players to store and display favourite S and M ships on landing pads
Changed
  • Rebalanced hundreds of weapons, turrets, shields, and ships to add tactical depth and make more options viable
  • Improved turret accuracy and AI pilot behavior
  • Reworked capital ship movement
  • Integrated engines and shields into S and M ship models to improve appearance and increase module variety
  • Redesigned S and M ship hardpoint locations to allow greater variety in loadout options
  • Boron and Commonwealth ships can now equip each other's modules and smaller weapons and turrets
  • Adjusted UI visual style across all game areas with special improvements to map screen menus for better readability
  • Enabled NPC factions to utilize and expand upon predefined station construction plans for more visually coherent and elaborate stations
  • Completely overhauled resource areas to be localized rather than spread across entire regions with improved performance and memory usage
  • Made resource areas dynamic so new resources may emerge at different locations within a region when depleted
  • Removed the influence of resource probes on mining efficiency so they only indicate where miners should focus efforts

We're very excited to announce that the X4: Foundations "Empire Update" (9.00) has officially launched! This free major update includes new features and sweeping reworks that improve how you interact with your empire: militarily, strategically, and economically.

We'd like to extend our sincere thanks to the community for your invaluable feedback during the 9.00 Public Beta, which has helped us to make even more improvements over the past several weeks. In particular, your feedback has been immensely helpful in fine-tuning our updates to the AI.

Below is an overview of the Empire Update's features. For a deeper dive into what's in store, be sure to take a look at the 9.00 Public Beta announcement.

For a quick rundown of the biggest changes, watch our 9.00 Public Beta Announcement video from March 2026:

https://www.youtube.com/watch?v=QDddUWlEe1c

What's New In The 9.00 Update
Combat Improvements

We've made sweeping changes to every aspect of combat in X4: Foundations. This is the largest combat balancing update in X4's history. This update includes a full rebalancing of hundreds of weapons, turrets, shields, and ships to add tactical depth, make more options viable, and address inconsistencies. Additionally, turrets are more accurate, AI pilots behave more organically, capital ship movement has been reworked, and much more.

For more information about our extensive changes to weapon and ship balance, you can take a look at the thread in our Beta Feedback forum.

Kha'ak Recycling

S and M Kha'ak wrecks can now be recycled, leading to the production of Allographyne, a versatile new ware usable in ship and equipment production. Allographyne transmutes to replace any ware in the production process, providing an alternative means to address supply shortages.

Since Allographyne production requires Nividium, this opens new trade opportunities across the gate network. Some NPC factions will also construct specialised recycling stations to utilise this resource.

To hear more about Kha'ak Recycling and other changes to the economy, you can visit the thread in our Beta Feedback forum.

Ship Visual / Modularity Changes

Engines and shields are now integrated into S and M ship models. This change improves their appearance and significantly increases the variety of modules they can equip. This change leads to more deliberate, consistent visual identities for ships throughout the gate network.

Additionally, S and M ship hardpoint locations have received a facelift, allowing a greater variety in loadout options. For example, Boron and Commonwealth ships can equip each other's modules, and they can now equip smaller weapons and turrets.

Priority Orders

By popular demand, this update introduces Priority Orders. This new UI functionality allows instantly responsive "RTS"-style orders to be issued, immediately overriding all other orders. This dramatically improves the flow of fast-paced strategic situations, eliminating the need to configure order lists and making ships act immediately.

Orders can be issued and queued from the map using + [Right Click], while Priority Orders can be sent with + [Right Click] and queued using + + [Right Click].

These modifiers can be used in any combination to queue and priority-queue orders in the Order Menu. Need a trader to pick up a nearby lockbox and for its escorts to attack a target near it? Priority Orders allow you to issue those commands swiftly and without disrupting your existing order queues.

Ship Showroom Module

We've added a new module with the 9.00 update: the Ship Showroom. This module allows players to store and display their favourite S and M ships on stylish landing pads.

One or more Ship Showrooms can be attached to existing player-owned stations, or even combined into a showroom complex to display a more extensive collection - try finding one of each ship!

UI Changes

Adjustments to the UI's visual style have touched all areas of the game, and we've paid special attention to improving the map screen menus. These adjustments to the map screen's layout and style aim to improve readability while preserving the overall information structure.

For more information about the UI changes we've made, you can read the Beta Feedback forum.

Better NPC Station Designs

In previous updates, we enabled NPC factions to construct larger stations. Following those changes, the 9.00 update gives NPC factions the ability to utilise and expand upon predefined construction plans. Stations based on these designs will be more visually coherent and elaborate, and they allow our designers to populate the gate network with stations that more strongly reflect faction identities.

Mining Region Overhaul

We've completely overhauled how resource areas are managed, achieving several goals at once: better performance and memory usage, more developer control over resource distribution, and more dynamic resourcing gameplay for players. Resources are now localised rather than spread across the entire region. Additionally, when a resource area is depleted, new resources may emerge at a different location within the region.

This creates a new dynamic around mining operations, in which resource areas must be discovered before they can be exploited, leading to fluctuating resource availability as miners automatically seek efficient mining locations.

We have also removed the influence of resource probes on mining efficiency. Resource probes now indicate to miners where to focus their efforts, enabling players to optimise their refining and defensive setups without feeling pressured to micromanage resource probes.

For a closer look at the new resource system, visit the thread in our Beta Feedback forum.

Thank you from all of us at Egosoft for playing X4: Foundations, and we hope you enjoy what we've done with the 9.00 update!

The Empire Update might be out of beta, but as you know, we never stop working on the game - so please keep sharing your feedback with us, and we'll keep listening.

X4 9.00 Changelog:
  • New Feature: Priority Order system.

  • New Feature: Travel Drive Stability system.

  • New Feature: Major rebalancing of weapons and missiles.

  • New Feature: Dedicated missile launcher slots on some S/M ships.

  • New Feature: Most equipment now interchangeable between S/M ships of all commonwealth races.

  • New Feature: Resource distribution overhaul for improved prospecting and mining.

  • New Feature: Kha'ak wreck processing, providing new transmutable resource called Allographyne.

  • New Feature: Ship Showroom station module to show off your prized possessions.

  • New Feature: Refreshed UI visuals.

  • Added heat generation and shield modifiers to certain ship hulls.

  • Added limited blueprints for certain unique ships to allow them to be rebuilt if lost.

  • Added Prospect behaviour.

  • Added option to hand over fleets and stations to Mission Briefing for relevant missions.

  • Added Interact menu option to repeat last order.

  • Added Resource Probe coverage setting in Map menu.

  • Added scrap-related icons to Map legend.

  • Added station plot management to Station Build menu.

  • Added equipment details to Station Build menu.

  • Added option to edit loadouts with equipment issues in Lost Ship Replacement.

  • Added links to entries and production module info from ware pages in Encyclopedia.

  • Added controller shoulder button support to Crafting menu.

  • Added overview of items in Safe Deposit Storage to Player Inventory menu.

  • Added ship stance descriptions to Ship Interactions menu.

  • Added equipment details to Ship Build and Upgrade menus.

  • Added Boost Acceleration Multiplier to Encyclopedia engine entries.

  • Added option to set camera to not rotate with object in external view.

  • Added target elements for torpedoes.

  • Added ammo clip reload information to weapon HUD.

  • Added Comm and Info keyboard shortcuts for surface elements.

  • Added alternative way to earn What is Best in Life achievement through Diplomatic Interference.

  • Added sound effect for highlighting options in dropdowns.

  • Added optional alternative WASD-style profile for keyboard and mouse.

  • Added input hint bar.

  • Added support for AMD FSR frame generation.

  • Added native Wayland support for Linux.

  • Changed FPS display position to upper left corner.

  • Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.

  • Removed upkeep missions requesting player to deploy resource probes for mining operations.

  • Removed effect of resource probes on mining efficiency.

  • Removed ability to pick up incompatible missiles.

  • Removed production details for Xenon ships, station modules and military/equipment pages from Encyclopedia.

  • Removed some overgrown plants in faction representative offices.

  • Improved balancing of several Timelines scenarios by lowering requirements to achieve certain ranks.

  • Improved payout calculation of Fleet Delivery missions to more accurately reflect fleet's current value.

  • Improved mission offer selection on stations to better match station type.

  • Improved clarity of objective text in station building missions.

  • Improved theft detection for Erlking.

  • Improved weapon and turret aim prediction.

  • Improved accuracy of Boson Lance, Mass Driver and similar weapons.

  • Improved accuracy of beam turrets when defending against missiles.

  • Improved capital ship movement and alignment with non-station attack targets.

  • Improved capital ship combat movement against stations.

  • Improved capital ship avoidance of station turret range.

  • Improved efficiency of S/M fighter attack runs against capital ship targets.

  • Improved phased docking of fighter wings subordinate on carriers.

  • Improved distribution of fleet members when attacking multiple targets.

  • Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.

  • Improved behaviour of fighters attacking big targets with slow-firing weapons.

  • Improved behaviour of fighters disabling capital ships.

  • Improved target selection of capital ships to prioritise larger threats.

  • Improved combat behaviour of missile-armed fighters.

  • Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition.

  • Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.

  • Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.

  • Improved Explore order for multiple ships exploring same sector.

  • Improved ship behaviour to avoid destroying capital ships they are attempting to disable.

  • Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.

  • Improved combat behaviour of fighters armed with slow-firing weapons

  • Improved fighter missile usage.

  • Improved fighter usage of torpedoes in combat.

  • Improved ammunition consumption of missile-armed fighters when player not present.

  • Improved missile usage by avoiding firing more missiles than necessary to kill target.

  • Improved combat behaviour of missile-armed ships to reduce collisions with targets.

  • Improved combat behaviour of fighters disabling large targets.

  • Improved guided missile accuracy.

  • Improved ships getting stuck while approaching dock on Raptor.

  • Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.

  • Improved distribution of mining ships across resource areas.

  • Improved Deploy at Position options to take into account deployables used by other orders.

  • Improved tug behaviour if scrap gets destroyed while tug is on way to collect it.

  • Improved ware transfer if one involved ship is already docked at other.

  • Improved balancing of number of crew bailing out of destroyed player-owned ships.

  • Improved player fleet commanders to request fleet replacements sooner and more reliably.

  • Improved station defence drone usage.

  • Improved Xenon fleet composition.

  • Improved usefulness of auxiliary ships by increasing cargo capacity.

  • Improved Kha'ak station structure for better destruction gameplay.

  • Improved lighting and door aperture in transporter room.

  • Improved Fast Travel menu by highlighting mission targets.

  • Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.

  • Improved resource visualisation on Map.

  • Improved mouse-over texts for Automatic Buy/Sell amounts in Logical Station Overview menu.

  • Improved visual appearance and layout of transaction log.

  • Improved Encyclopedia search by auto-selecting first result.

  • Improved Encyclopedia navigation with links in detail panel.

  • Improved mouse camera panning controls in Station Editor.

  • Improved module placement when grabbing with mouse in Station Editor.

  • Improved capital ship and surface element selection in HUD.

  • Improved controller support in Plot Management menu.

  • Improved gate event horizon effect.

  • Improved engine glow by reducing intensity.

  • Improved boost effect.

  • Improved Travel Drive exhaust effect.

  • Improved identifiability of engine exhaust colour.

  • Improved ship thruster effects to match engine colour.

  • Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.

  • Improved visual consistency of weapon effects.

  • Improved Paranid Mass Driver effects.

  • Improved Xenon M beam effects.

  • Improved Khaak Beam effects.

  • Improved Astrid beam turrets to be less blinding.

  • Improved explosion for Kha'ak installations.

  • Improved long range scan effect to indicate type of resource detected.

  • Improved clarity of background stars.

  • Improved soundscape on dock areas by making mass traffic enter and exit silently.

  • Improved auto-targeting in gamepad mode to react more quickly.

  • Improved gamepad mode to attempt to select objects under crosshair before considering objects around it.

  • Improved Display Mode handling on Linux.

  • Improved support for wider range of Linux configurations with newer SDL version.

  • Fixed custom gamestart ship crew options not taking effect under certain circumstances.

  • Fixed Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start.

  • Fixed Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor.

  • Fixed story missions sometimes not being offered when choosing Stranded game start.

  • Fixed objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed.

  • Fixed player's wing-mate in Terran Cadet gamestart speaking on entry into Venus sector despite not accompanying player.

  • Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.

  • Fixed station construction mission description sometimes incorrectly being written from Terran Protectorate perspective.

  • Fixed mission objective not progressing after destruction of Ravenous Wight during Fires of Fate mission of Split story.

  • Fixed guidance to ship console on carrier dock in The High Road mission sometimes not working correctly.

  • Fixed incorrect mission guidance during Tomb of Patriarchs mission of Split story.

  • Fixed Diplomatic Outpost getting stuck if station is destroyed before completion of Teladi Space mission of Queen's Herald story.

  • Fixed story not progressing if Teladi ship is destroyed by someone other than player in Tangling with the Teladi mission of Pirate Crew story.

  • Fixed Yaki Pirate Base in Yaki Investigation story respawning without Wharf module when destroyed.

  • Fixed Yaki Pirate Base in Yaki Investigation story potentially being destroyed before player able to decide whether to attack.

  • Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.

  • Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.

  • Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.

  • Fixed faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story.

  • Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story.

  • Fixed Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard.

  • Fixed enemies in final battle in The High Road mission wandering far away from fight.

  • Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.

  • Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story.

  • Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.

  • Fixed Menelaus' Reminiscence leaving sector and ending battle prematurely during The High Road mission.

  • Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave.

  • Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.

  • Fixed Supply Station mission auto-completing under certain circumstances.

  • Fixed Mad Artist and Mad Producer not spawning under certain circumstances.

  • Fixed Destroy on Sight missions sometimes aborting immediately after accepting them.

  • Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story.

  • Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story.

  • Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story.

  • Fixed VIG scrap yard fence not relocating when scrap yard is moved.

  • Fixed delivered ships in guild missions sometimes not being recognised as fully equipped.

  • Fixed station building missions getting stuck on production module objectives.

  • Fixed patrol mission sometimes not showing mission objective timer in Message Ticker.

  • Fixed subscription missions sometimes aborting on activation.

  • Fixed player Headquarters spawning second time under certain circumstances.

  • Fixed missing Yaki Honourable Dragon licence in some older savegames.

  • Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents.

  • Fixed Explorer achievement not unlocking in some cases when not all of sectors were discovered by player themselves.

  • Fixed incorrect licence requirement for TEL Phoenix Main Battery.

  • Fixed Envoy ships sometimes being constructed without engines.

  • Fixed XEN default loadouts being available at NPC Shipyards.

  • Fixed capital ships sometimes jumping into sectors very far from entry gate.

9.00 RC4 now available

Fixed
  • Prospectors assigned to non-mining stations not looking for any resources
  • Crews not appearing reliably on medium sized ships
  • Spawning of online inventory ship creating an online save in offline games
  • Deploy Here option not working under certain circumstances
  • Engines on Theseus Sport looking visually wrecked
  • Custom key bindings for Numpad +/- not working in cockpit or when walking

Release Candidate 4 is now available. Thank you, everyone, for your continued testing and for providing feedback! The full list of changes can be found below.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 RC4 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Fixed Prospectors assigned to non-mining stations not looking for any resources (new feature in 9.00).

  • Fixed crews not appearing reliably on medium sized ships (problem introduced in 9.00).

  • Fixed spawning of online inventory ship creating an online save in offline games (problem introduced in 9.00).

  • Fixed Deploy Here option not working under certain circumstances (problem introduced in 9.00).

  • Fixed engines on Theseus Sport looking visually wrecked.

  • Fixed custom key bindings for Numpad +/- not working in cockpit or when walking.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 RC3 now available

Fixed
  • Improved efficiency of attack runs against capital ships by fast M ships
  • Fixed Kha'ak Obliterator's shields in Battle of Omicron Lyrae Timelines scenario regenerating faster than they can be damaged
  • Fixed scrap processing problems caused by Scrap Cubes containing both Raw Scrap and Allographyne
  • Fixed ships not reliably being able to enter highway under certain circumstances
  • Fixed duplicate notifications in message ticker for some unlocked blueprints
  • Fixed missing menu side bar highlight after closing menu panel in some menus
  • Fixed Dock UI not showing when approaching certain Terran piers
  • Fixed engines on Theseus looking visually wrecked
  • Fixed excessively bright bullet impact effects under certain circumstances
  • Fixed rare crash on Linux

Release Candidate 3 is now available. Thank you, everyone, for your continued testing and for providing feedback! The full list of changes can be found below.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 RC3 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Improved efficiency of attack runs against capital ships by fast M ships (problem introduced in 9.00).

  • Fixed Kha'ak Obliterator's shields in Battle of Omicron Lyrae Timelines scenario regenerating faster than they can be damaged (problem introduced in 9.00).

  • Fixed scrap processing problems caused by Scrap Cubes containing both Raw Scrap and Allographyne (new feature in 9.00).

  • Fixed ships not reliably being able to enter highway under certain circumstances.

  • Fixed duplicate notifications in message ticker for some unlocked blueprints.

  • Fixed missing menu side bar highlight after closing menu panel in some menus.

  • Fixed Dock UI not showing when approaching certain Terran piers.

  • Fixed engines on Theseus looking visually wrecked.

  • Fixed excessively bright bullet impact effects under certain circumstances.

  • Fixed rare crash on Linux (problem introduced in 9.00).

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 RC2 now available

Changed
  • Improve balancing of several Timelines scenarios by lowering requirements to achieve certain ranks
Fixed
  • Fix objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed
  • Fix Ship Interactions menu displaying outdated cover information under certain circumstances
  • Fix crash in station editor that was introduced in 9.00

We’re popping in with Release Candidate 2, which addresses some critical issues.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 RC2 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Improved balancing of several Timelines scenarios by lowering requirements to achieve certain ranks.

  • Fixed objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed.

  • Fixed Ship Interactions menu displaying outdated cover information under certain circumstances.

  • Fixed crash in station editor (problem introduced in 9.00).

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 RC1 now available

Added
  • Option to Mimic Commander's Behavior if commander is prospector
  • Prospect assignment for station subordinates
  • Equipment details to Station Build menu
  • Optional alternative WASD-style profile for keyboard and mouse
Changed
  • Player fleet commanders to request fleet replacements sooner and more reliably
  • Gamepad mode to attempt to select objects under crosshair before considering objects around it
  • Boost effect by adjusting intensity
  • Engine glow of Terran capital ships by reducing intensity
  • Astrid beam turrets to be less blinding
Fixed
  • Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start
  • Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor
  • Faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story
  • Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard
  • HOP and PAR ships remaining after factions have merged in Holy Three-Dimensionality mission of Paranid Schism story
  • VIG scrap yard fence not relocating when scrap yard is moved
  • Find Resource mission sometimes pointing to incorrect location
  • Delivered ships in guild missions sometimes not being recognised as fully equipped
  • S/M ships not properly finishing attack order if target capital ship docks
  • Mimic subordinates leaving command hierarchies if immediate commander is destroyed
Removed
  • Irrelevant order parameters from Prospect behavior

We've reached Release Candidate state for the 9.00 update. Thank you all for your testing and invaluable feedback so far. The finish line is in sight, but we still need your help with the final stretch.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 RC1 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added option to Mimic Commander's Behavior if commander is prospector (new feature in 9.00).

  • Added Prospect assignment for station subordinates (new feature in 9.00).

  • Added equipment details to Station Build menu.

  • Added optional alternative WASD-style profile for keyboard and mouse.

  • Removed irrelevant order parameters from Prospect behavior (new feature in 9.00).

  • Improved player fleet commanders to request fleet replacements sooner and more reliably.

  • Improved gamepad mode to attempt to select objects under crosshair before considering objects around it.

  • Improved boost effect by adjusting intensity (new feature in 9.00).

  • Improved engine glow of Terran capital ships by reducing intensity.

  • Improved Astrid beam turrets to be less blinding.

  • Fixed Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start.

  • Fixed Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor.

  • Fixed faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story.

  • Fixed Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard.

  • Fixed HOP and PAR ships remaining after factions have merged in Holy Three-Dimensionality mission of Paranid Schism story (problem introduced in 9.00).

  • Fixed VIG scrap yard fence not relocating when scrap yard is moved.

  • Fixed Find Resource mission sometimes pointing to incorrect location (problem introduced in 9.00).

  • Fixed delivered ships in guild missions sometimes not being recognised as fully equipped.

  • Fixed S/M ships not properly finishing attack order if target capital ship docks.

  • Fixed Mimic subordinates leaving command hierarchies if immediate commander is destroyed.

  • Fixed prospecting ships not moving if resource probe present in sector (new feature in 9.00).

  • Fixed prospectors with full cargo holds thinking they cannot prospect (new feature in 9.00).

  • Fixed prospectors not clearing earlier order failures related to default behavior after failure condition has been cleared (new feature in 9.00).

  • Fixed prospecting missions completing when resource probe does not detect minimum yield rating (problem introduced in 9.00).

  • Fixed docking bays being treated as free before undocking ship has disembarked.

  • Fixed stations applying excessive damage when facing large numbers of enemies.

  • Fixed Xenon station building taking excessively long time.

  • Fixed module snapping during station building if initial placement was invalid (problem introduced in 9.00).

  • Fixed incorrect missing resource warning when resupplying multiple ships at Resupply ships.

  • Fixed Ship Build menu not working under certain circumstances.

  • Fixed boarding and trade menus not working under certain circumstances (problem introduced in 9.00).

  • Fixed map incorrectly showing scrap resources (problem introduced in 9.00).

  • Fixed Custom Input Profile name changes not being abortable.

  • Fixed certain combinations of input bindings for mouse wheel or for joystick axes not working correctly.

  • Fixed locked rooms being available in Elevator menu.

  • Fixed headlights on Quasar not turning off while docked.

  • Fixed misaligned boost effect and incorrect engine colour on Astrid.

  • Fixed harsh lighting in office on Astrid.

  • Fixed missiles not hitting Honshu reliably.

  • Fixed missing collisions for weapon mounts on several ships.

  • Fixed engine flaps on Moreya fading out too early.

  • Fixed rare game freeze with older savegames.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 11 now available

Added
  • Added Prospect behaviour
Changed
  • Improved ships getting stuck while approaching dock on Raptor
  • Improved Deploy at Position options to take into account deployables used by other orders
  • Improved theft detection for Erlking
  • Improved auto-targeting in gamepad mode to react more quickly
Fixed
  • Fixed custom gamestart ship crew options not taking affect under certain circumstances
  • Fixed ability to automatically win Border Conflict Timelines scenario
  • Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story
  • Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story
  • Fixed Menelaus' Reminiscence leaving sector and ending battle prematurely during The High Road mission
  • Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave
  • Fixed Extend Station Storage upkeep mission not aborting after station destruction
  • Fixed patrol mission sometimes not showing mission objective timer in message ticker
  • Fixed missing Yaki Honourable Dragon licence in some older savegames
  • Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents
  • Fixed military stations under construction not being attacked under Chivalrous fire authorisation
  • Fixed some NPC factories not having any upgrades
  • Fixed rare case of NPC factories never starting construction
Removed
  • Removed braking distance hints from Velocity Indicator
  • Removed mining penalty for having multiple resource probes in sector

9.00 Public Beta 11 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 11 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added Prospect behaviour.

  • Removed braking distance hints from Velocity Indicator (removed incomplete feature added in 9.00).

  • Removed mining penalty for having multiple resource probes in sector (removed feature added in 9.00).

  • Improved ships getting stuck while approaching dock on Raptor.

  • Improved Deploy at Position options to take into account deployables used by other orders.

  • Improved theft detection for Erlking.

  • Improved auto-targeting in gamepad mode to react more quickly.

  • Fixed custom gamestart ship crew options not taking affect under certain circumstances.

  • Fixed ability to automatically win Border Conflict Timelines scenario (problem introduced in 9.00).

  • Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story.

  • Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.

  • Fixed Menelaus' Reminiscence leaving sector and ending battle prematurely during The High Road mission.

  • Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave.

  • Fixed Extend Station Storage upkeep mission not aborting after station destruction (problem introduced in 9.00).

  • Fixed patrol mission sometimes not showing mission objective timer in message ticker.

  • Fixed missing Yaki Honourable Dragon licence in some older savegames.

  • Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents.

  • Fixed military stations under construction not being attacked under Chivalrous fire authorisation.

  • Fixed some NPC factories not having any upgrades (problem introduced in 9.00).

  • Fixed rare case of NPC factories never starting construction.

  • Fixed capital ships struggling to turn towards fast targets when player not present (problem introduced in 9.00).

  • Fixed player-owned ships trying to resupply with deployables that player cannot build (problem introduced in 9.00).

  • Fixed failed scrap deliveries caused by station buy offers not updating after new processing module added.

  • Fixed incorrect buy price calculation for scrap processors.

  • Fixed resource trade priorisation if allocated storage below desired amounts.

  • Fixed sales to ships with trade offers sometimes not deducting costs.

  • Fixed Plot Management menu not working under certain circumstances.

  • Fixed trade menu breaking under certain circumstances.

  • Fixed missing confirmation buttons in Global Orders menu under certain circumstances.

  • Fixed Interact menu overlapping with HUD monitors under certain circumstances.

  • Fixes auto-targeting being disabled on killing enemy in gamepad mode.

  • Fixed incorrect button handling when cancelling certain dialogues with mission NPCs using Esc or Del on keyboard or B on gamepad.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 10 now available

Added
  • Added Interact menu option to repeat last order
Changed
  • Improved ships getting stuck while approaching dock on Raptor
  • Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition
  • Improved ship thruster effects to match engine color
Fixed
  • Fixed Frontier equipment missing in creative custom game start
  • Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story
  • Fixed player-owned ships failing to choose different supply source when resupply ships or carriers have no supplies
  • Fixed fighters with both torpedoes and other weapons firing torpedoes at other fighters
  • Fixed ships repeating deployment of deployable after being interrupted
  • Fixed Fly and Wait default behaviour not requiring destination
  • Fixed fighters not attacking from stern when attacking capital ship engines
  • Fixed new NPC factories sometimes overlapping with other objects
  • Fixed subordinate assignments in Map menu not updating under certain circumstances
  • Fixed missing shield disruption information in Encyclopedia under certain circumstances
  • Fixed missing capital ship turret groups in Equipment Modification menu under certain circumstances
  • Fixed Select a Builder menu allowing enemy Builders while using cover
  • Fixed inconsistent visuals on immediate dialog options
  • Fixed pink boxes on certain wreck objects when viewed from far away
  • Fixed missing collisions for weapon hardpoint in Elite and Elite Sport
  • Fixed missing collisions near docks on Incarcatura

9.00 Public Beta 10 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 10 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added Interact menu option to repeat last order.

  • Improved ships getting stuck while approaching dock on Raptor.

  • Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition.

  • Improved ship thruster effects to match engine color.

  • Fixed Frontier equipment missing in creative custom game start (problem introduced in 9.00).

  • Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story.

  • Fixed player-owned ships failing to choose different supply source when resupply ships or carriers have no supplies (problem introduced in 9.00).

  • Fixed fighters with both torpedoes and other weapons firing torpedoes at other fighters (problem introduced in 9.00).

  • Fixed ships repeating deployment of deployable after being interrupted.

  • Fixed Fly and Wait default behaviour not requiring destination.

  • Fixed fighters not attacking from stern when attacking capital ship engines.

  • Fixed new NPC factories sometimes overlapping with other objects.

  • Fixed subordinate assignments in Map menu not updating under certain circumstances.

  • Fixed missing shield disruption information in Encyclopedia under certain circumstances.

  • Fixed missing capital ship turret groups in Equipment Modification menu under certain circumstances.

  • Fixed Select a Builder menu allowing enemy Builders while using cover.

  • Fixed inconsistent visuals on immediate dialog options.

  • Fixed pink boxes on certain wreck objects when viewed from far away.

  • Fixed missing collisions for weapon hardpoint in Elite and Elite Sport.

  • Fixed missing collisions near docks on Incarcatura.

  • Fixed floating turrets on Chthonios E (Mineral).

  • Fixed turret rotation on Chthonios E (Mineral).

  • Fixed missing thrusters on Discoverer.

  • Fixed missing engine exhaust on Cargo Drone.

  • Fixed upper left turret hatch of Astrid closing instantly.

  • Fixed floating lights on Barbarossa.

  • Fixed headlights of Discoverer not working correctly.

  • Fixed player logos not being visible on interiors of Odachi, Xperimental Shuttle and Cutlass.

  • Fixed sun shining through floor of bridges on L sized Teladi capital ships.

  • Fixed missing ceiling details in Embassy office.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 9 now available

Added
  • Add resource map colour information to Mining Filter menu
  • Add option to edit loadouts with equipment issues in Lost Ship Replacement
Changed
  • Improve clarity of objective text in station building missions
  • Improve combat behavior of fighters attacking capital ships
Fixed
  • Fix story missions sometimes not being offered when choosing Stranded game start
  • Fix Wartime Economics mission in Solborn story asking player to destroy their own ships
  • Fix Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it
  • Fix enemies in final battle in The High Road mission wandering far away from fight
  • Fix The High Road mission not progressing beyond initial escort section under certain circumstances
  • Fix Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete
  • Fix Supply Station mission auto-completing under certain circumstances
  • Fix Mad Artist and Mad Producer not spawning under certain circumstances
  • Fix Kha'ak Hives sometimes despawning unintentionally
  • Fix excessive number of scrap processing stations populating Uranus and other Pioneer sectors
  • Fix capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed
  • Fix capital ships sent to collect crates sending cargo drones despite having no free storage left
  • Fix capital ships next to wrecks sometimes strafing much faster than their engines allow during combat
  • Fix ships assigned to Mimic salvage ships not working with same wares
  • Fix nested subordinates of carriers repeatedly docking and undocking
  • Fix tugs sometimes not towing scrap they are assigned to

9.00 Public Beta 9 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 9 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added resource map colour information to Mining Filter menu (new feature in 9.00).

  • Added option to edit loadouts with equipment issues in Lost Ship Replacement.

  • Improved clarity of objective text in station building missions.

  • Improved combat behavior of fighters attacking capital ships (further improves improvements in 9.00)

  • Fixed story missions sometimes not being offered when choosing Stranded game start.

  • Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.

  • Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.

  • Fixed enemies in final battle in The High Road mission wandering far away from fight.

  • Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.

  • Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.

  • Fixed Supply Station mission auto-completing under certain circumstances.

  • Fixed Mad Artist and Mad Producer not spawning under certain circumstances.

  • Fixed Kha'ak Hives sometimes despawning unintentionally (problem introduced in 9.00).

  • Fixed excessive number of scrap processing stations populating Uranus and other Pioneer sectors (problem introduced in 9.00).

  • Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed.

  • Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left.

  • Fixed capital ships next to wrecks sometimes strafing much faster than their engines allow during combat (problem introduced in 9.00).

  • Fixed ships assigned to Mimic salvage ships not working with same wares (problem introduced in 9.0).

  • Fixed nested subordinates of carriers repeatedly docking and undocking.

  • Fixed tugs sometimes not towing scrap they are assigned to.

  • Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked.

  • Fixed zooming in on map with gamepad LT/RT not working in some input profiles.

  • Fixed Split M Parlour being visually displaced in station configuration menu.

  • Fixed Kha'ak M beam turret not using Kha'ak weapon effects.

  • Fixed Terran Pulse Turret missing sounds and effects.

  • Fixed asymmetrical turret placement on Osprey.

  • Fixed front weapon on Magpie visually floating in front of mounting position (problem introduced in 9.00).

  • Fixed weapons on Raleigh, Drill and Kyd not being centered on weapon mount (problem introduced in 9.00).

  • Fixed Split M Plasma Turret Mk1 sticking through turret hatch when viewed from far away (problem introduced in 9.00).

  • Fixed Frog and Kopis engines showing visual artifact when viewed from close by (problem introduced in 9.00).

  • Fixed Xenon I missing second shield on its engine group.

  • Fixed glowing artifacts on rim of certain engines.

  • Fixed incorrectly positioned Kha'ak M fighter engine.

  • Fixed off-centre shields and removed floating engine flaps on Mamba (problem introduced in 9.00).

  • Fixed landing gear hatch of Xenon SE not closing properly.

  • Fixed distorted surface on Porpoise miner.

  • Fixed inside-out surfaces on Xenon shipyard.

  • Fixed excessive rust on ships and stations (problem introduced in 9.00).

  • Fixed pink surface on Aqueduct.

  • Fixed seam on boron dock area wall.

  • Fixed warped ceiling light in Baldric cockpit.

  • Fixed strange opening and closing animations on cabinet door in Odachi.

  • Fixed cabinet and airlock doors on Odachi not making sound when opened or closed.

  • Fixed incorrect rotation of chairs in Traffic Control room (problem introduced in 9.00).

  • Fixed having to crouch as Paranid when exiting Odachi pilot chair.

  • Fixed not being able to walk upright in Cutlass as Paranid.

  • Fixed missing container in Ides.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 8 now available

Changed
  • Improve Xenon fleet composition
  • Improve capital ship movement when attacking non-station target while player not present
  • Improve target selection of capital ships to prioritise larger threats
  • Improve combat behavior of fighters attacking capital ships
  • Improve long range scan effect to indicate type of resource detected
Fixed
  • Fix laser tower in Deploy Objects tutorial taking too long to destroy target
  • Fix incorrectly highlighted turret modes in Weapons and Turrets tutorial
  • Fix rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story
  • Fix Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story
  • Fix travel mode not aborting in Torus Aeternal mission of Project Genesis story
  • Fix station construction stalling in certain situations due to missing resource buy offers
  • Fix attacking carriers delaying switching targets if queued to attack several individual targets
  • Fix attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets
  • Fix nested subordinate groups not docking on their leader carrier
  • Fix collisions between fighters and station modules under construction when attacking them
  • Fix fighters sometimes not using travel mode when approaching station
  • Fix miners not firing weapons or turrets when player is present
  • Fix player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture
  • Fix Collect Deployables option being available in HUD Interact menu
Removed
  • Remove ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story

9.00 Public Beta 8 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 8 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.

  • Improved Xenon fleet composition.

  • Improved capital ship movement when attacking non-station target while player not present (further improves improvements in 9.00).

  • Improved target selection of capital ships to prioritise larger threats.

  • Improved combat behavior of fighters attacking capital ships (further improves improvements in 9.00).

  • Improved long range scan effect to indicate type of resource detected.

  • Fixed laser tower in Deploy Objects tutorial taking too long to destroy target (problem introduced in 9.00).

  • Fixed incorrectly highlighted turret modes in Weapons and Turrets tutorial (problem introduced in 9.00).

  • Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story.

  • Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story.

  • Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story.

  • Fixed station construction stalling in certain situations due to missing resource buy offers.

  • Fixed attacking carriers delaying switching targets if queued to attack several individual targets.

  • Fixed attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets.

  • Fixed nested subordinate groups not docking on their leader carrier.

  • Fixed collisions between fighters and station modules under construction when attacking them.

  • Fixed fighters sometimes not using travel mode when approaching station (problem introduced in 9.00).

  • Fixed miners not firing weapons or turrets when player is present.

  • Fixed player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture.

  • Fixed Collect Deployables option being available in HUD Interact menu.

  • Fixed Object Info panel in Map menu not being displayed under certain circumstances.

  • Fixed New Default Behaviour menu not working with controller input.

  • Fixed missing External Resources menu (problem introduced in 9.00).

  • Fixed Station Build menu Module selection panel not being displayed correctly (problem introduced in 9.00).

  • Fixed Ship Redesign menu not working (problem introduced in 9.00).

  • Fixed Cockpit Glass Reflections setting showing wrong value under certain circumstances.

  • Fixed sectors not being searchable in Map under certain circumstances.

  • Fixed overlapping texts in Message Ticker under certain circumstances.

  • Fixed gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux and Kyd.

  • Fixed Asp front landing gear clipping through the floor while docked.

  • Fixed Asp engine exhaust looking distorted.

  • Fixed floating antenna on Prometheus.

  • Fixed wreck of split storage modules not being visually connected to the surrounding modules.

  • Fixed Station Manager not sitting in chair in Terran Managers Office.

  • Fixed floating wooden beams in player office.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 7 now available

Added
  • Add new FPS Style input Profile
Changed
  • Improve combat behavior of fighters disabling large targets
  • Improve guided missile accuracy
  • Improve ammunition consumption of missile-armed fighters when player not present
  • Improve resource visualisation on Map
  • Improve soundscape on dock areas by making mass traffic enter and exit silently
Fixed
  • Fix Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story
  • Fix build station missions being stuck at duplicated plot placement step under certain circumstances
  • Fix Hewa's Twin V not having any resources
  • Fix another cause of NPC factions inadvertently attacking one another over long periods of time
  • Fix turrets on capital ships sometimes not activating
  • Fix capital ship turrets sometimes not firing at other capital ships
  • Fix NPC-owned stations not shooting down incoming hostile missiles
  • Fix station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar
  • Fix smart missiles inappropriately retargeting to only slightly hostile objects
  • Fix Sapporo not using missiles when player not present
  • Fix ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage
  • Fix Attack orders being possible on Build Storages under certain circumstances
  • Fix another cause of NPC stations being constructed at extreme distances
  • Fix targeting of surface elements on capships and stations with targeting key

9.00 Public Beta 7 is now available! Please find the full changelog below.

Additionally, alongside these improvements, we are introducing a new "FPS Style" input Profile, which you can also test. If you would like to participate in this testing, please follow this link to the Egosoft forum.

Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 7 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Improved combat behavior of fighters disabling large targets.

  • Improved guided missile accuracy (further improves improvements in 9.00).

  • Improved ammunition consumption of missile-armed fighters when player not present.

  • Improved resource visualisation on Map.

  • Improved soundscape on dock areas by making mass traffic enter and exit silently.

  • Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.

  • Fixed build station missions being stuck at duplicated plot placement step under certain circumstances (problem introduced in 9.00).

  • Fixed Hewa's Twin V not having any resources (problem introduced in 9.00).

  • Fixed another cause of NPC factions inadvertently attacking one another over long periods of time (improves fix in 9.00).

  • Fixed turrets on capital ships sometimes not activating.

  • Fixed capital ship turrets sometimes not firing at other capital ships.

  • Fixed NPC-owned stations not shooting down incoming hostile missiles.

  • Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar.

  • Fixed smart missiles inappropriately retargeting to only slightly hostile objects.

  • Fixed Sapporo not using missiles when player not present.

  • Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage.

  • Fixed Attack orders being possible on Build Storages under certain circumstances (problem introduced in 9.00).

  • Fixed another cause of NPC stations being constructed at extreme distances.

  • Fixed targeting of surface elements on capships/stations with targeting key (problem introduced in 9.00).

  • Fixed Ship Interactions trade menu not working with controller under certain circumstances (problem introduced in 9.00).

  • Fixed Venture Inventory menu stuck in infinite loop (problem introduced in 9.00).

  • Fixed missing display settings confirmation dialog under certain circumstances.

  • Fixed repair panels no longer glowing (problem introduced in 9.00).

  • Fixed misaligned engine effects on Raleigh.

  • Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded.

  • Fixed missing nebula in background of Lasting Vengeance (problem introduced in 9.00).

  • Fixed missing sounds in Split spacesuit.

  • Fixed emulated mouse cursor disappearing on Linux and Steam Deck (problem introduced in 9.00).

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 6 now available

Added
  • Resource Probe coverage setting in Map menu
  • Scrap-related icons to Map legend
Changed
  • Missile usage to avoid firing more missiles than necessary to kill target
  • Combat behaviour of missile-armed ships to reduce collisions with targets
  • Guided missile accuracy
  • Mining Ware filter in Map menu
  • Hit-box for menu scroll bars to make them easier to click on
  • Gate effect view distance and intensity
  • Display Mode handling on Linux
Fixed
  • Reduced damage from capital ship forward weapons under certain circumstances when player not present
  • NPC factions inadvertently attacking one another over long periods of time
  • Miners attempting to mine when cargo hold is full and no buyers can be found for current cargo
  • Miners subordinate to stations trying to deal with shortages that cannot be mined
  • Construction material buy offers not updating when planned station build changes
  • Shuffle Modules action in Station Editor placing station modules outside build plot boundary
  • Initial menu selection state
  • Multi-select state in Property Owned list getting lost
  • Engine equipment slots not highlighted in Ship Build menu under certain circumstances
  • Ship repair selection showing price at player-owned shipyards
  • Get Supplies command in ship interaction menu not doing anything

9.00 Public Beta 6 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 6 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added Resource Probe coverage setting in Map menu.

  • Added scrap-related icons to Map legend.

  • Improved missile usage by avoiding firing more missiles than necessary to kill target.

  • Improved combat behaviour of missile-armed ships to reduce collisions with targets.

  • Improved guided missile accuracy.

  • Improved Mining Ware filter in Map menu (new feature in 9.00).

  • Improved hit-box for menu scroll bars to make them easier to click on (problem introduced in 9.00).

  • Improved gate effect view distance and intensity (new feature in 9.00).

  • Improved Display Mode handling on Linux.

  • Fixed reduced damage from capital ship forward weapons under certain circumstances when player not present.

  • Fixed another cause of NPC factions inadvertently attacking one another over long periods of time (improves fix in 9.00).

  • Fixed miners attempting to mine when cargo hold is full and no buyers can be found for current cargo.

  • Fixed miners subordinate to stations trying to deal with shortages that cannot be mined (problem introduced in 9.00).

  • Fixed construction material buy offers not updating when planned station build changes.

  • Fixed Shuffle Modules action in Station Editor placing station modules outside build plot boundary.

  • Fixed initial menu selection state (problem introduced in 9.00).

  • Fixed multi-select state in Property Owned list getting lost.

  • Fixed engine equipment slots not highlighted in Ship Build menu under certain circumstances.

  • Fixed ship repair selection showing price at player-owned shipyards.

  • Fixed Get Supplies command in ship interaction menu not doing anything.

  • Fixed incomplete logbook messages (note: cannot retroactively add information to existing entries) (problem introduced in 9.00).

  • Fixed crosshair lines on map not disappearing when Selection Lines disabled (new feature in 9.00).

  • Fixed turning on FSR having no effect under certain circumstances (problem introduced in 9.00).

  • Fixed stuck spacesuit equipment information in Inventory menu under certain circumstances.

  • Fixed L beam impact effect degrading performance.

  • Fixed missing texture detail on Dragon (problem introduced in 9.00).

  • Fixed misaligned engine effects on Raleigh.

  • Fixed mission sound being played multiple times when purchasing items at station trader.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 5 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 5.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 5 Hotfix 1 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Fixed ship repair taking funds from repairing station under certain circumstances (problem introduced in 9.00).
In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 5 now available

9.00 Public Beta 5 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 5 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Changed FPS display position to upper left corner.

  • Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.

  • Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.

  • Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.

  • Improved behavior of fighters attacking big targets with slow-firing weapons.

  • Improved behavior of fighters disabling capital ships.

  • Improved combat behavior of missile-armed fighters.

  • Improved strafing of capital ships with front-mounted weapons during combat (problem introduced in 9.00).

  • Improved ware transfer if one involved ship is already docked at other.

  • Improved gate effect view distance and intensity (new feature in 9.00).

  • Improved Paranid Mass Driver effects.

  • Improved Xenon M beam effects.

  • Improved Khaak Beam effects.

  • Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time.

  • Fixed capital ships sometimes jumping into sectors very far from entry gate.

  • Fixed several causes of S and M ships colliding with their attack targets (problem introduced in 9.00).

  • Fixed AutoSalvage order failing when there are salvageable wrecks in sector (problem introduced in 9.00).

  • Fixed salvage ships subordinate to stations unassigning themselves when station storage is full (problem introduced in 9.00).

  • Fixed satellites in distant sectors not receiving damage from attackers (problem introduced in 9.00).

  • Fixed XEN default loadouts being available at NPC Shipyards.

  • Fixed changing Alerts option breaking Property Owned and Object List in Map menu (problem introduced in 9.00).

  • Fixed station module information menu not working (problem introduced in 9.00).

  • Fixed missing weapon range precision in Equipment Info Panel (new feature in 9.00).

  • Fixed build methods that are not available to player appearing in Encyclopedia.

  • Fixed ship sale price not correctly taking some equipment or modifications into account.

  • Fixed incorrect max ship shield values in Encyclopedia.

  • Fixed incorrectly displayed calendar date for certain in-game days.

  • Fixed Information shortcut in Map menu not working under certain circumstances.

  • Fixed decreased subtitle size (problem introduced in 9.00).

  • Fixed some ships and station modules under construction having their lights on too early (problem introduced in 9.00).

  • Fixed Travel bubble effect intensity (problem introduced in 9.00).

  • Fixed misaligned engine effects on Kha'ak ships.

  • Fixed accumulating glow with certain effects.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 4 now available

9.00 Public Beta 4 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 4 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Added option to select type of scrap to collect in Salvage at Position order (new feature in 9.00).

  • Removed production details for Xenon ships, station modules and military/equipment pages in Encyclopedia.

  • Improved payout calculation of Fleet Delivery missions to more accurately reflect fleet's current value.

  • Improved capital ships with front-mounted weapons strafing during combat (problem introduced in 9.00).

  • Improved module placement when grabbing with mouse in Station Editor.

  • Improved travel drive exhaust visuals.

  • Improved engine glow intensity.

  • Fixed Envoy ships sometimes being constructed without engines.

  • Fixed capital ships without front-mounted weapons standing still during combat (problem introduced in 9.00).

  • Fixed capital ships not switching broadsides to higher damage potential during combat (problem introduced in 9.00).

  • Fixed salvage subordinates collecting wrong ware under certain circumstances (new feature in 9.00).

  • Fixed stalled scrap processing on stations with both Scrap Processors and Allographyne Scrap Processors (new feature in 9.00).

  • Fixed ships with Protect Position orders sometimes evaluating then immediately discarding distress calls.

  • Fixed permanently missing options after asking NPC ship to rescue you (problem introduced in 9.00).

  • Fixed ware transfer for deployables and countermeasures (problem introduced in 9.00).

  • Fixed Drop Items button in pilot inventory not working (problem introduced in 9.00).

  • Fixed Scrap Processor not being able to properly receive scrap cubes.

  • Fixed small snapping range at maximum zoom in Station Editor.

  • Fixed laser pointer light on Terran Main Battery not appearing transparent.

  • Fixed Jian showing additional hull pieces when viewing from further away (problem introduced in 9.00).

  • Fixed faceted surfaces in Split XL bridge.

  • Fixed pink surface near door of Split management office.

  • Fixed missing hologram and sound in transporter rooms on docks (problem introduced in 9.00).

  • Fixed controllers not providing input on some Linux setups.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 3 now available

9.00 Public Beta 3 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 3 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Improved usefulness of auxiliary ships by increasing cargo capacity.

  • Improved target distribution logic (new feature in 9.00).

  • Improved fighter missile usage.

  • Improved delivery of scrap at stations with more than one type of Scrap Processor (new feature in 9.00).

  • Improved visibility of ships on Map in areas with mineable resources (new feature in 9.00).

  • Improved map readability by hiding resource fields when Mining filter inactive (new feature in 9.00).

  • Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.

  • Improved mouse camera panning controls in station editor.

  • Improved gate event horizon by reducing intensity when viewed from far away (new feature in 9.00).

  • Fixed custom game starts containing old missile blueprints being unavailable (new feature in 9.00).

  • Fixed asteroids missing resources in mining tutorial and several Timelines scenarios (problem introduced in 9.00).

  • Fixed Assemble Fleet mission asking for deprecated missile launchers (new feature in 9.00).

  • Fixed station building missions getting stuck on production module objectives.

  • Fixed subordinates assigned to Attack with commander not responding to attacks on themselves.

  • Fixed ships attacking stations sometimes remaining in bad position indefinitely.

  • Fixed ships requiring ammo stopping combat to resupply when only repairs available.

  • Fixed Sapporo attacking capital ships not staying at missile launcher range.

  • Fixed turrets on capital ships only firing briefly at target under certain circumstances.

  • Fixed NPC factions initiating hostilities against each other when they shouldn't.

  • Fixed not being able to order ships to protect unarmed ship.

  • Fixed civilian ships accumulating around stations (problem introduced in 9.00).

  • Fixed missiles sometimes not exploding where they hit.

  • Fixed area damage being multiplied under certain circumstances.

  • Fixed additional hull value from ship mod being lost after saving and loading (problem introduced in 9.00).

  • Fixed missing weapon in Laser Tower Mk1 (problem introduced in 9.00).

  • Fixed Dock Interactions menu missing after using Live Stream View.

  • Fixed guidance targets in space not being interactive (problem introduced in 9.00).

  • Fixed mission objective in large sector causing all other sectors to zoom out on map (problem introduced in 9.00).

  • Fixed incorrect initial scroll position in Property Owned and Object List menus under certain circumstances (problem introduced in 9.00).

  • Fixed map search terms not visible under certain circumstances (problem introduced in 9.00).

  • Fixed missing equipment info panel under certain circumstances (new feature in 9.00).

  • Fixed Repair and Resupply menu not working under certain circumstances (problem introduced in 9.00).

  • Fixed module selection in Station Build menu being unresponsive under certain circumstances (problem introduced in 9.00).

  • Fixed weapon slots in Ship Build menus not being numbered correctly under certain circumstances (problem introduced in 9.00).

  • Fixed crew assignment sliders in Object Info menu (problem introduced in 9.00).

  • Fixed Boarding menu not working under certain circumstances (problem introduced in 9.00).

  • Fixed sustained damage output stats not respecting multi-weapon cooling speed reduction (problem introduced in 9.00).

  • Fixed display of shield modifiers in ship configuration screen (new feature in 9.00).

  • Fixed ship name length restriction being ignored in Ship Build menu under certain circumstances.

  • Fixed mouse-over texts flickering under certain circumstances.

  • Fixed some engine flames being visible at very low speed and visually intersecting engine.

  • Fixed camera shake when near Erlking firing main weapon.

  • Fixed incorrect weapon effect sizes for some weapons (problem introduced in 9.00).

  • Fixed misaligned engine flames on several ships.

  • Fixed position of flaps on Lux.

  • Fixed hole in Kukri wings.

  • Fixed geometry clipping through Envoy wings.

  • Fixed visually duplicated shields on Rapier.

  • Fixed invisible walls near Allographyne Scrap Recycler.

  • Fixed being able to jump out of Terran L Bridge.

  • Fixed several causes of crashes.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

9.00 Public Beta 2 now available

9.00 Public Beta 2 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 2 Changelog:

(see the full 9.00 Public Beta Changelog in our forum)

  • Changed modifier key for queueing orders to Shift and for priority orders to Ctrl (new feature in 9.00).

  • Removed upkeep missions requesting player to deploy resource probes for mining operations.

  • Removed effect of resource probes on mining efficiency.

  • Removed screen blur below Ship Interactions menu (new feature in 9.00).

  • Improved resource probe evaluation time (new feature in 9.00).

  • Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.

  • Improved distribution of mining ships across resource areas.

  • Improved accuracy of ships targeting Tokyo.

  • Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.

  • Improved engine glow by reducing intensity.

  • Improved display of resources on map (new feature in 9.00).

  • Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.

  • Fixed AI ship navigation through dangerous regions in Sanctuary of Darkness (problem introduced in 9.00).

  • Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.

  • Fixed stations under construction not taking damage when player not present (problem introduced in 9.00).

  • Fixed requesting to dock at Showroom not working for stored ships (new feature in 9.00).

  • Fixed not being able to give direct mining orders (problem introduced in 9.00).

  • Fixed Porpoise (Mineral) not being able to equip combat guns.

  • Fixed some turrets on Boron Ray not aiming or firing.

  • Fixed custom fleet logo being displayed as blank square.

  • Fixed stations belonging to allied factions showing names when discovered with long-range scanner.

  • Fixed weapon reload bar getting stuck for secondary weapons under certain circumstances (problem introduced in 9.00).

  • Fixed encyclopedia not showing resources in sectors without resource probes (problem introduced in 9.00).

  • Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.

  • Fixed incorrect damage value statistics for some weapons.

  • Fixed external camera not orbiting around centre of objects.

  • Fixed incorrectly rotated chair in Peregrine cockpit (problem introduced in 9.00).

  • Fixed missing interactable console in Pulsar.

  • Fixed excessive dirt on small and medium Terran ships (problem introduced in 9.00).

  • Fixed floating engine flaps on Mamba (problem introduced in 9.00).

  • Fixed floating hull pieces on Takoba (problem introduced in 9.00).

  • Fixed elevator of PE not fully reaching bottom resting position.

  • Fixed cockpit hatch of PE not closing while in flight.

  • Fixed Kukri shield effect disappearing too quickly when viewed from further away (problem introduced in 9.00).

  • Fixed Split M Flak Turret Mk1 sticking through ship hull when viewed from further away (problem introduced in 9.00).

  • Fixed retracted Teladi M Bolt turret clipping through Dragon hull.

  • Fixed landing gear clipping into cockpit of Kyd.

  • Fixed panels clipping into hull of Chimera.

  • Fixed controller input problems for some Linux users by working around issue in SDL3 (problem introduced in 9.00).

  • Fixed crash when hiring agent.

In case you missed it

>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! >> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!

We're thrilled to kick off the Public Beta for the X4: Foundations "Empire Update" (9.00)! This free major update includes numerous features and reworks that influence how you engage with combat, strategy, and the economy.

The Empire Update includes a balance pass across hundreds of weapons, ships, and shields, alongside sweeping improvements to combat that will put your piloting skills to the test. Combined with other AI improvements, combat will be more dynamic, challenging, and rewarding.

In addition to the comprehensive under-the-hood combat improvements, we've also implemented a highly-requested Priority Orders feature to rapidly issue orders - all the better to smoothly manage your fleet in the midst of the Empire Update's more challenging combat! Not only that, but a new asset pipeline has allowed us to improve the ship visuals and increase loadout variety in update 9.00.

Several impactful non-combat features are arriving with this update: Kha'ak ships can now be recycled into a versatile new ware that adds an additional layer to the economy, while a significant overhaul of the resource area system changes the way new resources emerge after a resource area has been depleted.

This update also includes a new Ship Showroom station module for collectors, upgrades to the UI and map menu, more elaborate NPC stations emphasising faction identity, and more.

Find more details and a full changelog in this news post, and join our Public Beta to experience the update for yourself.

The Empire Update (9.00) is still a work in progress and 9.00 Beta 1 represents the first iteration of several larger gameplay changes that will continue to evolve throughout the Public Beta phase. This update introduces deep systemic changes affecting combat, strategy, and economic gameplay, and may encourage players - especially long-time pilots - to rethink familiar approaches. Development does not stop with the start of the Public Beta; your feedback plays an important role as we continue refining and balancing these systems ahead of the final release. We invite you to share your thoughts in the Public Beta Feedback forum and help us shape the update together. Thank you for your continued support!

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Combat Mechanics

The biggest changes to the combat system lie under the hood. We have painstakingly worked through a number of minor weapon aiming issues. Each improvement is relatively small by itself, but the compounded effect of this effort should have a significant positive impact on the feel and outcome of combat:

  • Turret accuracy has been vastly improved.

  • Destroyers make more use of their main batteries, while also benefiting from steering and turret improvements.

  • AI pilot aiming is now more organic. Depending on the skill of the pilot, evasive manoeuvres and strafing are more effective at throwing off their aim. Update 9.00 also includes a host of more obvious combat features:

  • Ships can now have a weapon heat factor; ships with many guns may, for example, overheat faster.

  • Similarly, ships can now have shield modifiers for higher capacity or recharge rate.

  • The main statistics for engines, shields, and weapons are now shown in the ship loadout screen.

  • Torpedoes can now be targeted, and missile interception has generally improved.

  • Ammunition reloading is now shown on the HUD.

Capital Ship Movement

In addition to the weapon aiming improvements in 9.00, we've invested a similar effort into reworking capital ship movement. Combined, these changes greatly influence their combat performance. Head to the Egosoft forum for a specific test request on this topic.

Ship Rebalancing

We are changing both the physical size of weapons on S and M ships, and the rules by which they are connected. This will not just improve the visuals, but also allow us to adjust weapon compatibility. The most important effect of this is that newer ships will be able to use older weapons, and older ships will be able to use newer weapons. Head to the Egosoft forum for a specific test request on this topic.

This update includes a full rebalancing of more than 200 weapons and turrets, over 90 shields, and many of our more than 200 ships. Here, the goal is to fix inconsistencies, add more tactical depth, and distribute strengths and weaknesses more intuitively:

  • Prices will better reflect the quality level of ships and equipment.

  • Large ships are not as vulnerable to small weaponry.

  • Heavily armoured and shielded ships are a more viable option.

  • Turrets are more varied from faction to faction.

Improved Target Selection for Surface Elements

From 9.00 Beta 1, selecting a capital ship or station will target the object itself first - regardless of whether you click on the hull or structure, a surface element, or the target rectangle. Once the object is selected, you can then click on individual surface elements to target them specifically. This change introduces a clearer selection hierarchy intended to make targeting more consistent.

Kha'ak Recycling

With 9.00, S and M Kha'ak wrecks can now be recycled. The new recycling loop leads to the production of Allographyne, a transmutable ware that can be used in ship production and equipment. When present, Allographyne transmutes to replace any wares that are not in stock, allowing alternative ways to manage shortages.

Allographyne production requires Nividium, creating an increased demand for Nividium and opening up new trade opportunities, especially for mining entrepreneurs. Some NPC factions across the gate network will construct specialised recycling stations to utilise this new resource. Head to the Egosoft forum for a specific test request on this topic.

Ship Visual / Modular Changes

Engines and shields are now a part of ship models for S and M ships, improving the overall appearance of individual ships and greatly increasing the variety of modules that those ships can equip. Although this equipment no longer affects these ships' appearance, this change allows us to have more deliberate and consistent visual identities across the ship roster.

All S and M ships (prior to Kingdom End) have also received a facelift to hardpoint locations, allowing, for example, Boron and Commonwealth ships to equip each other's modules and to equip smaller weapons/turrets. As part of this effort, all medium-sized turrets used by M ships have been rebuilt from scratch.

Priority Orders

Priority Orders are a new feature based on player requests for more immediate, "RTS"-style orders that can be issued rapidly in fast-paced scenarios. Priority Orders will always be carried out before normal ones, which means that the days of manually adjusting the order list whenever you want a ship to do something immediately are finally over!

Players can give and queue orders from the map using _ + [Right Click], or they can issue Priority Orders using _ + [Right Click] or queue Priority Orders with _ + + [Right Click]_, either on their own or in combination with one another.

These modifiers can be used to set waypoints on the map or to queue/priority-queue all kinds of orders in the Order Menu. Want to quickly repair a ship, pick up a lockbox, or attack a specific target without messing with your elaborate order queue? Now you can.

This comes with a change to the behaviour of the order menu: it will now overwrite any queued orders if no modifier key is used. Players can optionally invert this menu behaviour to avoid accidentally overwriting their order queues if they prefer the previous behaviour.

Ship Showroom Module

Update 9.00 introduces a new station module: the Ship Showroom. This module can be used to stylishly store and display your favourite ships. Depending on which Ship Showroom module you build, either S-sized ships only, or both S and and M-sized ships, can be displayed. Simply dock a ship yourself, or order one of your pilots to do so, and the ship will remain displayed on the pad indefinitely.

One or more Ship Showrooms can be attached to an existing player-owned station, or the module can be used on its own to create a separate Showroom station. Prolific ship collectors may even want to construct a showroom complex, consisting of several Ship Showroom modules, to admire their armada of acquisitions.

It's worth noting that if a Ship Showroom module is destroyed or deconstructed, any displayed ships will be lost.

UI / Map Menu Changes

Along with some general changes to the visual style that have been propagated to all areas of the game, we have focused on bringing more specific changes to the map screen menus. These adjustments to the layout, and how certain information is presented, are focused on improving readability, but the structure of the information presented has remained largely the same.

We will be taking on board feedback that we receive on these changes to feed into the next iteration, not only for the map screen but also for other menus, in future updates. Head to the Egosoft forum for a specific test request on this topic.

Better NPC Station Designs

In previous updates, we allowed NPC factions to construct larger stations. In this update, we are extending this functionality by enabling faction AI to utilise, and expand upon, predefined station construction plans. Stations based on these construction plans will be more visually coherent and elaborate than those generated by the standard construction method, and allow our designers to more clearly express each faction's distinct design philosophy and visual identity.

Mining Region Overhaul

We've completely overhauled the way resource areas are managed, to make them more efficient in terms of performance and memory, as well as providing us with better control over resource distribution and you with more compelling gameplay.

The distribution of resources within a region is now handled differently, with resources being localised rather than spread across the entire region. And when a given resource area is depleted, new resources may emerge at a different location within the region. This results in a new dynamic for mining operations, in which resource areas will need to be found before they can be exploited, and resulting in much greater fluctuation in resource availability as miners look for efficient mining locations.

X4 9.00 Public Beta 1 Changelog:
  • New Feature: Priority Order system.

  • New Feature: Travel Drive Stability system.

  • New Feature: Major rebalancing of weapons and missiles.

  • New Feature: Dedicated missile launcher slots on some S/M ships.

  • New Feature: Most equipment now interchangeable between S/M ships of all commonwealth races.

  • New Feature: Resource distribution overhaul for improved prospecting and mining.

  • New Feature: Kha'ak wreck processing, providing new transmutable resource called Allographyne.

  • New Feature: Ship Showroom station module to show off your prized possessions.

  • New Feature: Refreshed UI visuals.

  • Added heat generation and shield modifiers to certain ship hulls.

  • Added limited blueprints for certain unique ships to allow them to be rebuilt if lost.

  • Added option to hand over fleets and stations to Mission Briefing for relevant missions.

  • Added station plot management to Station Build menu.

  • Added links to entries and production module info from ware pages in Encyclopedia.

  • Added controller shoulder button support to Crafting menu.

  • Added overview of items in Safe Deposit Storage to Player Inventory menu.

  • Added ship stance descriptions to Ship Interactions menu.

  • Added equipment details to Ship Build and Upgrade menus.

  • Added Boost Acceleration Multiplier to Encyclopedia engine entries.

  • Added option to set camera to not rotate with object in external view.

  • Added target elements for torpedoes.

  • Added ammo clip reload information to weapon HUD.

  • Added braking distance hints to Velocity Indicator.

  • Added Comm and Info keyboard shortcuts for surface elements.

  • Added alternative way to earn What is Best in Life achievement through Diplomatic Interference.

  • Added sound effect for highlighting options in dropdowns.

  • Added input hint bar.

  • Added support for AMD FSR frame generation.

  • Added native Wayland support for Linux.

  • Removed ability to pick up incompatible missiles.

  • Removed some overgrown plants in faction representative offices.

  • Improved mission offer selection on stations to better match station type.

  • Improved weapon and turret aim prediction.

  • Improved accuracy of Boson Lance, Mass Driver and similar weapons.

  • Improved accuracy of beam turrets when defending against missiles.

  • Improved capital ship movement and alignment with non-station attack targets.

  • Improved capital ship combat movement against stations.

  • Improved capital ship avoidance of station turret range.

  • Improved efficiency of S/M fighter attack runs against capital ship targets.

  • Improved phased docking of fighter wings subordinate on carriers.

  • Improved distribution of fleet members when attacking multiple targets.

  • Improved Explore order for multiple ships exploring same sector.

  • Improved tug behavior if scrap gets destroyed while tug is on way to collect it.

  • Improved ship behaviour to avoid destroying capital ships they are attempting to disable.

  • Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.

  • Improved combat behavior of fighters armed with slow-firing weapons

  • Improved fighter usage of torpedoes in combat.

  • Improved balancing of number of crew bailing out of destroyed player-owned ships.

  • Improved station defence drone usage.

  • Improved Kha'ak station structure for better destruction gameplay.

  • Improved lighting and door aperture in transporter room.

  • Improved Fast Travel menu by highlighting mission targets..

  • Improved mouse-over texts for Automatic Buy/Sell amounts in Logical Station Overview menu.

  • Improved visual appearance and layout of transaction log.

  • Improved Encyclopedia search by auto-selecting first result.

  • Improved Encyclopedia navigation with links in detail panel.

  • Improved capital ship and surface element selection in HUD.

  • Improved controller support in Plot Management menu.

  • Improved gate event horizon effect.

  • Improved boost effect.

  • Improved Travel Drive exhaust effect.

  • Improved identifiability of engine exhaust colour.

  • Improved visual consistency of weapon effects.

  • Improved explosion for Kha'ak installations.

  • Improved clarity of background stars.

  • Improved support for wider range of Linux configurations with newer SDL version.

  • Fixed player's wing-mate in Terran Cadet gamestart speaking on entry into Venus sector despite not accompanying player.

  • Fixed subscription missions sometimes aborting on activation.

  • Fixed Destroy on Sight missions sometimes aborting immediately after accepting them.

  • Fixed station construction mission description sometimes incorrectly being written from Terran Protectorate perspective.

  • Fixed mission objective not progressing after destruction of Ravenous Wight during Fires of Fate mission of Split story.

  • Fixed guidance to ship console on carrier dock in The High Road mission sometimes not working correctly.

  • Fixed incorrect mission guidance during Tomb of Patriarchs mission of Split story.

  • Fixed Diplomatic Outpost getting stuck if station is destroyed before completion of Teladi Space mission of Queen's Herald story.

  • Fixed story not progressing if Teladi ship is destroyed by someone other than player in Tangling with the Teladi mission of Pirate Crew story.

  • Fixed Yaki Pirate Base in Yaki Investigation story respawning without Wharf module when destroyed.

  • Fixed Yaki Pirate Base in Yaki Investigation story potentially being destroyed before player able to decide whether to attack.

  • Fixed player Headquarters spawning second time under certain circumstances.

  • Fixed incorrect licence requirement for TEL Phoenix Main Battery.

  • Fixed autopilot exiting Superhighways at very high speed.

  • Fixed autopilot flying into stations under certain circumstances.

  • Fixed ships not avoiding stations when approaching gate under certain circumstances.

  • Fixed ships moving faster on highways when framerate is lower.

  • Fixed subordinates not seeking urgent repairs when they should.

  • Fixed subordinates ordered to attack sometimes ignoring blacklists.

  • Fixed subordinates ordered to attack by intermediate commanders not trying to stay close to their fleet.

  • Fixed subordinates ordered to attack by their commander pursuing past point at which they can see their target.

  • Fixed attacking and disabling behaviour getting mixed up when commander and subordinates attacking different targets.

  • Fixed boarding ships equipped with powerful turrets sometimes not firing at target that is being boarded.

  • Fixed boarding participants assigned to Attack escorts potentially attacking boarding target when escorts are present.

  • Fixed guided missile launchers sometimes not firing when they could.

  • Fixed capital ships attacking stations not properly orientating themselves towards target.

  • Fixed player flying capital ships not being able to auto-aim at other capital ships.

  • Fixed ships firing on neutral targets that were once hostile.

  • Fixed friendly fire between NPC factions escalating into open conflict.

  • Fixed turrets starting to fire before being fully deployed.

  • Fixed mining capital ships sometimes stopping firing with turrets.

  • Fixed tugs sometimes not being able to move to wrecks they want to collect.

  • Fixed ships with Revisit known stations order visiting locations with only hostile stations.

  • Fixed tugs assigned to salvage for stations that can't process scrap staying in their command hierarchy.

  • Fixed ship appearing to be outside highway after entering while on autopilot.

  • Fixed repair drones gaining high velocities after loading savegames.

  • Fixed defence drones in formation not firing on commander's large target.

  • Fixed drones sometimes not being stored on docking.

  • Fixed distress drones moving very slowly.

  • Fixed ships som

Support for Cross-platform Cloud Saves

UPDATE: These changes have now been applied. Please take a moment to review the instructions in the original news post and follow them carefully.

We're preparing some changes in order to support cross-platform cloud saves between Windows, Linux, and Steam Deck for X4: Foundations. For the vast majority of players, this transition will be completely seamless and will require no action.

The changes can, however, affect players who regularly play on Linux computers. Steam Deck players are not affected, unless a native Linux runtime was explicitly selected in the Steam Deck settings for X4.

The changes are planned to happen on Thursday, February 19, 2026 at 15:00 CET (14:00 UTC, 6am PST, 9am EST, 22:00 CST - see in your timezone).

What this means:
  • After these changes, the Steam Cloud will sync savegames and game settings across Windows, Linux, and Steam Deck.

  • For most players, nothing needs to be done.

  • For Linux desktop players, there is a risk that saves and settings get lost. To avoid that, please see the instructions below.

Instructions:

If you have X4 savegames on a Linux machine that you would like to keep, please make backups of them. We highly recommend doing that before the changes take effect. Making backups is generally also a good idea on Windows. See the save locations below.

Additionally, after our changes are in place, please follow these steps:

  • Restart the Steam client on your Linux machine

  • Run X4 on your Linux machine

  • Exit X4 (Steam will update the files in your Steam Cloud)

This makes sure that your saves and settings get migrated properly in the Steam Cloud. If you do not follow these steps, there is a risk that they will get lost when you first play the game on a different machine.

Locations of saves and settings:

Windows: Documents\\Egosoft\\X4\\<steamid> Linux: ~/.config/EgoSoft/X4/<steamid> Steam Deck (default Proton runtime): ~/.steam/steam/steamapps/compatdata/392160/pfx/drive_c/users/steamuser/Documents/Egosoft/X4/<steamid> stands for a unique number that represents your Steam account.

If you cannot find your saves in the locations above, you may still find them stored in the Steam Cloud. You can manually download them from the Steam Cloud website and place them in your local savegame folder.

Additional info:

Previously, the Steam Cloud had distinct storage locations for Windows files and for Linux files. This meant that saves did not automatically sync across the two platforms. (At the moment, the Steam Deck uses the Windows version of X4 by default, so it syncs with a Windows PC, but not with a Linux PC.)

With the changes, both Linux and Windows save files will be stored in the Steam Cloud with a Windows-like path. Upon syncing files from the Steam Cloud to a Linux machine, the paths will be translated to the corresponding Linux location on the disk, so that files are downloaded from and uploaded to the Windows location. Linux players will need to play the game at least once on Linux, so that Steam will upload any existing Linux files to the new cloud location.

These changes are an important step toward improving Linux and Steam Deck support for X4: Foundations (particularly, allowing us to use the native Linux version on the Steam Deck by default). They also enable a number of fixes and improvements that we’ve wanted to deliver for quite some time.

Thank you for your patience and your support.

8.00 Hotfix 4 released

We’re starting the year with a hotfix aimed at resolving a reported memory leak. The update is now available on Steam.

If you haven’t seen it yet, be sure to check out our Xmas Xlog video, where Bernd talks about some of our plans for 2026:

8.00 Hotfix 2 released

Hello everyone, we’ve released the second hotfix addressing several issues found since the Diplomacy Update.

In case you missed it:

Now Available: Diplomacy Update (8.00) & X4: Envoy Pack

https://store.steampowered.com/bundle/49933/X4_Ship_Pack_Bundle/

X4 8.00 Hotfix 2 Changelog:
  • Added Closed Loop production for Envoy and Cypher.

  • Improved behaviour of lasertowers when shooting at surface elements.

  • Improved combat behaviour of Asgard to improve damage to target when using main weapon.

  • Fixed rare case of ships not firing at station modules.

  • Fixed weapons firing at targets that are hidden behind something else.

  • Fixed Sapporo missile launcher sometimes not firing at capital ships.

  • Fixed station turrets not firing if set to Attack fighters first or Shoot missiles first.

  • Fixed non-commonwealth shipyards requesting commonwealth resources.

  • Fixed Envoy weapons production costs.

  • Fixed several causes of crashes.

8.00 HF2 Public Beta

Hello everyone, we’re releasing a public beta for another hotfix to address several issues that have been discovered since the release of the Diplomacy Update.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Now Available: Diplomacy Update (8.00) & X4: Envoy Pack

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 HF2 Public Beta Changelog:
  • Added Closed Loop production for Envoy and Cypher.

  • Improved behaviour of lasertowers when shooting at surface elements.

  • Improved combat behaviour of Asgard to improve damage to target when using main weapon.

  • Fixed rare case of ships not firing at station modules.

  • Fixed weapons firing at targets that are hidden behind something else.

  • Fixed Sapporo missile launcher sometimes not firing at capital ships.

  • Fixed station turrets not firing if set to Attack fighters first or Shoot missiles first.

  • Fixed non-commonwealth shipyards requesting commonwealth resources.

  • Fixed Envoy weapons production costs.

  • Fixed several causes of crashes.

8.00 Hotfix 1 released

Hello everyone, we’ve released a hotfix addressing several issues found since the Diplomacy Update.

In case you missed it:

Now Available: Diplomacy Update (8.00) & X4: Envoy Pack

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 Hotfix 1 Changelog:
  • Improved response of attacking ships to objects disappearing from gravidar.

  • Improved Diplomacy Agent ship assignment menu when no ships are suitable.

  • Fixed incorrect guidance if player docks before escorted Envoy ship during Escort to Safe Haven mission of Envoy story.

  • Fixed Brend Sobert's space suit not docking at Envoy during Envoy story.

  • Fixed Dal's gifted diplomacy ship sometimes not having a pilot.

  • Fixed agent diplomacy feature not activating when Player Headquarters are situated in Leap of Faith.

  • Fixed hirable agents sometimes not spawning on stations despite guidance pointing too them.

  • Fixed not being able to assign ships to agents under rare circumstances.

  • Fixed faction diplomats not displaying LiveStream when asked to.

  • Fixed attack subordinates not firing when following their commander into combat attacking surface elements.

  • Fixed specific case of undocking ships waiting indefinitely for undocking clearance when already undocked.

  • Fixed characters instantly warping around when moving on certain Teladi bridges.

  • Fixed missing elements on Diplomacy menu under certain circumstances.

  • Fixed Assign Builder Map menu mode not working under certain circumstances.

  • Fixed minor localisation issue with faction diplomats.

  • Fixed Betty not acknowledging when player assumes cover.

  • Fixed several pronunciation issues for voiced lines.

8.00 HF1 Public Beta

Hello everyone, we’re releasing a public beta for a hotfix to address several issues that have been discovered since the release of the Diplomacy Update.

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Now Available: Diplomacy Update (8.00) & X4: Envoy Pack

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 HF1 Public Beta Changelog:
  • Improved response of attacking ships to objects disappearing from gravidar.

  • Improved Diplomacy Agent ship assignment menu when no ships are suitable.

  • Fixed incorrect guidance if player docks before escorted Envoy ship during Escort to Safe Haven mission of Envoy story.

  • Fixed Brend Sobert's space suit not docking at Envoy during Envoy story.

  • Fixed Dal's gifted diplomacy ship sometimes not having a pilot.

  • Fixed agent diplomacy feature not activating when Player Headquarters are situated in Leap of Faith.

  • Fixed hirable agents sometimes not spawning on stations despite guidance pointing too them.

  • Fixed not being able to assign ships to agents under rare circumstances.

  • Fixed faction diplomats not displaying LiveStream when asked to.

  • Fixed attack subordinates not firing when following their commander into combat attacking surface elements.

  • Fixed specific case of undocking ships waiting indefinitely for undocking clearance when already undocked.

  • Fixed characters instantly warping around when moving on certain Teladi bridges.

  • Fixed missing elements on Diplomacy menu under certain circumstances.

  • Fixed Assign Builder Map menu mode not working under certain circumstances.

  • Fixed minor localisation issue with faction diplomats.

  • Fixed Betty not acknowledging when player assumes cover.

  • Fixed several pronunciation issues for voiced lines.

Now Available: Diplomacy Update (8.00) & X4: Envoy Pack

We're excited to announce the release of the Diplomacy Update (8.00) for X4: Foundations, alongside our brand-new DLC, the X4: Envoy Pack!

The Diplomacy Update is a major free update for all players of X4: Foundations, bringing significant gameplay enhancements and improvements. At the same time, the X4: Envoy Pack is now available for purchase, priced at $7.99 / 7,99 € / £6.99. This DLC introduces two versatile new ships - the Envoy and the Cypher - and more. Be sure to continue reading to learn more about what the major update and the new DLC have to offer!

https://store.steampowered.com/app/3778100/X4_Envoy_Pack/ Even better, we've also launched two new Steam bundles - both with a 10% bundle discount:

X4: Envoy Bundle (containing the X4: Envoy Pack as well as the X4: Envoy Pack Soundtrack) X4: Ship Pack Bundle (containing the X4: Hyperion Pack and the X4: Envoy Pack)

Thank you for being part of the X4 universe. Your continued support means the world to us - and we can't wait to hear what you think of the new update and DLC!

Introducing Diplomacy - Influence the X Universe Like Never Before

At the core of the 8.00 update for X4: Foundations is the new Diplomacy system, which will make the sandbox and economy simulation elements of X4: Foundations shine in new ways. The Diplomacy system is a deeply integrated new gameplay feature, built around three main components:

Embassy Room - A Convenient Way to Interact

A new embassy facility can be unlocked at your Player Headquarters (PHQ). Once unlocked, this room becomes the hub for your diplomatic endeavours. Here, Diplomats take their seats at a roundtable, offering quick access to faction representatives from across the galaxy.

  • Unlockable via research at the PHQ

  • Accessible through a new UI tab, alongside Research and Terraforming

  • Requires friendly relations to accept faction diplomats

  • New “Factions and Relations” menus to give a better overview

Agents - Specialists in Diplomacy and Espionage

Agents are a new class of hireable NPCs who can be specialised in negotiation or espionage. Once recruited and assigned a ship, agents can be sent on a wide range of diplomatic operations - to negotiate player relations, spy on enemy ships, or even sow chaos from the shadows.

Key agent mechanics include:

  • Experience system with six ranks, from Recruit to Spymaster

  • Specialised missions: improve relations, forge ceasefires, steal blueprints, initiate diplomatic interference, and more

  • Resource-driven actions: missions require a mix of credits, influence, and special items such as hacking tools or bribes

  • Cooldowns and risks: operations take time and may carry injury or failure risks depending on mission difficulty and agent skill

You start with the ability to control two agents, and can expand this to eight through research and progression.

Diplomatic Interference - Shape Inter-Faction Politics

Perhaps the most game-changing element is that you can now trigger and influence dynamic diplomatic standing between NPC factions. Changes in faction relations can have an extraordinary impact on the galaxy, as alliances, trade partners and supply chains shift.

These events are based on real inter-faction relations (ally, neutral, hostile, etc.) and cover scenarios such as:

  • Trade disputes

  • Cyber attacks

  • Suspicions of espionage

  • Peace talks

  • Territorial claims

As a player, you can:

  • Influence the event using an agent to steer the result in your favour

  • Enable Protocol Null to sow chaos and trigger periodic inter-faction events

  • Do nothing and observe the outcome

Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions.

📜 For a detailed list of all the changes and fixes in the 8.00 Update, check out the full changelog at the end of this news article.

X4: Envoy Pack

The X4: Envoy Pack expands the universe of X4: Foundations with:

  • The Envoy, a new stealth-ready frigate jointly developed by the Argon Federation and Teladi Ministry of Finance

  • The mysterious Cypher, an unauthorised variant often found in pirate hands

  • A new mission chain in your Open Universe that leads to the discovery and unlocking of the Envoy

  • A new gamestart that immediately draws you into the Envoy's storyline

  • A brand new sector, waiting to be explored in the Open Universe

  • New musical additions that enhance the X4 soundtrack and deepen the atmosphere of your journey through space

Operate from the Shadows with the Envoy
  • The most prestigious ship for Diplomacy in X4: Foundations, significantly reducing agent operation durations (as introduced in the 2025 X4 Diplomacy Update)

  • A fully explorable interior - only the second of its kind among M-size ships

  • A new Cloak stance, optimised for radar evasion and covert manoeuvres

  • Faction camouflage protocols, allowing visual deception when piloting these ships

  • Exclusive engines, shields and main forward-mounted weapons, unavailable to other ships Designed for infiltration, reconnaissance, and misdirection, the Envoy is a new mid-sized warship that brings a fresh tactical dimension to the X4 universe. It features a sleek silhouette, exclusive subsystems, and an immersive submarine-inspired interior that reinforces its role as a stealth operator in hostile space.

The Envoy offers immersion through function and purpose. It is also only the second "full interior" M-class ship introduced into X4: Foundations, following the luxurious Astrid from the X4: Tides of Avarice expansion. From the moment you ascend the dockside boarding ramp, you can walk through the ship's atmospheric interior all the way up to the cockpit, and enjoy a rare level of interactivity for ships of this class.

Its Cloak stance lets you suppress radar visibility and improve manoeuvrability - at the cost of top speed, acceleration, engine boost, and all weapon systems. In this mode, both the ship's main and secondary weapons are fully disabled, with retractable turrets concealed from view. When subtlety is no longer an option, deactivating the Stealth stance restores the Envoy's full combat capabilities.

Disguise and Deceive

Activate faction camouflage protocols to display the identity of another faction, misleading observers and delaying identification. Whether you're slipping past enemy blockades or staging an ambush under false colours, the Envoy offers unmatched versatility for commanders who favour stealth operations over brute force.

Enter the Cypher

A rogue variant of mysterious origin, the Cypher offers enhanced speed and agility over the Envoy, making it a fast-moving presence in combat.

Fully compatible with the Envoy's exclusive engines, shields, and primary weapons, the Cypher is often fitted with a versatile mix of Teladi and independently sourced technology. It also features identity-masking protocols, allowing it to mimic the transponder signature of other factions - the perfect choice for commanders who favour mobility, adaptability, and a more unconventional approach.

New Ways to Command

Whether you're scouting behind enemy lines, smuggling under a false identity, or leading precision strikes with minimal visibility, the X4: Envoy Pack opens up new strategic and narrative possibilities for your X4 open universe.

Prepare your fleet. Silence your signature. Deception is your greatest weapon.

https://store.steampowered.com/app/3778100/X4_Envoy_Pack/

8.00 Changelog
  • New Feature: Diplomacy!

  • New Feature: DLSS Frame Generation.

  • New Feature: Brazilian Portuguese localised voice support.

  • Added more characters to ship cleaning roster on dock areas.

  • Added go-slow zones around ship dock areas to improve docking procedure.

  • Added Closed Loop production method to S Burst Ray and S Blast Mortar.

  • Added more Argon connection module variety for station construction.

  • Added boost and travel drive speed to Object Info menu.

  • Added equipment compatibility information to Blueprints trading menu and Encyclopedia.

  • Added inventory item groups to Encyclopedia menu.

  • Added information about station modules to Object Info section in Map menu.

  • Added estimated resource costs for research.

  • Added themed ware tabs to Crafting menu.

  • Added input mapping for Map Pan/Rotation Switch to Controls menu.

  • Added highlight for mission name line on message ticker.

  • Added mission-relevant info to monitor display during incoming calls from characters related to missions.

  • Added story headers in Mission menus.

  • Added options to use faction colours instead of relations for objects on HUD and/or Gravidar.

  • Added option to limit frame rate.

  • Added warning lights on bridge when ship is in combat.

  • Added parallax occlusion mapping to more surfaces.

  • Added new travel-mode bubble effect.

  • Added volumetric clouds.

  • Changed position of Faction Cover button in Ship Interactions menu.

  • Changed visibility of all crafting recipes at Crafting Benches.

  • Changed location of Faction and Relations information to Diplomacy menu.

  • Changed SETA from craftable item to research.

  • Removed Make War not Peace mission after Paranid Civil War story unless already started.

  • Removed excess SETA items and replaced them with respective component parts.

  • Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier.

  • Improved Operation Hyena mission of Covert Operations by adding additional objective step.

  • Improved speed of L-ships docking on auxiliary ships.

  • Improved docking speed of cargo drones.

  • Improved railgun weapon accuracy against moving targets.

  • Improved ships fleeing by leaving sector.

  • Improved behavior of Argon, Terran and Teladi characters sitting at terminals.

  • Improved feedback when unable to attack due to fire authorisation override.

  • Improved feedback for ships unable to follow mimic assignment.

  • Improved hull breaching for marines claiming abandoned ships.

  • Improved map layout and presentation for better navigation and readability.

  • Improved reflections in glass on outside of ships.

  • Improved Laser Tower MK2 visuals.

  • Improved collision shapes of Magnetar and Rattlesnake.

  • Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives or diplomats.

  • Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage.

  • Improved security around Mars and The Moon.

  • Improved autopilot when destination not in known space.

  • Improved combat behavior of missile-armed fighters attacking stations.

  • Improved combat behavior of fighters armed with slow-firing weapons attacking large targets.

  • Improved weapon accuracy against moving targets.

  • Improved weapon precision by more accurately scaling aim based on target's visible size and distance.

  • Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships.

  • Improved behaviour of NPCs directly fighting player when player assumes cover.

  • Improved capital ship combat movement by reducing unnecessary turns when approaching targets.

  • Improved capital ship combat movement for maintaining optimal engagement range when targets are also approaching.

  • Improved capital ship combat movement when pursuing fleeing targets.

  • Improved capital ships decoupling after repairs or ware exchange.

  • Improved capital ship approach to park.

  • Improved capital ship jump gate transitions.

  • Improved ship movement for ships trying to reach similar positions.

  • Improved handling of some ships fleeing from attack.

  • Improved tolerance of police to ships or stations with illegal wares if relations are good.

  • Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.

  • Improved container magnet attraction point on capital ships.

  • Improved feedback when autopilot errors occur.

  • Improved station alarm visualisation by reducing size and number of alarm drones.

  • Improved shield impact effect by reducing intensity when viewed from up close.

  • Fixed completing Timelines not unlocking corresponding story state in the budgeted custom game start.

  • Fixed story state not being unlocked in budgeted custom game start when completing Timelines.

  • Fixed missing Bilateral ships when The Queendom Returned story state set in custom game start.

  • Fixed missing blueprints when Quettanauts relation is set past ceremony level in custom game start.

  • Fixed Leap of Faith not being named when selecting Northriver story state in custom game start.

  • Fixed player stranded in Boron space in Custom Game Start under certain circumstances.

  • Fixed Teladi gender not being shown in player character selection.

  • Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship.

  • Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances.

  • Fixed case of Boron story preventing other stories from starting.

  • Fixed The High Road mission getting stuck on Drive away the remaining Kha'ak objective.

  • Fixed Operation Draco activating again if delivery station was destroyed after mission was completed.

  • Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission.

  • Fixed turrets of Woodworm Scrubs not opening fire on Mellerd's destroyer in The Past a Prison mission of Criminal story.

  • Fixed Brantlee Northriver's Competition mission in Tides of Avarice story sometimes not progressing into race.

  • Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items.

  • Fixed invulnerable station being selected as target in Vigor Syndicate story.

  • Fixed black market items being available for purchase before finishing mission to unlock local Black Market.

  • Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed.

  • Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation.

  • Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story.

  • Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story.

  • Fixed Dal's introductory cutscene and Kaori's HQ examination cutscene triggering at same time.

  • Fixed faction HQ and representative remaining after certain events in Paranid story.

  • Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission.

  • Fixed Oberth story ship being boardable.

  • Fixed boarding operation missions remaining after aborting order to board ship.

  • Fixed Patrol missions targeting inactive enemy factions.

  • Fixed Destroy Fleet guild missions aborting prematurely.

  • Fixed failed Trade guild missions sometimes still handing out rewards.

  • Fixed Panel Hack guild missions aborting prematurely.

  • Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects.

  • Fixed more cases of Lost Ship Replacement losing ship assignments in various cases.

  • Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled.

  • Fixed Lost Ship Replacement failing after saving with ships waiting for resources.

  • Fixed Vigor Syndicate accumulating excessive number of ships over time.

  • Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment.

  • Fixed capital ships sometimes not doing damage to stations when player not present.

  • Fixed capital ships set to disable target not moving close enough to engage with turrets.

  • Fixed capital ship main guns failing to properly track and aim at other capital ships.

  • Fixed capital ships with no or disabled turrets refusing to attack fighters.

  • Fixed subordinates undocking for repairs and supplies when set to Docked.

  • Fixed combat subordinates set to Docked sometimes launching to engage their commander's target.

  • Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander.

  • Fixed secondary subordinates undocking and docking again when already docked and immediate commander's subordinate group set to Docked.

  • Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander.

  • Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual.

  • Fixed ships sometimes taking minutes recalling subordinates.

  • Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present.

  • Fixed Mimic failing if subordinate has more ware transport types than commander.

  • Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot.

  • Fixed unreliable first person interactions on stations after leaving superhighway.

  • Fixed cases of not being able to interact with calls from player-owned ships under attack.

  • Fixed rare cases of small ships attempting to fly through capital ship engines.

  • Fixed capital ship subordinates not moving towards fleet leader after loading savegame.

  • Fixed automatic dock request for player ship on undocking after loading savegame.

  • Fixed some ships not trying to dock when fleeing Tide in Avarice.

  • Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish.

  • Fixed ships never switching out of red alert if turrets are set to attack.

  • Fixed pirates almost never collecting loot dropped by ships.

  • Fixed case of pirates sometimes attacking victim after loot was dropped.

  • Fixed tug ships not noticing when disarming turrets results in salvage being left behind.

  • Fixed spacesuits reporting finding lockboxes and abandoned ships.

  • Fixed ships being unable to open lockboxes they were ordered to collect.

  • Fixed stations sometimes missing NPCs.

  • Fixed trader not appearing in Boron Ship Dealerships.

  • Fixed NPCs not being able to use elevator on Xenon PE.

  • Fixed XS docks on stations not opening up hatch.

  • Fixed cargo containers being picked up by drones far away.

  • Fixed cargo drones flying aimlessly around ship they launched from.

  • Fixed movement of cargo drones to or from Hyperion.

  • Fixed not being able to drop equipment mod parts acquired from ventures.

  • Fixed weapons not shooting at surface target under certain circumstances.

  • F

8.00 RC3 now available

The wait is over! The Diplomacy Update and the X4: Envoy Pack will launch on September 10, 2025!

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 RC3 Changelog:
  • Fixed subordinates undocking for repairs and supplies when set to Docked.

  • Fixed capital ships approaching stations closer than necessary when attacking (problem introduced in 8.00).

  • Fixed Gravidar range being incorrect right after loading save under certain conditions.

  • Fixed Teladi gender not being shown in player character selection.

  • Fixed Boron provisions not being displayed in Encyclopedia.

  • Fixed missing mouse-over texts in Station Build menu (problem introduced in 8.00).

  • Fixed overlapping texts in Diplomacy menu under certain circumstances (new feature in 8.00).

You can find the full 8.00 Changelog in our forums.

8.00 RC2 now available

The wait is over! The Diplomacy Update and the X4: Envoy Pack will launch on September 10, 2025!

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 RC2 Changelog:
  • Improved capital ship jump gate transitions.

  • Improved capital ship combat movement when pursuing fleeing targets.

  • Improved travel drive bubble effect (new feature in 8.00).

  • Fixed player stranded in Boron space in Custom Game Start under certain circumstances.

  • Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story.

  • Fixed Dal offering Negotiations and Espionage mission when player has already completed it (problem introduced in 8.00).

  • Fixed diplomats and faction representatives sometimes not showing way to agents even when available (new feature in 8.00).

  • Fixed diplomacy actions to spy on stations and ships lasting less time with better agent ships (new feature in 8.00).

  • Fixed Envoy stance selection being available while changing stance (new feature in 8.00).

  • Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander.

  • Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual.

  • Fixed weapons not shooting at surface target under certain circumstances.

  • Fixed Map context menu starting map rotation when using emulated mouse cursor.

  • Fixed software and paintmod encyclopedia entries not working (problem introduced in 8.00).

  • Fixed Options menu closing when changing VSync setting under certain circumstances (problem introduced in 8.00).

  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.

8.00 RC1 now available

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

https://store.steampowered.com/app/3778100/X4_Envoy_Pack

X4 8.00 RC1 Changelog:
  • Added information about station modules to Object Info section in Map menu.

  • Added diplomatic agent availability to faction overview (new feature in 8.00).

  • Added diplomatic agent faction of origin to agent details (new feature in 8.00).

  • Improved capital ship combat movement.

  • Improved combat behavior of missile-armed fighters attacking stations.

  • Improved combat behavior of fighters armed with slow-firing weapons attacking large targets.

  • Improved weapon accuracy against moving targets.

  • Improved weapon precision by more accurately scaling aim based on target's visible size and distance.

  • Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships.

  • Improved container magnet attraction point on capital ships.

  • Improved balancing of influence gathering agent actions (new feature in 8.00).

  • Improved balancing of agent risk to be more lenient (new feature in 8.00).

  • Improved autopilot when destination not in known space.

  • Improved feedback when autopilot errors occur.

  • Improved behaviour of NPCs directly fighting player when player assumes cover..

  • Improved travel bubble cockpit effect (new feature in 8.00).

  • Fixed Leap of Faith not being named when selecting Northriver story state in custom game start.

  • Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission.

  • Fixed SETA crafting items being deliverable before research has been triggered (problem introduced in 8.00).

  • Fixed SETA research mission lingering after completion (problem introduced in 8.00).

  • Fixed SETA research information message appearing in Timelines facility (problem introduced in 8.00).

  • Fixed case of Boron story preventing other stories from starting.

  • Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects.

  • Fixed patrol missions targeting inactive enemy factions.

  • Fixed Armistice diplomatic action not setting target faction to Neutral (new feature in 8.00).

  • Fixed diplomatic Event Log messages sometimes not giving correct information about returning agent's status (new feature in 8.00).

  • Fixed diplomatic events reporting that agent failed when no outcome was selected (new feature in 8.00).

  • Fixed Dal not calling player to introduce agents under some circumstances (new feature in 8.00).

  • Fixed ships failing to enter highways near ad signs.

  • Fixed capital ships set to disable target not moving close enough to engage with turrets.

  • Fixed capital ship main guns failing to properly track and aim at other capital ships.

  • Fixed ships being unable to open lockboxes they were ordered to collect.

  • Fixed Mimic failing if subordinate has more ware transport types than commander.

  • Fixed Terran beam weapon damage at short to medium range being too low.

  • Fixed movement of transport drones to or from Hyperion.

  • Fixed docked ships not able to detect or be detected by other objects (problem introduced in 8.00).

  • Fixed player not being able to target certain objects (problem introduced in 8.00).

  • Fixed mission guidance not showing line to object outside of gravidar range.

  • Fixed inconsistency in mission guidance when next target is unknown gate.

  • Fixed lost ship replacement failing after saving with ships waiting for resources.

  • Fixed copied but cancelled station modules continuing to block location in station editor.

  • Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances.

  • Fixed civilian item traders selling equipment without license (problem introduced in 8.00).

  • Fixed not being able to drop equipment mod parts acquired from ventures.

  • Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot.

  • Fixed incorrect shield values for some Xenon ships in Encyclopedia.

  • Fixed incorrect Object Info menu location data (problem introduced in 8.00).

  • Fixed camera height on map changing when losing focus on object.

  • Fixed losing object focus on map when clicking without moving cursor.

  • Fixed broken mouse picking in Map menu after setting mission active.

  • Fixed missing dropdown in last row of Input Feedback Configuration menu.

  • Fixed some lockboxes and similar objects stuttering while rotating in long-running games.

  • Fixed objects such as asteroids and debris flickering once on approach.

  • Fixed missing holographic animation in Astrid transporter rooms.

  • Fixed missing second shield slot on Xenon SE.

  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.

8.00 Public Beta 6 now available

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

X4 8.00 Public Beta 6 Changelog:
  • Added Ministry of Finance to list of factions available for diplomatic interference (new feature in 8.00).

  • Added separate travel bubble effect in cockpit view (new feature in 8.00).

  • Removed excess SETA items and replaced them with respective component parts.

  • Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.

  • Improved station alarm visualisation by reducing size and number of alarm drones.

  • Improved shield impact effect by reducing intensity when viewed from up close.

  • Improved performance of travel bubble effect (new feature in 8.00).

  • Fixed Brantlee Northriver's Competition mission in Tides of Avarice story sometimes not progressing into race.

  • Fixed Boron Herald missions sometimes not unlocking Queendom of Boron for diplomatic interference (new feature in 8.00).

  • Fixed thrusters not being included in pool of potential equipment blueprints in Steal Equipment Blueprint agent action (new feature in 8.00).

  • Fixed not being able to invite diplomat after contacting Yaki in Treacherous Shallows mission in Yaki Investigation story (new feature in 8.00).

  • Fixed missing blueprints when Quettanauts relation is set past ceremony level in Custom Gamestart.

  • Fixed pirates almost never collecting loot dropped by ships.

  • Fixed case of pirates sometimes attacking victim after loot was dropped.

  • Fixed tug ships not noticing when disarming turrets results in salvage being left behind.

  • Fixed S/M ships having problems navigating certain dock areas (problem introduced in 8.00).

  • Fixed diplomatic agent ships not counting towards limited ship count (new feature in 8.00).

  • Fixed being able to reassign agents to other roles (new feature in 8.00).

  • Fixed ware ids being displayed in Diplomacy result screens (new feature in 8.00).

  • Fixed current influence display in Diplomacy menus not updating (new feature in 8.00).

  • Fixed missing diplomacy gift hints under certain circumstances (new feature in 8.00).

  • Fixed Fate of Heretic's End sometimes not being shown in Agent Action menu (new feature in 8.00).

  • Fixed menu crash when diplomacy action finishes under certain circumstances (new feature in 8.00).

  • Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances.

  • Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances.

  • Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances.

  • Fixed missing mouse-over texts for truncated dropdown options.

  • Fixed travel effect persisting when ship is destroyed (new feature in 8.00).

  • Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist.

  • Fixed Rattlesnake front lower L turrets sometimes not being able to fire.

  • Fixed being able to jump out of interior of Hyperion.

  • Fixed thumbnails of some weapons and turrets being cut off.

  • Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral).

  • Fixed missing light in Terran Security Office.

  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.

8.00 Public Beta 5 now available

How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

In case you missed it:

X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News)

X4 8.00 Public Beta 5 Changelog:
  • Improved tolerance of police to ships or stations with illegal wares if relations are good.

  • Improved handling of some ships fleeing from attack.

  • Fixed failed Trade guild missions sometimes still handing out rewards.

  • Fixed Panel Hack guild missions aborting prematurely.

  • Fixed Steal Module Blueprint agent action not rewarding Ship Fabrication Bay blueprints (new feature in 8.00).

  • Fixed faction agents spawning at stations of systems that are not connected to via active Jump Gates (new feature in 8.00).

  • Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander.

  • Fixed ships assigned to agents retaining commander (new feature in 8.00).

  • Fixed travel bubble effect intensity when going through super-highways (problem introduced in 8.00).

  • Fixed transporter door of Barracuda not closing properly.

  • Fixed several causes of crashes.

You can find the full 8.00 Changelog in our forums.