# X4: Foundations X4 Foundations 9.00 "Empire Update" Public Beta is Now Live! - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-03-11 - Original notes: https://store.steampowered.com/news/app/392160/view/528744981882470468 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-03-11-x4-foundations-9.00-empire-update-public-beta-is What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Priority Orders feature to rapidly issue orders and manage fleets - **added** — Ships can now have a weapon heat factor causing overheating with many guns - **added** — Ships can now have shield modifiers for higher capacity or recharge rate - **added** — Main statistics for engines, shields, and weapons are now shown in the ship loadout screen - **added** — Torpedoes can now be targeted and missile interception has generally improved - **added** — Ammunition reloading is now shown on the HUD - **added** — New Ship Showroom station module for collectors - **added** — Kha'ak ships can now be recycled into a versatile new ware - **changed** — Turret accuracy has been vastly improved - **changed** — Destroyers make more use of their main batteries with steering and turret improvements - **changed** — AI pilot aiming is now more organic with evasive manoeuvres and strafing being more effective at throwing off their aim - **changed** — Capital ship movement has been reworked to influence their combat performance - **changed** — Physical size of weapons on S and M ships and the rules by which they are connected have been changed - **changed** — Newer ships can now use older weapons and older ships can now use newer weapons - **changed** — Full rebalancing of more than 200 weapons and turrets, over 90 shields, and more than 200 ships - **changed** — Prices now better reflect the quality level of ships and equipment - **changed** — Large ships are not as vulnerable to small weaponry - **changed** — Heavily armoured and shielded ships are a more viable option - **changed** — Turrets are more varied from faction to faction - **changed** — Overhaul of the resource area system changes the way new resources emerge after a resource area has been depleted We're thrilled to kick off the Public Beta for the X4: Foundations **"Empire Update" (9.00)**! This free major update includes numerous features and reworks that influence how you engage with combat, strategy, and the economy. The Empire Update includes a **balance pass across hundreds of weapons, ships, and shields**, alongside sweeping **improvements to combat** that will put your piloting skills to the test. Combined with other AI improvements, combat will be more dynamic, challenging, and rewarding. In addition to the comprehensive under-the-hood combat improvements, we've also implemented a highly-requested **Priority Orders feature** to rapidly issue orders - all the better to smoothly manage your fleet in the midst of the Empire Update's more challenging combat! Not only that, but a new asset pipeline has allowed us to improve the ship visuals and **increase loadout variety** in update 9.00. Several impactful non-combat features are arriving with this update: Kha'ak ships can now be **recycled into a versatile new ware** that adds an additional layer to the economy, while a significant **overhaul of the resource area system** changes the way new resources emerge after a resource area has been depleted. This update also includes a **new Ship Showroom station module** for collectors, upgrades to the UI and map menu, more elaborate NPC stations emphasising faction identity, and more. Find **more details** and a **full changelog** in this news post, and **join our Public Beta** to experience the update for yourself. The Empire Update (9.00) is still a **work in progress** and 9.00 Beta 1 represents the first iteration of several larger gameplay changes that will continue to evolve throughout the Public Beta phase. This update introduces **deep systemic changes** affecting combat, strategy, and economic gameplay, and may encourage players - especially long-time pilots - to rethink familiar approaches. Development does not stop with the start of the Public Beta; **your feedback plays an important role** as we continue refining and balancing these systems ahead of the final release. We invite you to share your thoughts in the [Public Beta Feedback forum](https://forum.egosoft.com/viewforum.php?f=192) and help us shape the update together. Thank you for your continued support! > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### Combat Mechanics The biggest changes to the combat system lie under the hood. We have painstakingly worked through a number of minor weapon aiming issues. Each improvement is relatively small by itself, but the compounded effect of this effort should have a significant positive impact on the feel and outcome of combat: - Turret accuracy has been vastly improved. - Destroyers make more use of their main batteries, while also benefiting from steering and turret improvements. - AI pilot aiming is now more organic. Depending on the skill of the pilot, evasive manoeuvres and strafing are more effective at throwing off their aim. Update 9.00 also includes a host of more obvious combat features: - Ships can now have a weapon heat factor; ships with many guns may, for example, overheat faster. - Similarly, ships can now have shield modifiers for higher capacity or recharge rate. - The main statistics for engines, shields, and weapons are now shown in the ship loadout screen. - Torpedoes can now be targeted, and missile interception has generall _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/528744981882470468]_