# X4: Foundations 9.00 Public Beta 2 now available - Product: X4: Foundations (https://whatsnew.fyi/product/x4-foundations) - Vendor: Egosoft - Date: 2026-03-18 - Original notes: https://store.steampowered.com/news/app/392160/view/519741583516500023 - Permalink: https://whatsnew.fyi/product/x4-foundations/releases/2026-03-18-9.00-public-beta-2-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Modifier key for queueing orders changed to Shift and for priority orders to Ctrl - **removed** — Upkeep missions requesting player to deploy resource probes for mining operations - **removed** — Effect of resource probes on mining efficiency - **removed** — Screen blur below Ship Interactions menu - **changed** — Improved resource probe evaluation time - **changed** — Improved mining ship behaviour to not go to resource areas that will be empty before they arrive - **changed** — Improved distribution of mining ships across resource areas - **changed** — Improved accuracy of ships targeting Tokyo - **changed** — Improved some weapon effects for better visual consistency and to fit smaller weapon sizes - **changed** — Improved engine glow by reducing intensity - **changed** — Improved display of resources on map - **fixed** — Missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story - **fixed** — AI ship navigation through dangerous regions in Sanctuary of Darkness - **fixed** — Turrets set to Attack my current enemy not engaging target that becomes hostile after selection - **fixed** — Stations under construction not taking damage when player not present - **fixed** — Requesting to dock at Showroom not working for stored ships - **fixed** — Not being able to give direct mining orders - **fixed** — Porpoise (Mineral) not being able to equip combat guns - **fixed** — Some turrets on Boron Ray not aiming or firing - **fixed** — Custom fleet logo being displayed as blank square 9.00 Public Beta 2 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. > **How Do I Take Part in the Public Beta?** Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the [risks and rules involved](https://forum.egosoft.com/viewtopic.php?f=192&t=405396), we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [Follow this link to our forum](https://forum.egosoft.com/viewtopic.php?f=192&t=405397) - no registration required - to find the relevant information. > ##### X4 9.00 Public Beta 2 Changelog: ([see the full 9.00 Public Beta Changelog in our forum](https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925)) - Changed modifier key for queueing orders to Shift and for priority orders to Ctrl (new feature in 9.00). - Removed upkeep missions requesting player to deploy resource probes for mining operations. - Removed effect of resource probes on mining efficiency. - Removed screen blur below Ship Interactions menu (new feature in 9.00). - Improved resource probe evaluation time (new feature in 9.00). - Improved mining ship behaviour to not go to resource areas that will be empty before they arrive. - Improved distribution of mining ships across resource areas. - Improved accuracy of ships targeting Tokyo. - Improved some weapon effects for better visual consistency and to fit smaller weapon sizes. - Improved engine glow by reducing intensity. - Improved display of resources on map (new feature in 9.00). - Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story. - Fixed AI ship navigation through dangerous regions in Sanctuary of Darkness (problem introduced in 9.00). - Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection. - Fixed stations under construction not taking damage when player not present (problem introduced in 9.00). - Fixed requesting to dock at Showroom not working for stored ships (new feature in 9.00). - Fixed not being able to give direct mining orders (problem introduced in 9.00). - Fixed Porpoise (Mineral) not being able to equip combat guns. - Fixed some turrets on Boron Ray not aiming or firing. - Fixed custom fleet logo being displayed as blank square. - Fixed stations belonging to allied factions showing names when discovered with long-range scanner. - Fixed weapon reload bar getting stuck for secondary weapons under certain circumstances (problem introduced in 9.00). - Fixed encyclopedia not showing resources in sectors without resource probes (problem introduced in 9.00). - Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets. - Fixed incorrect damage value statistics for some weapons. - Fixed external camera not orbiting around centre of objects. - Fixed incorrectly rotated chair in Peregrine cockpit (problem introduced in 9.00). - Fixed missing interactable console in Pulsar. - Fixed excessive dirt on small and medium Terran ships (problem introduced in 9.00). - Fixed floating engine flaps on Mamba (problem introduced in 9.00). - Fixed floating hull pieces on Takoba (problem introduced in 9.00). - Fixed elevator of PE not fully reaching bottom resting position. - Fixed cockpit hatch of PE not closing while in flight. - Fixed Kukri shield effect disappearing too quickly when viewed from further away (problem introduced in 9.00). - Fixed Split M Flak Turret Mk1 sticking through ship hull when viewed from further away (problem introduced in 9.00). - Fixed retracted Teladi M Bolt turret clipping through Dragon hull. - Fixed landing gear clipping into cockpit of Kyd. - Fixed panels clipping into hull of Chimera. - Fixed controller input pro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/392160/view/519741583516500023]_